smesh/src/StdMeshersGUI/StdMeshersGUI_PropagationHelperWdg.cxx

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// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : StdMeshersGUI_PropagationHelperWdg.cxx
// Created : Thu Mar 19 18:46:24 2015
// Author : Edward AGAPOV (eap)
#include "StdMeshersGUI_PropagationHelperWdg.h"
#include "StdMeshersGUI_SubShapeSelectorWdg.h"
#include "SMESH_PreviewActorsCollection.h"
#include "SMESHGUI_VTKUtils.h"
#include <GEOM_Actor.h>
#include <LightApp_SelectionMgr.h>
#include <SUIT_OverrideCursor.h>
#include <SVTK_ViewWindow.h>
#include <vtkRenderer.h>
#include <QCheckBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QList>
#include <QListWidget>
#include <QListWidgetItem>
#include <QPushButton>
#include <BRepTools_WireExplorer.hxx>
#include <BRep_Builder.hxx>
#include <NCollection_DataMap.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Compound.hxx>
#include <TopoDS_Iterator.hxx>
#include <set>
#define SPACING 6
#define MARGIN 11
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
StdMeshersGUI_PropagationHelperWdg::
StdMeshersGUI_PropagationHelperWdg( StdMeshersGUI_SubShapeSelectorWdg* subSelectWdg,
QWidget* parent ):
QWidget( parent ), mySubSelectWdg( subSelectWdg ), myActor( 0 ), myModelActor( 0 )
{
QGroupBox* helperBox = new QGroupBox( tr("HELPER"), this );
QCheckBox* showGeomChkBox = new QCheckBox( tr("SHOW_GEOMETRY"), helperBox );
QGroupBox* chainBox = new QGroupBox( tr("PROPAGATION_CHAINS"), helperBox );
chainBox->setCheckable( true );
chainBox->setChecked( false );
myListWidget = new QListWidget( helperBox );
myListWidget->setSelectionMode( QAbstractItemView::SingleSelection );
myAddButton = new QPushButton( tr("ADD"), helperBox );
myReverseButton = new QPushButton( tr("REVERSE"), helperBox );
QGridLayout* chainsLayout = new QGridLayout( chainBox );
chainsLayout->setMargin( MARGIN );
chainsLayout->setSpacing( SPACING );
chainsLayout->addWidget(myListWidget, 0, 0, 3, 3);
chainsLayout->addWidget(myAddButton, 0, 3);
chainsLayout->addWidget(myReverseButton, 1, 3);
QVBoxLayout* helperLayout = new QVBoxLayout( helperBox );
helperLayout->setMargin( MARGIN );
helperLayout->setSpacing( SPACING );
helperLayout->addWidget( showGeomChkBox );
helperLayout->addWidget( chainBox );
QVBoxLayout* lay = new QVBoxLayout( this );
lay->setMargin( 0 );
lay->setSpacing( SPACING );
lay->addWidget( helperBox );
connect( showGeomChkBox, SIGNAL( toggled(bool)), SLOT( onShowGeometry(bool)));
connect( chainBox, SIGNAL( toggled(bool)), SLOT( updateList(bool)));
connect( myListWidget, SIGNAL( itemSelectionChanged()), SLOT( onListSelectionChanged() ));
connect( myAddButton, SIGNAL( clicked(bool)), SLOT( onAdd() ));
connect( myReverseButton, SIGNAL( clicked(bool)), SLOT( onReverse() ));
onListSelectionChanged();
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
StdMeshersGUI_PropagationHelperWdg::~StdMeshersGUI_PropagationHelperWdg()
{
if ( myActor )
{
myActor->RemoveFromRender( myRenderer );
myActor->Delete();
myActor = 0;
}
if ( myModelActor )
{
myModelActor->RemoveFromRender( myRenderer );
myModelActor->Delete();
myModelActor = 0;
}
}
//================================================================================
/*!
* \brief SLOT called when 'Show Geometry' is checked
*/
//================================================================================
void StdMeshersGUI_PropagationHelperWdg::onShowGeometry(bool toShow)
{
if ( ! myModelActor )
{
TopoDS_Shape shape = mySubSelectWdg->GetGeomShape();
TopoDS_Shape mainShape = mySubSelectWdg->GetMainShape();
if ( shape.IsNull() && mainShape.IsNull() ) return;
if ( mainShape.IsNull() ) mainShape = shape;
SUIT_OverrideCursor wc;
TopoDS_Compound aCompound;
BRep_Builder aBuilder;
aBuilder.MakeCompound( aCompound );
SMESH_PreviewActorsCollection* previewActor = mySubSelectWdg->GetActorCollection();
if ( !previewActor ) return;
const QList<int>& egdeIDs = previewActor->GetIndices();
for ( QList<int>::const_iterator ieIt = egdeIDs.begin(); ieIt != egdeIDs.end(); ++ieIt )
{
TopoDS_Shape E = previewActor->GetShapeByIndex( *ieIt );
if ( !E.IsNull() && E.ShapeType() == TopAbs_EDGE )
aBuilder.Add( aCompound, E );
}
myModelActor = GEOM_Actor::New();
myModelActor->SetShape( aCompound, 0, 0 );
myModelActor->SetPickable( false );
myModelActor->SetIsolatedEdgeColor( 0.5, 0.5, 0.5 );
if (( myRenderer = mySubSelectWdg->GetRenderer() ))
myModelActor->AddToRender( myRenderer );
}
if ( myModelActor )
myModelActor->SetVisibility( toShow );
SMESH::RepaintCurrentView();
}
//================================================================================
/*!
* \brief Build propagation chains. Return false if no chains found
*/
//================================================================================
bool StdMeshersGUI_PropagationHelperWdg::buildChains()
{
if ( !myChains.empty() ) return false;
if ( !mySubSelectWdg ) return false;
TopoDS_Shape shape = mySubSelectWdg->GetGeomShape();
TopoDS_Shape mainShape = mySubSelectWdg->GetMainShape();
if ( shape.IsNull() && mainShape.IsNull() ) return false;
if ( shape.IsNull() ) shape = mainShape;
if ( mainShape.IsNull() ) mainShape = shape;
SUIT_OverrideCursor wc;
// aPreviewActor holds a map od all sub-shapes of mainShape
SMESH_PreviewActorsCollection* previewActor = mySubSelectWdg->GetActorCollection();
if ( !previewActor ) return false;
const QList<int>& egdeIDs = previewActor->GetIndices();
// Make a 'map' of WIREs of EDGE with quadrilateral WIREs only
typedef int TGeomID; // index in the mainShape
typedef std::vector< TGeomID > TWire; // signed IDs of EDGEs, sign means orientation
typedef std::pair< int, TWire* > TEdgeInWire; // index in TWire + TWire*
typedef std::vector< TEdgeInWire > TWiresOfEdge;// WIREs including an EDGE
std::vector< TWire > quadWires;
quadWires.reserve( egdeIDs.count() );
NCollection_DataMap< TGeomID, TWiresOfEdge > wiresOfEdge( egdeIDs.count() );
TopExp_Explorer wire;
for ( TopExp_Explorer face( shape, TopAbs_FACE ); face.More(); face.Next() )
{
wire.Init( face.Current(), TopAbs_WIRE );
TopoDS_Shape W = wire.Current().Oriented( TopAbs_FORWARD );
wire.Next();
if ( wire.More() ) continue;
// count EDGEs
int nbE = 0;
for ( TopoDS_Iterator edge( W, false, false ); edge.More() && nbE < 5; ++nbE )
edge.Next();
if ( nbE != 4 ) continue;
// fill a TWire and TWiresOfEdge
quadWires.push_back( TWire() );
TWire& wire = quadWires.back();
wire.reserve( 4 );
for ( BRepTools_WireExplorer edge( TopoDS::Wire( W )); edge.More(); edge.Next() )
{
const TopoDS_Shape& E = edge.Current();
int iE = previewActor->GetIndexByShape( E );
if ( iE < 1 )
continue;
if ( !wiresOfEdge.IsBound( iE ))
wiresOfEdge.Bind( iE, TWiresOfEdge() );
wiresOfEdge( iE ).push_back( TEdgeInWire( wire.size(), & wire ));
wire.push_back( E.Orientation() == TopAbs_REVERSED ? -iE : iE );
}
}
if ( quadWires.empty() )
return false;
// Find chains
TColStd_IndexedMapOfInteger chain, chainedEdges;
// loop on all EDGEs in mainShape
for ( QList<TGeomID>::const_iterator ieIt = egdeIDs.begin(); ieIt != egdeIDs.end(); ++ieIt )
{
if ( chainedEdges.Contains( *ieIt ))
continue;
// start a new chain
chain.Clear();
chain.Add( *ieIt );
chainedEdges.Add( *ieIt );
for ( int iC = 1; iC <= chain.Extent(); ++iC ) // loop on EDGE's in chain
{
TGeomID iE = chain( iC ), iEAbs = Abs( iE );
if ( !wiresOfEdge.IsBound( iEAbs ))
continue;
const TWiresOfEdge& wires = wiresOfEdge( iEAbs );
for (size_t i = 0; i < wires.size(); ++i ) // loop on WIREs sharing iE
{
const TEdgeInWire& eInW = wires[i];
const TWire& W = *eInW.second;
if ( W.size() != 4 ) continue;
const int iInW = eInW.first;
const int iInWOpp = ( iInW + 2 ) % 4; // an opposite edge index
TGeomID iEOppAbs = Abs( W[ iInWOpp ] );
int prevNbChained = chainedEdges.Extent();
if ( prevNbChained < chainedEdges.Add( iEOppAbs ))
{
int dir = iE / iEAbs;
bool isSameDir = ( W[ iInW ] * W[ iInWOpp ] < 0 );
if ( !isSameDir )
dir *= -1;
chain.Add( dir * iEOppAbs );
}
}
}
// store a chain
if ( chain.Extent() > 1 )
{
myChains.push_back( std::vector< TGeomID >() );
std::vector< TGeomID > & ch = myChains.back();
for ( int iC = 1; iC <= chain.Extent(); ++iC )
ch.push_back( chain( iC ) );
}
}
return !myChains.empty();
}
//================================================================================
/*!
* \brief Fills myListWidget
*/
//================================================================================
void StdMeshersGUI_PropagationHelperWdg::updateList(bool enable)
{
buildChains();
myListWidget->clear();
if ( enable )
{
QListWidgetItem* item;
if ( myChains.empty() || !enable )
{
item = new QListWidgetItem(tr("NO_CHAINS"), myListWidget );
item->setData( Qt::UserRole, -1 );
}
else
for ( size_t i = 0; i < myChains.size(); ++i )
{
QString text = tr( "CHAIN_NUM_NB_EDGES" ).arg( i+1 ).arg( myChains[i].size() );
item = new QListWidgetItem( text, myListWidget );
item->setData( Qt::UserRole, (int) i );
}
}
else
{
onListSelectionChanged();
}
}
//================================================================================
/*!
* \brief Returns ids of a selected chain
*/
//================================================================================
std::vector< int > * StdMeshersGUI_PropagationHelperWdg::getSelectedChain()
{
std::vector< int > * chain = 0;
if ( QListWidgetItem * item = myListWidget->currentItem() )
{
int i = item->data( Qt::UserRole ).toInt();
if ( 0 <= i && i < myChains.size() )
chain = & myChains[i];
}
return chain;
}
//================================================================================
/*!
* \brief SLOT called when a selected chain changes
*/
//================================================================================
void StdMeshersGUI_PropagationHelperWdg::onListSelectionChanged()
{
if ( !mySubSelectWdg ) return;
SMESH_PreviewActorsCollection* previewActor = mySubSelectWdg->GetActorCollection();
if ( !previewActor ) return;
bool hasReversedEdges = false;
const std::vector< int > * chain = getSelectedChain();
if ( chain )
{
SUIT_OverrideCursor wc;
TopoDS_Compound aCompound;
BRep_Builder aBuilder;
aBuilder.MakeCompound( aCompound );
for ( size_t i = 0; i < chain->size(); ++i )
{
int iE = Abs( (*chain)[ i ]);
TopoDS_Shape E = previewActor->GetShapeByIndex( iE );
if ( !E.IsNull() && E.ShapeType() == TopAbs_EDGE )
{
E.Orientation( (*chain)[ i ] < 0 ? TopAbs_REVERSED : TopAbs_FORWARD );
aBuilder.Add( aCompound, E );
if ( (*chain)[ i ] < 0 )
hasReversedEdges = true;
}
}
if ( myActor )
{
// SetShape() to an existing actor leads to a wrong FitAll
myActor->RemoveFromRender( myRenderer );
myActor->Delete();
}
myActor = GEOM_Actor::New();
myActor->SetShape( aCompound, 0, true );
myActor->SetIsolatedEdgeColor( 1, 0, 1 );
myActor->SetWidth( 2 );
myActor->SetVectorMode( true );
myActor->SetPickable( false );
if (( myRenderer = mySubSelectWdg->GetRenderer() ))
myActor->AddToRender( myRenderer );
if ( LightApp_SelectionMgr* selMrg = SMESHGUI::selectionMgr())
{
selMrg->clearSelected();
mySubSelectWdg->ClearSelected(); /* call this because the above call does not
lead to currentSelectionChanged signal (bug?)*/
}
}
bool enableButtons = chain;
if ( chain )
enableButtons = myListWidget->currentItem()->data( Qt::UserRole+1 ).isNull();
myAddButton->setEnabled( enableButtons && hasReversedEdges );
myReverseButton->setEnabled( enableButtons );
bool toShowChain = chain;
if ( myActor )
myActor->SetVisibility( toShowChain );
previewActor->SetShown( !toShowChain );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow())
aViewWindow->Repaint();
}
//================================================================================
/*!
* \brief SLOT called when 'Add' button is clicked
*/
//================================================================================
void StdMeshersGUI_PropagationHelperWdg::onAdd()
{
const std::vector< int > * chain = getSelectedChain();
if ( !chain || !mySubSelectWdg ) return;
// join current and new IDs
SMESH::long_array_var ids = mySubSelectWdg->GetListOfIDs();
std::set< int > idSet;
for ( int i = 0, nb = ids->length(); i < nb; ++i )
idSet.insert( idSet.end(), ids[i] );
for ( size_t i = 0; i < chain->size(); ++i )
if ( (*chain)[ i ] < 0 )
idSet.insert( -1 * (*chain)[ i ]);
if ( ids->length() != idSet.size() )
{
ids->length( idSet.size() );
std::set< int >::iterator id = idSet.begin();
for ( int i = 0, nb = ids->length(); i < nb; ++i, ++id )
ids[ i ] = *id;
mySubSelectWdg->SetListOfIDs( ids );
}
mySubSelectWdg->ClearSelected();
if ( QListWidgetItem * item = myListWidget->currentItem() )
{
//delete item;
item->setForeground( QBrush( QColor( 100, 100, 100 )));
item->setData( Qt::UserRole+1, 1 );
}
myAddButton->setEnabled( false );
myReverseButton->setEnabled( false );
}
//================================================================================
/*!
* \brief SLOT called when 'Reverse' button is clicked
*/
//================================================================================
void StdMeshersGUI_PropagationHelperWdg::onReverse()
{
if ( std::vector< int > * chain = getSelectedChain())
{
for ( size_t i = 0; i < chain->size(); ++i )
(*chain)[ i ] *= -1;
onListSelectionChanged();
}
}