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// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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2011-06-06 14:15:39 +06:00
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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2004-12-01 15:48:31 +05:00
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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2009-02-17 10:27:49 +05:00
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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2010-05-14 21:32:37 +06:00
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2009-02-17 10:27:49 +05:00
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_PatternWidget.h
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// Author : Michael ZORIN, Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_PATTERNWIDGET_H
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#define SMESHGUI_PATTERNWIDGET_H
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// SMESH includes
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#include "SMESH_SMESHGUI.hxx"
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// Qt includes
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#include <QFrame>
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#include <QVector>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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typedef QVector<SMESH::PointStruct> PointVector;
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typedef QVector< QVector<int> > ConnectivityVector;
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//=================================================================================
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// class : SMESHGUI_PatternWidget
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// purpose :
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//=================================================================================
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class SMESHGUI_EXPORT SMESHGUI_PatternWidget : public QFrame
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{
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Q_OBJECT
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public:
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SMESHGUI_PatternWidget( QWidget* = 0 );
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~SMESHGUI_PatternWidget();
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void SetPoints( const PointVector&,
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const QVector<int>&,
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const ConnectivityVector& );
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private:
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PointVector myPoints;
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QVector<int> myKeys;
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ConnectivityVector myConnections;
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double myMinU, myMaxU, myMinV, myMaxV;
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protected:
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void paintEvent( QPaintEvent* );
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private:
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QPoint mapCoords( const double, const double );
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};
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#endif // SMESHGUI_PATTERNWIDGET_H
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