smesh/src/SMESHGUI/SMESHGUI_RevolutionDlg.cxx

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// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RevolutionDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
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#include "SMESHGUI_RevolutionDlg.h"
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#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_MeshEditPreview.h"
#include "SMESHGUI_FilterDlg.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SMESH_LogicalFilter.hxx>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Desktop.h>
#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SalomeApp_Application.h>
#include <SalomeApp_IntSpinBox.h>
#include <SVTK_ViewWindow.h>
#include <SVTK_Selector.h>
#include <SALOME_ListIO.hxx>
#include <VTKViewer_CellLocationsArray.h>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
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// Qt includes
#include <QApplication>
#include <QButtonGroup>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QCheckBox>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
#include <QKeyEvent>
#include <QMenu>
// IDL includes
#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
#define MARGIN 11
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//=================================================================================
// class : SMESHGUI_RevolutionDlg()
// purpose :
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//=================================================================================
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SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
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: SMESHGUI_PreviewDlg( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myVectorDefinition(NONE_SELECT),
myFilterDlg( 0 ),
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mySelectedObject(SMESH::SMESH_IDSource::_nil()),
myActor(0)
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{
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
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SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
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setModal(false);
setAttribute(Qt::WA_DeleteOnClose, true);
setWindowTitle(tr("REVOLUTION_AROUND_AXIS"));
setSizeGripEnabled(true);
QVBoxLayout* SMESHGUI_RevolutionDlgLayout = new QVBoxLayout(this);
SMESHGUI_RevolutionDlgLayout->setSpacing(SPACING);
SMESHGUI_RevolutionDlgLayout->setMargin(MARGIN);
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/***************************************************************/
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ConstructorsBox = new QGroupBox(tr("SMESH_REVOLUTION"), this);
GroupConstructors = new QButtonGroup(this);
QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
ConstructorsBoxLayout->setSpacing(SPACING);
ConstructorsBoxLayout->setMargin(MARGIN);
RadioButton1 = new QRadioButton(ConstructorsBox);
RadioButton1->setIcon(image0);
RadioButton2 = new QRadioButton(ConstructorsBox);
RadioButton2->setIcon(image1);
ConstructorsBoxLayout->addWidget(RadioButton1);
ConstructorsBoxLayout->addWidget(RadioButton2);
GroupConstructors->addButton(RadioButton1, 0);
GroupConstructors->addButton(RadioButton2, 1);
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/***************************************************************/
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GroupArguments = new QGroupBox(tr("REVOLUTION_1D"), this);
QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
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myIdValidator = new SMESHGUI_IdValidator(this);
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// Controls for elements selection
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TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
SelectElementsButton = new QPushButton(GroupArguments);
SelectElementsButton->setIcon(image2);
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LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
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LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
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// Control for the whole mesh selection
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CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Controls for axis defining
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GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments);
QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis);
GroupAxisLayout->setSpacing(SPACING);
GroupAxisLayout->setMargin(MARGIN);
TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis);
SelectPointButton = new QPushButton(GroupAxis);
SelectPointButton->setIcon(image2);
TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis);
SpinBox_X = new SMESHGUI_SpinBox(GroupAxis);
TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis);
SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis);
TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis);
SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis);
TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis);
SelectVectorButton = new QPushButton(GroupAxis);
SelectVectorButton->setIcon(image2);
TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis);
SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis);
TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis);
SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis);
TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis);
SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis);
GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
GroupAxisLayout->addWidget(TextLabelX, 0, 2);
GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
GroupAxisLayout->addWidget(TextLabelY, 0, 4);
GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
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GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
// Controls for angle defining & number of steps defining
GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments);
GroupAngle = new QButtonGroup(GroupAngleBox);
QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox);
GroupAngleLayout->setSpacing(6);
GroupAngleLayout->setMargin(11);
RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox);
RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox);
GroupAngle->addButton(RadioButton3, 0);
GroupAngle->addButton(RadioButton4, 1);
TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox);
SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox);
TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox);
SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupAngleBox);
GroupAngleLayout->addWidget(RadioButton3, 0, 0);
GroupAngleLayout->addWidget(RadioButton4, 0, 1);
GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1);
GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1);
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// Controls for tolerance defining
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TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments);
SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
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// Control for mesh preview
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myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true);
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GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
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GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
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GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4);
GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 4);
GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2);
GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2, 1, 2);
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GroupArgumentsLayout->addWidget(myPreviewCheckBox, 5, 0, 1, 4);
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GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
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/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
SMESHGUI_RevolutionDlgLayout->addWidget(ConstructorsBox);
SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments);
SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons);
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/* Initialisations */
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SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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RadioButton3->setChecked(true);
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SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, "angle_precision");
SpinBox_NbSteps->setRange(1, 999999);
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SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, "len_tol_precision");
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RadioButton1->setChecked(true);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// Costruction of the logical filter
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SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
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QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
myHelpFileName = "revolution_page.html";
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Init();
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/*Create menu to vector selection*/
SelectVectorMenu = new QMenu(this);
myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT;
myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT;
connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) );
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
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connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
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connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
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connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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//To Connect preview check box
connectPreviewControl();
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connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&)));
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ConstructorsClicked(0);
SelectionIntoArgument();
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}
//=================================================================================
// function : ~SMESHGUI_RevolutionDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
{
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delete mySimulation;
if ( myFilterDlg ) {
myFilterDlg->setParent( 0 );
delete myFilterDlg;
myFilterDlg = 0;
}
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}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
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{
myBusy = false;
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myEditCurrentArgument = 0;
LineEditElements->clear();
myElementsId = "";
myNbOkElements = 0;
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myIDs.clear();
myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox_X->SetValue(0.0);
SpinBox_Y->SetValue(0.0);
SpinBox_Z->SetValue(0.0);
SpinBox_DX->SetValue(0.0);
SpinBox_DY->SetValue(0.0);
SpinBox_DZ->SetValue(0.0);
SpinBox_Angle->SetValue(45);
SpinBox_NbSteps->setValue(1);
SpinBox_Tolerance->SetValue(1e-05);
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
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myPreviewCheckBox->setChecked(false);
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onDisplaySimulation(false);
}
}
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//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
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{
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disconnect(mySelectionMgr, 0, this, 0);
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/* SALOME_ListIO io;
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mySelectionMgr->selectedObjects( io );
SALOME_ListIO aList;
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mySelectionMgr->setSelectedObjects( aList );*/
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buttonApply->setEnabled(false);
buttonOk->setEnabled(false);
mySimulation->SetVisibility(false);
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Selection_Mode aSelMode = ActorSelection;
switch (constructorId) {
case 0:
{
GroupArguments->setTitle(tr("REVOLUTION_1D"));
aSelMode = EdgeSelection;
break;
}
case 1:
{
GroupArguments->setTitle(tr("REVOLUTION_2D"));
aSelMode = FaceSelection;
break;
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}
}
if (myEditCurrentArgument != (QWidget*)LineEditElements) {
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SMESH::SetPointRepresentation(false);
}
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if (!CheckBoxMesh->isChecked())
{
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LineEditElements->clear();
myIDs.clear();
myNbOkElements = 0;
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(aSelMode);
}
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myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
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if (CheckBoxMesh->isChecked())
onSelectMesh(true);
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
// mySelectionMgr->setSelectedObjects( io );
}
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//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
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bool SMESHGUI_RevolutionDlg::ClickOnApply()
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{
if (mySMESHGUI->isActiveStudyLocked())
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return false;
if (!isValid())
return false;
if (myNbOkElements && IsAxisOk()) {
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QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
anAxis.x = SpinBox_X->GetValue();
anAxis.y = SpinBox_Y->GetValue();
anAxis.z = SpinBox_Z->GetValue();;
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
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double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
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if ( GroupAngle->checkedId() == 1 )
anAngle = anAngle/aNbSteps;
QStringList aParameters;
aParameters << SpinBox_X->text();
aParameters << SpinBox_Y->text();
aParameters << SpinBox_Z->text();
aParameters << SpinBox_DX->text();
aParameters << SpinBox_DY->text();
aParameters << SpinBox_DZ->text();
aParameters << SpinBox_Angle->text();
aParameters << SpinBox_NbSteps->text();
aParameters << SpinBox_Tolerance->text();
try {
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SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
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myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
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if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
if( CheckBoxMesh->isChecked() ) {
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if( GetConstructorId() == 0 )
SMESH::ListOfGroups_var groups =
aMeshEditor->RotationSweepObject1DMakeGroups(mySelectedObject, anAxis,
anAngle, aNbSteps, aTolerance);
else
SMESH::ListOfGroups_var groups =
aMeshEditor->RotationSweepObject2DMakeGroups(mySelectedObject, anAxis,
anAngle, aNbSteps, aTolerance);
}
else
SMESH::ListOfGroups_var groups =
aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
anAngle, aNbSteps, aTolerance);
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}
else {
if( CheckBoxMesh->isChecked() ) {
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if( GetConstructorId() == 0 )
aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
else
aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
}
else
aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
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}
} catch (...) {
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}
SMESH::UpdateView();
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SMESH::Update(myIO, SMESH::eDisplay);
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
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mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
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SMESHGUI::Modified();
}
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return true;
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}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnOk()
{
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if( ClickOnApply() )
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reject();
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}
//=================================================================================
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// function : reject()
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// purpose :
//=================================================================================
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void SMESHGUI_RevolutionDlg::reject()
{
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disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
if (SMESH::GetCurrentVtkView()) {
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
SMESH::SetPointRepresentation(false);
}
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
QDialog::reject();
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}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
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QString platform;
#ifdef WIN32
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platform = "winapplication";
#else
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platform = "application";
#endif
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SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
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tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
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//=======================================================================
// function : onAngleTextChange()
// purpose :
//=======================================================================
void SMESHGUI_RevolutionDlg::onAngleTextChange (const QString& theNewText)
{
bool isNumber;
SpinBox_Angle->text().toDouble( &isNumber );
if( !isNumber )
RadioButton3->setChecked( true );
RadioButton4->setEnabled( isNumber );
}
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//=======================================================================
// function : onTextChange()
// purpose :
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//=======================================================================
void SMESHGUI_RevolutionDlg::onTextChange (const QString& theNewText)
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{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
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myBusy = true;
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if (send == LineEditElements)
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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// hilight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
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aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
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if (send == LineEditElements) {
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Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
TColStd_MapOfInteger newIndices;
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QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
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for (int i = 0; i < aListId.count(); i++) {
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const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
if (e)
newIndices.Add(e->GetID());
myNbOkElements++;
}
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mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->highlight( myActor->getIO(), true, true );
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myElementsId = theNewText;
}
}
if (myNbOkElements && IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
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}
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onDisplaySimulation(true);
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myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
{
if (myBusy) return;
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// clear
QString aString = "";
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
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myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
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return;
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// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
int nbSel = aList.Extent();
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if (nbSel != 1)
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return;
Handle(SALOME_InteractiveObject) IO = aList.First();
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SMESH::SMESH_Mesh_var aMeshVar = SMESH::GetMeshByIO(IO);
if (aMeshVar->_is_nil())
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return;
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SMESH_Actor* anActor = SMESH::FindActorByObject(aMeshVar);
if (!anActor)
anActor = SMESH::FindActorByEntry(IO->getEntry());
if (!anActor && !CheckBoxMesh->isChecked())
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return;
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int aNbUnits = 0;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
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myMesh = aMeshVar;
myActor = anActor;
myIO = IO;
// MakeGroups is available if there are groups
if ( myMesh->NbGroups() == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
} else {
MakeGroupsCheck->setEnabled(true);
}
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
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if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil())
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
else
return;
} else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
myElementsId = aString;
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if (aNbUnits < 1)
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return;
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}
myNbOkElements = true;
} else {
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SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if (!aMesh)
return;
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bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X ||
(myEditCurrentArgument == (QWidget*)SpinBox_DX &&
myVectorDefinition==POINT_SELECT));
bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
myVectorDefinition==FACE_SELECT);
if(isNodeSelected) {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
}
else if(isFaceSelected){
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
}
if (aNbUnits != 1)
return;
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if(isNodeSelected) {
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
if (!n)
return;
double x = n->X();
double y = n->Y();
double z = n->Z();
if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
SpinBox_X->SetValue(x);
SpinBox_Y->SetValue(y);
SpinBox_Z->SetValue(z);
} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
}
}
else if(isFaceSelected){
const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aString.toInt()));
if (!face)
return;
gp_XYZ aNormale = SMESH::getNormale(face);
SpinBox_DX->SetValue(aNormale.X());
SpinBox_DY->SetValue(aNormale.Y());
SpinBox_DZ->SetValue(aNormale.Z());
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}
}
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myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements)
LineEditElements->setText(aString);
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myBusy = false;
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// OK
if (myNbOkElements && IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
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onDisplaySimulation(true);
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}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
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mySimulation->SetVisibility(false);
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myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
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{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
else if (aConstructorId == 1)
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{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
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}
} else if (send == SelectPointButton) {
myEditCurrentArgument = (QWidget*)SpinBox_X;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
}
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myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
{
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if (ConstructorsBox->isEnabled()) {
ConstructorsBox->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
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ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::enterEvent (QEvent*)
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{
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if (!ConstructorsBox->isEnabled())
ActivateThisDialog();
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}
//=======================================================================
//function : onSelectMesh
//purpose :
//=======================================================================
void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh)
{
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if (toSelectMesh) {
myIDs = LineEditElements->text();
TextLabelElements->setText(tr("SMESH_NAME"));
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}
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
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myFilterBtn->setEnabled(!toSelectMesh);
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
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mySimulation->SetVisibility(false);
return;
}
mySelectionMgr->clearFilters();
SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
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LineEditElements->setValidator(0);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
{
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
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else if (aConstructorId == 1)
{
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
LineEditElements->setReadOnly(false);
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LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
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mySimulation->SetVisibility(false);
}
SelectionIntoArgument();
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if (!toSelectMesh)
LineEditElements->setText( myIDs );
}
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//=================================================================================
// function : GetConstructorId()
// purpose :
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//=================================================================================
int SMESHGUI_RevolutionDlg::GetConstructorId()
{
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return GroupConstructors->checkedId();
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}
//=================================================================================
// function : IsAxisOk()
// purpose :
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//=================================================================================
bool SMESHGUI_RevolutionDlg::IsAxisOk()
{
return (SpinBox_DX->GetValue() != 0 ||
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SpinBox_DY->GetValue() != 0 ||
SpinBox_DZ->GetValue() != 0);
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}
//=================================================================================
// function : onVectorChanged()
// purpose :
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//=================================================================================
void SMESHGUI_RevolutionDlg::onVectorChanged()
{
if (IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
} else {
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
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onDisplaySimulation(true);
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}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
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if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
//=================================================================================
// function : onDisplaySimulation()
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// purpose : Show/Hide preview
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//=================================================================================
void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
{
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if (myPreviewCheckBox->isChecked() && toDisplayPreview)
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{
//display preview
if (myNbOkElements && IsAxisOk())
{
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
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anElementsId[i] = aListElementsId[i].toInt();
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SMESH::AxisStruct anAxis;
anAxis.x = SpinBox_X->GetValue();
anAxis.y = SpinBox_Y->GetValue();
anAxis.z = SpinBox_Z->GetValue();
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
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double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
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long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
if (GroupAngle->checkedId() == 1)
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anAngle = anAngle/aNbSteps;
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try {
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SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
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if( CheckBoxMesh->isChecked() ) {
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if( GetConstructorId() == 0 )
aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis,
anAngle, aNbSteps, aTolerance);
else
aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis,
anAngle, aNbSteps, aTolerance);
}
else
aMeshEditor->RotationSweep(anElementsId.inout(),
anAxis,
anAngle,
aNbSteps,
aTolerance);
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
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} catch (...) {}
}
else
{
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mySimulation->SetVisibility(false);
}
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}
else
{
//erase preview
mySimulation->SetVisibility(false);
}
}
//=================================================================================
// function : onSelectVectorButton()
// purpose : [slot]
//=================================================================================
void SMESHGUI_RevolutionDlg::onSelectVectorButton(){
if(SelectVectorMenu) {
SelectVectorMenu->exec( QCursor::pos() );
}
}
//=================================================================================
// function : onSelectVectorMenu()
// purpose : [slot]
//=================================================================================
void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action){
if(!action)
return;
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disconnect(mySelectionMgr, 0, this, 0);
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switch(myMenuActions[action]) {
case POINT_SELECT:
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
break;
case FACE_SELECT:
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
break;
}
myVectorDefinition = myMenuActions[action];
myEditCurrentArgument = (QWidget*)SpinBox_DX;
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}
//=================================================================================
// function : setFilters()
// purpose : SLOT. Called when "Filter" button pressed.
//=================================================================================
void SMESHGUI_RevolutionDlg::setFilters()
{
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if(myMesh->_is_nil()) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
return;
}
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if ( !myFilterDlg )
{
QList<int> types;
types.append( SMESH::EDGE );
types.append( SMESH::FACE );
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
}
myFilterDlg->Init( GetConstructorId() ? SMESH::FACE : SMESH::EDGE );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( myMesh );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
}
//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool SMESHGUI_RevolutionDlg::isValid()
{
QString msg;
bool ok = true;
ok = SpinBox_X->isValid( msg, true ) && ok;
ok = SpinBox_Y->isValid( msg, true ) && ok;
ok = SpinBox_Z->isValid( msg, true ) && ok;
ok = SpinBox_DX->isValid( msg, true ) && ok;
ok = SpinBox_DY->isValid( msg, true ) && ok;
ok = SpinBox_DZ->isValid( msg, true ) && ok;
ok = SpinBox_Angle->isValid( msg, true ) && ok;
ok = SpinBox_NbSteps->isValid( msg, true ) && ok;
ok = SpinBox_Tolerance->isValid( msg, true ) && ok;
if( !ok ) {
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
if ( !msg.isEmpty() )
str += "\n" + msg;
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
return false;
}
return true;
}