smesh/src/SMESHUtils/SMESH_Octree.cxx

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2012-08-09 16:03:55 +06:00
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESH_Octree : global Octree implementation
// File : SMESH_Octree.cxx
// Created : Tue Jan 16 16:00:00 2007
// Author : Nicolas Geimer & Aur<75>lien Motteux(OCC)
// Module : SMESH
//
#include "SMESH_Octree.hxx"
//===========================================================================
/*!
* Constructor. limit must be provided at tree root construction.
* limit will be deleted by SMESH_Octree.
*/
//===========================================================================
SMESH_Octree::SMESH_Octree (SMESH_Octree::Limit* limit):
myChildren(NULL),
myFather(NULL),
myIsLeaf( false ),
myLimit( limit ),
myLevel(0),
myBox(NULL)
{
}
//================================================================================
/*!
* \brief Compute the Octree
*/
//================================================================================
void SMESH_Octree::compute()
{
if ( myLevel==0 )
{
myBox = buildRootBox();
if ( myLimit->myMinBoxSize > 0. && maxSize() <= myLimit->myMinBoxSize )
myIsLeaf = true;
else
buildChildren();
}
}
//======================================
/*!
* \brief SMESH_Octree Destructor
*/
//======================================
SMESH_Octree::~SMESH_Octree ()
{
if(myChildren != NULL)
{
if(!isLeaf())
{
for(int i = 0; i<8; i++)
delete myChildren[i];
delete[] myChildren;
myChildren = 0;
}
}
if ( myBox )
delete myBox;
myBox = 0;
if ( level() == 0 )
delete myLimit;
myLimit = 0;
}
//=================================================================
/*!
* \brief Build the 8 children boxes and call buildChildrenData()
*/
//=================================================================
void SMESH_Octree::buildChildren()
{
if ( isLeaf() ) return;
myChildren = new SMESH_Octree*[8];
gp_XYZ min = myBox->CornerMin();
gp_XYZ max = myBox->CornerMax();
gp_XYZ HSize = (max - min)/2.;
gp_XYZ mid = min + HSize;
gp_XYZ childHsize = HSize/2.;
// get the whole model size
double rootSize = 0;
{
SMESH_Octree* root = this;
while ( root->myLevel > 0 )
root = root->myFather;
rootSize = root->maxSize();
}
Standard_Real XminChild, YminChild, ZminChild;
gp_XYZ minChild;
for (int i = 0; i < 8; i++)
{
// We build the eight boxes, we need 2 points to do that:
// Min and Mid
// In binary, we can write i from 0 to 7
// For instance :
// 5 is 101, it corresponds here in coordinates to ZYX
// If coordinate is 0 in Y-> box from Ymin to Ymid
// If coordinate is 1 in Y-> box from Ymid to Ymax
// Same scheme for X and Z
// I need the minChild to build the Bnd_B3d box.
XminChild = (i%2==0)?min.X():mid.X();
YminChild = ((i%4)/2==0)?min.Y():mid.Y();
ZminChild = (i<4)?min.Z():mid.Z();
minChild.SetCoord(XminChild, YminChild, ZminChild);
// The child is of the same type than its father (For instance, a SMESH_OctreeNode)
// We allocate the memory we need for the child
myChildren[i] = allocateOctreeChild();
// and we assign to him its box.
myChildren[i]->myFather = this;
myChildren[i]->myLimit = myLimit;
myChildren[i]->myLevel = myLevel + 1;
myChildren[i]->myBox = new Bnd_B3d(minChild+childHsize,childHsize);
myChildren[i]->myBox->Enlarge( rootSize * 1e-10 );
if ( myLimit->myMinBoxSize > 0. && myChildren[i]->maxSize() <= myLimit->myMinBoxSize )
myChildren[i]->myIsLeaf = true;
}
// After building the 8 boxes, we put the data into the children.
buildChildrenData();
//After we pass to the next level of the Octree
for (int i = 0; i<8; i++)
myChildren[i]->buildChildren();
}
//================================================================================
/*!
* \brief Tell if Octree is a leaf or not
* An inheriting class can influence it via myIsLeaf protected field
*/
//================================================================================
bool SMESH_Octree::isLeaf() const
{
return myIsLeaf || ((myLimit->myMaxLevel > 0) ? (level() >= myLimit->myMaxLevel) : false );
}
//===========================================================================
/*!
* \brief Compute the bigger dimension of my box
*/
//===========================================================================
double SMESH_Octree::maxSize() const
{
if ( myBox && !myBox->IsVoid() )
{
gp_XYZ min = myBox->CornerMin();
gp_XYZ max = myBox->CornerMax();
gp_XYZ Size = (max - min);
double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y();
return (returnVal>Size.Z())?returnVal:Size.Z();
}
return 0.;
}
//================================================================================
/*!
* \brief Return height of the tree, full or from this level to topest leaf
*/
//================================================================================
int SMESH_Octree::getHeight(const bool full) const
{
if ( full && myFather )
return myFather->getHeight( true );
if ( isLeaf() )
return 1;
int heigth = 0;
for (int i = 0; i<8; i++)
{
int h = myChildren[i]->getHeight( false );
if ( h > heigth )
heigth = h;
}
return heigth + 1;
}