smesh/src/SMESHGUI/SMESHGUI_MeshPatternDlg.h

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// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_MeshPatternDlg.h
// Author : Sergey LITONIN, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_MESHPATTERNDLG_H
#define SMESHGUI_MESHPATTERNDLG_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
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// Qt includes
#include <QDialog>
#include <QMap>
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// IDL includes
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#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_Pattern)
class QFrame;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QCheckBox;
class QButtonGroup;
class QLabel;
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class SalomeApp_IntSpinBox;
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class vtkUnstructuredGrid;
class SALOME_Actor;
class SVTK_Selector;
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class LightApp_SelectionMgr;
class SMESHGUI;
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class SMESHGUI_CreatePatternDlg;
class SMESHGUI_PatternWidget;
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/*
Class : SMESHGUI_MeshPatternDlg
Description : Dialog to specify filters for VTK viewer
*/
class SMESHGUI_EXPORT SMESHGUI_MeshPatternDlg : public QDialog
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{
Q_OBJECT
// Pattern type
enum { Type_2d, Type_3d };
// selection input
enum { Mesh, Object, Vertex1, Vertex2, Ids };
public:
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SMESHGUI_MeshPatternDlg( SMESHGUI* );
virtual ~SMESHGUI_MeshPatternDlg();
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void Init();
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private slots:
void onOk();
bool onApply();
void onClose();
void onHelp();
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void onDeactivate();
void onSelectionDone();
void onSelInputChanged();
void onTypeChanged( int );
void onModeToggled( bool );
void onOpen();
void onNew();
void onReverse( bool );
void onPreview( bool );
void onOkCreationDlg();
void onCloseCreationDlg();
void onTextChanged( const QString& );
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void onNodeChanged( int );
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private:
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QWidget* createButtonFrame( QWidget* );
QWidget* createMainFrame( QWidget* );
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void displayPreview();
vtkUnstructuredGrid* getGrid();
void erasePreview();
void updateWgState();
bool loadFromFile( const QString& );
void activateSelection();
QStringList prepareFilters() const;
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QString autoExtension( const QString& ) const;
void closeEvent( QCloseEvent* );
void enterEvent( QEvent* );
void keyPressEvent( QKeyEvent* );
bool isValid( const bool = true );
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void resetSelInput();
bool isRefine() const;
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bool getIds( QList<int>& ) const;
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int getNode( bool = false ) const;
private:
QPushButton* myOkBtn;
QPushButton* myApplyBtn;
QPushButton* myCloseBtn;
QPushButton* myHelpBtn;
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QButtonGroup* myTypeGrp;
QRadioButton* mySwitch2d;
QRadioButton* mySwitch3d;
QCheckBox* myRefine;
QFrame* myRefineGrp;
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SalomeApp_IntSpinBox* myNode1;
SalomeApp_IntSpinBox* myNode2;
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QLabel* myNode2Lbl;
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QFrame* myGeomGrp;
QMap<int, QPushButton*> mySelBtn;
QMap<int, QLineEdit*> mySelEdit;
QMap<int, QLabel*> mySelLbl;
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QLineEdit* myName;
QPushButton* myOpenBtn;
QPushButton* myNewBtn;
QCheckBox* myReverseChk;
QCheckBox* myCreatePolygonsChk;
QCheckBox* myCreatePolyedrsChk;
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SMESHGUI_PatternWidget* myPicture2d;
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QLabel* myPicture3d;
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QCheckBox* myPreviewChk;
SMESHGUI* mySMESHGUI;
SVTK_Selector* mySelector;
LightApp_SelectionMgr* mySelectionMgr;
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int mySelInput;
int myNbPoints;
int myType;
bool myIsCreateDlgOpen;
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
GEOM::GEOM_Object_var myMeshShape;
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QMap<int, GEOM::GEOM_Object_var> myGeomObj;
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SMESHGUI_CreatePatternDlg* myCreationDlg;
SMESH::SMESH_Pattern_var myPattern;
SALOME_Actor* myPreviewActor;
QString myHelpFileName;
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};
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#endif // SMESHGUI_MESHPATTERNDLG_H