smesh/src/StdMeshers/StdMeshers_Penta_3D.cxx

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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH StdMeshers_Penta_3D implementaion of SMESH idl descriptions
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// File : StdMeshers_Penta_3D.cxx
// Module : SMESH
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//
#include "StdMeshers_Penta_3D.hxx"
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#include "utilities.h"
#include "Utils_ExceptHandlers.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_VolumeOfNodes.hxx"
#include "SMDS_VolumeTool.hxx"
#include "SMESHDS_SubMesh.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_subMesh.hxx"
#include "SMESH_subMeshEventListener.hxx"
#include "SMESH_Comment.hxx"
#include <BRep_Tool.hxx>
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#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
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#include <TopTools_ListOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
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#include <TopoDS_Shell.hxx>
#include <TopoDS_Vertex.hxx>
#include <gp_Pnt.hxx>
#include <stdio.h>
#include <algorithm>
using namespace std;
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typedef map < int, int, less<int> >::iterator \
StdMeshers_IteratorOfDataMapOfIntegerInteger;
enum { NB_WALL_FACES = 4 };
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//=======================================================================
//function : StdMeshers_Penta_3D
//purpose :
//=======================================================================
StdMeshers_Penta_3D::StdMeshers_Penta_3D()
: myErrorStatus(SMESH_ComputeError::New())
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{
myTol3D=0.1;
myWallNodesMaps.resize( SMESH_Block::NbFaces() );
myShapeXYZ.resize( SMESH_Block::NbSubShapes() );
myTool = 0;
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}
//=======================================================================
//function : ~StdMeshers_Penta_3D
//purpose :
//=======================================================================
StdMeshers_Penta_3D::~StdMeshers_Penta_3D()
{
}
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//=======================================================================
//function : Compute
//purpose :
//=======================================================================
bool StdMeshers_Penta_3D::Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
{
MESSAGE("StdMeshers_Penta_3D::Compute()");
//
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bool bOK=false;
//
myShape=aShape;
SetMesh(aMesh);
//
CheckData();
if (!myErrorStatus->IsOK()) {
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return bOK;
}
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//
MakeBlock();
if (!myErrorStatus->IsOK()) {
return bOK;
}
//
ClearMeshOnFxy1();
if (!myErrorStatus->IsOK()) {
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return bOK;
}
// now unnecessary faces removed, we can load medium nodes
SMESH_MesherHelper helper(aMesh);
myTool = &helper;
myCreateQuadratic = myTool->IsQuadraticSubMesh(aShape);
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//
MakeNodes();
if (!myErrorStatus->IsOK()) {
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return bOK;
}
//
MakeConnectingMap();
//
MakeMeshOnFxy1();
if (!myErrorStatus->IsOK()) {
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return bOK;
}
//
MakeVolumeMesh();
//
return !bOK;
}
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//=======================================================================
//function : MakeNodes
//purpose :
//=======================================================================
void StdMeshers_Penta_3D::MakeNodes()
{
const int aNbSIDs=9;
int i, j, k, ij, iNbN, aNodeID, aSize, iErr;
double aX, aY, aZ;
SMESH_Block::TShapeID aSID, aSIDs[aNbSIDs]={
SMESH_Block::ID_V000, SMESH_Block::ID_V100,
SMESH_Block::ID_V110, SMESH_Block::ID_V010,
SMESH_Block::ID_Ex00, SMESH_Block::ID_E1y0,
SMESH_Block::ID_Ex10, SMESH_Block::ID_E0y0,
SMESH_Block::ID_Fxy0
};
//
SMESH_Mesh* pMesh=GetMesh();
//
// 1. Define the sizes of mesh
//
// 1.1 Horizontal size
myJSize=0;
for (i=0; i<aNbSIDs; ++i) {
const TopoDS_Shape& aS = myBlock.Shape(aSIDs[i]);
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SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aS);
ASSERT(aSubMesh);
SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
if(!myCreateQuadratic) {
iNbN = aSM->NbNodes();
}
else {
iNbN = 0;
SMDS_NodeIteratorPtr itn = aSM->GetNodes();
while(itn->more()) {
const SMDS_MeshNode* aNode = itn->next();
if(myTool->IsMedium(aNode))
continue;
iNbN++;
}
}
myJSize += iNbN;
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}
//printf("*** Horizontal: number of nodes summary=%d\n", myJSize);
//
// 1.2 Vertical size
myISize=2;
{
const TopoDS_Shape& aS=myBlock.Shape(SMESH_Block::ID_E00z);
SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aS);
ASSERT(aSubMesh);
SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
if(!myCreateQuadratic) {
iNbN = aSM->NbNodes();
}
else {
iNbN = 0;
SMDS_NodeIteratorPtr itn = aSM->GetNodes();
while(itn->more()) {
const SMDS_MeshNode* aNode = itn->next();
if(myTool->IsMedium(aNode))
continue;
iNbN++;
}
}
myISize += iNbN;
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}
//printf("*** Vertical: number of nodes on edges and vertices=%d\n", myISize);
//
aSize=myISize*myJSize;
myTNodes.resize(aSize);
//
StdMeshers_TNode aTNode;
gp_XYZ aCoords;
gp_Pnt aP3D;
//
// 2. Fill the repers on base face (Z=0)
i=0; j=0;
// vertices
for (k=0; k<aNbSIDs; ++k) {
aSID=aSIDs[k];
const TopoDS_Shape& aS = myBlock.Shape(aSID);
SMDS_NodeIteratorPtr ite = pMesh->GetSubMeshContaining(aS)->GetSubMeshDS()->GetNodes();
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while(ite->more()) {
const SMDS_MeshNode* aNode = ite->next();
if(myTool->IsMedium(aNode))
continue;
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aNodeID=aNode->GetID();
//
aTNode.SetNode(aNode);
aTNode.SetShapeSupportID(aSID);
aTNode.SetBaseNodeID(aNodeID);
//
if ( SMESH_Block::IsEdgeID (aSID)) {
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(aNode->GetPosition().get());
myBlock.ComputeParameters( epos->GetUParameter(), aS, aCoords );
}
else {
aX=aNode->X();
aY=aNode->Y();
aZ=aNode->Z();
aP3D.SetCoord(aX, aY, aZ);
myBlock.ComputeParameters(aP3D, aS, aCoords);
}
iErr = myBlock.ErrorStatus();
if (iErr) {
MESSAGE("StdMeshers_Penta_3D::MakeNodes()," <<
"SMESHBlock: ComputeParameters operation failed");
myErrorStatus=myBlock.GetError();
return;
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}
aTNode.SetNormCoord(aCoords);
ij=i*myJSize+j;
myTNodes[ij]=aTNode;
++j;
}
}
// 3.1 Fill maps of wall nodes
SMESH_Block::TShapeID wallFaceID[ NB_WALL_FACES ] = {
SMESH_Block::ID_Fx0z, SMESH_Block::ID_Fx1z,
SMESH_Block::ID_F0yz, SMESH_Block::ID_F1yz
};
SMESH_Block::TShapeID baseEdgeID[ NB_WALL_FACES ] = {
SMESH_Block::ID_Ex00, SMESH_Block::ID_Ex10,
SMESH_Block::ID_E0y0, SMESH_Block::ID_E1y0
};
for ( i = 0; i < NB_WALL_FACES ; ++i ) {
int fIndex = SMESH_Block::ShapeIndex( wallFaceID[ i ]);
bool ok = LoadIJNodes (myWallNodesMaps[ fIndex ],
TopoDS::Face( myBlock.Shape( wallFaceID[ i ] )),
TopoDS::Edge( myBlock.Shape( baseEdgeID[ i ] )),
pMesh->GetMeshDS());
if ( !ok ) {
myErrorStatus->myName = COMPERR_BAD_INPUT_MESH;
myErrorStatus->myComment = SMESH_Comment() <<
"Can't find regular quadrangle mesh on a side face #" <<
pMesh->GetMeshDS()->ShapeToIndex( myBlock.Shape( wallFaceID[ i ]));
return;
}
}
// 3.2 find node columns for vertical edges and edge IDs
vector<const SMDS_MeshNode*> * verticEdgeNodes[ NB_WALL_FACES ];
SMESH_Block::TShapeID verticEdgeID [ NB_WALL_FACES ];
for ( i = 0; i < NB_WALL_FACES ; ++i ) { // 4 first base nodes are nodes on vertices
// edge ID
SMESH_Block::TShapeID eID, vID = aSIDs[ i ];
ShapeSupportID(false, vID, eID);
verticEdgeID[ i ] = eID;
// column nodes
StdMeshers_TNode& aTNode = myTNodes[ i ];
verticEdgeNodes[ i ] = 0;
for ( j = 0; j < NB_WALL_FACES ; ++j ) { // loop on 4 wall faces
int fIndex = SMESH_Block::ShapeIndex( wallFaceID[ j ]);
StdMeshers_IJNodeMap & ijNodes= myWallNodesMaps[ fIndex ];
if ( ijNodes.begin()->second[0] == aTNode.Node() )
verticEdgeNodes[ i ] = & ijNodes.begin()->second;
else if ( ijNodes.rbegin()->second[0] == aTNode.Node() )
verticEdgeNodes[ i ] = & ijNodes.rbegin()->second;
if ( verticEdgeNodes[ i ] )
break;
}
}
// 3.3 set XYZ of vertices, and initialize of the rest
SMESHDS_Mesh* aMesh = GetMesh()->GetMeshDS();
for ( int id = SMESH_Block::ID_V000; id < SMESH_Block::ID_Shell; ++id ) {
if ( SMESH_Block::IsVertexID( id )) {
TopoDS_Shape V = myBlock.Shape( id );
SMESHDS_SubMesh* sm = aMesh->MeshElements( V );
const SMDS_MeshNode* n = sm->GetNodes()->next();
myShapeXYZ[ id ].SetCoord( n->X(), n->Y(), n->Z() );
}
else
myShapeXYZ[ id ].SetCoord( 0., 0., 0. );
}
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// 4. Fill the rest repers
bool bIsUpperLayer;
int iBNID;
SMESH_Block::TShapeID aSSID, aBNSSID;
StdMeshers_TNode aTN;
//
// create top face and find UV for it's corners
const TopoDS_Face& TopFace = TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy1));
SMESHDS_Mesh* meshDS = pMesh->GetMeshDS();
int topfaceID = meshDS->ShapeToIndex(TopFace);
const TopoDS_Vertex& v001 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V001));
SMDS_NodeIteratorPtr itn = pMesh->GetSubMeshContaining(v001)->GetSubMeshDS()->GetNodes();
const SMDS_MeshNode* N = itn->next();
gp_XY UV001 = myTool->GetNodeUV(TopFace,N);
const TopoDS_Vertex& v101 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V101));
itn = pMesh->GetSubMeshContaining(v101)->GetSubMeshDS()->GetNodes();
N = itn->next();
gp_XY UV101 = myTool->GetNodeUV(TopFace,N);
const TopoDS_Vertex& v011 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V011));
itn = pMesh->GetSubMeshContaining(v011)->GetSubMeshDS()->GetNodes();
N = itn->next();
gp_XY UV011 = myTool->GetNodeUV(TopFace,N);
const TopoDS_Vertex& v111 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V111));
itn = pMesh->GetSubMeshContaining(v111)->GetSubMeshDS()->GetNodes();
N = itn->next();
gp_XY UV111 = myTool->GetNodeUV(TopFace,N);
for (j=0; j<myJSize; ++j) { // loop on all nodes of the base face (ID_Fxy0)
// base node info
const StdMeshers_TNode& aBN = myTNodes[j];
aBNSSID = (SMESH_Block::TShapeID)aBN.ShapeSupportID();
iBNID = aBN.BaseNodeID();
const gp_XYZ& aBNXYZ = aBN.NormCoord();
bool createNode = ( aBNSSID == SMESH_Block::ID_Fxy0 ); // if base node is inside a bottom face
//
// set XYZ on horizontal edges and get node columns of faces:
// 2 columns for each face, between which a base node is located
vector<const SMDS_MeshNode*>* nColumns[8];
double ratio[ NB_WALL_FACES ]; // base node position between columns [0.-1.]
if ( createNode ) {
for ( k = 0; k < NB_WALL_FACES ; ++k ) {
ratio[ k ] = SetHorizEdgeXYZ (aBNXYZ, wallFaceID[ k ],
nColumns[k*2], nColumns[k*2+1]);
}
}
//
// XYZ on the bottom and top faces
const SMDS_MeshNode* n = aBN.Node();
myShapeXYZ[ SMESH_Block::ID_Fxy0 ].SetCoord( n->X(), n->Y(), n->Z() );
myShapeXYZ[ SMESH_Block::ID_Fxy1 ].SetCoord( 0., 0., 0. );
//
// first create or find a top node, then the rest ones in a column
for (i=myISize-1; i>0; --i) // vertical loop, from top to bottom
{
bIsUpperLayer = (i==(myISize-1));
gp_XY UV_Ex01, UV_Ex11, UV_E0y1, UV_E1y1;
if ( createNode ) // a base node is inside a top face
{
// set XYZ on vertical edges and faces
for ( k = 0; k < NB_WALL_FACES ; ++k ) {
// XYZ on a vertical edge
const SMDS_MeshNode* n = (*verticEdgeNodes[ k ]) [ i ];
myShapeXYZ[ verticEdgeID[ k ] ].SetCoord( n->X(), n->Y(), n->Z() );
// XYZ on a face (part 1 from one column)
n = (*nColumns[k*2]) [ i ];
gp_XYZ xyz( n->X(), n->Y(), n->Z() );
myShapeXYZ[ wallFaceID[ k ]] = ( 1. - ratio[ k ]) * xyz;
gp_XY tmp1;
if( bIsUpperLayer ) {
tmp1 = myTool->GetNodeUV(TopFace,n);
tmp1 = ( 1. - ratio[ k ]) * tmp1;
}
// XYZ on a face (part 2 from other column)
n = (*nColumns[k*2+1]) [ i ];
xyz.SetCoord( n->X(), n->Y(), n->Z() );
myShapeXYZ[ wallFaceID[ k ]] += ratio[ k ] * xyz;
if( bIsUpperLayer ) {
gp_XY tmp2 = myTool->GetNodeUV(TopFace,n);
tmp1 += ratio[ k ] * tmp2;
if( k==0 )
UV_Ex01 = tmp1;
else if( k==1 )
UV_Ex11 = tmp1;
else if( k==2 )
UV_E0y1 = tmp1;
else
UV_E1y1 = tmp1;
}
}
}
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// fill current node info
// -index in aTNodes
ij=i*myJSize+j;
// -normalized coordinates
aX=aBNXYZ.X();
aY=aBNXYZ.Y();
//aZ=aZL[i];
aZ=(double)i/(double)(myISize-1);
aCoords.SetCoord(aX, aY, aZ);
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//
// suporting shape ID
ShapeSupportID(bIsUpperLayer, aBNSSID, aSSID);
if (!myErrorStatus->IsOK()) {
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MESSAGE("StdMeshers_Penta_3D::MakeNodes() ");
return;
}
//
aTN.SetShapeSupportID(aSSID);
aTN.SetNormCoord(aCoords);
aTN.SetBaseNodeID(iBNID);
//
if (aSSID!=SMESH_Block::ID_NONE){
// try to find the node
const TopoDS_Shape& aS=myBlock.Shape((int)aSSID);
FindNodeOnShape(aS, aCoords, i, aTN);
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}
else{
// create node and get it id
CreateNode (bIsUpperLayer, aCoords, aTN);
//
if ( bIsUpperLayer ) {
const SMDS_MeshNode* n = aTN.Node();
myShapeXYZ[ SMESH_Block::ID_Fxy1 ].SetCoord( n->X(), n->Y(), n->Z() );
// set node on top face:
// find UV parameter for this node
// UV_Ex11
// UV011+-----+----------+UV111
// | |
// | |
// UV_E0y1+ +node +UV_E1y1
// | |
// | |
// | |
// UV001+-----+----------+UV101
// UV_Ex01
gp_Pnt2d aP;
double u = aCoords.X(), v = aCoords.Y();
double u1 = ( 1. - u ), v1 = ( 1. - v );
aP.ChangeCoord() = UV_Ex01 * v1;
aP.ChangeCoord() += UV_Ex11 * v;
aP.ChangeCoord() += UV_E0y1 * u1;
aP.ChangeCoord() += UV_E1y1 * u;
aP.ChangeCoord() -= UV001 * u1 * v1;
aP.ChangeCoord() -= UV101 * u * v1;
aP.ChangeCoord() -= UV011 * u1 * v;
aP.ChangeCoord() -= UV111 * u * v;
meshDS->SetNodeOnFace((SMDS_MeshNode*)n, topfaceID, aP.X(), aP.Y());
}
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}
if (!myErrorStatus->IsOK()) {
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MESSAGE("StdMeshers_Penta_3D::MakeNodes() ");
return;
}
//
myTNodes[ij]=aTN;
}
}
//DEB
/*
{
int iSSID, iBNID, aID;
//
for (i=0; i<myISize; ++i) {
printf(" Layer# %d\n", i);
for (j=0; j<myJSize; ++j) {
ij=i*myJSize+j;
const StdMeshers_TNode& aTN=myTNodes[ij];
//const StdMeshers_TNode& aTN=aTNodes[ij];
const gp_XYZ& aXYZ=aTN.NormCoord();
iSSID=aTN.ShapeSupportID();
iBNID=aTN.BaseNodeID();
//
const SMDS_MeshNode* aNode=aTN.Node();
aID=aNode->GetID();
aX=aNode->X();
aY=aNode->Y();
aZ=aNode->Z();
printf("*** j:%d BNID#%d iSSID:%d ID:%d { %lf %lf %lf }, { %lf %lf %lf }\n",
j, iBNID, iSSID, aID, aXYZ.X(), aXYZ.Y(), aXYZ.Z(), aX, aY, aZ);
}
}
}
*/
//DEB t
}
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//=======================================================================
//function : FindNodeOnShape
//purpose :
//=======================================================================
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void StdMeshers_Penta_3D::FindNodeOnShape(const TopoDS_Shape& aS,
const gp_XYZ& aParams,
const int z,
StdMeshers_TNode& aTN)
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{
double aX, aY, aZ, aD, aTol2, minD;
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gp_Pnt aP1, aP2;
//
SMESH_Mesh* pMesh = GetMesh();
aTol2 = myTol3D*myTol3D;
minD = 1.e100;
SMDS_MeshNode* pNode = NULL;
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//
if ( aS.ShapeType() == TopAbs_FACE ||
aS.ShapeType() == TopAbs_EDGE ) {
// find a face ID to which aTN belongs to
int faceID;
if ( aS.ShapeType() == TopAbs_FACE )
faceID = myBlock.ShapeID( aS );
else { // edge maybe vertical or top horizontal
gp_XYZ aCoord = aParams;
if ( aCoord.Z() == 1. )
aCoord.SetZ( 0.5 ); // move from top down
else
aCoord.SetX( 0.5 ); // move along X
faceID = SMESH_Block::GetShapeIDByParams( aCoord );
}
ASSERT( SMESH_Block::IsFaceID( faceID ));
int fIndex = SMESH_Block::ShapeIndex( faceID );
StdMeshers_IJNodeMap & ijNodes = myWallNodesMaps[ fIndex ];
// look for a base node in ijNodes
const SMDS_MeshNode* baseNode = pMesh->GetMeshDS()->FindNode( aTN.BaseNodeID() );
StdMeshers_IJNodeMap::const_iterator par_nVec = ijNodes.begin();
for ( ; par_nVec != ijNodes.end(); par_nVec++ )
if ( par_nVec->second[ 0 ] == baseNode ) {
pNode = (SMDS_MeshNode*)par_nVec->second.at( z );
aTN.SetNode(pNode);
return;
}
}
//
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myBlock.Point(aParams, aS, aP1);
//
SMDS_NodeIteratorPtr ite=
pMesh->GetSubMeshContaining(aS)->GetSubMeshDS()->GetNodes();
while(ite->more()) {
const SMDS_MeshNode* aNode = ite->next();
if(myTool->IsMedium(aNode))
continue;
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aX=aNode->X();
aY=aNode->Y();
aZ=aNode->Z();
aP2.SetCoord(aX, aY, aZ);
aD=(double)aP1.SquareDistance(aP2);
//printf("** D=%lf ", aD, aTol2);
if (aD < minD) {
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pNode=(SMDS_MeshNode*)aNode;
aTN.SetNode(pNode);
minD = aD;
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//printf(" Ok\n");
if (aD<aTol2)
return;
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}
}
//
//printf(" KO\n");
//aTN.SetNode(pNode);
//MESSAGE("StdMeshers_Penta_3D::FindNodeOnShape(), can not find the node");
//myErrorStatus=11; // can not find the node;
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}
//=======================================================================
//function : SetHorizEdgeXYZ
//purpose :
//=======================================================================
double StdMeshers_Penta_3D::SetHorizEdgeXYZ(const gp_XYZ& aBaseNodeParams,
const int aFaceID,
vector<const SMDS_MeshNode*>*& aCol1,
vector<const SMDS_MeshNode*>*& aCol2)
{
// find base and top edges of the face
enum { BASE = 0, TOP };
vector< int > edgeVec; // 0-base, 1-top
SMESH_Block::GetFaceEdgesIDs( aFaceID, edgeVec );
//
int coord = SMESH_Block::GetCoordIndOnEdge( edgeVec[ BASE ] );
bool isForward = myBlock.IsForwadEdge( edgeVec[ BASE ] );
double param = aBaseNodeParams.Coord( coord );
if ( !isForward)
param = 1. - param;
//
// look for columns around param
StdMeshers_IJNodeMap & ijNodes =
myWallNodesMaps[ SMESH_Block::ShapeIndex( aFaceID )];
StdMeshers_IJNodeMap::iterator par_nVec_1 = ijNodes.begin();
while ( par_nVec_1->first < param )
par_nVec_1++;
StdMeshers_IJNodeMap::iterator par_nVec_2 = par_nVec_1;
//
double r = 0;
if ( par_nVec_1 != ijNodes.begin() ) {
par_nVec_1--;
r = ( param - par_nVec_1->first ) / ( par_nVec_2->first - par_nVec_1->first );
}
aCol1 = & par_nVec_1->second;
aCol2 = & par_nVec_2->second;
// top edge
if (1) {
// this variant is better for cases with curved edges and
// different nodes distribution on top and base edges
const SMDS_MeshNode* n1 = aCol1->back();
const SMDS_MeshNode* n2 = aCol2->back();
gp_XYZ xyz1( n1->X(), n1->Y(), n1->Z() );
gp_XYZ xyz2( n2->X(), n2->Y(), n2->Z() );
myShapeXYZ[ edgeVec[ 1 ] ] = ( 1. - r ) * xyz1 + r * xyz2;
}
else {
// this variant is better for other cases
// SMESH_MesherHelper helper( *GetMesh() );
// const TopoDS_Edge & edge = TopoDS::Edge( myBlock.Shape( edgeVec[ TOP ]));
// double u1 = helper.GetNodeU( edge, n1 );
// double u2 = helper.GetNodeU( edge, n2 );
// double u = ( 1. - r ) * u1 + r * u2;
// gp_XYZ topNodeParams;
// myBlock.Block().EdgeParameters( edgeVec[ TOP ], u, topNodeParams );
// myBlock.Block().EdgePoint( edgeVec[ TOP ],
// topNodeParams,
// myShapeXYZ[ edgeVec[ TOP ]]);
}
// base edge
myBlock.Block().EdgePoint( edgeVec[ BASE ],
aBaseNodeParams,
myShapeXYZ[ edgeVec[ BASE ]]);
return r;
}
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//=======================================================================
//function : MakeVolumeMesh
//purpose :
//=======================================================================
void StdMeshers_Penta_3D::MakeVolumeMesh()
{
int i, j, ij, ik, i1, i2, aSSID;
//
SMESH_Mesh* pMesh = GetMesh();
SMESHDS_Mesh* meshDS = pMesh->GetMeshDS();
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//
int shapeID = meshDS->ShapeToIndex( myShape );
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//
// 1. Set Node In Volume
ik = myISize-1;
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for (i=1; i<ik; ++i){
for (j=0; j<myJSize; ++j){
ij=i*myJSize+j;
const StdMeshers_TNode& aTN = myTNodes[ij];
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aSSID=aTN.ShapeSupportID();
if (aSSID==SMESH_Block::ID_NONE) {
SMDS_MeshNode* aNode = (SMDS_MeshNode*)aTN.Node();
meshDS->SetNodeInVolume(aNode, shapeID);
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}
}
}
//
// 2. Make pentahedrons
int aID0, k , aJ[3];
vector<const SMDS_MeshNode*> aN;
//
SMDS_ElemIteratorPtr itf, aItNodes;
//
const TopoDS_Face& aFxy0=
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy0));
SMESH_subMesh *aSubMesh0 = pMesh->GetSubMeshContaining(aFxy0);
SMESHDS_SubMesh *aSM0 = aSubMesh0->GetSubMeshDS();
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//
itf = aSM0->GetElements();
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while(itf->more()) {
const SMDS_MeshElement* pE0 = itf->next();
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//
int nbFaceNodes = pE0->NbNodes();
if(myCreateQuadratic)
nbFaceNodes = nbFaceNodes/2;
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if ( aN.size() < nbFaceNodes * 2 )
aN.resize( nbFaceNodes * 2 );
//
k=0;
aItNodes=pE0->nodesIterator();
while (aItNodes->more()) {
//const SMDS_MeshElement* pNode = aItNodes->next();
const SMDS_MeshNode* pNode =
static_cast<const SMDS_MeshNode*> (aItNodes->next());
if(myTool->IsMedium(pNode))
continue;
aID0 = pNode->GetID();
aJ[k] = GetIndexOnLayer(aID0);
if (!myErrorStatus->IsOK()) {
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MESSAGE("StdMeshers_Penta_3D::MakeVolumeMesh");
return;
}
//
++k;
}
//
bool forward = true;
for (i=0; i<ik; ++i) {
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i1=i;
i2=i+1;
for(j=0; j<nbFaceNodes; ++j) {
ij = i1*myJSize+aJ[j];
const StdMeshers_TNode& aTN1 = myTNodes[ij];
const SMDS_MeshNode* aN1 = aTN1.Node();
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aN[j]=aN1;
//
ij=i2*myJSize+aJ[j];
const StdMeshers_TNode& aTN2 = myTNodes[ij];
const SMDS_MeshNode* aN2 = aTN2.Node();
aN[j+nbFaceNodes] = aN2;
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}
// check if volume orientation will be ok
if ( i == 0 ) {
SMDS_VolumeTool vTool;
switch ( nbFaceNodes ) {
case 3: {
SMDS_VolumeOfNodes tmpVol (aN[0], aN[1], aN[2],
aN[3], aN[4], aN[5]);
vTool.Set( &tmpVol );
break;
}
case 4: {
SMDS_VolumeOfNodes tmpVol(aN[0], aN[1], aN[2], aN[3],
aN[4], aN[5], aN[6], aN[7]);
vTool.Set( &tmpVol );
break;
}
default:
continue;
}
forward = vTool.IsForward();
}
// add volume
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SMDS_MeshVolume* aV = 0;
switch ( nbFaceNodes ) {
case 3:
if ( forward ) {
//aV = meshDS->AddVolume(aN[0], aN[1], aN[2],
// aN[3], aN[4], aN[5]);
aV = myTool->AddVolume(aN[0], aN[1], aN[2], aN[3], aN[4], aN[5]);
}
else {
//aV = meshDS->AddVolume(aN[0], aN[2], aN[1],
// aN[3], aN[5], aN[4]);
aV = myTool->AddVolume(aN[0], aN[2], aN[1], aN[3], aN[5], aN[4]);
}
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break;
case 4:
if ( forward ) {
//aV = meshDS->AddVolume(aN[0], aN[1], aN[2], aN[3],
// aN[4], aN[5], aN[6], aN[7]);
aV = myTool->AddVolume(aN[0], aN[1], aN[2], aN[3],
aN[4], aN[5], aN[6], aN[7]);
}
else {
//aV = meshDS->AddVolume(aN[0], aN[3], aN[2], aN[1],
// aN[4], aN[7], aN[6], aN[5]);
aV = myTool->AddVolume(aN[0], aN[3], aN[2], aN[1],
aN[4], aN[7], aN[6], aN[5]);
}
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break;
default:
continue;
}
meshDS->SetMeshElementOnShape(aV, shapeID);
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}
}
}
//=======================================================================
//function : MakeMeshOnFxy1
//purpose :
//=======================================================================
void StdMeshers_Penta_3D::MakeMeshOnFxy1()
{
int aID0, aJ, aLevel, ij, aNbNodes, k;
//
SMDS_NodeIteratorPtr itn;
SMDS_ElemIteratorPtr itf, aItNodes;
SMDSAbs_ElementType aElementType;
//
const TopoDS_Face& aFxy0=
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy0));
const TopoDS_Face& aFxy1=
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy1));
//
SMESH_Mesh* pMesh = GetMesh();
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SMESHDS_Mesh * meshDS = pMesh->GetMeshDS();
//
SMESH_subMesh *aSubMesh1 = pMesh->GetSubMeshContaining(aFxy1);
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SMESH_subMesh *aSubMesh0 = pMesh->GetSubMeshContaining(aFxy0);
SMESHDS_SubMesh *aSM0 = aSubMesh0->GetSubMeshDS();
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//
// set nodes on aFxy1
aLevel = myISize-1;
itn = aSM0->GetNodes();
aNbNodes = aSM0->NbNodes();
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//printf("** aNbNodes=%d\n", aNbNodes);
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//
// set elements on aFxy1
vector<const SMDS_MeshNode*> aNodes1;
//
itf = aSM0->GetElements();
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while(itf->more()) {
const SMDS_MeshElement* pE0 = itf->next();
aElementType = pE0->GetType();
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if (!aElementType==SMDSAbs_Face) {
continue;
}
aNbNodes = pE0->NbNodes();
if(myCreateQuadratic)
aNbNodes = aNbNodes/2;
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if ( aNodes1.size() < aNbNodes )
aNodes1.resize( aNbNodes );
//
k = aNbNodes-1; // reverse a face
aItNodes = pE0->nodesIterator();
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while (aItNodes->more()) {
const SMDS_MeshNode* pNode =
static_cast<const SMDS_MeshNode*> (aItNodes->next());
if(myTool->IsMedium(pNode))
continue;
aID0 = pNode->GetID();
aJ = GetIndexOnLayer(aID0);
if (!myErrorStatus->IsOK()) {
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MESSAGE("StdMeshers_Penta_3D::MakeMeshOnFxy1() ");
return;
}
//
ij = aLevel*myJSize + aJ;
const StdMeshers_TNode& aTN1 = myTNodes[ij];
const SMDS_MeshNode* aN1 = aTN1.Node();
aNodes1[k] = aN1;
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--k;
}
SMDS_MeshFace * face = 0;
switch ( aNbNodes ) {
case 3:
face = myTool->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
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break;
case 4:
face = myTool->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
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break;
default:
continue;
}
meshDS->SetMeshElementOnShape(face, aFxy1);
}
// update compute state of top face submesh
aSubMesh1->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
// assure that mesh on the top face will be cleaned when it is cleaned
// on the bottom face
SMESH_subMesh* volSM = pMesh->GetSubMesh( myTool->GetSubShape() );
volSM->SetEventListener( new SMESH_subMeshEventListener(true),
SMESH_subMeshEventListenerData::MakeData( aSubMesh1 ),
aSubMesh0 ); // translate CLEAN event of aSubMesh0 to aSubMesh1
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}
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//=======================================================================
//function : ClearMeshOnFxy1
//purpose :
//=======================================================================
void StdMeshers_Penta_3D::ClearMeshOnFxy1()
{
SMESH_subMesh* aSubMesh;
SMESH_Mesh* pMesh=GetMesh();
//
const TopoDS_Shape& aFxy1=myBlock.Shape(SMESH_Block::ID_Fxy1);
aSubMesh = pMesh->GetSubMeshContaining(aFxy1);
if (aSubMesh)
aSubMesh->ComputeStateEngine( SMESH_subMesh::CLEAN );
}
//=======================================================================
//function : GetIndexOnLayer
//purpose :
//=======================================================================
int StdMeshers_Penta_3D::GetIndexOnLayer(const int aID)
{
int j=-1;
StdMeshers_IteratorOfDataMapOfIntegerInteger aMapIt;
//
aMapIt=myConnectingMap.find(aID);
if (aMapIt==myConnectingMap.end()) {
myErrorStatus->myName = 200;
myErrorStatus->myComment = "Internal error of StdMeshers_Penta_3D";
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return j;
}
j=(*aMapIt).second;
return j;
}
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//=======================================================================
//function : MakeConnectingMap
//purpose :
//=======================================================================
void StdMeshers_Penta_3D::MakeConnectingMap()
{
int j, aBNID;
//
for (j=0; j<myJSize; ++j) {
const StdMeshers_TNode& aBN=myTNodes[j];
aBNID=aBN.BaseNodeID();
myConnectingMap[aBNID]=j;
}
}
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//=======================================================================
//function : CreateNode
//purpose :
//=======================================================================
void StdMeshers_Penta_3D::CreateNode(const bool bIsUpperLayer,
const gp_XYZ& aParams,
StdMeshers_TNode& aTN)
{
double aX, aY, aZ;
//
gp_Pnt aP;
//
SMDS_MeshNode* pNode=NULL;
aTN.SetNode(pNode);
//
// if (bIsUpperLayer) {
// // point on face Fxy1
// const TopoDS_Shape& aS=myBlock.Shape(SMESH_Block::ID_Fxy1);
// myBlock.Point(aParams, aS, aP);
// }
// else {
// // point inside solid
// myBlock.Point(aParams, aP);
// }
if (bIsUpperLayer) {
double u = aParams.X(), v = aParams.Y();
double u1 = ( 1. - u ), v1 = ( 1. - v );
aP.ChangeCoord() = myShapeXYZ[ SMESH_Block::ID_Ex01 ] * v1;
aP.ChangeCoord() += myShapeXYZ[ SMESH_Block::ID_Ex11 ] * v;
aP.ChangeCoord() += myShapeXYZ[ SMESH_Block::ID_E0y1 ] * u1;
aP.ChangeCoord() += myShapeXYZ[ SMESH_Block::ID_E1y1 ] * u;
aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V001 ] * u1 * v1;
aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V101 ] * u * v1;
aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V011 ] * u1 * v;
aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V111 ] * u * v;
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}
else {
SMESH_Block::ShellPoint( aParams, myShapeXYZ, aP.ChangeCoord() );
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}
//
// iErr=myBlock.ErrorStatus();
// if (iErr) {
// myErrorStatus=12; // can not find the node point;
// return;
// }
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//
aX=aP.X(); aY=aP.Y(); aZ=aP.Z();
//
SMESH_Mesh* pMesh = GetMesh();
SMESHDS_Mesh* pMeshDS = pMesh->GetMeshDS();
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//
pNode = pMeshDS->AddNode(aX, aY, aZ);
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aTN.SetNode(pNode);
}
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//=======================================================================
//function : ShapeSupportID
//purpose :
//=======================================================================
void StdMeshers_Penta_3D::ShapeSupportID(const bool bIsUpperLayer,
const SMESH_Block::TShapeID aBNSSID,
SMESH_Block::TShapeID& aSSID)
{
switch (aBNSSID) {
case SMESH_Block::ID_V000:
aSSID=(bIsUpperLayer) ? SMESH_Block::ID_V001 : SMESH_Block::ID_E00z;
break;
case SMESH_Block::ID_V100:
aSSID=(bIsUpperLayer) ? SMESH_Block::ID_V101 : SMESH_Block::ID_E10z;
break;
case SMESH_Block::ID_V110:
aSSID=(bIsUpperLayer) ? SMESH_Block::ID_V111 : SMESH_Block::ID_E11z;
break;
case SMESH_Block::ID_V010:
aSSID=(bIsUpperLayer) ? SMESH_Block::ID_V011 : SMESH_Block::ID_E01z;
break;
case SMESH_Block::ID_Ex00:
aSSID=(bIsUpperLayer) ? SMESH_Block::ID_Ex01 : SMESH_Block::ID_Fx0z;
break;
case SMESH_Block::ID_Ex10:
aSSID=(bIsUpperLayer) ? SMESH_Block::ID_Ex11 : SMESH_Block::ID_Fx1z;
break;
case SMESH_Block::ID_E0y0:
aSSID=(bIsUpperLayer) ? SMESH_Block::ID_E0y1 : SMESH_Block::ID_F0yz;
break;
case SMESH_Block::ID_E1y0:
aSSID=(bIsUpperLayer) ? SMESH_Block::ID_E1y1 : SMESH_Block::ID_F1yz;
break;
case SMESH_Block::ID_Fxy0:
aSSID=SMESH_Block::ID_NONE;//(bIsUpperLayer) ? Shape_ID_Fxy1 : Shape_ID_NONE;
break;
default:
aSSID=SMESH_Block::ID_NONE;
myErrorStatus->myName=10; // Can not find supporting shape ID
myErrorStatus->myComment = "Internal error of StdMeshers_Penta_3D";
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break;
}
return;
}
//=======================================================================
//function : MakeBlock
//purpose :
//=======================================================================
void StdMeshers_Penta_3D::MakeBlock()
{
bool bFound;
int i, j, iNbEV, iNbE, iErr, iCnt, iNbNodes, iNbF;
//
TopoDS_Vertex aV000, aV001;
TopoDS_Shape aFTr;
TopTools_IndexedDataMapOfShapeListOfShape aMVES;
TopTools_IndexedMapOfShape aME ,aMEV, aM;
TopTools_ListIteratorOfListOfShape aIt;
//
TopExp::MapShapes(myShape, TopAbs_FACE, aM);
//
// 0. Find triangulated face aFTr
SMDSAbs_ElementType aElementType;
SMESH_Mesh* pMesh=GetMesh();
//
iCnt = 0;
iNbF = aM.Extent();
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for (i=1; i<=iNbF; ++i) {
const TopoDS_Shape& aF = aM(i);
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SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aF);
ASSERT(aSubMesh);
SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
SMDS_ElemIteratorPtr itf = aSM->GetElements();
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while(itf->more()) {
const SMDS_MeshElement * pElement = itf->next();
aElementType = pElement->GetType();
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if (aElementType==SMDSAbs_Face) {
iNbNodes = pElement->NbNodes();
if ( iNbNodes==3 || (pElement->IsQuadratic() && iNbNodes==6) ) {
aFTr = aF;
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++iCnt;
if (iCnt>1) {
// \begin{E.A.}
// The current algorithm fails if there is more that one
// face wich contains triangles ...
// In that case, replace return by break to try another
// method (coded in "if (iCnt != 1) { ... }")
//
// MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
// myErrorStatus=5; // more than one face has triangulation
// return;
break;
// \end{E.A.}
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}
break; // next face
}
}
}
}
//
// \begin{E.A.}
// The current algorithm fails if "iCnt != 1", the case "iCnt == 0"
// was not reached 'cause it was not called from Hexa_3D ... Now it
// can occurs and in my opinion, it is the most common case.
//
if (iCnt != 1) {
// The suggested algorithm is the following :
//
// o Check that nb_of_faces == 6 and nb_of_edges == 12
// then the shape is tologically equivalent to a box
// o In a box, there are three set of four // edges ...
// In the cascade notation, it seems to be the edges
// numbered :
// - 1, 3, 5, 7
// - 2, 4, 6, 8
// - 9, 10, 11, 12
// o For each one of this set, check if the four edges
// have the same number of element.
// o If so, check if the "corresponding" // faces contains
// only quads. It's the faces numbered:
// - 1, 2, 3, 4
// - 1, 2, 5, 6
// - 3, 4, 5, 6
// o If so, check if the opposite edges of each // faces
// have the same number of elements. It is the edges
// numbered :
// - 2 and 4, 6 and 8, 9 and 10, 11 and 12
// - 1 and 3, 5 and 7, 9 and 11, 10 and 12
// - 1 and 5, 3 and 7, 4 and 8, 2 and 6
// o If so, check if the two other faces have the same
// number of elements. It is the faces numbered:
// - 5, 6
// - 3, 4
// - 1, 2
// This test should be improved to test if the nodes
// of the two faces are really "en face".
// o If so, one of the two faces is a candidate to an extrusion,
// It is the faces numbered :
// - 5
// - 3
// - 1
// o Finally, if there is only one candidate, let do the
// extrusion job for the corresponding face
//
int isOK = 0;
//
int iNbF = aM.Extent();
if (iNbF == 6) {
//
int nb_f1 = pMesh->GetSubMeshContaining(aM(1))->GetSubMeshDS()->NbElements();
int nb_f2 = pMesh->GetSubMeshContaining(aM(2))->GetSubMeshDS()->NbElements();
int nb_f3 = pMesh->GetSubMeshContaining(aM(3))->GetSubMeshDS()->NbElements();
int nb_f4 = pMesh->GetSubMeshContaining(aM(4))->GetSubMeshDS()->NbElements();
int nb_f5 = pMesh->GetSubMeshContaining(aM(5))->GetSubMeshDS()->NbElements();
int nb_f6 = pMesh->GetSubMeshContaining(aM(6))->GetSubMeshDS()->NbElements();
//
int has_only_quad_f1 = 1;
int has_only_quad_f2 = 1;
int has_only_quad_f3 = 1;
int has_only_quad_f4 = 1;
int has_only_quad_f5 = 1;
int has_only_quad_f6 = 1;
//
for (i=1; i<=iNbF; ++i) {
int ok = 1;
const TopoDS_Shape& aF = aM(i);
SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aF);
SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
SMDS_ElemIteratorPtr itf = aSM->GetElements();
while(itf->more()) {
const SMDS_MeshElement * pElement = itf->next();
aElementType = pElement->GetType();
if (aElementType==SMDSAbs_Face) {
iNbNodes = pElement->NbNodes();
if ( iNbNodes!=4 ) {
ok = 0;
break ;
}
}
}
if (i==1) has_only_quad_f1 = ok ;
if (i==2) has_only_quad_f2 = ok ;
if (i==3) has_only_quad_f3 = ok ;
if (i==4) has_only_quad_f4 = ok ;
if (i==5) has_only_quad_f5 = ok ;
if (i==6) has_only_quad_f6 = ok ;
}
//
TopTools_IndexedMapOfShape aE;
TopExp::MapShapes(myShape, TopAbs_EDGE, aE);
int iNbE = aE.Extent();
if (iNbE == 12) {
//
int nb_e01 = pMesh->GetSubMeshContaining(aE(1))->GetSubMeshDS()->NbElements();
int nb_e02 = pMesh->GetSubMeshContaining(aE(2))->GetSubMeshDS()->NbElements();
int nb_e03 = pMesh->GetSubMeshContaining(aE(3))->GetSubMeshDS()->NbElements();
int nb_e04 = pMesh->GetSubMeshContaining(aE(4))->GetSubMeshDS()->NbElements();
int nb_e05 = pMesh->GetSubMeshContaining(aE(5))->GetSubMeshDS()->NbElements();
int nb_e06 = pMesh->GetSubMeshContaining(aE(6))->GetSubMeshDS()->NbElements();
int nb_e07 = pMesh->GetSubMeshContaining(aE(7))->GetSubMeshDS()->NbElements();
int nb_e08 = pMesh->GetSubMeshContaining(aE(8))->GetSubMeshDS()->NbElements();
int nb_e09 = pMesh->GetSubMeshContaining(aE(9))->GetSubMeshDS()->NbElements();
int nb_e10 = pMesh->GetSubMeshContaining(aE(10))->GetSubMeshDS()->NbElements();
int nb_e11 = pMesh->GetSubMeshContaining(aE(11))->GetSubMeshDS()->NbElements();
int nb_e12 = pMesh->GetSubMeshContaining(aE(12))->GetSubMeshDS()->NbElements();
//
int nb_ok = 0 ;
//
if ( (nb_e01==nb_e03) && (nb_e03==nb_e05) && (nb_e05==nb_e07) ) {
if ( has_only_quad_f1 && has_only_quad_f2 && has_only_quad_f3 && has_only_quad_f4 ) {
if ( (nb_e09==nb_e10) && (nb_e08==nb_e06) && (nb_e11==nb_e12) && (nb_e04==nb_e02) ) {
if (nb_f5==nb_f6) {
nb_ok += 1;
aFTr = aM(5);
}
}
}
}
if ( (nb_e02==nb_e04) && (nb_e04==nb_e06) && (nb_e06==nb_e08) ) {
if ( has_only_quad_f1 && has_only_quad_f2 && has_only_quad_f5 && has_only_quad_f6 ) {
if ( (nb_e01==nb_e03) && (nb_e10==nb_e12) && (nb_e05==nb_e07) && (nb_e09==nb_e11) ) {
if (nb_f3==nb_f4) {
nb_ok += 1;
aFTr = aM(3);
}
}
}
}
if ( (nb_e09==nb_e10) && (nb_e10==nb_e11) && (nb_e11==nb_e12) ) {
if ( has_only_quad_f3 && has_only_quad_f4 && has_only_quad_f5 && has_only_quad_f6 ) {
if ( (nb_e01==nb_e05) && (nb_e02==nb_e06) && (nb_e03==nb_e07) && (nb_e04==nb_e08) ) {
if (nb_f1==nb_f2) {
nb_ok += 1;
aFTr = aM(1);
}
}
}
}
//
if ( nb_ok == 1 ) {
isOK = 1;
}
//
}
}
if (!isOK) {
myErrorStatus->myName=5; // more than one face has triangulation
myErrorStatus->myComment="Incorrect input mesh";
return;
}
}
// \end{E.A.}
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//
// 1. Vetrices V00, V001;
//
TopExp::MapShapes(aFTr, TopAbs_EDGE, aME);
TopExp::MapShapesAndAncestors(myShape, TopAbs_VERTEX, TopAbs_EDGE, aMVES);
//
// 1.1 Base vertex V000
iNbE = aME.Extent();
if (iNbE!= NB_WALL_FACES ){
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MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus->myName=7; // too few edges are in base face aFTr
myErrorStatus->myComment=SMESH_Comment("Not a quadrilateral face #")
<<pMesh->GetMeshDS()->ShapeToIndex( aFTr )<<": "<<iNbE<<" edges" ;
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return;
}
const TopoDS_Edge& aE1=TopoDS::Edge(aME(1));
aV000=TopExp::FirstVertex(aE1);
//
const TopTools_ListOfShape& aLE=aMVES.FindFromKey(aV000);
aIt.Initialize(aLE);
for (; aIt.More(); aIt.Next()) {
const TopoDS_Shape& aEx=aIt.Value();
aMEV.Add(aEx);
}
iNbEV=aMEV.Extent();
if (iNbEV!=3){
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus->myName=7; // too few edges meet in base vertex
myErrorStatus->myComment=SMESH_Comment("3 edges must share vertex #")
<<pMesh->GetMeshDS()->ShapeToIndex( aV000 )<<" but there are "<<iNbEV<<" edges";
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return;
}
//
// 1.2 Vertex V001
bFound=false;
for (j=1; j<=iNbEV; ++j) {
const TopoDS_Shape& aEx=aMEV(j);
if (!aME.Contains(aEx)) {
TopoDS_Vertex aV[2];
//
const TopoDS_Edge& aE=TopoDS::Edge(aEx);
TopExp::Vertices(aE, aV[0], aV[1]);
for (i=0; i<2; ++i) {
if (!aV[i].IsSame(aV000)) {
aV001=aV[i];
bFound=!bFound;
break;
}
}
}
}
//
if (!bFound) {
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus->myName=8; // can not find reper V001
myErrorStatus->myComment=SMESH_Comment("Can't find opposite vertex for vertex #")
<<pMesh->GetMeshDS()->ShapeToIndex( aV000 );
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return;
}
//DEB
//gp_Pnt aP000, aP001;
//
//aP000=BRep_Tool::Pnt(TopoDS::Vertex(aV000));
//printf("*** aP000 { %lf, %lf, %lf }\n", aP000.X(), aP000.Y(), aP000.Z());
//aP001=BRep_Tool::Pnt(TopoDS::Vertex(aV001));
//printf("*** aP001 { %lf, %lf, %lf }\n", aP001.X(), aP001.Y(), aP001.Z());
//DEB
//
aME.Clear();
TopExp::MapShapes(myShape, TopAbs_SHELL, aME);
iNbE=aME.Extent();
if (iNbE!=1) {
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus->myName=9; // number of shells in source shape !=1
myErrorStatus->myComment=SMESH_Comment("Unexpected nb of shells ")<<iNbE;
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return;
}
//
// 2. Load Block
const TopoDS_Shell& aShell=TopoDS::Shell(aME(1));
myBlock.Load(aShell, aV000, aV001);
iErr = myBlock.ErrorStatus();
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if (iErr) {
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus=myBlock.GetError(); // SMESHBlock: Load operation failed
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return;
}
}
//=======================================================================
//function : CheckData
//purpose :
//=======================================================================
void StdMeshers_Penta_3D::CheckData()
{
int i, iNb;
int iNbEx[]={8, 12, 6};
//
TopAbs_ShapeEnum aST;
TopAbs_ShapeEnum aSTEx[]={
TopAbs_VERTEX, TopAbs_EDGE, TopAbs_FACE
};
TopTools_IndexedMapOfShape aM;
//
if (myShape.IsNull()){
MESSAGE("StdMeshers_Penta_3D::CheckData() ");
myErrorStatus->myName=2; // null shape
myErrorStatus->myComment="Null shape";
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return;
}
//
aST=myShape.ShapeType();
if (!(aST==TopAbs_SOLID || aST==TopAbs_SHELL)) {
MESSAGE("StdMeshers_Penta_3D::CheckData() ");
myErrorStatus->myName=3; // not compatible type of shape
myErrorStatus->myComment=SMESH_Comment("Wrong shape type (TopAbs_ShapeEnum) ")<<aST;
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return;
}
//
for (i=0; i<3; ++i) {
aM.Clear();
TopExp::MapShapes(myShape, aSTEx[i], aM);
iNb=aM.Extent();
if (iNb!=iNbEx[i]){
MESSAGE("StdMeshers_Penta_3D::CheckData() ");
myErrorStatus->myName=4; // number of subshape is not compatible
myErrorStatus->myComment="Wrong number of subshapes of a block";
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return;
}
}
}
//=======================================================================
//function : LoadIJNodes
//purpose : Load nodes bound to theFace into column (vectors) and rows
// of theIJNodes.
// The value of theIJNodes map is a vector of ordered nodes so
// that the 0-the one lies on theBaseEdge.
// The key of theIJNodes map is a normalized parameter of each
// 0-the node on theBaseEdge.
//=======================================================================
bool StdMeshers_Penta_3D::LoadIJNodes(StdMeshers_IJNodeMap & theIJNodes,
const TopoDS_Face& theFace,
const TopoDS_Edge& theBaseEdge,
SMESHDS_Mesh* theMesh)
{
// get vertices of theBaseEdge
TopoDS_Vertex vfb, vlb, vft; // first and last, bottom and top vertices
TopoDS_Edge eFrw = TopoDS::Edge( theBaseEdge.Oriented( TopAbs_FORWARD ));
TopExp::Vertices( eFrw, vfb, vlb );
// find the other edges of theFace and orientation of e1
TopoDS_Edge e1, e2, eTop;
bool rev1, CumOri = false;
TopExp_Explorer exp( theFace, TopAbs_EDGE );
int nbEdges = 0;
for ( ; exp.More(); exp.Next() ) {
if ( ++nbEdges > NB_WALL_FACES ) {
return false; // more than 4 edges in theFace
}
TopoDS_Edge e = TopoDS::Edge( exp.Current() );
if ( theBaseEdge.IsSame( e ))
continue;
TopoDS_Vertex vCommon;
if ( !TopExp::CommonVertex( theBaseEdge, e, vCommon ))
eTop = e;
else if ( vCommon.IsSame( vfb )) {
e1 = e;
vft = TopExp::LastVertex( e1, CumOri );
rev1 = vfb.IsSame( vft );
if ( rev1 )
vft = TopExp::FirstVertex( e1, CumOri );
}
else
e2 = e;
}
if ( nbEdges < NB_WALL_FACES ) {
return false; // less than 4 edges in theFace
}
// submeshes corresponding to shapes
SMESHDS_SubMesh* smFace = theMesh->MeshElements( theFace );
SMESHDS_SubMesh* smb = theMesh->MeshElements( theBaseEdge );
SMESHDS_SubMesh* smt = theMesh->MeshElements( eTop );
SMESHDS_SubMesh* sm1 = theMesh->MeshElements( e1 );
SMESHDS_SubMesh* sm2 = theMesh->MeshElements( e2 );
SMESHDS_SubMesh* smVfb = theMesh->MeshElements( vfb );
SMESHDS_SubMesh* smVlb = theMesh->MeshElements( vlb );
SMESHDS_SubMesh* smVft = theMesh->MeshElements( vft );
if (!smFace || !smb || !smt || !sm1 || !sm2 || !smVfb || !smVlb || !smVft ) {
MESSAGE( "NULL submesh " <<smFace<<" "<<smb<<" "<<smt<<" "<<
sm1<<" "<<sm2<<" "<<smVfb<<" "<<smVlb<<" "<<smVft);
return false;
}
if ( smb->NbNodes() != smt->NbNodes() || sm1->NbNodes() != sm2->NbNodes() ) {
MESSAGE(" Diff nb of nodes on opposite edges" );
return false;
}
if (smVfb->NbNodes() != 1 || smVlb->NbNodes() != 1 || smVft->NbNodes() != 1) {
MESSAGE("Empty submesh of vertex");
return false;
}
if ( sm1->NbNodes() * smb->NbNodes() != smFace->NbNodes() ) {
// check quadratic case
if ( myCreateQuadratic ) {
int n1 = sm1->NbNodes()/2;
int n2 = smb->NbNodes()/2;
int n3 = sm1->NbNodes() - n1;
int n4 = smb->NbNodes() - n2;
int nf = sm1->NbNodes()*smb->NbNodes() - n3*n4;
if( nf != smFace->NbNodes() ) {
MESSAGE( "Wrong nb face nodes: " <<
sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
return false;
}
}
else {
MESSAGE( "Wrong nb face nodes: " <<
sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
return false;
}
}
// IJ size
int vsize = sm1->NbNodes() + 2;
int hsize = smb->NbNodes() + 2;
if(myCreateQuadratic) {
vsize = vsize - sm1->NbNodes()/2 -1;
hsize = hsize - smb->NbNodes()/2 -1;
}
// load nodes from theBaseEdge
set<const SMDS_MeshNode*> loadedNodes;
const SMDS_MeshNode* nullNode = 0;
vector<const SMDS_MeshNode*> & nVecf = theIJNodes[ 0.];
nVecf.resize( vsize, nullNode );
loadedNodes.insert( nVecf[ 0 ] = smVfb->GetNodes()->next() );
vector<const SMDS_MeshNode*> & nVecl = theIJNodes[ 1.];
nVecl.resize( vsize, nullNode );
loadedNodes.insert( nVecl[ 0 ] = smVlb->GetNodes()->next() );
double f, l;
BRep_Tool::Range( eFrw, f, l );
double range = l - f;
SMDS_NodeIteratorPtr nIt = smb->GetNodes();
const SMDS_MeshNode* node;
while ( nIt->more() ) {
node = nIt->next();
if(myTool->IsMedium(node))
continue;
const SMDS_EdgePosition* pos =
dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
if ( !pos ) {
return false;
}
double u = ( pos->GetUParameter() - f ) / range;
vector<const SMDS_MeshNode*> & nVec = theIJNodes[ u ];
nVec.resize( vsize, nullNode );
loadedNodes.insert( nVec[ 0 ] = node );
}
if ( theIJNodes.size() != hsize ) {
MESSAGE( "Wrong node positions on theBaseEdge" );
return false;
}
// load nodes from e1
map< double, const SMDS_MeshNode*> sortedNodes; // sort by param on edge
nIt = sm1->GetNodes();
while ( nIt->more() ) {
node = nIt->next();
if(myTool->IsMedium(node))
continue;
const SMDS_EdgePosition* pos =
dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
if ( !pos ) {
return false;
}
sortedNodes.insert( make_pair( pos->GetUParameter(), node ));
}
loadedNodes.insert( nVecf[ vsize - 1 ] = smVft->GetNodes()->next() );
map< double, const SMDS_MeshNode*>::iterator u_n = sortedNodes.begin();
int row = rev1 ? vsize - 1 : 0;
for ( ; u_n != sortedNodes.end(); u_n++ ) {
if ( rev1 ) row--;
else row++;
loadedNodes.insert( nVecf[ row ] = u_n->second );
}
// try to load the rest nodes
// get all faces from theFace
TIDSortedElemSet allFaces, foundFaces;
SMDS_ElemIteratorPtr eIt = smFace->GetElements();
while ( eIt->more() ) {
const SMDS_MeshElement* e = eIt->next();
if ( e->GetType() == SMDSAbs_Face )
allFaces.insert( e );
}
// Starting from 2 neighbour nodes on theBaseEdge, look for a face
// the nodes belong to, and between the nodes of the found face,
// look for a not loaded node considering this node to be the next
// in a column of the starting second node. Repeat, starting
// from nodes next to the previous starting nodes in their columns,
// and so on while a face can be found. Then go the the next pair
// of nodes on theBaseEdge.
StdMeshers_IJNodeMap::iterator par_nVec_1 = theIJNodes.begin();
StdMeshers_IJNodeMap::iterator par_nVec_2 = par_nVec_1;
// loop on columns
int col = 0;
for ( par_nVec_2++; par_nVec_2 != theIJNodes.end(); par_nVec_1++, par_nVec_2++ ) {
col++;
row = 0;
const SMDS_MeshNode* n1 = par_nVec_1->second[ row ];
const SMDS_MeshNode* n2 = par_nVec_2->second[ row ];
const SMDS_MeshElement* face = 0;
do {
// look for a face by 2 nodes
face = SMESH_MeshEditor::FindFaceInSet( n1, n2, allFaces, foundFaces );
if ( face ) {
int nbFaceNodes = face->NbNodes();
if ( (!myCreateQuadratic && nbFaceNodes>4) ||
(myCreateQuadratic && nbFaceNodes>8) ) {
MESSAGE(" Too many nodes in a face: " << nbFaceNodes );
return false;
}
// look for a not loaded node of the <face>
bool found = false;
const SMDS_MeshNode* n3 = 0; // a node defferent from n1 and n2
eIt = face->nodesIterator() ;
while ( !found && eIt->more() ) {
node = static_cast<const SMDS_MeshNode*>( eIt->next() );
if(myTool->IsMedium(node))
continue;
found = loadedNodes.insert( node ).second;
if ( !found && node != n1 && node != n2 )
n3 = node;
}
if ( found ) {
if ( ++row > vsize - 1 ) {
MESSAGE( "Too many nodes in column "<< col <<": "<< row+1);
return false;
}
par_nVec_2->second[ row ] = node;
foundFaces.insert( face );
n2 = node;
if ( nbFaceNodes==4 || (myCreateQuadratic && nbFaceNodes==8) ) {
n1 = par_nVec_1->second[ row ];
}
}
else if ( (nbFaceNodes==3 || (myCreateQuadratic && nbFaceNodes==6) ) &&
n3 == par_nVec_1->second[ row ] ) {
n1 = n3;
}
else {
MESSAGE( "Not quad mesh, column "<< col );
return false;
}
}
}
while ( face && n1 && n2 );
if ( row < vsize - 1 ) {
MESSAGE( "Too few nodes in column "<< col <<": "<< row+1);
MESSAGE( "Base node 1: "<< par_nVec_1->second[0]);
MESSAGE( "Base node 2: "<< par_nVec_2->second[0]);
MESSAGE( "Current node 1: "<< n1);
MESSAGE( "Current node 2: "<< n2);
MESSAGE( "first base node: "<< theIJNodes.begin()->second[0]);
MESSAGE( "last base node: "<< theIJNodes.rbegin()->second[0]);
return false;
}
} // loop on columns
return true;
}
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//////////////////////////////////////////////////////////////////////////
//
// StdMeshers_SMESHBlock
//
//////////////////////////////////////////////////////////////////////////
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//=======================================================================
//function : StdMeshers_SMESHBlock
//purpose :
//=======================================================================
StdMeshers_SMESHBlock::StdMeshers_SMESHBlock()
{
myErrorStatus=1;
myIsEdgeForward.resize( SMESH_Block::NbEdges(), -1 );
}
//=======================================================================
//function : IsForwadEdge
//purpose :
//=======================================================================
bool StdMeshers_SMESHBlock::IsForwadEdge(const int theEdgeID)
{
int index = myTBlock.ShapeIndex( theEdgeID );
if ( !myTBlock.IsEdgeID( theEdgeID ))
return false;
if ( myIsEdgeForward[ index ] < 0 )
myIsEdgeForward[ index ] =
myTBlock.IsForwardEdge( TopoDS::Edge( Shape( theEdgeID )), myShapeIDMap );
return myIsEdgeForward[ index ];
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}
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//=======================================================================
//function : ErrorStatus
//purpose :
//=======================================================================
int StdMeshers_SMESHBlock::ErrorStatus() const
{
return myErrorStatus;
}
//================================================================================
/*!
* \brief Return problem description
*/
//================================================================================
SMESH_ComputeErrorPtr StdMeshers_SMESHBlock::GetError() const
{
SMESH_ComputeErrorPtr err = SMESH_ComputeError::New();
string & text = err->myComment;
switch ( myErrorStatus ) {
case 2:
case 3: text = "Internal error of StdMeshers_Penta_3D"; break;
case 4: text = "Can't compute normalized parameters of a point inside a block"; break;
case 5: text = "Can't compute coordinates by normalized parameters inside a block"; break;
case 6: text = "Can't detect block subshapes. Not a block?"; break;
}
if (!text.empty())
err->myName = myErrorStatus;
return err;
}
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//=======================================================================
//function : Load
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::Load(const TopoDS_Shell& theShell)
{
TopoDS_Vertex aV000, aV001;
//
Load(theShell, aV000, aV001);
}
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//=======================================================================
//function : Load
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::Load(const TopoDS_Shell& theShell,
const TopoDS_Vertex& theV000,
const TopoDS_Vertex& theV001)
{
myErrorStatus=0;
//
myShell=theShell;
//
bool bOk;
//
myShapeIDMap.Clear();
bOk = myTBlock.LoadBlockShapes(myShell, theV000, theV001, myShapeIDMap);
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if (!bOk) {
myErrorStatus=6;
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return;
}
}
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//=======================================================================
//function : ComputeParameters
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::ComputeParameters(const gp_Pnt& thePnt,
gp_XYZ& theXYZ)
{
ComputeParameters(thePnt, myShell, theXYZ);
}
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//=======================================================================
//function : ComputeParameters
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::ComputeParameters(const gp_Pnt& thePnt,
const TopoDS_Shape& theShape,
gp_XYZ& theXYZ)
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{
myErrorStatus=0;
//
int aID;
bool bOk;
//
aID = ShapeID(theShape);
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if (myErrorStatus) {
return;
}
bOk = myTBlock.ComputeParameters(thePnt, theXYZ, aID);
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if (!bOk) {
myErrorStatus=4; // problems with computation Parameters
return;
}
}
//=======================================================================
//function : ComputeParameters
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::ComputeParameters(const double& theU,
const TopoDS_Shape& theShape,
gp_XYZ& theXYZ)
{
myErrorStatus=0;
//
int aID;
bool bOk=false;
//
aID = ShapeID(theShape);
if (myErrorStatus) {
return;
}
if ( SMESH_Block::IsEdgeID( aID ))
bOk = myTBlock.EdgeParameters( aID, theU, theXYZ );
if (!bOk) {
myErrorStatus=4; // problems with computation Parameters
return;
}
}
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//=======================================================================
//function : Point
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::Point(const gp_XYZ& theParams,
gp_Pnt& aP3D)
{
TopoDS_Shape aS;
//
Point(theParams, aS, aP3D);
}
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//=======================================================================
//function : Point
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::Point(const gp_XYZ& theParams,
const TopoDS_Shape& theShape,
gp_Pnt& aP3D)
{
myErrorStatus = 0;
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//
int aID;
bool bOk = false;
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gp_XYZ aXYZ(99.,99.,99.);
aP3D.SetXYZ(aXYZ);
//
if (theShape.IsNull()) {
bOk = myTBlock.ShellPoint(theParams, aXYZ);
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}
//
else {
aID=ShapeID(theShape);
if (myErrorStatus) {
return;
}
//
if (SMESH_Block::IsVertexID(aID)) {
bOk = myTBlock.VertexPoint(aID, aXYZ);
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}
else if (SMESH_Block::IsEdgeID(aID)) {
bOk = myTBlock.EdgePoint(aID, theParams, aXYZ);
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}
//
else if (SMESH_Block::IsFaceID(aID)) {
bOk = myTBlock.FacePoint(aID, theParams, aXYZ);
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}
}
if (!bOk) {
myErrorStatus=5; // problems with point computation
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return;
}
aP3D.SetXYZ(aXYZ);
}
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//=======================================================================
//function : ShapeID
//purpose :
//=======================================================================
int StdMeshers_SMESHBlock::ShapeID(const TopoDS_Shape& theShape)
{
myErrorStatus=0;
//
int aID=-1;
TopoDS_Shape aSF, aSR;
//
aSF=theShape;
aSF.Orientation(TopAbs_FORWARD);
aSR=theShape;
aSR.Orientation(TopAbs_REVERSED);
//
if (myShapeIDMap.Contains(aSF)) {
aID=myShapeIDMap.FindIndex(aSF);
return aID;
}
if (myShapeIDMap.Contains(aSR)) {
aID=myShapeIDMap.FindIndex(aSR);
return aID;
}
myErrorStatus=2; // unknown shape;
return aID;
}
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//=======================================================================
//function : Shape
//purpose :
//=======================================================================
const TopoDS_Shape& StdMeshers_SMESHBlock::Shape(const int theID)
{
myErrorStatus=0;
//
int aNb;
//
aNb=myShapeIDMap.Extent();
if (theID<1 || theID>aNb) {
myErrorStatus=3; // ID is out of range
return myEmptyShape;
}
//
const TopoDS_Shape& aS=myShapeIDMap.FindKey(theID);
return aS;
}