smesh/src/OBJECT/SMESH_PreviewActorsCollection.cxx

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// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
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// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_PreviewActorsCollection.cxx
// Author :
// Module : SMESH
//
#include "SMESH_PreviewActorsCollection.h"
#include "utilities.h"
#include "SALOME_InteractiveObject.hxx"
// OCC includes
#include <TopoDS.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
// VTK includes
#include <vtkUnstructuredGrid.h>
#include <vtkPlane.h>
#include <vtkRenderer.h>
#include <vtkProperty.h>
#include "VTKViewer_Actor.h"
#include "SVTK_DeviceActor.h"
#include "SALOME_Actor.h"
// QT
#include <QString>
#include <QColor>
#ifdef _DEBUG_
static int MYDEBUG = 0;
#else
static int MYDEBUG = 0;
#endif
using namespace std;
//vtkStandardNewMacro(SMESH_PreviewActorsCollection);
SMESH_PreviewActorsCollection
::SMESH_PreviewActorsCollection()
{
if(MYDEBUG) MESSAGE("SMESH_PreviewActorsCollection - "<<this);
}
SMESH_PreviewActorsCollection
::~SMESH_PreviewActorsCollection()
{
if(MYDEBUG) MESSAGE("~SMESH_PreviewActorsCollection - "<<this);
if (myRenderer)
RemoveFromRender(myRenderer);
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QMap<int, GEOM_Actor*>::iterator iter = myMapOfActors.begin();
for ( ; iter != myMapOfActors.end(); ++iter )
if ( GEOM_Actor* anActor = iter.value() )
anActor->Delete();
myMapOfActors.clear();
}
bool SMESH_PreviewActorsCollection::Init( const TopoDS_Shape& theShape, TopAbs_ShapeEnum theType, const QString& theEntry )
{
myMainShape = theShape;
myMapOfActors.clear();
myMapOfShapes.Clear();
if ( theShape.IsNull() )
return false;
Handle( SALOME_InteractiveObject ) anIO = new SALOME_InteractiveObject();
anIO->setEntry( theEntry.toLatin1().constData() );
// get indexes of seleted elements
TopExp::MapShapes(theShape, myMapOfShapes);
TopExp_Explorer exp( theShape, theType );
for ( ; exp.More(); exp.Next() ) {
int index = myMapOfShapes.FindIndex( exp.Current() );
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if ( index && !myMapOfActors.contains( index ) ) {
// create actor if the index is present
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if ( GEOM_Actor* anActor = createActor( exp.Current().Oriented(TopAbs_FORWARD))) {
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// Create new entry for actor
QString aString = theEntry;
aString += QString("_%1").arg( index ); // add index to actor entry
// Create interactive object
Handle( SALOME_InteractiveObject ) anIO = new SALOME_InteractiveObject();
anIO->setEntry( aString.toLatin1().constData() );
// Init Actor
anActor->SetVectorMode( theType==TopAbs_EDGE );
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anActor->setIO( anIO );
anActor->SetSelector( mySelector );
anActor->SetPickable( true );
anActor->SetResolveCoincidentTopology( true );
// Add Actor to the Actors Map
myMapOfActors.insert(index, anActor);
}
}
}
mySelector->ClearIObjects();
return true;
}
GEOM_Actor* SMESH_PreviewActorsCollection::createActor(const TopoDS_Shape& shape)
{
GEOM_Actor* actor = GEOM_Actor::New();
actor->SetShape(shape,0,0);
//Color Properties
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/*
vtkProperty* aProp = vtkProperty::New();
vtkProperty* aHLProp = vtkProperty::New();
vtkProperty* aPHLProp = vtkProperty::New();
aProp->SetColor( 255, 0, 0);
actor->SetProperty(aProp);
aHLProp->SetColor( 255, 255, 255);
actor->SetHighlightProperty(aHLProp);
aPHLProp->SetColor( 155, 155, 155);
aPHLProp->SetLineWidth ( 3 );
aPHLProp->SetOpacity ( 0.75 );
actor->SetPreHighlightProperty(aPHLProp);
aProp->Delete();
aHLProp->Delete();
aPHLProp->Delete();
*/
return actor;
}
GEOM_Actor* SMESH_PreviewActorsCollection::GetActorByIndex(int index)
{
return myMapOfActors.value(index);
}
int SMESH_PreviewActorsCollection::GetIndexByShape( const TopoDS_Shape& theShape )
{
return myMapOfShapes.FindIndex( theShape );
}
void SMESH_PreviewActorsCollection::AddToRender(vtkRenderer* theRenderer)
{
myRenderer = theRenderer;
QMap<int, GEOM_Actor*>::iterator iter = myMapOfActors.begin();
for ( ; iter != myMapOfActors.end(); ++iter )
iter.value()->AddToRender( theRenderer );
}
void SMESH_PreviewActorsCollection::RemoveFromRender(vtkRenderer* theRenderer){
QMap<int, GEOM_Actor*>::iterator iter = myMapOfActors.begin();
for ( ; iter != myMapOfActors.end(); ++iter )
iter.value()->RemoveFromRender( theRenderer );
}
void SMESH_PreviewActorsCollection::SetSelector(SVTK_Selector* theSelector)
{
mySelector = theSelector;
}
void SMESH_PreviewActorsCollection::HighlightAll( bool theHighlight ){
QMap<int, GEOM_Actor*>::iterator iter = myMapOfActors.begin();
for ( ; iter != myMapOfActors.end(); ++iter )
iter.value()->Highlight( theHighlight );
}
void SMESH_PreviewActorsCollection::HighlightID( int index ){
GEOM_Actor* anActor = GetActorByIndex( index );
if ( anActor && !anActor->isHighlighted() )
anActor->Highlight( true );
}
void SMESH_PreviewActorsCollection::SetShown( bool shown ){
QMap<int, GEOM_Actor*>::iterator iter = myMapOfActors.begin();
for ( ; iter != myMapOfActors.end(); ++iter )
iter.value()->SetVisibility( shown );
}