smesh/src/SMESH/SMESH_subMesh.cxx

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// SMESH SMESH : implementaion of SMESH idl descriptions
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
//
//
// File : SMESH_subMesh.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
// $Header$
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using namespace std;
#include "SMESH_subMesh.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_Hypothesis.hxx"
#include "SMESH_Algo.hxx"
#include "utilities.h"
#include "OpUtil.hxx"
#include <TopExp.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
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#include <TopoDS_Compound.hxx>
#include <BRep_Builder.hxx>
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#ifdef _DEBUG_
#include <gp_Pnt.hxx>
#include <BRep_Tool.hxx>
#include <TopoDS.hxx>
#endif
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//=============================================================================
/*!
* default constructor:
*/
//=============================================================================
SMESH_subMesh::SMESH_subMesh(int Id, SMESH_Mesh * father, SMESHDS_Mesh * meshDS,
const TopoDS_Shape & aSubShape)
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{
_subShape = aSubShape;
_meshDS = meshDS;
_subMeshDS = meshDS->MeshElements(_subShape); // may be null ...
_father = father;
_Id = Id;
_dependenceAnalysed = false;
if (_subShape.ShapeType() == TopAbs_VERTEX)
{
_algoState = HYP_OK;
_computeState = READY_TO_COMPUTE;
}
else
{
_algoState = NO_ALGO;
_computeState = NOT_READY;
}
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
SMESH_subMesh::~SMESH_subMesh()
{
MESSAGE("SMESH_subMesh::~SMESH_subMesh");
// ****
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
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int SMESH_subMesh::GetId() const
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{
//MESSAGE("SMESH_subMesh::GetId");
return _Id;
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
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SMESHDS_SubMesh * SMESH_subMesh::GetSubMeshDS()
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{
//MESSAGE("SMESH_subMesh::GetSubMeshDS");
if (_subMeshDS==NULL)
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{
//MESSAGE("subMesh pointer still null, trying to get it...");
_subMeshDS = _meshDS->MeshElements(_subShape); // may be null ...
if (_subMeshDS==NULL)
{
MESSAGE("problem... subMesh still empty");
//NRI ASSERT(0);
//NRI throw SALOME_Exception(LOCALIZED(subMesh still empty));
}
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}
return _subMeshDS;
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
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SMESHDS_SubMesh* SMESH_subMesh::CreateSubMeshDS()
{
if ( !GetSubMeshDS() )
_meshDS->NewSubMesh( _meshDS->ShapeToIndex( _subShape ) );
return GetSubMeshDS();
}
//=============================================================================
/*!
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*
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*/
//=============================================================================
SMESH_subMesh *SMESH_subMesh::GetFirstToCompute()
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{
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//MESSAGE("SMESH_subMesh::GetFirstToCompute");
const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
SMESH_subMesh *firstToCompute = 0;
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map < int, SMESH_subMesh * >::const_iterator itsub;
for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
{
SMESH_subMesh *sm = (*itsub).second;
// SCRUTE(sm->GetId());
// SCRUTE(sm->GetComputeState());
bool readyToCompute = (sm->GetComputeState() == READY_TO_COMPUTE);
if (readyToCompute)
{
firstToCompute = sm;
//SCRUTE(sm->GetId());
break;
}
}
if (firstToCompute)
{
return firstToCompute; // a subMesh of this
}
if (_computeState == READY_TO_COMPUTE)
{
return this; // this
}
return 0; // nothing to compute
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
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bool SMESH_subMesh::SubMeshesComputed()
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{
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//MESSAGE("SMESH_subMesh::SubMeshesComputed");
const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
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bool subMeshesComputed = true;
map < int, SMESH_subMesh * >::const_iterator itsub;
for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
{
SMESH_subMesh *sm = (*itsub).second;
const TopoDS_Shape & ss = sm->GetSubShape();
int type = ss.ShapeType();
bool computeOk = (sm->GetComputeState() == COMPUTE_OK);
if (!computeOk)
{
subMeshesComputed = false;
switch (type)
{
case TopAbs_COMPOUND:
{
MESSAGE("The not computed sub mesh is a COMPOUND");
break;
}
case TopAbs_COMPSOLID:
{
MESSAGE("The not computed sub mesh is a COMPSOLID");
break;
}
case TopAbs_SHELL:
{
MESSAGE("The not computed sub mesh is a SHEL");
break;
}
case TopAbs_WIRE:
{
MESSAGE("The not computed sub mesh is a WIRE");
break;
}
case TopAbs_SOLID:
{
MESSAGE("The not computed sub mesh is a SOLID");
break;
}
case TopAbs_FACE:
{
MESSAGE("The not computed sub mesh is a FACE");
break;
}
case TopAbs_EDGE:
{
MESSAGE("The not computed sub mesh is a EDGE");
break;
}
default:
{
MESSAGE("The not computed sub mesh is of unknown type");
break;
}
}
break;
}
}
return subMeshesComputed;
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
bool SMESH_subMesh::SubMeshesReady()
{
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MESSAGE("SMESH_subMesh::SubMeshesReady");
const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
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bool subMeshesReady = true;
map < int, SMESH_subMesh * >::const_iterator itsub;
for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
{
SMESH_subMesh *sm = (*itsub).second;
bool computeOk = ((sm->GetComputeState() == COMPUTE_OK)
|| (sm->GetComputeState() == READY_TO_COMPUTE));
if (!computeOk)
{
subMeshesReady = false;
SCRUTE(sm->GetId());
break;
}
}
return subMeshesReady;
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}
//=============================================================================
/*!
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* Construct dependence on first level subMeshes. complex shapes (compsolid,
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* shell, wire) are not analysed the same way as simple shapes (solid, face,
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* edge).
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* For collection shapes (compsolid, shell, wire) prepare a list of submeshes
* with possible multiples occurences. Multiples occurences corresponds to
* internal frontiers within shapes of the collection and must not be keeped.
* See FinalizeDependence.
*/
//=============================================================================
const map < int, SMESH_subMesh * >&SMESH_subMesh::DependsOn()
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{
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if (_dependenceAnalysed)
return _mapDepend;
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//MESSAGE("SMESH_subMesh::DependsOn");
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int type = _subShape.ShapeType();
//SCRUTE(type);
switch (type)
{
case TopAbs_COMPOUND:
{
//MESSAGE("compound");
for (TopExp_Explorer exp(_subShape, TopAbs_SOLID); exp.More();
exp.Next())
{
InsertDependence(exp.Current());
}
for (TopExp_Explorer exp(_subShape, TopAbs_SHELL, TopAbs_SOLID); exp.More();
exp.Next())
{
InsertDependence(exp.Current()); //only shell not in solid
}
for (TopExp_Explorer exp(_subShape, TopAbs_FACE, TopAbs_SHELL); exp.More();
exp.Next())
{
InsertDependence(exp.Current());
}
for (TopExp_Explorer exp(_subShape, TopAbs_EDGE, TopAbs_FACE); exp.More();
exp.Next())
{
InsertDependence(exp.Current());
}
break;
}
case TopAbs_COMPSOLID:
{
//MESSAGE("compsolid");
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for (TopExp_Explorer exp(_subShape, TopAbs_SOLID); exp.More();
exp.Next())
{
InsertDependence(exp.Current());
}
break;
}
case TopAbs_SHELL:
{
//MESSAGE("shell");
for (TopExp_Explorer exp(_subShape, TopAbs_FACE); exp.More();
exp.Next())
{
InsertDependence(exp.Current());
}
break;
}
case TopAbs_WIRE:
{
//MESSAGE("wire");
for (TopExp_Explorer exp(_subShape, TopAbs_EDGE); exp.More();
exp.Next())
{
InsertDependence(exp.Current());
}
break;
}
case TopAbs_SOLID:
{
//MESSAGE("solid");
for (TopExp_Explorer exp(_subShape, TopAbs_FACE); exp.More();
exp.Next())
{
InsertDependence(exp.Current());
}
break;
}
case TopAbs_FACE:
{
//MESSAGE("face");
for (TopExp_Explorer exp(_subShape, TopAbs_EDGE); exp.More();
exp.Next())
{
InsertDependence(exp.Current());
}
break;
}
case TopAbs_EDGE:
{
//MESSAGE("edge");
for (TopExp_Explorer exp(_subShape, TopAbs_VERTEX); exp.More();
exp.Next())
{
InsertDependence(exp.Current());
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}
break;
}
case TopAbs_VERTEX:
{
break;
}
default:
{
break;
}
}
_dependenceAnalysed = true;
return _mapDepend;
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}
//=============================================================================
/*!
* For simple Shapes (solid, face, edge): add subMesh into dependence list.
*/
//=============================================================================
void SMESH_subMesh::InsertDependence(const TopoDS_Shape aSubShape)
{
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//MESSAGE("SMESH_subMesh::InsertDependence");
SMESH_subMesh *aSubMesh = _father->GetSubMesh(aSubShape);
int type = aSubShape.ShapeType();
int ordType = 9 - type; // 2 = Vertex, 8 = CompSolid
int cle = aSubMesh->GetId();
cle += 10000000 * ordType; // sort map by ordType then index
if (_mapDepend.find(cle) == _mapDepend.end())
{
_mapDepend[cle] = aSubMesh;
const map < int, SMESH_subMesh * >&subMap = aSubMesh->DependsOn();
map < int, SMESH_subMesh * >::const_iterator im;
for (im = subMap.begin(); im != subMap.end(); im++)
{
int clesub = (*im).first;
SMESH_subMesh *sm = (*im).second;
if (_mapDepend.find(clesub) == _mapDepend.end())
_mapDepend[clesub] = sm;
}
}
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}
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//=============================================================================
/*!
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*
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*/
//=============================================================================
const TopoDS_Shape & SMESH_subMesh::GetSubShape()
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{
//MESSAGE("SMESH_subMesh::GetSubShape");
return _subShape;
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}
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//=======================================================================
//function : CanAddHypothesis
//purpose : return true if theHypothesis can be attached to me:
// its dimention is checked
//=======================================================================
bool SMESH_subMesh::CanAddHypothesis(const SMESH_Hypothesis* theHypothesis) const
{
int aHypDim = theHypothesis->GetDim();
int aShapeDim = SMESH_Gen::GetShapeDim(_subShape);
if ( aHypDim <= aShapeDim )
return true;
// if ( aHypDim < aShapeDim )
// return ( _father->IsMainShape( _subShape ));
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return false;
}
//=======================================================================
//function : IsApplicableHypotesis
//purpose : return true if theHypothesis can be used to mesh me:
// its shape type is checked
//=======================================================================
bool SMESH_subMesh::IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis) const
{
if ( theHypothesis->GetType() > SMESHDS_Hypothesis::PARAM_ALGO)
// algorithm
return ( theHypothesis->GetShapeType() & (1<< _subShape.ShapeType()));
// hypothesis
switch ( _subShape.ShapeType() ) {
case TopAbs_EDGE:
case TopAbs_FACE:
case TopAbs_SHELL:
case TopAbs_SOLID: {
int aHypDim = theHypothesis->GetDim();
int aShapeDim = SMESH_Gen::GetShapeDim(_subShape);
return ( aHypDim == aShapeDim );
}
// case TopAbs_VERTEX:
// case TopAbs_WIRE:
// case TopAbs_COMPSOLID:
// case TopAbs_COMPOUND:
default:;
}
return false;
}
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//=============================================================================
/*!
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*
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*/
//=============================================================================
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SMESH_Hypothesis::Hypothesis_Status
SMESH_subMesh::AlgoStateEngine(int event, SMESH_Hypothesis * anHyp)
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{
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// MESSAGE("SMESH_subMesh::AlgoStateEngine");
//SCRUTE(_algoState);
//SCRUTE(event);
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SMESH_Hypothesis::Hypothesis_Status aux_ret, ret = SMESH_Hypothesis::HYP_OK;
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// **** les retour des evenement shape sont significatifs
// (add ou remove fait ou non)
// le retour des evenement father n'indiquent pas que add ou remove fait
int dim = SMESH_Gen::GetShapeDim(_subShape);
if (dim < 1)
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{
_algoState = HYP_OK;
if (event == ADD_HYP || event == ADD_ALGO)
return SMESH_Hypothesis::HYP_BAD_DIM; // do not allow to assign any hyp
else
return SMESH_Hypothesis::HYP_OK;
}
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SMESH_Gen* gen =_father->GetGen();
// bool ret = false;
int oldAlgoState = _algoState;
bool modifiedHyp = false; // if set to true, force event MODIF_ALGO_STATE
// in ComputeStateEngine
// ----------------------
// check mesh conformity
// ----------------------
if (event == ADD_ALGO)
{
if (IsApplicableHypotesis( anHyp ) &&
!_father->IsNotConformAllowed() &&
!IsConform( static_cast< SMESH_Algo* >( anHyp )))
return SMESH_Hypothesis::HYP_NOTCONFORM;
}
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// ----------------------------------
// add a hypothesis to DS if possible
// ----------------------------------
if (event == ADD_HYP || event == ADD_ALGO)
{
if ( ! CanAddHypothesis( anHyp ))
return SMESH_Hypothesis::HYP_BAD_DIM;
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if ( GetSimilarAttached( _subShape, anHyp ) )
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return SMESH_Hypothesis::HYP_ALREADY_EXIST;
if ( !_meshDS->AddHypothesis(_subShape, anHyp))
return SMESH_Hypothesis::HYP_ALREADY_EXIST;
}
// --------------------------
// remove a hypothesis from DS
// --------------------------
if (event == REMOVE_HYP || event == REMOVE_ALGO)
{
if (!_meshDS->RemoveHypothesis(_subShape, anHyp))
return SMESH_Hypothesis::HYP_OK; // nothing changes
}
// ------------------
// analyse algo state
// ------------------
if (!IsApplicableHypotesis( anHyp ))
return ret; // not applicable hypotheses do not change algo state
switch (_algoState)
{
// ----------------------------------------------------------------------
case NO_ALGO:
switch (event) {
case ADD_HYP:
break;
case ADD_ALGO: {
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
ASSERT(algo);
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if (algo->CheckHypothesis((*_father),_subShape, aux_ret))
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SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
break;
}
case REMOVE_HYP:
break;
case REMOVE_ALGO:
break;
case ADD_FATHER_HYP:
break;
case ADD_FATHER_ALGO: { // Algo just added in father
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
ASSERT(algo);
if ( algo == anHyp ) {
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
}
break;
}
case REMOVE_FATHER_HYP:
break;
case REMOVE_FATHER_ALGO: {
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
if (algo)
{
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
}
break;
}
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
case MISSING_HYP:
switch (event)
{
case ADD_HYP: {
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, ret ))
SetAlgoState(HYP_OK);
if (SMESH_Hypothesis::IsStatusFatal( ret ))
_meshDS->RemoveHypothesis(_subShape, anHyp);
else if (!_father->IsUsedHypothesis( anHyp, _subShape ))
{
_meshDS->RemoveHypothesis(_subShape, anHyp);
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
}
break;
}
case ADD_ALGO: { //already existing algo : on father ?
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))// ignore hyp status
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
break;
}
case REMOVE_HYP:
break;
case REMOVE_ALGO: { // perhaps a father algo applies ?
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
if (algo == NULL) // no more algo applying on subShape...
{
SetAlgoState(NO_ALGO);
}
else
{
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
}
break;
}
case ADD_FATHER_HYP: {
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
}
break;
case ADD_FATHER_ALGO: { // new father algo
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
ASSERT( algo );
if ( algo == anHyp ) {
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
}
break;
}
case REMOVE_FATHER_HYP: // nothing to do
break;
case REMOVE_FATHER_ALGO: {
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
if (algo == NULL) // no more applying algo on father
{
SetAlgoState(NO_ALGO);
}
else
{
if ( algo->CheckHypothesis((*_father),_subShape , aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
}
break;
}
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
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case HYP_OK:
switch (event)
{
case ADD_HYP: {
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
ASSERT(algo);
if (!algo->CheckHypothesis((*_father),_subShape, ret ))
{
MESSAGE("two applying algo on the same shape not allowed");
_meshDS->RemoveHypothesis(_subShape, anHyp);
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if ( !SMESH_Hypothesis::IsStatusFatal( ret ))
// ret should be fatal: anHyp was not added
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
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}
else if (SMESH_Hypothesis::IsStatusFatal( ret ))
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{
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_meshDS->RemoveHypothesis(_subShape, anHyp);
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}
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else if (!_father->IsUsedHypothesis( anHyp, _subShape ))
{
_meshDS->RemoveHypothesis(_subShape, anHyp);
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
}
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else
{
modifiedHyp = true;
}
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break;
}
case ADD_ALGO: { //already existing algo : on father ?
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
modifiedHyp = true;
break;
}
case REMOVE_HYP: {
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
modifiedHyp = true;
break;
}
case REMOVE_ALGO: { // perhaps a father algo applies ?
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
if (algo == NULL) // no more algo applying on subShape...
{
SetAlgoState(NO_ALGO);
}
else
{
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
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// check if same algo remains
if ( anHyp != algo && strcmp( anHyp->GetName(), algo->GetName()) )
modifiedHyp = true;
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}
break;
}
case ADD_FATHER_HYP: { // new father hypothesis ?
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
{
SetAlgoState(HYP_OK);
if (_father->IsUsedHypothesis( anHyp, _subShape )) // new Hyp
modifiedHyp = true;
}
else
SetAlgoState(MISSING_HYP);
break;
}
case ADD_FATHER_ALGO: { // a new algo on father
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
if ( algo == anHyp ) {
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
modifiedHyp = true;
}
break;
}
case REMOVE_FATHER_HYP: {
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
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// is there the same local hyp or maybe a new father algo applied?
if ( !GetSimilarAttached( _subShape, anHyp ) )
modifiedHyp = true;
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break;
}
case REMOVE_FATHER_ALGO: {
SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
if (algo == NULL) // no more applying algo on father
{
SetAlgoState(NO_ALGO);
}
else
{
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
SetAlgoState(HYP_OK);
else
SetAlgoState(MISSING_HYP);
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// is there the same local algo or maybe a new father algo applied?
if ( !GetSimilarAttached( _subShape, anHyp ))
modifiedHyp = true;
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}
break;
}
default:
ASSERT(0);
break;
}
break;
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// ----------------------------------------------------------------------
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default:
ASSERT(0);
break;
}
// ----------------------------------------
// check concurent hypotheses on ansestors
// ----------------------------------------
if (ret < SMESH_Hypothesis::HYP_CONCURENT &&
(event == ADD_FATHER_HYP ||
event == ADD_FATHER_ALGO ||
event == REMOVE_FATHER_HYP ||
event == REMOVE_FATHER_ALGO ||
event == REMOVE_ALGO ||
event == REMOVE_HYP))
{
ret = CheckConcurentHypothesis( anHyp->GetType() );
}
if ((_algoState != oldAlgoState) || modifiedHyp)
int retc = ComputeStateEngine(MODIF_ALGO_STATE);
return ret;
}
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//=======================================================================
//function : IsConform
//purpose : check if a conform mesh will be produced by the Algo
//=======================================================================
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bool SMESH_subMesh::IsConform(const SMESH_Algo* theAlgo)
{
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// MESSAGE( "SMESH_subMesh::IsConform" );
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if ( !theAlgo ) return false;
// check only algo that doesn't NeedDescretBoundary(): because mesh made
// on a sub-shape will be ignored by theAlgo
if ( theAlgo->NeedDescretBoundary() )
return true;
SMESH_Gen* gen =_father->GetGen();
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// only local algo is to be checked
if ( gen->IsGlobalAlgo( theAlgo, *_father ))
return true;
// check algo attached to adjacent shapes
// loop on one level down sub-meshes
TopoDS_Iterator itsub( _subShape );
for (; itsub.More(); itsub.Next())
{
// loop on adjacent subShapes
TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( itsub.Value() ));
for (; it.More(); it.Next())
{
const TopoDS_Shape& adjacent = it.Value();
if ( _subShape.IsSame( adjacent )) continue;
if ( adjacent.ShapeType() != _subShape.ShapeType())
break;
// check algo attached to smAdjacent
SMESH_Algo * algo = gen->GetAlgo((*_father), adjacent);
if (algo &&
//algo != theAlgo &&
!algo->NeedDescretBoundary() /*&&
!gen->IsGlobalAlgo( algo, *_father )*/)
return false; // NOT CONFORM MESH WILL BE PRODUCED
}
}
return true;
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
void SMESH_subMesh::SetAlgoState(int state)
{
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// if (state != _oldAlgoState)
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// int retc = ComputeStateEngine(MODIF_ALGO_STATE);
_algoState = state;
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
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SMESH_Hypothesis::Hypothesis_Status
SMESH_subMesh::SubMeshesAlgoStateEngine(int event,
SMESH_Hypothesis * anHyp)
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{
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//MESSAGE("SMESH_subMesh::SubMeshesAlgoStateEngine");
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SMESH_Hypothesis::Hypothesis_Status ret = SMESH_Hypothesis::HYP_OK;
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//EAP: a wire (dim==1) should notify edges (dim==1)
//EAP: int dim = SMESH_Gen::GetShapeDim(_subShape);
if (/*EAP:dim > 1*/ _subShape.ShapeType() < TopAbs_EDGE )
{
const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
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map < int, SMESH_subMesh * >::const_iterator itsub;
for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
{
SMESH_subMesh *sm = (*itsub).second;
SMESH_Hypothesis::Hypothesis_Status ret2 =
sm->AlgoStateEngine(event, anHyp);
if ( ret2 > ret )
ret = ret2;
}
}
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return ret;
}
//=============================================================================
/*!
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*
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*/
//=============================================================================
void SMESH_subMesh::CleanDependsOn()
{
MESSAGE("SMESH_subMesh::CleanDependsOn");
// **** parcourir les ancetres dans l'ordre de d<>pendance
ComputeStateEngine(CLEAN);
const map < int, SMESH_subMesh * >&dependson = DependsOn();
map < int, SMESH_subMesh * >::const_iterator its;
for (its = dependson.begin(); its != dependson.end(); its++)
{
SMESH_subMesh *sm = (*its).second;
SCRUTE((*its).first);
sm->ComputeStateEngine(CLEAN);
}
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
void SMESH_subMesh::DumpAlgoState(bool isMain)
{
int dim = SMESH_Gen::GetShapeDim(_subShape);
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// if (dim < 1) return;
if (isMain)
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{
const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
map < int, SMESH_subMesh * >::const_iterator itsub;
for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
{
SMESH_subMesh *sm = (*itsub).second;
sm->DumpAlgoState(false);
}
}
int type = _subShape.ShapeType();
MESSAGE("dim = " << dim << " type of shape " << type);
switch (_algoState)
{
case NO_ALGO:
MESSAGE(" AlgoState = NO_ALGO");
break;
case MISSING_HYP:
MESSAGE(" AlgoState = MISSING_HYP");
break;
case HYP_OK:
MESSAGE(" AlgoState = HYP_OK");
break;
}
switch (_computeState)
{
case NOT_READY:
MESSAGE(" ComputeState = NOT_READY");
break;
case READY_TO_COMPUTE:
MESSAGE(" ComputeState = READY_TO_COMPUTE");
break;
case COMPUTE_OK:
MESSAGE(" ComputeState = COMPUTE_OK");
break;
case FAILED_TO_COMPUTE:
MESSAGE(" ComputeState = FAILED_TO_COMPUTE");
break;
}
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
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bool SMESH_subMesh::ComputeStateEngine(int event)
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{
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//MESSAGE("SMESH_subMesh::ComputeStateEngine");
//SCRUTE(_computeState);
//SCRUTE(event);
int dim = SMESH_Gen::GetShapeDim(_subShape);
if (dim < 1)
{
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if ( IsMeshComputed() )
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_computeState = COMPUTE_OK;
else
_computeState = READY_TO_COMPUTE;
return true;
}
SMESH_Gen *gen = _father->GetGen();
SMESH_Algo *algo = 0;
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bool ret = true;
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SMESH_Hypothesis::Hypothesis_Status hyp_status;
switch (_computeState)
{
// ----------------------------------------------------------------------
case NOT_READY:
switch (event)
{
case MODIF_HYP: // nothing to do
break;
case MODIF_ALGO_STATE:
if (_algoState == HYP_OK)
{
_computeState = READY_TO_COMPUTE;
}
break;
case COMPUTE: // nothing to do
break;
case CLEAN:
RemoveSubMeshElementsAndNodes();
break;
case CLEANDEP:
CleanDependants();
break;
case SUBMESH_COMPUTED: // nothing to do
break;
case SUBMESH_RESTORED:
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ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
break;
case MESH_ENTITY_REMOVED:
break;
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
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break;
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
case READY_TO_COMPUTE:
switch (event)
{
case MODIF_HYP: // nothing to do
break;
case MODIF_ALGO_STATE:
_computeState = NOT_READY;
algo = gen->GetAlgo((*_father), _subShape);
if (algo)
{
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
if (ret)
_computeState = READY_TO_COMPUTE;
}
break;
case COMPUTE:
{
algo = gen->GetAlgo((*_father), _subShape);
ASSERT(algo);
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
if (!ret)
{
MESSAGE("***** verify compute state *****");
_computeState = NOT_READY;
break;
}
// check submeshes needed
if (algo->NeedDescretBoundary())
ret = SubMeshesComputed();
if (!ret)
{
MESSAGE("Some SubMeshes not computed");
_computeState = FAILED_TO_COMPUTE;
break;
}
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RemoveSubMeshElementsAndNodes();
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// compute
if (!algo->NeedDescretBoundary() && !algo->OnlyUnaryInput())
ret = ApplyToCollection( algo, GetCollection( gen, algo ) );
else
ret = algo->Compute((*_father), _subShape);
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if (!ret)
{
MESSAGE("problem in algo execution: failed to compute");
_computeState = FAILED_TO_COMPUTE;
if (!algo->NeedDescretBoundary())
UpdateSubMeshState( FAILED_TO_COMPUTE );
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#ifdef _DEBUG_
// Show vertices location of a failed shape
TopExp_Explorer exp( _subShape, TopAbs_VERTEX);
for ( ; exp.More(); exp.Next() ) {
gp_Pnt P( BRep_Tool::Pnt( TopoDS::Vertex( exp.Current() )));
cout << P.X() << " " << P.Y() << " " << P.Z() << " " << endl;
}
#endif
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break;
}
else
{
_computeState = COMPUTE_OK;
UpdateDependantsState( SUBMESH_COMPUTED ); // send event SUBMESH_COMPUTED
if (!algo->NeedDescretBoundary())
UpdateSubMeshState( COMPUTE_OK );
}
}
break;
case CLEAN:
RemoveSubMeshElementsAndNodes();
_computeState = NOT_READY;
algo = gen->GetAlgo((*_father), _subShape);
if (algo)
{
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
if (ret)
_computeState = READY_TO_COMPUTE;
}
break;
case CLEANDEP:
CleanDependants();
break;
case SUBMESH_COMPUTED: // nothing to do
break;
case SUBMESH_RESTORED:
// check if a mesh is already computed that may
// happen after retrieval from a file
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ComputeStateEngine( CHECK_COMPUTE_STATE );
ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
break;
case MESH_ENTITY_REMOVED:
break;
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
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_computeState = COMPUTE_OK;
break;
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
case COMPUTE_OK:
switch (event)
{
case MODIF_HYP:
CleanDependants(); // recursive recall with event CLEANDEP
algo = gen->GetAlgo((*_father), _subShape);
if (algo && !algo->NeedDescretBoundary())
CleanDependsOn(); // remove sub-mesh with event CLEANDEP
break;
case MODIF_ALGO_STATE:
CleanDependants(); // recursive recall with event CLEANDEP
algo = gen->GetAlgo((*_father), _subShape);
if (algo && !algo->NeedDescretBoundary())
CleanDependsOn(); // remove sub-mesh with event CLEANDEP
break;
case COMPUTE: // nothing to do
break;
case CLEAN:
RemoveSubMeshElementsAndNodes();
_computeState = NOT_READY;
algo = gen->GetAlgo((*_father), _subShape);
if (algo)
{
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
if (ret)
_computeState = READY_TO_COMPUTE;
}
break;
case CLEANDEP:
CleanDependants(); // recursive recall with event CLEANDEP
break;
case SUBMESH_COMPUTED: // nothing to do
break;
case SUBMESH_RESTORED:
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ComputeStateEngine( CHECK_COMPUTE_STATE );
ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
break;
case MESH_ENTITY_REMOVED:
UpdateDependantsState( CHECK_COMPUTE_STATE );
ComputeStateEngine( CHECK_COMPUTE_STATE );
ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
break;
case CHECK_COMPUTE_STATE:
if ( !IsMeshComputed() )
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
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break;
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
case FAILED_TO_COMPUTE:
switch (event)
{
case MODIF_HYP:
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
break;
case MODIF_ALGO_STATE:
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
break;
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case COMPUTE: // nothing to do
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break;
case CLEAN:
RemoveSubMeshElementsAndNodes();
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
break;
case CLEANDEP:
CleanDependants();
break;
case SUBMESH_COMPUTED: // allow retry compute
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
break;
case SUBMESH_RESTORED:
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ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
break;
case MESH_ENTITY_REMOVED:
break;
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
else
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
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break;
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
default:
ASSERT(0);
break;
}
//SCRUTE(_computeState);
return ret;
}
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//=======================================================================
//function : ApplyToCollection
//purpose : Apply theAlgo to all subshapes in theCollection
//=======================================================================
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bool SMESH_subMesh::ApplyToCollection (SMESH_Algo* theAlgo,
const TopoDS_Shape& theCollection)
{
MESSAGE("SMESH_subMesh::ApplyToCollection");
ASSERT ( !theAlgo->NeedDescretBoundary() );
bool ret = false;
ret = theAlgo->Compute( *_father, theCollection );
// set _computeState of subshapes
TopExp_Explorer anExplorer( theCollection, _subShape.ShapeType() );
for ( ; anExplorer.More(); anExplorer.Next() )
{
const TopoDS_Shape& aSubShape = anExplorer.Current();
SMESH_subMesh* subMesh = _father->GetSubMeshContaining( aSubShape );
if ( subMesh )
{
if (ret)
{
subMesh->_computeState = COMPUTE_OK;
subMesh->UpdateDependantsState( SUBMESH_COMPUTED );
subMesh->UpdateSubMeshState( COMPUTE_OK );
}
else
{
subMesh->_computeState = FAILED_TO_COMPUTE;
}
}
}
return ret;
}
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//=======================================================================
//function : UpdateSubMeshState
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//purpose :
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//=======================================================================
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void SMESH_subMesh::UpdateSubMeshState(const compute_state theState)
{
const map<int, SMESH_subMesh*>& smMap = DependsOn();
map<int, SMESH_subMesh*>::const_iterator itsub;
for (itsub = smMap.begin(); itsub != smMap.end(); itsub++)
{
SMESH_subMesh* sm = (*itsub).second;
sm->_computeState = theState;
}
}
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//=======================================================================
//function : ComputeSubMeshStateEngine
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//purpose :
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//=======================================================================
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void SMESH_subMesh::ComputeSubMeshStateEngine(int event)
{
const map<int, SMESH_subMesh*>& smMap = DependsOn();
map<int, SMESH_subMesh*>::const_iterator itsub;
for (itsub = smMap.begin(); itsub != smMap.end(); itsub++)
{
SMESH_subMesh* sm = (*itsub).second;
sm->ComputeStateEngine(event);
}
}
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//=======================================================================
//function : UpdateDependantsState
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//purpose :
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//=======================================================================
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void SMESH_subMesh::UpdateDependantsState(const compute_event theEvent)
{
//MESSAGE("SMESH_subMesh::UpdateDependantsState");
TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
for (; it.More(); it.Next())
{
const TopoDS_Shape& ancestor = it.Value();
SMESH_subMesh *aSubMesh =
_father->GetSubMeshContaining(ancestor);
if (aSubMesh)
aSubMesh->ComputeStateEngine( theEvent );
}
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}
//=============================================================================
/*!
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*
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*/
//=============================================================================
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void SMESH_subMesh::CleanDependants()
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{
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//MESSAGE("SMESH_subMesh::CleanDependants: shape type " << _subShape.ShapeType() );
TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
for (; it.More(); it.Next())
{
const TopoDS_Shape& ancestor = it.Value();
//MESSAGE("ancestor shape type " << ancestor.ShapeType() );
SMESH_subMesh *aSubMesh = _father->GetSubMeshContaining(ancestor);
if (aSubMesh)
aSubMesh->ComputeStateEngine(CLEANDEP);
}
ComputeStateEngine(CLEAN);
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}
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//=============================================================================
/*!
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*
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*/
//=============================================================================
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static void removeSubMesh( SMESHDS_Mesh * meshDS, const TopoDS_Shape& subShape)
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{
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SMESHDS_SubMesh * subMeshDS = meshDS->MeshElements(subShape);
if (subMeshDS!=NULL)
{
SMDS_ElemIteratorPtr ite=subMeshDS->GetElements();
while(ite->more())
{
const SMDS_MeshElement * elt = ite->next();
//MESSAGE( " RM elt: "<<elt->GetID()<<" ( "<<elt->NbNodes()<<" )" );
meshDS->RemoveElement(elt);
}
SMDS_NodeIteratorPtr itn=subMeshDS->GetNodes();
while(itn->more())
{
const SMDS_MeshNode * node = itn->next();
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//MESSAGE( " RM node: "<<node->GetID());
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meshDS->RemoveNode(node);
}
}
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}
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//=============================================================================
/*!
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*
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*/
//=============================================================================
void SMESH_subMesh::RemoveSubMeshElementsAndNodes()
{
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SCRUTE(_subShape.ShapeType());
removeSubMesh( _meshDS, _subShape );
// algo may bind a submesh not to _subShape, eg 3D algo
// sets nodes on SHELL while _subShape may be SOLID
int dim = SMESH_Gen::GetShapeDim( _subShape );
int type = _subShape.ShapeType() + 1;
for ( ; type <= TopAbs_EDGE; type++)
if ( dim == SMESH_Gen::GetShapeDim( (TopAbs_ShapeEnum) type ))
{
TopExp_Explorer exp( _subShape, (TopAbs_ShapeEnum) type );
for ( ; exp.More(); exp.Next() )
removeSubMesh( _meshDS, exp.Current() );
}
else
break;
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}
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//=======================================================================
//function : IsMeshComputed
//purpose : check if _subMeshDS contains mesh elements
//=======================================================================
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bool SMESH_subMesh::IsMeshComputed() const
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{
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// algo may bind a submesh not to _subShape, eg 3D algo
// sets nodes on SHELL while _subShape may be SOLID
int dim = SMESH_Gen::GetShapeDim( _subShape );
int type = _subShape.ShapeType();
for ( ; type <= TopAbs_VERTEX; type++) {
if ( dim == SMESH_Gen::GetShapeDim( (TopAbs_ShapeEnum) type ))
{
TopExp_Explorer exp( _subShape, (TopAbs_ShapeEnum) type );
for ( ; exp.More(); exp.Next() )
{
SMESHDS_SubMesh * subMeshDS = _meshDS->MeshElements( exp.Current() );
if ( subMeshDS != NULL &&
(subMeshDS->GetElements()->more() || subMeshDS->GetNodes()->more())) {
return true;
}
}
}
else
break;
}
return false;
}
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//=======================================================================
//function : GetCollection
//purpose : return a shape containing all sub-shapes of the MainShape that can be
// meshed at once along with _subShape
//=======================================================================
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TopoDS_Shape SMESH_subMesh::GetCollection(SMESH_Gen * theGen, SMESH_Algo* theAlgo)
{
MESSAGE("SMESH_subMesh::GetCollection");
ASSERT (!theAlgo->NeedDescretBoundary());
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TopoDS_Shape mainShape = _father->GetMeshDS()->ShapeToMesh();
if ( mainShape.IsSame( _subShape ))
return _subShape;
list<const SMESHDS_Hypothesis*> aUsedHyp =
theAlgo->GetUsedHypothesis( *_father, _subShape ); // copy
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// put in a compound all shapes with the same hypothesis assigned
// and a good ComputState
TopoDS_Compound aCompound;
BRep_Builder aBuilder;
aBuilder.MakeCompound( aCompound );
TopExp_Explorer anExplorer( mainShape, _subShape.ShapeType() );
for ( ; anExplorer.More(); anExplorer.Next() )
{
const TopoDS_Shape& S = anExplorer.Current();
SMESH_subMesh* subMesh = _father->GetSubMesh( S );
SMESH_Algo* anAlgo = theGen->GetAlgo( *_father, S );
if (subMesh->GetComputeState() == READY_TO_COMPUTE &&
anAlgo == theAlgo &&
anAlgo->GetUsedHypothesis( *_father, S ) == aUsedHyp)
{
aBuilder.Add( aCompound, S );
}
}
return aCompound;
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}
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//=======================================================================
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//function : GetSimilarAttached
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//purpose : return nb of hypotheses attached to theShape.
// If theHyp is provided, similar but not same hypotheses
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// are countered; else only applicable ones having theHypType
// are countered
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//=======================================================================
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const SMESH_Hypothesis* SMESH_subMesh::GetSimilarAttached(const TopoDS_Shape& theShape,
const SMESH_Hypothesis * theHyp,
const int theHypType)
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{
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const list<const SMESHDS_Hypothesis*>& aHypList =
_father->GetHypothesisList( theShape );
list<const SMESHDS_Hypothesis*>::const_iterator it = aHypList.begin();
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for ( ; it != aHypList.end(); it++ )
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{
const SMESH_Hypothesis* hyp = static_cast< const SMESH_Hypothesis *>( *it );
if ( theHyp )
{
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// find similar
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if (hyp != theHyp &&
hyp->GetType() == theHyp->GetType() &&
hyp->GetDim() == theHyp->GetDim())
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return hyp;
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}
else
{
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if ( hyp->GetType() == theHypType && IsApplicableHypotesis( hyp ))
return hyp;
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}
}
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return 0;
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}
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//=======================================================================
//function : CheckConcurentHypothesis
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//purpose : check if there are several applicable hypothesis attached to
// ansestors
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//=======================================================================
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SMESH_Hypothesis::Hypothesis_Status
SMESH_subMesh::CheckConcurentHypothesis (const int theHypType)
{
MESSAGE ("SMESH_subMesh::CheckConcurentHypothesis");
// is there local hypothesis on me?
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if ( GetSimilarAttached( _subShape, 0, theHypType ) )
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return SMESH_Hypothesis::HYP_OK;
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TopoDS_Shape aPrevWithHyp;
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const SMESH_Hypothesis* aPrevHyp = 0;
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TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
for (; it.More(); it.Next())
{
const TopoDS_Shape& ancestor = it.Value();
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const SMESH_Hypothesis* hyp = GetSimilarAttached( ancestor, 0, theHypType );
if ( hyp )
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{
if ( aPrevWithHyp.IsNull() || aPrevWithHyp.IsSame( ancestor ))
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{
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aPrevWithHyp = ancestor;
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aPrevHyp = hyp;
}
else if ( aPrevWithHyp.ShapeType() == ancestor.ShapeType() && aPrevHyp != hyp )
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return SMESH_Hypothesis::HYP_CONCURENT;
else
return SMESH_Hypothesis::HYP_OK;
}
}
return SMESH_Hypothesis::HYP_OK;
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}