2009-02-17 10:27:49 +05:00
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// SMESH SMESH : implementaion of SMESH idl descriptions
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : StdMeshers_CompositeHexa_3D.cxx
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// Module : SMESH
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// Created : Tue Nov 25 11:04:59 2008
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// Author : Edward AGAPOV (eap)
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#include "StdMeshers_CompositeHexa_3D.hxx"
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#include "SMDS_Mesh.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMDS_SetIterator.hxx"
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#include "SMESH_Block.hxx"
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#include "SMESH_Comment.hxx"
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#include "SMESH_ComputeError.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_subMesh.hxx"
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#include <BRepAdaptor_Surface.hxx>
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#include <BRep_Tool.hxx>
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#include <Standard_ErrorHandler.hxx>
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#include <Standard_Failure.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopTools_MapIteratorOfMapOfShape.hxx>
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#include <TopTools_MapOfShape.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Pnt2d.hxx>
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#include <gp_Vec.hxx>
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#include <gp_XYZ.hxx>
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#include <list>
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#include <set>
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#include <vector>
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#ifdef _DEBUG_
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// #define DEB_FACES
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// #define DEB_GRID
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#define DUMP_VERT(msg,V) \
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// { TopoDS_Vertex v = V; gp_Pnt p = BRep_Tool::Pnt(v);\
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// cout << msg << "( "<< p.X()<<", "<<p.Y()<<", "<<p.Z()<<" )"<<endl;}
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#else
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#define DUMP_VERT(msg,v)
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#endif
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//================================================================================
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// text for message about an internal error
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#define ERR_LI(txt) SMESH_Comment(txt) << ":" << __LINE__
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// order corresponds to right order of edges in CASCADE face
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enum EQuadSides{ Q_BOTTOM=0, Q_RIGHT, Q_TOP, Q_LEFT, Q_CHILD, Q_PARENT };
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enum EBoxSides{ B_BOTTOM=0, B_RIGHT, B_TOP, B_LEFT, B_FRONT, B_BACK, B_UNDEFINED };
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//================================================================================
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/*!
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* \brief Convertor of a pair of integers to a sole index
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*/
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struct _Indexer
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{
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int _xSize, _ySize;
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_Indexer( int xSize, int ySize ): _xSize(xSize), _ySize(ySize) {}
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int size() const { return _xSize * _ySize; }
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int operator()(const int x, const int y) const { return y * _xSize + x; }
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};
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//================================================================================
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/*!
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* \brief Wrapper of a composite or an ordinary edge.
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*/
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class _FaceSide
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{
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public:
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_FaceSide(const _FaceSide& other);
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_FaceSide(const TopoDS_Edge& edge=TopoDS_Edge());
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_FaceSide(const list<TopoDS_Edge>& edges);
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_FaceSide* GetSide(const int i);
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const _FaceSide* GetSide(const int i) const;
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int size() { return myChildren.size(); }
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int NbVertices() const;
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TopoDS_Vertex FirstVertex() const;
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TopoDS_Vertex LastVertex() const;
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TopoDS_Vertex Vertex(int i) const;
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bool Contain( const _FaceSide& side, int* which=0 ) const;
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bool Contain( const TopoDS_Vertex& vertex ) const;
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void AppendSide( const _FaceSide& side );
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void SetBottomSide( int i );
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int GetNbSegments(SMESH_Mesh& mesh) const;
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bool StoreNodes(SMESH_Mesh& mesh, vector<const SMDS_MeshNode*>& myGrid, bool reverse );
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void SetID(EQuadSides id) { myID = id; }
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static inline const TopoDS_TShape* ptr(const TopoDS_Shape& theShape)
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{ return theShape.TShape().operator->(); }
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void Dump() const;
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private:
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TopoDS_Edge myEdge;
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list< _FaceSide > myChildren;
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int myNbChildren;
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//set<const TopoDS_TShape*> myVertices;
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TopTools_MapOfShape myVertices;
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EQuadSides myID; // debug
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};
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//================================================================================
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/*!
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* \brief Class corresponding to a meshed composite face of a box.
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* Provides simplified access to it's sub-mesh data.
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*/
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class _QuadFaceGrid
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{
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typedef list< _QuadFaceGrid > TChildren;
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public:
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_QuadFaceGrid();
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public: //** Methods to find and orient faces of 6 sides of the box **//
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//!< initialization
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bool Init(const TopoDS_Face& f);
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//!< try to unite self with other face
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bool AddContinuousFace( const _QuadFaceGrid& f );
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//!< Try to set the side as bottom hirizontal side
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bool SetBottomSide(const _FaceSide& side, int* sideIndex=0);
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//!< Return face adjacent to i-th side of this face
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_QuadFaceGrid* FindAdjacentForSide(int i, vector<_QuadFaceGrid>& faces) const; // (0<i<4)
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//!< Reverse edges in order to have the bottom edge going along axes of the unit box
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void ReverseEdges(/*int e1, int e2*/);
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bool IsComplex() const { return !myChildren.empty(); }
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typedef SMDS_SetIterator< const _QuadFaceGrid&, TChildren::const_iterator > TChildIterator;
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TChildIterator GetChildren() const
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{ return TChildIterator( myChildren.begin(), myChildren.end()); }
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public: //** Loading and access to mesh **//
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//!< Load nodes of a mesh
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bool LoadGrid( SMESH_Mesh& mesh );
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//!< Return number of segments on the hirizontal sides
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int GetNbHoriSegments(SMESH_Mesh& mesh, bool withBrothers=false) const;
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//!< Return number of segments on the vertical sides
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int GetNbVertSegments(SMESH_Mesh& mesh, bool withBrothers=false) const;
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//!< Return a node by its position
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const SMDS_MeshNode* GetNode(int iHori, int iVert) const;
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//!< Return node coordinates by its position
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gp_XYZ GetXYZ(int iHori, int iVert) const;
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public: //** Access to member fields **//
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//!< Return i-th face side (0<i<4)
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const _FaceSide& GetSide(int i) const;
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//!< Return it's face, NULL if it is composite
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TopoDS_Face GetFace() const { return myFace; }
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//!< Return normal to the face at vertex v
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bool GetNormal( const TopoDS_Vertex& v, gp_Vec& n ) const;
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SMESH_ComputeErrorPtr GetError() const { return myError; }
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void SetID(EBoxSides id) { myID = id; }
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void DumpGrid() const;
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void DumpVertices() const;
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private:
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bool error(std::string& text, int code = COMPERR_ALGO_FAILED)
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{ myError = SMESH_ComputeError::New( code, text ); return false; }
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bool error(const SMESH_ComputeErrorPtr& err)
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{ myError = err; return ( !myError || myError->IsOK() ); }
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bool loadCompositeGrid(SMESH_Mesh& mesh);
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bool fillGrid(SMESH_Mesh& theMesh,
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vector<const SMDS_MeshNode*> & theGrid,
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const _Indexer& theIndexer,
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int theX,
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int theY);
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bool locateChildren();
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void setBrothers( set< _QuadFaceGrid* >& notLocatedBrothers );
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TopoDS_Face myFace;
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_FaceSide mySides;
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bool myReverse;
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TChildren myChildren;
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_QuadFaceGrid* myLeftBottomChild;
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_QuadFaceGrid* myRightBrother;
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_QuadFaceGrid* myUpBrother;
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_Indexer myIndexer;
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vector<const SMDS_MeshNode*> myGrid;
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SMESH_ComputeErrorPtr myError;
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EBoxSides myID; // debug
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};
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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StdMeshers_CompositeHexa_3D::StdMeshers_CompositeHexa_3D(int hypId, int studyId, SMESH_Gen* gen)
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:SMESH_3D_Algo(hypId, studyId, gen)
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{
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_name = "CompositeHexa_3D";
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_shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
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}
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//================================================================================
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/*!
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* \brief always return true
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*/
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//================================================================================
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bool StdMeshers_CompositeHexa_3D::CheckHypothesis(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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Hypothesis_Status& aStatus)
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{
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aStatus = HYP_OK;
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return true;
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}
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//================================================================================
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/*!
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* \brief Computes hexahedral mesh on a box with composite sides
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* \param aMesh - mesh to compute
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* \param aShape - shape to mesh
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* \retval bool - succes sign
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*/
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//================================================================================
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bool StdMeshers_CompositeHexa_3D::Compute(SMESH_Mesh& theMesh,
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const TopoDS_Shape& theShape)
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{
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SMESH_MesherHelper helper( theMesh );
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_quadraticMesh = helper.IsQuadraticSubMesh( theShape );
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helper.SetElementsOnShape( true );
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// -------------------------
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// Try to find 6 side faces
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// -------------------------
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vector< _QuadFaceGrid > boxFaces; boxFaces.reserve( 6 );
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TopExp_Explorer exp;
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int iFace, nbFaces = 0;
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for ( exp.Init(theShape, TopAbs_FACE); exp.More(); exp.Next(), ++nbFaces )
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{
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_QuadFaceGrid f;
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if ( !f.Init( TopoDS::Face( exp.Current() )))
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return error (COMPERR_BAD_SHAPE);
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bool isContinuous = false;
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for ( int i=0; i < boxFaces.size() && !isContinuous; ++i )
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isContinuous = boxFaces[ i ].AddContinuousFace( f );
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if ( !isContinuous )
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boxFaces.push_back( f );
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}
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// Check what we have
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if ( boxFaces.size() != 6 && nbFaces != 6)
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return error
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(COMPERR_BAD_SHAPE,
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SMESH_Comment("Can't find 6 sides of a box. Number of found sides - ")<<boxFaces.size());
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if ( boxFaces.size() != 6 && nbFaces == 6 ) { // strange ordinary box with continuous faces
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boxFaces.resize( 6 );
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iFace = 0;
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for ( exp.Init(theShape, TopAbs_FACE); exp.More(); exp.Next(), ++iFace )
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boxFaces[ iFace ].Init( TopoDS::Face( exp.Current() ) );
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}
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// ----------------------------------------
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// Find out position of faces within a box
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// ----------------------------------------
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_QuadFaceGrid *fBottom, *fTop, *fFront, *fBack, *fLeft, *fRight;
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// start from a bottom face
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fBottom = &boxFaces[0];
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// find vertical faces
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fFront = fBottom->FindAdjacentForSide( Q_BOTTOM, boxFaces );
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fLeft = fBottom->FindAdjacentForSide( Q_RIGHT, boxFaces );
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fBack = fBottom->FindAdjacentForSide( Q_TOP, boxFaces );
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fRight = fBottom->FindAdjacentForSide( Q_LEFT, boxFaces );
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// check the found
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if ( !fFront || !fBack || !fLeft || !fRight )
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return error(COMPERR_BAD_SHAPE);
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// top face
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fTop = 0;
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for ( int i=1; i < boxFaces.size() && !fTop; ++i ) {
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fTop = & boxFaces[ i ];
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if ( fTop==fFront || fTop==fLeft || fTop==fBack || fTop==fRight )
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fTop = 0;
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}
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// set bottom of the top side
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if ( !fTop->SetBottomSide( fFront->GetSide( Q_TOP ) )) {
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if ( !fFront->IsComplex() )
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return error( ERR_LI("Error in StdMeshers_CompositeHexa_3D::Compute()"));
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else {
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_QuadFaceGrid::TChildIterator chIt = fFront->GetChildren();
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while ( chIt.more() ) {
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const _QuadFaceGrid& frontChild = chIt.next();
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if ( fTop->SetBottomSide( frontChild.GetSide( Q_TOP )))
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break;
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}
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}
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}
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if ( !fTop )
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return error(COMPERR_BAD_SHAPE);
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fBottom->SetID( B_BOTTOM );
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fBack ->SetID( B_BACK );
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fLeft ->SetID( B_LEFT );
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fFront ->SetID( B_FRONT );
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fRight ->SetID( B_RIGHT );
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fTop ->SetID( B_TOP );
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|
|
|
|
|
// orient bottom egde of faces along axes of the unit box
|
|
|
|
fBottom->ReverseEdges();
|
|
|
|
fBack ->ReverseEdges();
|
|
|
|
fLeft ->ReverseEdges();
|
|
|
|
|
|
|
|
// ------------------------------------------
|
|
|
|
// Fill columns of nodes with existing nodes
|
|
|
|
// ------------------------------------------
|
|
|
|
|
|
|
|
// let faces load their grids
|
|
|
|
if ( !fBottom->LoadGrid( theMesh )) return error( fBottom->GetError() );
|
|
|
|
if ( !fBack ->LoadGrid( theMesh )) return error( fBack ->GetError() );
|
|
|
|
if ( !fLeft ->LoadGrid( theMesh )) return error( fLeft ->GetError() );
|
|
|
|
if ( !fFront ->LoadGrid( theMesh )) return error( fFront ->GetError() );
|
|
|
|
if ( !fRight ->LoadGrid( theMesh )) return error( fRight ->GetError() );
|
|
|
|
if ( !fTop ->LoadGrid( theMesh )) return error( fTop ->GetError() );
|
|
|
|
|
|
|
|
int x, xSize = fBottom->GetNbHoriSegments(theMesh) + 1, X = xSize - 1;
|
|
|
|
int y, ySize = fBottom->GetNbVertSegments(theMesh) + 1, Y = ySize - 1;
|
|
|
|
int z, zSize = fFront ->GetNbVertSegments(theMesh) + 1, Z = zSize - 1;
|
|
|
|
_Indexer colIndex( xSize, ySize );
|
|
|
|
vector< vector< const SMDS_MeshNode* > > columns( colIndex.size() );
|
|
|
|
|
|
|
|
// fill node columns by front and back box sides
|
|
|
|
for ( x = 0; x < xSize; ++x ) {
|
|
|
|
vector< const SMDS_MeshNode* >& column0 = columns[ colIndex( x, 0 )];
|
|
|
|
vector< const SMDS_MeshNode* >& column1 = columns[ colIndex( x, Y )];
|
|
|
|
column0.resize( zSize );
|
|
|
|
column1.resize( zSize );
|
|
|
|
for ( z = 0; z < zSize; ++z ) {
|
|
|
|
column0[ z ] = fFront->GetNode( x, z );
|
|
|
|
column1[ z ] = fBack ->GetNode( x, z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// fill node columns by left and right box sides
|
|
|
|
for ( y = 1; y < ySize-1; ++y ) {
|
|
|
|
vector< const SMDS_MeshNode* >& column0 = columns[ colIndex( 0, y )];
|
|
|
|
vector< const SMDS_MeshNode* >& column1 = columns[ colIndex( X, y )];
|
|
|
|
column0.resize( zSize );
|
|
|
|
column1.resize( zSize );
|
|
|
|
for ( z = 0; z < zSize; ++z ) {
|
|
|
|
column0[ z ] = fLeft ->GetNode( y, z );
|
|
|
|
column1[ z ] = fRight->GetNode( y, z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// get nodes from top and bottom box sides
|
|
|
|
for ( x = 1; x < xSize-1; ++x ) {
|
|
|
|
for ( y = 1; y < ySize-1; ++y ) {
|
|
|
|
vector< const SMDS_MeshNode* >& column = columns[ colIndex( x, y )];
|
|
|
|
column.resize( zSize );
|
|
|
|
column.front() = fBottom->GetNode( x, y );
|
|
|
|
column.back() = fTop ->GetNode( x, y );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------
|
|
|
|
// Add internal nodes of a box
|
|
|
|
// ----------------------------
|
|
|
|
// projection points of internal nodes on box subshapes by which
|
|
|
|
// coordinates of internal nodes are computed
|
|
|
|
vector<gp_XYZ> pointsOnShapes( SMESH_Block::ID_Shell );
|
|
|
|
|
|
|
|
// projections on vertices are constant
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_V000 ] = fBottom->GetXYZ( 0, 0 );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_V100 ] = fBottom->GetXYZ( X, 0 );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_V010 ] = fBottom->GetXYZ( 0, Y );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_V110 ] = fBottom->GetXYZ( X, Y );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_V001 ] = fTop->GetXYZ( 0, 0 );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_V101 ] = fTop->GetXYZ( X, 0 );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_V011 ] = fTop->GetXYZ( 0, Y );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_V111 ] = fTop->GetXYZ( X, Y );
|
|
|
|
|
|
|
|
for ( x = 1; x < xSize-1; ++x )
|
|
|
|
{
|
|
|
|
gp_XYZ params; // normalized parameters of internal node within a unit box
|
|
|
|
params.SetCoord( 1, x / double(X) );
|
|
|
|
for ( y = 1; y < ySize-1; ++y )
|
|
|
|
{
|
|
|
|
params.SetCoord( 2, y / double(Y) );
|
|
|
|
// column to fill during z loop
|
|
|
|
vector< const SMDS_MeshNode* >& column = columns[ colIndex( x, y )];
|
|
|
|
// points projections on horizontal edges
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_Ex00 ] = fBottom->GetXYZ( x, 0 );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_Ex10 ] = fBottom->GetXYZ( x, Y );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_E0y0 ] = fBottom->GetXYZ( 0, y );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_E1y0 ] = fBottom->GetXYZ( X, y );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_Ex01 ] = fTop->GetXYZ( x, 0 );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_Ex11 ] = fTop->GetXYZ( x, Y );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_E0y1 ] = fTop->GetXYZ( 0, y );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_E1y1 ] = fTop->GetXYZ( X, y );
|
|
|
|
// points projections on horizontal faces
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_Fxy0 ] = fBottom->GetXYZ( x, y );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_Fxy1 ] = fTop ->GetXYZ( x, y );
|
|
|
|
for ( z = 1; z < zSize-1; ++z ) // z loop
|
|
|
|
{
|
|
|
|
params.SetCoord( 3, z / double(Z) );
|
|
|
|
// point projections on vertical edges
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_E00z ] = fFront->GetXYZ( 0, z );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_E10z ] = fFront->GetXYZ( X, z );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_E01z ] = fBack->GetXYZ( 0, z );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_E11z ] = fBack->GetXYZ( X, z );
|
|
|
|
// point projections on vertical faces
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_Fx0z ] = fFront->GetXYZ( x, z );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_Fx1z ] = fBack ->GetXYZ( x, z );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_F0yz ] = fLeft ->GetXYZ( y, z );
|
|
|
|
pointsOnShapes[ SMESH_Block::ID_F1yz ] = fRight->GetXYZ( y, z );
|
|
|
|
|
|
|
|
// compute internal node coordinates
|
|
|
|
gp_XYZ coords;
|
|
|
|
SMESH_Block::ShellPoint( params, pointsOnShapes, coords );
|
|
|
|
column[ z ] = helper.AddNode( coords.X(), coords.Y(), coords.Z() );
|
|
|
|
|
|
|
|
#ifdef DEB_GRID
|
|
|
|
// debug
|
|
|
|
//cout << "----------------------------------------------------------------------"<<endl;
|
|
|
|
//for ( int id = SMESH_Block::ID_V000; id < SMESH_Block::ID_Shell; ++id)
|
|
|
|
//{
|
|
|
|
// gp_XYZ p = pointsOnShapes[ id ];
|
|
|
|
// SMESH_Block::DumpShapeID( id,cout)<<" ( "<<p.X()<<", "<<p.Y()<<", "<<p.Z()<<" )"<<endl;
|
|
|
|
//}
|
|
|
|
//cout << "Params: ( "<< params.X()<<", "<<params.Y()<<", "<<params.Z()<<" )"<<endl;
|
|
|
|
//cout << "coords: ( "<< coords.X()<<", "<<coords.Y()<<", "<<coords.Z()<<" )"<<endl;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// faces no more needed, free memory
|
|
|
|
boxFaces.clear();
|
|
|
|
|
|
|
|
// ----------------
|
|
|
|
// Add hexahedrons
|
|
|
|
// ----------------
|
|
|
|
for ( x = 0; x < xSize-1; ++x ) {
|
|
|
|
for ( y = 0; y < ySize-1; ++y ) {
|
|
|
|
vector< const SMDS_MeshNode* >& col00 = columns[ colIndex( x, y )];
|
|
|
|
vector< const SMDS_MeshNode* >& col10 = columns[ colIndex( x+1, y )];
|
|
|
|
vector< const SMDS_MeshNode* >& col01 = columns[ colIndex( x, y+1 )];
|
|
|
|
vector< const SMDS_MeshNode* >& col11 = columns[ colIndex( x+1, y+1 )];
|
|
|
|
for ( z = 0; z < zSize-1; ++z )
|
|
|
|
{
|
|
|
|
// bottom face normal of a hexa mush point outside the volume
|
|
|
|
helper.AddVolume(col00[z], col01[z], col11[z], col10[z],
|
|
|
|
col00[z+1], col01[z+1], col11[z+1], col10[z+1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief constructor of non-initialized _QuadFaceGrid
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
_QuadFaceGrid::_QuadFaceGrid():
|
|
|
|
myReverse(false), myRightBrother(0), myUpBrother(0), myIndexer(0,0), myID(B_UNDEFINED)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Initialization
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
bool _QuadFaceGrid::Init(const TopoDS_Face& f)
|
|
|
|
{
|
|
|
|
myFace = f;
|
|
|
|
mySides = _FaceSide();
|
|
|
|
myReverse = false;
|
|
|
|
myLeftBottomChild = myRightBrother = myUpBrother = 0;
|
|
|
|
myChildren.clear();
|
|
|
|
myGrid.clear();
|
|
|
|
//if ( myFace.Orientation() != TopAbs_FORWARD )
|
|
|
|
//myFace.Reverse();
|
|
|
|
|
|
|
|
TopoDS_Vertex V;
|
|
|
|
list< TopoDS_Edge > edges;
|
|
|
|
list< int > nbEdgesInWire;
|
|
|
|
int nbWire = SMESH_Block::GetOrderedEdges (myFace, V, edges, nbEdgesInWire);
|
|
|
|
if ( nbWire != 1 )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
list< TopoDS_Edge >::iterator edgeIt = edges.begin();
|
|
|
|
if ( nbEdgesInWire.front() == 4 ) // exactly 4 edges
|
|
|
|
{
|
|
|
|
for ( ; edgeIt != edges.end(); ++edgeIt )
|
|
|
|
mySides.AppendSide( _FaceSide( *edgeIt ));
|
|
|
|
}
|
|
|
|
else if ( nbEdgesInWire.front() > 4 ) { // more than 4 edges - try to unite some
|
|
|
|
list< TopoDS_Edge > sideEdges;
|
|
|
|
while ( !edges.empty()) {
|
|
|
|
sideEdges.clear();
|
|
|
|
sideEdges.splice( sideEdges.end(), edges, edges.begin());// edges.front()->sideEdges.back()
|
|
|
|
while ( !edges.empty() ) {
|
|
|
|
if ( SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() )) {
|
|
|
|
sideEdges.splice( sideEdges.end(), edges, edges.begin());
|
|
|
|
}
|
|
|
|
else if ( SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() )) {
|
|
|
|
sideEdges.splice( sideEdges.begin(), edges, --edges.end());
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mySides.AppendSide( _FaceSide( sideEdges ));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (mySides.size() != 4)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
#ifdef _DEBUG_
|
|
|
|
mySides.GetSide( Q_BOTTOM )->SetID( Q_BOTTOM );
|
|
|
|
mySides.GetSide( Q_RIGHT )->SetID( Q_RIGHT );
|
|
|
|
mySides.GetSide( Q_TOP )->SetID( Q_TOP );
|
|
|
|
mySides.GetSide( Q_LEFT )->SetID( Q_LEFT );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Try to unite self with other ordinary face
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other )
|
|
|
|
{
|
|
|
|
for ( int i = 0; i < 4; ++i ) {
|
|
|
|
const _FaceSide& otherSide = other.GetSide( i );
|
|
|
|
int iMyCommon;
|
|
|
|
if ( mySides.Contain( otherSide, &iMyCommon ) ) {
|
|
|
|
// check if normals of two faces are collinear at all vertices of a otherSide
|
|
|
|
const double angleTol = PI / 180 / 2;
|
|
|
|
int iV, nbV = otherSide.NbVertices(), nbCollinear = 0;
|
|
|
|
for ( iV = 0; iV < nbV; ++iV )
|
|
|
|
{
|
|
|
|
TopoDS_Vertex v = otherSide.Vertex( iV );
|
|
|
|
gp_Vec n1, n2;
|
|
|
|
if ( !GetNormal( v, n1 ) || !other.GetNormal( v, n2 ))
|
|
|
|
continue;
|
|
|
|
if ( n1 * n2 < 0 )
|
|
|
|
n1.Reverse();
|
|
|
|
if ( n1.Angle(n2) < angleTol )
|
|
|
|
nbCollinear++;
|
|
|
|
else
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if ( nbCollinear > 1 ) { // this face becomes composite if not yet is
|
|
|
|
DUMP_VERT("Cont 1", mySides.GetSide(iMyCommon)->FirstVertex());
|
|
|
|
DUMP_VERT("Cont 2", mySides.GetSide(iMyCommon)->LastVertex());
|
|
|
|
DUMP_VERT("Cont 3", otherSide.FirstVertex());
|
|
|
|
DUMP_VERT("Cont 4", otherSide.LastVertex());
|
|
|
|
if ( myChildren.empty() ) {
|
|
|
|
myChildren.push_back( *this );
|
|
|
|
myFace.Nullify();
|
|
|
|
}
|
|
|
|
myChildren.push_back( other );
|
|
|
|
int otherBottomIndex = ( 4 + i - iMyCommon + 2 ) % 4;
|
|
|
|
myChildren.back().SetBottomSide( other.GetSide( otherBottomIndex ));
|
|
|
|
// collect vertices in mySides
|
|
|
|
mySides.AppendSide( other.GetSide(0) );
|
|
|
|
mySides.AppendSide( other.GetSide(1) );
|
|
|
|
mySides.AppendSide( other.GetSide(2) );
|
|
|
|
mySides.AppendSide( other.GetSide(3) );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Try to set the side as bottom hirizontal side
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
bool _QuadFaceGrid::SetBottomSide(const _FaceSide& bottom, int* sideIndex)
|
|
|
|
{
|
|
|
|
myLeftBottomChild = myRightBrother = myUpBrother = 0;
|
|
|
|
|
|
|
|
int myBottomIndex;
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
{
|
|
|
|
if ( mySides.Contain( bottom, &myBottomIndex )) {
|
|
|
|
mySides.SetBottomSide( myBottomIndex );
|
|
|
|
if ( sideIndex )
|
|
|
|
*sideIndex = myBottomIndex;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TChildren::iterator childFace = myChildren.begin(), childEnd = myChildren.end();
|
|
|
|
for ( ; childFace != childEnd; ++childFace )
|
|
|
|
{
|
|
|
|
if ( childFace->SetBottomSide( bottom, &myBottomIndex ))
|
|
|
|
{
|
|
|
|
TChildren::iterator orientedCild = childFace;
|
|
|
|
for ( childFace = myChildren.begin(); childFace != childEnd; ++childFace ) {
|
|
|
|
if ( childFace != orientedCild )
|
|
|
|
childFace->SetBottomSide( childFace->GetSide( myBottomIndex ));
|
|
|
|
}
|
|
|
|
if ( sideIndex )
|
|
|
|
*sideIndex = myBottomIndex;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Return face adjacent to i-th side of this face, (0<i<4)
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
_QuadFaceGrid* _QuadFaceGrid::FindAdjacentForSide(int i, vector<_QuadFaceGrid>& faces) const
|
|
|
|
{
|
|
|
|
for ( int iF = 0; iF < faces.size(); ++iF ) {
|
|
|
|
_QuadFaceGrid* f = &faces[ iF ];
|
|
|
|
if ( f != this && f->SetBottomSide( GetSide( i )))
|
|
|
|
return f;
|
|
|
|
}
|
|
|
|
return (_QuadFaceGrid*) 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Return i-th side
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
const _FaceSide& _QuadFaceGrid::GetSide(int i) const
|
|
|
|
{
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
return *mySides.GetSide(i);
|
|
|
|
|
|
|
|
_QuadFaceGrid* me = const_cast<_QuadFaceGrid*>(this);
|
|
|
|
if ( !me->locateChildren() || !myLeftBottomChild )
|
|
|
|
return *mySides.GetSide(i);
|
|
|
|
|
|
|
|
const _QuadFaceGrid* child = myLeftBottomChild;
|
|
|
|
switch ( i ){
|
|
|
|
case Q_BOTTOM:
|
|
|
|
case Q_LEFT:
|
|
|
|
break;
|
|
|
|
case Q_RIGHT:
|
|
|
|
while ( child->myRightBrother )
|
|
|
|
child = child->myRightBrother;
|
|
|
|
break;
|
|
|
|
case Q_TOP:
|
|
|
|
while ( child->myUpBrother )
|
|
|
|
child = child->myUpBrother;
|
|
|
|
break;
|
|
|
|
default: ;
|
|
|
|
}
|
|
|
|
return child->GetSide( i );
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Reverse edges in order to have them oriented along axes of the unit box
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
void _QuadFaceGrid::ReverseEdges(/*int e1, int e2*/)
|
|
|
|
{
|
|
|
|
myReverse = !myReverse;
|
|
|
|
|
|
|
|
// #ifdef DEB_FACES
|
|
|
|
// if ( !myFace.IsNull() )
|
|
|
|
// TopAbs::Print(myFace.Orientation(), cout);
|
|
|
|
// #endif
|
|
|
|
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
{
|
|
|
|
// mySides.GetSide( e1 )->Reverse();
|
|
|
|
// mySides.GetSide( e2 )->Reverse();
|
|
|
|
DumpVertices();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DumpVertices();
|
|
|
|
TChildren::iterator child = myChildren.begin(), childEnd = myChildren.end();
|
|
|
|
for ( ; child != childEnd; ++child )
|
|
|
|
child->ReverseEdges( /*e1, e2*/ );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Load nodes of a mesh
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
bool _QuadFaceGrid::LoadGrid( SMESH_Mesh& mesh )
|
|
|
|
{
|
|
|
|
if ( !myChildren.empty() )
|
|
|
|
{
|
|
|
|
// Let child faces load their grids
|
|
|
|
TChildren::iterator child = myChildren.begin(), childEnd = myChildren.end();
|
|
|
|
for ( ; child != childEnd; ++child ) {
|
|
|
|
child->SetID( myID );
|
|
|
|
if ( !child->LoadGrid( mesh ) )
|
|
|
|
return error( child->GetError() );
|
|
|
|
}
|
|
|
|
// Fill myGrid with nodes of patches
|
|
|
|
return loadCompositeGrid( mesh );
|
|
|
|
}
|
|
|
|
|
|
|
|
// ---------------------------------------
|
|
|
|
// Fill myGrid with nodes bound to myFace
|
|
|
|
// ---------------------------------------
|
|
|
|
|
|
|
|
if ( !myGrid.empty() )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
myIndexer._xSize = 1 + mySides.GetSide( Q_BOTTOM )->GetNbSegments( mesh );
|
|
|
|
myIndexer._ySize = 1 + mySides.GetSide( Q_LEFT )->GetNbSegments( mesh );
|
|
|
|
|
|
|
|
myGrid.resize( myIndexer.size() );
|
|
|
|
|
|
|
|
// strore nodes bound to the bottom edge
|
|
|
|
mySides.GetSide( Q_BOTTOM )->StoreNodes( mesh, myGrid, myReverse );
|
|
|
|
|
|
|
|
// store the rest nodes row by row
|
|
|
|
|
|
|
|
SMESHDS_SubMesh* faceSubMesh = mesh.GetSubMesh( myFace )->GetSubMeshDS();
|
|
|
|
|
|
|
|
SMDS_MeshNode dummy(0,0,0);
|
|
|
|
const SMDS_MeshElement* firstQuad = &dummy;// most left face above the last row of found nodes
|
|
|
|
|
|
|
|
int nbFoundNodes = myIndexer._xSize;
|
|
|
|
while ( nbFoundNodes != myGrid.size() )
|
|
|
|
{
|
|
|
|
// first and last nodes of the last filled row of nodes
|
|
|
|
const SMDS_MeshNode* n1down = myGrid[ nbFoundNodes - myIndexer._xSize ];
|
|
|
|
const SMDS_MeshNode* n2down = myGrid[ nbFoundNodes - myIndexer._xSize + 1];
|
|
|
|
const SMDS_MeshNode* n1downLast = myGrid[ nbFoundNodes-1 ];
|
|
|
|
|
|
|
|
// find the first face above the row by the first two left nodes
|
|
|
|
//
|
|
|
|
// n1up n2up
|
|
|
|
// o---o
|
|
|
|
// | |
|
|
|
|
// o---o o o o o
|
|
|
|
//n1down n2down
|
|
|
|
//
|
|
|
|
TIDSortedElemSet emptySet, avoidSet;
|
|
|
|
avoidSet.insert( firstQuad );
|
|
|
|
firstQuad = SMESH_MeshEditor::FindFaceInSet( n1down, n2down, emptySet, avoidSet);
|
2009-03-16 21:11:22 +05:00
|
|
|
while ( firstQuad && !faceSubMesh->Contains( firstQuad )) {
|
2009-02-17 10:27:49 +05:00
|
|
|
avoidSet.insert( firstQuad );
|
|
|
|
firstQuad = SMESH_MeshEditor::FindFaceInSet( n1down, n2down, emptySet, avoidSet);
|
|
|
|
}
|
|
|
|
if ( !firstQuad || !faceSubMesh->Contains( firstQuad ))
|
|
|
|
return error(ERR_LI("Error in _QuadFaceGrid::LoadGrid()"));
|
|
|
|
|
|
|
|
// find the node of quad bound to the left geom edge
|
|
|
|
int i2down = firstQuad->GetNodeIndex( n2down );
|
|
|
|
const SMDS_MeshNode* n1up = firstQuad->GetNode(( i2down+2 ) % 4 );
|
|
|
|
myGrid[ nbFoundNodes++ ] = n1up;
|
|
|
|
// the 4-the node of the first quad
|
|
|
|
int i1down = firstQuad->GetNodeIndex( n1down );
|
|
|
|
const SMDS_MeshNode* n2up = firstQuad->GetNode(( i1down+2 ) % 4 );
|
|
|
|
myGrid[ nbFoundNodes++ ] = n2up;
|
|
|
|
|
|
|
|
n1down = n2down;
|
|
|
|
n1up = n2up;
|
|
|
|
const SMDS_MeshElement* quad = firstQuad;
|
|
|
|
|
|
|
|
// find the rest nodes by remaining faces above the row
|
|
|
|
//
|
|
|
|
// n1up
|
|
|
|
// o---o--o
|
|
|
|
// | | | ->
|
|
|
|
// o---o--o o o o
|
|
|
|
// n1downLast
|
|
|
|
//
|
|
|
|
while ( n1down != n1downLast )
|
|
|
|
{
|
|
|
|
// next face
|
|
|
|
avoidSet.clear(); avoidSet.insert( quad );
|
|
|
|
quad = SMESH_MeshEditor::FindFaceInSet( n1down, n1up, emptySet, avoidSet );
|
|
|
|
if ( !quad || quad->NbNodes() % 4 > 0)
|
|
|
|
return error(ERR_LI("Error in _QuadFaceGrid::LoadGrid()"));
|
|
|
|
|
|
|
|
// next node
|
|
|
|
if ( quad->GetNode( i1down ) != n1down ) // check already found index
|
|
|
|
i1down = quad->GetNodeIndex( n1down );
|
|
|
|
n2up = quad->GetNode(( i1down+2 ) % 4 );
|
|
|
|
myGrid[ nbFoundNodes++ ] = n2up;
|
|
|
|
|
|
|
|
n1down = myGrid[ nbFoundNodes - myIndexer._xSize - 1 ];
|
|
|
|
n1up = n2up;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DumpGrid(); // debug
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Find out mutual location of children: find their right and up brothers
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
bool _QuadFaceGrid::locateChildren()
|
|
|
|
{
|
|
|
|
if ( myLeftBottomChild )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
TChildren::iterator child = myChildren.begin(), childEnd = myChildren.end();
|
|
|
|
|
|
|
|
// find a child sharing it's first bottom vertex with no other brother
|
|
|
|
myLeftBottomChild = 0;
|
|
|
|
for ( ; !myLeftBottomChild && child != childEnd; ++child )
|
|
|
|
{
|
|
|
|
TopoDS_Vertex leftVertex = child->GetSide( Q_BOTTOM ).FirstVertex();
|
|
|
|
bool sharedVertex = false;
|
|
|
|
TChildren::iterator otherChild = myChildren.begin();
|
|
|
|
for ( ; otherChild != childEnd && !sharedVertex; ++otherChild )
|
|
|
|
if ( otherChild != child )
|
|
|
|
sharedVertex = otherChild->mySides.Contain( leftVertex );
|
|
|
|
if ( !sharedVertex ) {
|
|
|
|
myLeftBottomChild = & (*child);
|
|
|
|
DUMP_VERT("0 left bottom Vertex: ",leftVertex );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!myLeftBottomChild)
|
|
|
|
return error(ERR_LI("Error in locateChildren()"));
|
|
|
|
|
|
|
|
set< _QuadFaceGrid* > notLocatedChilren;
|
|
|
|
for (child = myChildren.begin() ; child != childEnd; ++child )
|
|
|
|
notLocatedChilren.insert( & (*child));
|
|
|
|
|
|
|
|
// connect myLeftBottomChild to it's right and upper brothers
|
|
|
|
notLocatedChilren.erase( myLeftBottomChild );
|
|
|
|
myLeftBottomChild->setBrothers( notLocatedChilren );
|
|
|
|
if ( !notLocatedChilren.empty() )
|
|
|
|
return error(ERR_LI("Error in locateChildren()"));
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Fill myGrid with nodes of patches
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
bool _QuadFaceGrid::loadCompositeGrid(SMESH_Mesh& mesh)
|
|
|
|
{
|
|
|
|
// Find out mutual location of children: find their right and up brothers
|
|
|
|
if ( !locateChildren() )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Load nodes according to mutual location of children
|
|
|
|
|
|
|
|
// grid size
|
|
|
|
myIndexer._xSize = 1 + myLeftBottomChild->GetNbHoriSegments(mesh, /*withBrothers=*/true);
|
|
|
|
myIndexer._ySize = 1 + myLeftBottomChild->GetNbVertSegments(mesh, /*withBrothers=*/true);
|
|
|
|
|
|
|
|
myGrid.resize( myIndexer.size() );
|
|
|
|
|
|
|
|
int fromX = myReverse ? myIndexer._xSize : 0;
|
|
|
|
if (!myLeftBottomChild->fillGrid( mesh, myGrid, myIndexer, fromX, 0 ))
|
|
|
|
return error( myLeftBottomChild->GetError() );
|
|
|
|
|
|
|
|
DumpGrid();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Find right an upper brothers among notLocatedBrothers
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
void _QuadFaceGrid::setBrothers( set< _QuadFaceGrid* >& notLocatedBrothers )
|
|
|
|
{
|
|
|
|
if ( !notLocatedBrothers.empty() )
|
|
|
|
{
|
|
|
|
// find right brother
|
|
|
|
TopoDS_Vertex rightVertex = GetSide( Q_BOTTOM ).LastVertex();
|
|
|
|
DUMP_VERT("1 right bottom Vertex: ",rightVertex );
|
|
|
|
set< _QuadFaceGrid* >::iterator brIt, brEnd = notLocatedBrothers.end();
|
|
|
|
for ( brIt = notLocatedBrothers.begin(); !myRightBrother && brIt != brEnd; ++brIt )
|
|
|
|
{
|
|
|
|
_QuadFaceGrid* brother = *brIt;
|
|
|
|
TopoDS_Vertex brotherLeftVertex = brother->GetSide( Q_BOTTOM ).FirstVertex();
|
|
|
|
DUMP_VERT( "brother left bottom: ", brotherLeftVertex );
|
|
|
|
if ( rightVertex.IsSame( brotherLeftVertex )) {
|
|
|
|
myRightBrother = brother;
|
|
|
|
notLocatedBrothers.erase( myRightBrother );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// find upper brother
|
|
|
|
TopoDS_Vertex upVertex = GetSide( Q_LEFT ).FirstVertex();
|
|
|
|
DUMP_VERT("1 left up Vertex: ",upVertex);
|
|
|
|
brIt = notLocatedBrothers.begin(), brEnd = notLocatedBrothers.end();
|
|
|
|
for ( ; !myUpBrother && brIt != brEnd; ++brIt )
|
|
|
|
{
|
|
|
|
_QuadFaceGrid* brother = *brIt;
|
|
|
|
TopoDS_Vertex brotherLeftVertex = brother->GetSide( Q_BOTTOM ).FirstVertex();
|
|
|
|
DUMP_VERT("brother left bottom: ", brotherLeftVertex);
|
|
|
|
if ( upVertex.IsSame( brotherLeftVertex )) {
|
|
|
|
myUpBrother = brother;
|
|
|
|
notLocatedBrothers.erase( myUpBrother );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// recursive call
|
|
|
|
if ( myRightBrother )
|
|
|
|
myRightBrother->setBrothers( notLocatedBrothers );
|
|
|
|
if ( myUpBrother )
|
|
|
|
myUpBrother->setBrothers( notLocatedBrothers );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Store nodes of a simple face into grid starting from (x,y) position
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
bool _QuadFaceGrid::fillGrid(SMESH_Mesh& theMesh,
|
|
|
|
vector<const SMDS_MeshNode*> & theGrid,
|
|
|
|
const _Indexer& theIndexer,
|
|
|
|
int theX,
|
|
|
|
int theY)
|
|
|
|
{
|
|
|
|
if ( myGrid.empty() && !LoadGrid( theMesh ))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// store my own grid in the global grid
|
|
|
|
|
|
|
|
int fromX = myReverse ? theX - myIndexer._xSize: theX;
|
|
|
|
|
|
|
|
for ( int i = 0, x = fromX; i < myIndexer._xSize; ++i, ++x )
|
|
|
|
for ( int j = 0, y = theY; j < myIndexer._ySize; ++j, ++y )
|
|
|
|
theGrid[ theIndexer( x, y )] = myGrid[ myIndexer( i, j )];
|
|
|
|
|
|
|
|
// store grids of my right and upper brothers
|
|
|
|
|
|
|
|
if ( myRightBrother )
|
|
|
|
{
|
|
|
|
if ( myReverse )
|
|
|
|
fromX += 1;
|
|
|
|
else
|
|
|
|
fromX += myIndexer._xSize - 1;
|
|
|
|
if ( !myRightBrother->fillGrid( theMesh, theGrid, theIndexer, fromX, theY ))
|
|
|
|
return error( myRightBrother->GetError() );
|
|
|
|
}
|
|
|
|
if ( myUpBrother )
|
|
|
|
{
|
|
|
|
if ( !myUpBrother->fillGrid( theMesh, theGrid, theIndexer,
|
|
|
|
theX, theY + myIndexer._ySize - 1))
|
|
|
|
return error( myUpBrother->GetError() );
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Return number of segments on the hirizontal sides
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
int _QuadFaceGrid::GetNbHoriSegments(SMESH_Mesh& mesh, bool withBrothers) const
|
|
|
|
{
|
|
|
|
int nbSegs = 0;
|
|
|
|
if ( myLeftBottomChild )
|
|
|
|
{
|
|
|
|
nbSegs += myLeftBottomChild->GetNbHoriSegments( mesh, true );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
nbSegs = mySides.GetSide( Q_BOTTOM )->GetNbSegments(mesh);
|
|
|
|
if ( withBrothers && myRightBrother )
|
|
|
|
nbSegs += myRightBrother->GetNbHoriSegments( mesh, withBrothers );
|
|
|
|
}
|
|
|
|
return nbSegs;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Return number of segments on the vertical sides
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
int _QuadFaceGrid::GetNbVertSegments(SMESH_Mesh& mesh, bool withBrothers) const
|
|
|
|
{
|
|
|
|
int nbSegs = 0;
|
|
|
|
if ( myLeftBottomChild )
|
|
|
|
{
|
|
|
|
nbSegs += myLeftBottomChild->GetNbVertSegments( mesh, true );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
nbSegs = mySides.GetSide( Q_LEFT )->GetNbSegments(mesh);
|
|
|
|
if ( withBrothers && myUpBrother )
|
|
|
|
nbSegs += myUpBrother->GetNbVertSegments( mesh, withBrothers );
|
|
|
|
}
|
|
|
|
return nbSegs;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Return a node by its position
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
const SMDS_MeshNode* _QuadFaceGrid::GetNode(int iHori, int iVert) const
|
|
|
|
{
|
|
|
|
return myGrid[ myIndexer( iHori, iVert )];
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Return node coordinates by its position
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
gp_XYZ _QuadFaceGrid::GetXYZ(int iHori, int iVert) const
|
|
|
|
{
|
|
|
|
const SMDS_MeshNode* n = myGrid[ myIndexer( iHori, iVert )];
|
|
|
|
return gp_XYZ( n->X(), n->Y(), n->Z() );
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Return normal to the face at vertex v
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
bool _QuadFaceGrid::GetNormal( const TopoDS_Vertex& v, gp_Vec& n ) const
|
|
|
|
{
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
{
|
|
|
|
if ( mySides.Contain( v )) {
|
|
|
|
try {
|
|
|
|
gp_Pnt2d uv = BRep_Tool::Parameters( v, myFace );
|
|
|
|
BRepAdaptor_Surface surface( myFace );
|
|
|
|
gp_Pnt p; gp_Vec d1u, d1v;
|
|
|
|
surface.D1( uv.X(), uv.Y(), p, d1u, d1v );
|
|
|
|
n = d1u.Crossed( d1v );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
catch (Standard_Failure) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TChildren::const_iterator child = myChildren.begin(), childEnd = myChildren.end();
|
|
|
|
for ( ; child != childEnd; ++child )
|
|
|
|
if ( child->GetNormal( v, n ))
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Dumps coordinates of grid nodes
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
void _QuadFaceGrid::DumpGrid() const
|
|
|
|
{
|
|
|
|
#ifdef DEB_GRID
|
|
|
|
const char* names[] = { "B_BOTTOM", "B_RIGHT", "B_TOP", "B_LEFT", "B_FRONT", "B_BACK" };
|
|
|
|
cout << "****** Face " << names[ myID ] << endl;
|
|
|
|
|
|
|
|
if ( myChildren.empty() || !myGrid.empty() )
|
|
|
|
{
|
|
|
|
cout << "x size: " << myIndexer._xSize << "; y size: " << myIndexer._ySize << endl;
|
|
|
|
for ( int y = 0; y < myIndexer._ySize; ++y ) {
|
|
|
|
cout << "-- row " << y << endl;
|
|
|
|
for ( int x = 0; x < myIndexer._xSize; ++x ) {
|
|
|
|
const SMDS_MeshNode* n = myGrid[ myIndexer( x, y ) ];
|
|
|
|
cout << x << " ( " << n->X() << ", " << n->Y() << ", " << n->Z() << " )" << endl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
cout << "Nb children: " << myChildren.size() << endl;
|
|
|
|
TChildren::const_iterator child = myChildren.begin(), childEnd = myChildren.end();
|
|
|
|
for ( int i=0; child != childEnd; ++child, ++i ) {
|
|
|
|
cout << " *** SUBFACE " << i+1 << endl;
|
|
|
|
((_QuadFaceGrid&)(*child)).SetID( myID );
|
|
|
|
child->DumpGrid();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Dump vertices
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
void _QuadFaceGrid::DumpVertices() const
|
|
|
|
{
|
|
|
|
#ifdef DEB_FACES
|
|
|
|
cout << "****** Face ";
|
|
|
|
const char* names[] = { "B_BOTTOM", "B_RIGHT", "B_TOP", "B_LEFT", "B_FRONT", "B_BACK" };
|
|
|
|
if ( myID >= B_BOTTOM && myID < B_BACK )
|
|
|
|
cout << names[ myID ] << endl;
|
|
|
|
else
|
|
|
|
cout << "UNDEFINED" << endl;
|
|
|
|
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
{
|
|
|
|
for ( int i = 0; i < 4; ++i )
|
|
|
|
{
|
|
|
|
cout << " Side "; mySides.GetSide( i )->Dump();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
cout << "-- Nb children: " << myChildren.size() << endl;
|
|
|
|
TChildren::const_iterator child = myChildren.begin(), childEnd = myChildren.end();
|
|
|
|
for ( int i=0; child != childEnd; ++child, ++i ) {
|
|
|
|
cout << " *** SUBFACE " << i+1 << endl;
|
|
|
|
((_QuadFaceGrid&)(*child)).SetID( myID );
|
|
|
|
child->DumpVertices();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : _FaceSide
|
|
|
|
//purpose : copy constructor
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
_FaceSide::_FaceSide(const _FaceSide& other)
|
|
|
|
{
|
|
|
|
myEdge = other.myEdge;
|
|
|
|
myChildren = other.myChildren;
|
|
|
|
myNbChildren = other.myNbChildren;
|
|
|
|
myVertices.Assign( other.myVertices );
|
|
|
|
myID = other.myID;
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Construct a face side of one edge
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
_FaceSide::_FaceSide(const TopoDS_Edge& edge):
|
|
|
|
myEdge( edge ), myNbChildren(0)
|
|
|
|
{
|
|
|
|
if ( !edge.IsNull() )
|
|
|
|
for ( TopExp_Explorer exp( edge, TopAbs_VERTEX ); exp.More(); exp.Next() )
|
|
|
|
//myVertices.insert( ptr ( exp.Current() ));
|
|
|
|
myVertices.Add( exp.Current() );
|
|
|
|
}
|
|
|
|
|
|
|
|
//================================================================================
|
|
|
|
/*!
|
|
|
|
* \brief Construct a face side of several edges
|
|
|
|
*/
|
|
|
|
//================================================================================
|
|
|
|
|
|
|
|
_FaceSide::_FaceSide(const list<TopoDS_Edge>& edges):
|
|
|
|
myNbChildren(0)
|
|
|
|
{
|
|
|
|
list<TopoDS_Edge>::const_iterator edge = edges.begin(), eEnd = edges.end();
|
|
|
|
for ( ; edge != eEnd; ++edge ) {
|
|
|
|
myChildren.push_back( _FaceSide( *edge ));
|
|
|
|
myNbChildren++;
|
|
|
|
// myVertices.insert( myChildren.back().myVertices.begin(),
|
|
|
|
// myChildren.back().myVertices.end() );
|
|
|
|
myVertices.Add( myChildren.back().FirstVertex() );
|
|
|
|
myVertices.Add( myChildren.back().LastVertex() );
|
|
|
|
myChildren.back().SetID( Q_CHILD ); // not to splice them
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : GetSide
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
_FaceSide* _FaceSide::GetSide(const int i)
|
|
|
|
{
|
|
|
|
if ( i >= myNbChildren )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
list< _FaceSide >::iterator side = myChildren.begin();
|
|
|
|
if ( i )
|
|
|
|
std::advance( side, i );
|
|
|
|
return & (*side);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : GetSide
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
const _FaceSide* _FaceSide::GetSide(const int i) const
|
|
|
|
{
|
|
|
|
return const_cast< _FaceSide* >(this)->GetSide(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : NbVertices
|
|
|
|
//purpose : return nb of vertices in the side
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
int _FaceSide::NbVertices() const
|
|
|
|
{
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
return myVertices.Extent();
|
|
|
|
// return myVertices.size();
|
|
|
|
|
|
|
|
return myNbChildren + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : FirstVertex
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
TopoDS_Vertex _FaceSide::FirstVertex() const
|
|
|
|
{
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
return TopExp::FirstVertex( myEdge, Standard_True );
|
|
|
|
|
|
|
|
return myChildren.front().FirstVertex();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : LastVertex
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
TopoDS_Vertex _FaceSide::LastVertex() const
|
|
|
|
{
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
return TopExp::LastVertex( myEdge, Standard_True );
|
|
|
|
|
|
|
|
return myChildren.back().LastVertex();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : Vertex
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
TopoDS_Vertex _FaceSide::Vertex(int i) const
|
|
|
|
{
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
return i ? LastVertex() : FirstVertex();
|
|
|
|
|
|
|
|
if ( i >= myNbChildren )
|
|
|
|
return myChildren.back().LastVertex();
|
|
|
|
|
|
|
|
return GetSide(i)->FirstVertex();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : Contain
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
bool _FaceSide::Contain( const _FaceSide& side, int* which ) const
|
|
|
|
{
|
|
|
|
if ( !which || myChildren.empty() )
|
|
|
|
{
|
|
|
|
if ( which )
|
|
|
|
*which = 0;
|
|
|
|
int nbCommon = 0;
|
|
|
|
// set<const TopoDS_TShape*>::iterator v, vEnd = side.myVertices.end();
|
|
|
|
// for ( v = side.myVertices.begin(); v != vEnd; ++v )
|
|
|
|
// nbCommon += ( myVertices.find( *v ) != myVertices.end() );
|
|
|
|
TopTools_MapIteratorOfMapOfShape vIt ( side.myVertices );
|
|
|
|
for ( ; vIt.More(); vIt.Next() )
|
|
|
|
nbCommon += ( myVertices.Contains( vIt.Key() ));
|
|
|
|
return (nbCommon > 1);
|
|
|
|
}
|
|
|
|
list< _FaceSide >::const_iterator mySide = myChildren.begin(), sideEnd = myChildren.end();
|
|
|
|
for ( int i = 0; mySide != sideEnd; ++mySide, ++i ) {
|
|
|
|
if ( mySide->Contain( side )) {
|
|
|
|
*which = i;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : Contain
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
bool _FaceSide::Contain( const TopoDS_Vertex& vertex ) const
|
|
|
|
{
|
|
|
|
return myVertices.Contains( vertex );
|
|
|
|
// return myVertices.find( ptr( vertex )) != myVertices.end();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : AppendSide
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
void _FaceSide::AppendSide( const _FaceSide& side )
|
|
|
|
{
|
|
|
|
if ( !myEdge.IsNull() )
|
|
|
|
{
|
|
|
|
myChildren.push_back( *this );
|
|
|
|
myNbChildren = 1;
|
|
|
|
myEdge.Nullify();
|
|
|
|
}
|
|
|
|
myChildren.push_back( side );
|
|
|
|
myNbChildren++;
|
|
|
|
//myVertices.insert( side.myVertices.begin(), side.myVertices.end() );
|
|
|
|
TopTools_MapIteratorOfMapOfShape vIt ( side.myVertices );
|
|
|
|
for ( ; vIt.More(); vIt.Next() )
|
|
|
|
myVertices.Add( vIt.Key() );
|
|
|
|
|
|
|
|
myID = Q_PARENT;
|
|
|
|
myChildren.back().SetID( EQuadSides( myNbChildren-1 ));
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : SetBottomSide
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
void _FaceSide::SetBottomSide( int i )
|
|
|
|
{
|
|
|
|
if ( i > 0 && myID == Q_PARENT ) {
|
|
|
|
list< _FaceSide >::iterator sideEnd, side = myChildren.begin();
|
|
|
|
std::advance( side, i );
|
|
|
|
myChildren.splice( myChildren.begin(), myChildren, side, myChildren.end() );
|
|
|
|
|
|
|
|
side = myChildren.begin(), sideEnd = myChildren.end();
|
|
|
|
for ( int i = 0; side != sideEnd; ++side, ++i ) {
|
|
|
|
side->SetID( EQuadSides(i) );
|
|
|
|
side->SetBottomSide(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : GetNbSegments
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
int _FaceSide::GetNbSegments(SMESH_Mesh& mesh) const
|
|
|
|
{
|
|
|
|
int nb = 0;
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
{
|
|
|
|
nb = mesh.GetSubMesh(myEdge)->GetSubMeshDS()->NbElements();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
list< _FaceSide >::const_iterator side = myChildren.begin(), sideEnd = myChildren.end();
|
|
|
|
for ( ; side != sideEnd; ++side )
|
|
|
|
nb += side->GetNbSegments(mesh);
|
|
|
|
}
|
|
|
|
return nb;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : StoreNodes
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
bool _FaceSide::StoreNodes(SMESH_Mesh& mesh,
|
|
|
|
vector<const SMDS_MeshNode*>& myGrid,
|
|
|
|
bool reverse )
|
|
|
|
{
|
|
|
|
list< TopoDS_Edge > edges;
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
{
|
|
|
|
edges.push_back( myEdge );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
list< _FaceSide >::const_iterator side = myChildren.begin(), sideEnd = myChildren.end();
|
|
|
|
for ( ; side != sideEnd; ++side )
|
|
|
|
if ( reverse )
|
|
|
|
edges.push_front( side->myEdge );
|
|
|
|
else
|
|
|
|
edges.push_back ( side->myEdge );
|
|
|
|
}
|
|
|
|
int nbNodes = 0;
|
|
|
|
list< TopoDS_Edge >::iterator edge = edges.begin(), eEnd = edges.end();
|
|
|
|
for ( ; edge != eEnd; ++edge )
|
|
|
|
{
|
|
|
|
map< double, const SMDS_MeshNode* > nodes;
|
|
|
|
bool ok = SMESH_Algo::GetSortedNodesOnEdge( mesh.GetMeshDS(),
|
|
|
|
*edge,
|
|
|
|
/*ignoreMediumNodes=*/true,
|
|
|
|
nodes);
|
|
|
|
if ( !ok ) return false;
|
|
|
|
|
|
|
|
bool forward = ( edge->Orientation() == TopAbs_FORWARD );
|
|
|
|
if ( reverse ) forward = !forward;
|
|
|
|
if ( forward )
|
|
|
|
{
|
|
|
|
map< double, const SMDS_MeshNode* >::iterator u_node, nEnd = nodes.end();
|
|
|
|
for ( u_node = nodes.begin(); u_node != nEnd; ++u_node )
|
|
|
|
myGrid[ nbNodes++ ] = u_node->second;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
map< double, const SMDS_MeshNode* >::reverse_iterator u_node, nEnd = nodes.rend();
|
|
|
|
for ( u_node = nodes.rbegin(); u_node != nEnd; ++u_node )
|
|
|
|
myGrid[ nbNodes++ ] = u_node->second;
|
|
|
|
}
|
|
|
|
nbNodes--; // node on vertex present in two adjacent edges
|
|
|
|
}
|
|
|
|
return nbNodes > 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : Dump
|
|
|
|
//purpose : dump end vertices
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
void _FaceSide::Dump() const
|
|
|
|
{
|
|
|
|
if ( myChildren.empty() )
|
|
|
|
{
|
|
|
|
const char* sideNames[] = { "Q_BOTTOM", "Q_RIGHT", "Q_TOP", "Q_LEFT", "Q_CHILD", "Q_PARENT" };
|
|
|
|
if ( myID >= Q_BOTTOM && myID < Q_PARENT )
|
|
|
|
cout << sideNames[ myID ] << endl;
|
|
|
|
else
|
|
|
|
cout << "<UNDEFINED ID>" << endl;
|
|
|
|
TopoDS_Vertex f = FirstVertex();
|
|
|
|
TopoDS_Vertex l = LastVertex();
|
|
|
|
gp_Pnt pf = BRep_Tool::Pnt(f);
|
|
|
|
gp_Pnt pl = BRep_Tool::Pnt(l);
|
|
|
|
cout << "\t ( "<< ptr( f ) << " - " << ptr( l )<< " )"
|
|
|
|
<< "\t ( "<< pf.X()<<", "<<pf.Y()<<", "<<pf.Z()<<" ) - "
|
|
|
|
<< " ( "<< pl.X()<<", "<<pl.Y()<<", "<<pl.Z()<<" )"<<endl;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
list< _FaceSide >::const_iterator side = myChildren.begin(), sideEnd = myChildren.end();
|
|
|
|
for ( ; side != sideEnd; ++side ) {
|
|
|
|
side->Dump();
|
|
|
|
cout << "\t";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|