2003-07-10 16:13:42 +06:00
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// SMESH SMESHDS : management of mesh data and SMESH document
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESH_Mesh.cxx
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// Author : Yves FRICAUD, OCC
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// Module : SMESH
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// $Header:
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2003-05-19 19:25:06 +06:00
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2003-07-10 16:13:42 +06:00
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using namespace std;
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2003-05-19 19:25:06 +06:00
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#include "SMESHDS_Mesh.ixx"
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#include "SMESHDS_Hypothesis.hxx"
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#include "SMESHDS_DataMapOfShapeListOfPtrHypothesis.hxx"
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#include "SMESHDS_ListIteratorOfListOfPtrHypothesis.hxx"
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#include "SMDS_VertexPosition.hxx"
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#include "SMDS_EdgePosition.hxx"
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#include "SMDS_FacePosition.hxx"
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#include <TopExp_Explorer.hxx>
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#include <TopExp.hxx>
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#include <Standard_NullObject.hxx>
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#include "utilities.h"
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//=======================================================================
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//function : Create
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//purpose :
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//=======================================================================
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SMESHDS_Mesh::SMESHDS_Mesh(const Standard_Integer MeshID) : myMeshID( MeshID)
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{
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myScript = new SMESHDS_Script();
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}
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//=======================================================================
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//function : ShapeToMesh
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::ShapeToMesh(const TopoDS_Shape& S)
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{
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myShape = S;
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TopExp::MapShapes(myShape,myIndexToShape);
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}
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//=======================================================================
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//function : AddHypothesis
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//purpose :
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//=======================================================================
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Standard_Boolean SMESHDS_Mesh::AddHypothesis(const TopoDS_Shape& SS,
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const SMESHDS_PtrHypothesis& H)
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{
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if (!myShapeToHypothesis.IsBound(SS)){
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SMESHDS_ListOfPtrHypothesis empty;
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myShapeToHypothesis.Bind(SS,empty);
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}
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else {
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//Check if the Hypothesis is still present
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SMESHDS_ListOfPtrHypothesis& Hypos = myShapeToHypothesis.ChangeFind (SS);
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for (SMESHDS_ListIteratorOfListOfPtrHypothesis it(Hypos); it.More(); it.Next()) {
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if (H == it.Value()) {
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return Standard_False;
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}
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}
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}
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myShapeToHypothesis(SS).Append(H);
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return Standard_True;
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}
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//=======================================================================
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//function : RemoveHypothesis
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//purpose :
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//=======================================================================
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Standard_Boolean SMESHDS_Mesh::RemoveHypothesis(const TopoDS_Shape& S,
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const SMESHDS_PtrHypothesis& H)
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{
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if (myShapeToHypothesis.IsBound(S)){
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SMESHDS_ListOfPtrHypothesis& Hypos = myShapeToHypothesis.ChangeFind (S);
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for (SMESHDS_ListIteratorOfListOfPtrHypothesis it(Hypos); it.More(); it.Next()) {
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if (H == it.Value()) {
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Hypos.Remove(it);
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return Standard_True;
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}
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}
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}
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return Standard_False;
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}
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//=======================================================================
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//function : AddNode
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//purpose :
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//=======================================================================
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Standard_Integer SMESHDS_Mesh::AddNode(const Standard_Real x,
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const Standard_Real y,
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const Standard_Real z)
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{
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Standard_Integer NodeID = SMDS_Mesh::AddNode(x,y,z);
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myScript->AddNode(NodeID,x,y,z);
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return NodeID;
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}
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//=======================================================================
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//function : MoveNode
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::MoveNode(const Standard_Integer ID,
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const Standard_Real x,
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const Standard_Real y,
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const Standard_Real z)
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{
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Handle(SMDS_MeshNode) Node = Handle(SMDS_MeshNode)::DownCast(FindNode(ID));
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gp_Pnt P(x,y,z);
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Node->SetPnt(P);
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myScript->MoveNode(ID,x,y,z);
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}
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//=======================================================================
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//function : AddEdge
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//purpose :
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//=======================================================================
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Standard_Integer SMESHDS_Mesh::AddEdge(const Standard_Integer idnode1,
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const Standard_Integer idnode2)
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{
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Standard_Integer ID = SMDS_Mesh::AddEdge(idnode1,idnode2);
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myScript->AddEdge (ID,idnode1,idnode2);
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return ID;
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}
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//=======================================================================
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//function :AddFace
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//purpose :
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//=======================================================================
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Standard_Integer SMESHDS_Mesh::AddFace(const Standard_Integer idnode1,
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const Standard_Integer idnode2,
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const Standard_Integer idnode3)
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{
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Standard_Integer ID = SMDS_Mesh::AddFace(idnode1,idnode2,idnode3);
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myScript->AddFace (ID,idnode1,idnode2,idnode3);
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return ID;
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}
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//=======================================================================
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//function :AddFace
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//purpose :
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//=======================================================================
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Standard_Integer SMESHDS_Mesh::AddFace(const Standard_Integer idnode1,
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const Standard_Integer idnode2,
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const Standard_Integer idnode3,
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const Standard_Integer idnode4)
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{
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Standard_Integer ID = SMDS_Mesh::AddFace(idnode1,idnode2,idnode3,idnode4);
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myScript->AddFace (ID,idnode1,idnode2,idnode3,idnode4);
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return ID;
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}
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//=======================================================================
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//function :AddVolume
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//purpose :
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//=======================================================================
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Standard_Integer SMESHDS_Mesh::AddVolume(const Standard_Integer idnode1,
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const Standard_Integer idnode2,
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const Standard_Integer idnode3,
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const Standard_Integer idnode4)
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{
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Standard_Integer ID = SMDS_Mesh::AddVolume(idnode1,idnode2,idnode3,idnode4);
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myScript->AddVolume (ID,idnode1,idnode2,idnode3,idnode4);
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return ID;
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}
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//=======================================================================
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//function :AddVolume
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//purpose :
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//=======================================================================
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Standard_Integer SMESHDS_Mesh::AddVolume(const Standard_Integer idnode1,
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const Standard_Integer idnode2,
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const Standard_Integer idnode3,
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const Standard_Integer idnode4,
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const Standard_Integer idnode5)
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{
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Standard_Integer ID = SMDS_Mesh::AddVolume(idnode1,idnode2,idnode3,idnode4,idnode5);
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myScript->AddVolume (ID,idnode1,idnode2,idnode3,idnode4,idnode5);
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return ID;
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}
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//=======================================================================
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//function :AddVolume
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//purpose :
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//=======================================================================
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Standard_Integer SMESHDS_Mesh::AddVolume(const Standard_Integer idnode1,
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const Standard_Integer idnode2,
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const Standard_Integer idnode3,
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const Standard_Integer idnode4,
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const Standard_Integer idnode5,
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const Standard_Integer idnode6)
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{
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Standard_Integer ID = SMDS_Mesh::AddVolume(idnode1,idnode2,idnode3,idnode4,idnode5,idnode6);
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myScript->AddVolume (ID,idnode1,idnode2,idnode3,idnode4,idnode5,idnode6);
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return ID;
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}
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//=======================================================================
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//function :AddVolume
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//purpose :
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//=======================================================================
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Standard_Integer SMESHDS_Mesh::AddVolume(const Standard_Integer idnode1,
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const Standard_Integer idnode2,
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const Standard_Integer idnode3,
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const Standard_Integer idnode4,
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const Standard_Integer idnode5,
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const Standard_Integer idnode6,
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const Standard_Integer idnode7,
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const Standard_Integer idnode8)
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{
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Standard_Integer ID = SMDS_Mesh::AddVolume(idnode1,idnode2,idnode3,idnode4,idnode5,idnode6,idnode7,idnode8);
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myScript->AddVolume (ID,idnode1,idnode2,idnode3,idnode4,idnode5,idnode6,idnode7,idnode8);
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return ID;
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}
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//=======================================================================
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//function : RemoveNode
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::RemoveNode(const Standard_Integer ID)
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{
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SMDS_Mesh::RemoveNode (ID);
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myScript->RemoveNode (ID);
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}
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//=======================================================================
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//function : RemoveElement
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//purpose :
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//========================================================================
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void SMESHDS_Mesh::RemoveElement(const Standard_Integer ID)
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{
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SMDS_Mesh::RemoveElement (ID);
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myScript->RemoveElement (ID);
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}
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//=======================================================================
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//function : SetNodeOnVolume
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::SetNodeInVolume (const Handle(SMDS_MeshNode)& aNode,
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const TopoDS_Shell& S)
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{
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if (myShape.IsNull())
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Standard_NullObject::Raise("SMESHDS_Mesh::SetNodeOnVolume");
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Standard_Integer Index = myIndexToShape.FindIndex(S);
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//Set Position on Node
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//Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
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//aNode->SetPosition(aPos);
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//Update or build submesh
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if (!myShapeIndexToSubMesh.IsBound(Index)) {
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Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
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myShapeIndexToSubMesh.Bind(Index,SM);
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}
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myShapeIndexToSubMesh(Index)->AddNode (aNode);
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}
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//=======================================================================
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//function : SetNodeOnFace
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::SetNodeOnFace (const Handle(SMDS_MeshNode)& aNode,
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const TopoDS_Face& S)
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{
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if (myShape.IsNull())
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Standard_NullObject::Raise("SMESHDS_Mesh::SetNodeOnFace");
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Standard_Integer Index = myIndexToShape.FindIndex(S);
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//Set Position on Node
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Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (Index,0.,0.);;
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aNode->SetPosition(aPos);
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//Update or build submesh
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if (!myShapeIndexToSubMesh.IsBound(Index)) {
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Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
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myShapeIndexToSubMesh.Bind(Index,SM);
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}
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myShapeIndexToSubMesh(Index)->AddNode (aNode);
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}
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//=======================================================================
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//function : SetNodeOnEdge
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::SetNodeOnEdge (const Handle(SMDS_MeshNode)& aNode,
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const TopoDS_Edge& S)
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{
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if (myShape.IsNull())
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Standard_NullObject::Raise("SMESHDS_Mesh::SetNodeOnEdge");
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Standard_Integer Index = myIndexToShape.FindIndex(S);
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//Set Position on Node
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Handle (SMDS_EdgePosition) aPos = new SMDS_EdgePosition (Index,0.);;
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aNode->SetPosition(aPos);
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//Update or build submesh
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if (!myShapeIndexToSubMesh.IsBound(Index)) {
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Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
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myShapeIndexToSubMesh.Bind(Index,SM);
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}
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myShapeIndexToSubMesh(Index)->AddNode (aNode);
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}
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//=======================================================================
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//function : SetNodeOnVertex
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::SetNodeOnVertex (const Handle(SMDS_MeshNode)& aNode,
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const TopoDS_Vertex& S)
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{
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if (myShape.IsNull())
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Standard_NullObject::Raise("SMESHDS_Mesh::SetNodeOnVertex");
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Standard_Integer Index = myIndexToShape.FindIndex(S);
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//Set Position on Node
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Handle (SMDS_VertexPosition) aPos = new SMDS_VertexPosition (Index);;
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aNode->SetPosition(aPos);
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//Update or build submesh
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if (!myShapeIndexToSubMesh.IsBound(Index)) {
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Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
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myShapeIndexToSubMesh.Bind(Index,SM);
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}
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myShapeIndexToSubMesh(Index)->AddNode (aNode);
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}
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//=======================================================================
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//function : UnSetNodeOnShape
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::UnSetNodeOnShape(const Handle(SMDS_MeshNode)& aNode)
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{
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MESSAGE("not implemented");
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}
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//=======================================================================
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//function : SetMeshElementOnShape
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::SetMeshElementOnShape (const Handle(SMDS_MeshElement)& anElement,
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const TopoDS_Shape& S)
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{
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if (myShape.IsNull())
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Standard_NullObject::Raise("SMESHDS_Mesh::SetMeshElementOnShape");
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Standard_Integer Index = myIndexToShape.FindIndex(S);
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if (!myShapeIndexToSubMesh.IsBound(Index)) {
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Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
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myShapeIndexToSubMesh.Bind(Index,SM);
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}
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myShapeIndexToSubMesh(Index)->AddElement (anElement);
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}
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//=======================================================================
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//function : UnSetMeshElementOnShape
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::UnSetMeshElementOnShape (const Handle(SMDS_MeshElement)& anElement,
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const TopoDS_Shape& S)
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{
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if (myShape.IsNull())
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Standard_NullObject::Raise("SMESHDS_Mesh::UnSetMeshElementOnShape");
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Standard_Integer Index = myIndexToShape.FindIndex(S);
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if (myShapeIndexToSubMesh.IsBound(Index))
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myShapeIndexToSubMesh(Index)->RemoveElement (anElement);
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}
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//=======================================================================
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//function : ShapeToMesh
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//purpose :
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//=======================================================================
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TopoDS_Shape SMESHDS_Mesh::ShapeToMesh()
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{
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return myShape;
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}
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//=======================================================================
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//function : MeshElements
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//purpose :
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//=======================================================================
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Handle_SMESHDS_SubMesh SMESHDS_Mesh::MeshElements(const TopoDS_Shape& S)
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{
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if (myShape.IsNull())
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Standard_NullObject::Raise("SMESHDS_Mesh::MeshElements");
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Standard_Integer Index = myIndexToShape.FindIndex(S);
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if (myShapeIndexToSubMesh.IsBound(Index))
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return myShapeIndexToSubMesh(Index);
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Handle(SMESHDS_SubMesh) SM;
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return SM;
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}
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//=======================================================================
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//function : GetHypothesis
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//purpose :
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//=======================================================================
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const SMESHDS_ListOfPtrHypothesis& SMESHDS_Mesh::GetHypothesis(const TopoDS_Shape& S)
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{
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if (myShapeToHypothesis.IsBound(S))
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return myShapeToHypothesis(S);
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static SMESHDS_ListOfPtrHypothesis empty;
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return empty;
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}
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//=======================================================================
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//function : GetScript
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//purpose :
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//=======================================================================
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const Handle (SMESHDS_Script)& SMESHDS_Mesh::GetScript()
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{
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return myScript;
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}
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//=======================================================================
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//function : ClearScript
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::ClearScript()
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{
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myScript->Clear();
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}
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//=======================================================================
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//function : HasMeshElements
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//purpose :
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//=======================================================================
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Standard_Boolean SMESHDS_Mesh::HasMeshElements(const TopoDS_Shape& S)
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{
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if (myShape.IsNull())
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Standard_NullObject::Raise("SMESHDS_Mesh::MeshElements");
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Standard_Integer Index = myIndexToShape.FindIndex(S);
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return myShapeIndexToSubMesh.IsBound(Index);
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}
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//=======================================================================
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//function : HasHypothesis
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//purpose :
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//=======================================================================
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Standard_Boolean SMESHDS_Mesh::HasHypothesis(const TopoDS_Shape& S)
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{
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return myShapeToHypothesis.IsBound(S);
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}
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//=======================================================================
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//function : NewSubMesh
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::NewSubMesh(const Standard_Integer Index)
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{
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if (!myShapeIndexToSubMesh.IsBound(Index)) {
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Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
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myShapeIndexToSubMesh.Bind(Index,SM);
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}
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}
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//=======================================================================
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//function : IndexToShape
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//purpose :
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//=======================================================================
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TopoDS_Shape SMESHDS_Mesh::IndexToShape(const Standard_Integer ShapeIndex)
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{
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return myIndexToShape.FindKey(ShapeIndex);
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}
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//=======================================================================
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//function : ShapeToIndex
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//purpose :
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//=======================================================================
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Standard_Integer SMESHDS_Mesh::ShapeToIndex(const TopoDS_Shape& S)
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{
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if (myShape.IsNull())
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Standard_NullObject::Raise("SMESHDS_Mesh::SetNodeOnVolume");
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return myIndexToShape.FindIndex(S);
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}
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//=======================================================================
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//function : SetNodeOnVolume
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//purpose :
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//=======================================================================
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void SMESHDS_Mesh::SetNodeInVolume (const Handle(SMDS_MeshNode)& aNode,
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const Standard_Integer Index)
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{
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//Set Position on Node
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//Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
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//aNode->SetPosition(aPos);
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//Update or build submesh
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if (!myShapeIndexToSubMesh.IsBound(Index)) {
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Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
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myShapeIndexToSubMesh.Bind(Index,SM);
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}
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myShapeIndexToSubMesh(Index)->AddNode (aNode);
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}
|
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|
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//=======================================================================
|
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|
|
//function : SetNodeOnFace
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|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
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|
|
void SMESHDS_Mesh::SetNodeOnFace (const Handle(SMDS_MeshNode)& aNode,
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const Standard_Integer Index)
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{
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|
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//Set Position on Node
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Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (Index,0.,0.);;
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aNode->SetPosition(aPos);
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//Update or build submesh
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if (!myShapeIndexToSubMesh.IsBound(Index)) {
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Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
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myShapeIndexToSubMesh.Bind(Index,SM);
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}
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myShapeIndexToSubMesh(Index)->AddNode (aNode);
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}
|
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|
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//=======================================================================
|
|
|
|
//function : SetNodeOnEdge
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
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|
|
void SMESHDS_Mesh::SetNodeOnEdge (const Handle(SMDS_MeshNode)& aNode,
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const Standard_Integer Index)
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|
|
|
{
|
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|
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|
|
//Set Position on Node
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|
|
Handle (SMDS_EdgePosition) aPos = new SMDS_EdgePosition (Index,0.);;
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|
aNode->SetPosition(aPos);
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//Update or build submesh
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|
if (!myShapeIndexToSubMesh.IsBound(Index)) {
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Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
|
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|
|
myShapeIndexToSubMesh.Bind(Index,SM);
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|
}
|
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|
|
myShapeIndexToSubMesh(Index)->AddNode (aNode);
|
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|
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|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : SetNodeOnVertex
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
void SMESHDS_Mesh::SetNodeOnVertex (const Handle(SMDS_MeshNode)& aNode,
|
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|
|
const Standard_Integer Index)
|
|
|
|
{
|
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|
|
//Set Position on Node
|
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|
|
Handle (SMDS_VertexPosition) aPos = new SMDS_VertexPosition (Index);;
|
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|
|
aNode->SetPosition(aPos);
|
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|
|
|
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|
|
//Update or build submesh
|
|
|
|
if (!myShapeIndexToSubMesh.IsBound(Index)) {
|
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|
|
Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
|
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|
|
myShapeIndexToSubMesh.Bind(Index,SM);
|
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|
|
}
|
|
|
|
myShapeIndexToSubMesh(Index)->AddNode (aNode);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : SetMeshElementOnShape
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
void SMESHDS_Mesh::SetMeshElementOnShape (const Handle(SMDS_MeshElement)& anElement,
|
|
|
|
const Standard_Integer Index)
|
|
|
|
{
|
|
|
|
if (!myShapeIndexToSubMesh.IsBound(Index)) {
|
|
|
|
Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
|
|
|
|
myShapeIndexToSubMesh.Bind(Index,SM);
|
|
|
|
}
|
|
|
|
myShapeIndexToSubMesh(Index)->AddElement (anElement);
|
|
|
|
}
|