smesh/doc/gui/input/warping.rst

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.. _warping_page:
*******
Warping
*******
.. image:: ../images/image24.gif
:align: center
**Warping** indicates that a face is not planar and is applied only to
2D elements with 4 nodes. This quality control criterion is based on a
projection plane created by:
#. bisecting the four element edges,
#. creating a point on the plane at the vector average of the corners, where the x-axis extends from the point to the bisector on edge 2.
The plane normal is in the direction of the cross product of the
x-axis and the vector from the origin to the bisector of edge 3. Every
corner of the quad will then be a distance *h* from the plane. The
length of each half edge is measured and the shortest length is
assigned *l*. The warp angle is the arcsine of the ratio of the
projection height *h* to the half edge length *l*.
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*To apply the Warping quality criterion to your mesh:*
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.. |img| image:: ../images/image39.png
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#. Display your mesh in the viewer.
#. Choose **Controls > Face Controls > Warping Angle** or click *"Warping angle"* button |img| of the toolbar.
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Your mesh will be displayed in the viewer with its elements colored according to the applied mesh quality control criterion:
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.. image:: ../images/image97.jpg
:align: center
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**See Also** a sample TUI Script of a :ref:`tui_warping` filter.