smesh/src/SMESHDS/SMESHDS_Mesh.hxx

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// SMESH SMESHDS : management of mesh data and SMESH document
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
//
// File : SMESHDS_Mesh.hxx
// Module : SMESH
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#ifndef _SMESHDS_Mesh_HeaderFile
#define _SMESHDS_Mesh_HeaderFile
#include "SMDS_Mesh.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_MeshEdge.hxx"
#include "SMDS_MeshFace.hxx"
#include "SMDS_MeshVolume.hxx"
#include "SMESHDS_Hypothesis.hxx"
#include "SMESHDS_SubMesh.hxx"
#include "SMESHDS_Script.hxx"
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#include <TopTools_IndexedMapOfShape.hxx>
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#include <TopoDS_Shape.hxx>
#include <TopoDS_Solid.hxx>
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#include <TopoDS_Shell.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Edge.hxx>
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#include <map>
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#ifdef WNT
#include <hash_map>
#endif
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//Not portable see http://gcc.gnu.org/onlinedocs/libstdc++/faq/index.html#5_4 to know more.
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#ifdef __GNUC__
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#if __GNUC__ < 3
#include <hash_map.h>
namespace gstd { using ::hash_map; }; // inherit globals
#elif __GNUC__ == 3
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#include <ext/hash_map>
#if __GNUC_MINOR__ == 0
namespace gstd = std; // GCC 3.0
#else
namespace gstd = ::__gnu_cxx; // GCC 3.1 and later
#endif
#else // GCC 4.0 and later
#include <ext/hash_map>
namespace gstd = ::__gnu_cxx;
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#endif
#else // ... there are other compilers, right?
namespace gstd = std;
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#endif
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#if defined WNT && defined WIN32 && defined SMESHDS_EXPORTS
#define SMESHDS_WNT_EXPORT __declspec( dllexport )
#else
#define SMESHDS_WNT_EXPORT
#endif
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class SMESHDS_GroupBase;
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class SMESHDS_WNT_EXPORT SMESHDS_Mesh:public SMDS_Mesh{
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public:
SMESHDS_Mesh(int MeshID);
void ShapeToMesh(const TopoDS_Shape & S);
bool AddHypothesis(const TopoDS_Shape & SS, const SMESHDS_Hypothesis * H);
bool RemoveHypothesis(const TopoDS_Shape & S, const SMESHDS_Hypothesis * H);
virtual SMDS_MeshNode* AddNodeWithID(double x, double y, double z, int ID);
virtual SMDS_MeshNode * AddNode(double x, double y, double z);
virtual SMDS_MeshEdge* AddEdgeWithID(int n1, int n2, int ID);
virtual SMDS_MeshEdge* AddEdgeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
int ID);
virtual SMDS_MeshEdge* AddEdge(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2);
virtual SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3, int ID);
virtual SMDS_MeshFace* AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
int ID);
virtual SMDS_MeshFace* AddFace(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3);
virtual SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3, int n4, int ID);
virtual SMDS_MeshFace* AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
int ID);
virtual SMDS_MeshFace* AddFace(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4);
virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int ID);
virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
int ID);
virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4);
virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int ID);
virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
int ID);
virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5);
virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n6, int ID);
virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
int ID);
virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6);
virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n6, int n7, int n8, int ID);
virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8,
int ID);
virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8);
virtual SMDS_MeshFace* AddPolygonalFaceWithID (std::vector<int> nodes_ids,
const int ID);
virtual SMDS_MeshFace* AddPolygonalFaceWithID (std::vector<const SMDS_MeshNode*> nodes,
const int ID);
virtual SMDS_MeshFace* AddPolygonalFace (std::vector<const SMDS_MeshNode*> nodes);
virtual SMDS_MeshVolume* AddPolyhedralVolumeWithID
(std::vector<int> nodes_ids,
std::vector<int> quantities,
const int ID);
virtual SMDS_MeshVolume* AddPolyhedralVolumeWithID
(std::vector<const SMDS_MeshNode*> nodes,
std::vector<int> quantities,
const int ID);
virtual SMDS_MeshVolume* AddPolyhedralVolume
(std::vector<const SMDS_MeshNode*> nodes,
std::vector<int> quantities);
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void MoveNode(const SMDS_MeshNode *, double x, double y, double z);
virtual void RemoveNode(const SMDS_MeshNode *);
void RemoveElement(const SMDS_MeshElement *);
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bool ChangeElementNodes(const SMDS_MeshElement * elem,
const SMDS_MeshNode * nodes[],
const int nbnodes);
bool ChangePolygonNodes(const SMDS_MeshElement * elem,
std::vector<const SMDS_MeshNode*> nodes);
bool ChangePolyhedronNodes(const SMDS_MeshElement * elem,
std::vector<const SMDS_MeshNode*> nodes,
std::vector<int> quantities);
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void Renumber (const bool isNodes, const int startID=1, const int deltaID=1);
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void SetNodeInVolume(SMDS_MeshNode * aNode, const TopoDS_Shell & S);
void SetNodeInVolume(SMDS_MeshNode * aNode, const TopoDS_Solid & S);
void SetNodeOnFace(SMDS_MeshNode * aNode, const TopoDS_Face & S, double u=0., double v=0.);
void SetNodeOnEdge(SMDS_MeshNode * aNode, const TopoDS_Edge & S, double u=0.);
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void SetNodeOnVertex(SMDS_MeshNode * aNode, const TopoDS_Vertex & S);
void UnSetNodeOnShape(const SMDS_MeshNode * aNode);
void SetMeshElementOnShape(const SMDS_MeshElement * anElt,
const TopoDS_Shape & S);
void UnSetMeshElementOnShape(const SMDS_MeshElement * anElt,
const TopoDS_Shape & S);
TopoDS_Shape ShapeToMesh() const;
bool HasMeshElements(const TopoDS_Shape & S);
SMESHDS_SubMesh * MeshElements(const TopoDS_Shape & S) const;
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SMESHDS_SubMesh * MeshElements(const int Index);
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std::list<int> SubMeshIndices();
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const std::map<int,SMESHDS_SubMesh*>& SubMeshes()
{ return myShapeIndexToSubMesh; }
bool HasHypothesis(const TopoDS_Shape & S);
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const std::list<const SMESHDS_Hypothesis*>& GetHypothesis(const TopoDS_Shape & S) const;
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SMESHDS_Script * GetScript();
void ClearScript();
int ShapeToIndex(const TopoDS_Shape & aShape) const;
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TopoDS_Shape IndexToShape(int ShapeIndex);
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SMESHDS_SubMesh * NewSubMesh(int Index);
int AddCompoundSubmesh(const TopoDS_Shape& S, TopAbs_ShapeEnum type = TopAbs_SHAPE);
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void SetNodeInVolume(const SMDS_MeshNode * aNode, int Index);
void SetNodeOnFace(SMDS_MeshNode * aNode, int Index , double u=0., double v=0.);
void SetNodeOnEdge(SMDS_MeshNode * aNode, int Index , double u=0.);
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void SetNodeOnVertex(SMDS_MeshNode * aNode, int Index);
void SetMeshElementOnShape(const SMDS_MeshElement * anElt, int Index);
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void AddGroup (SMESHDS_GroupBase* theGroup) { myGroups.insert(theGroup); }
void RemoveGroup (SMESHDS_GroupBase* theGroup) { myGroups.erase(theGroup); }
int GetNbGroups() const { return myGroups.size(); }
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const std::set<SMESHDS_GroupBase*>& GetGroups() const { return myGroups; }
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bool IsGroupOfSubShapes (const TopoDS_Shape& aSubShape) const;
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~SMESHDS_Mesh();
private:
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#ifndef WNT
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struct HashTopoDS_Shape{
size_t operator()(const TopoDS_Shape& S) const {
return S.HashCode(2147483647);
}
};
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#else
typedef gstd::hash_compare< TopoDS_Shape, less<TopoDS_Shape> > HashTopoDS;
class HashTopoDS_Shape : public HashTopoDS {
public:
size_t operator()(const TopoDS_Shape& S) const {
return S.HashCode(2147483647);
}
bool operator()(const TopoDS_Shape& S1,const TopoDS_Shape& S2) const {
return S1==S2;
}
};
#endif
void addNodeToSubmesh( const SMDS_MeshNode* aNode, int Index )
{
//Update or build submesh
map<int,SMESHDS_SubMesh*>::iterator it = myShapeIndexToSubMesh.find( Index );
if ( it == myShapeIndexToSubMesh.end() )
it = myShapeIndexToSubMesh.insert( make_pair(Index, new SMESHDS_SubMesh() )).first;
it->second->AddNode( aNode ); // add aNode to submesh
}
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typedef std::list<const SMESHDS_Hypothesis*> THypList;
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#ifndef WNT
typedef gstd::hash_map<TopoDS_Shape,THypList,HashTopoDS_Shape> ShapeToHypothesis;
#else
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typedef gstd::hash_map<TopoDS_Shape,THypList,HashTopoDS_Shape> ShapeToHypothesis;
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#endif
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ShapeToHypothesis myShapeToHypothesis;
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int myMeshID;
TopoDS_Shape myShape;
typedef std::map<int,SMESHDS_SubMesh*> TShapeIndexToSubMesh;
TShapeIndexToSubMesh myShapeIndexToSubMesh;
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TopTools_IndexedMapOfShape myIndexToShape;
typedef std::set<SMESHDS_GroupBase*> TGroups;
TGroups myGroups;
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SMESHDS_Script* myScript;
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};
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#endif