smesh/src/SMDS/SMDS_Mesh.cxx

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// SMESH SMDS : implementaion of Salome mesh data structure
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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#ifdef _MSC_VER
#pragma warning(disable:4786)
#endif
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#include "utilities.h"
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#include "SMDS_Mesh.hxx"
#include "SMDS_VolumeOfNodes.hxx"
#include "SMDS_VolumeOfFaces.hxx"
#include "SMDS_FaceOfNodes.hxx"
#include "SMDS_FaceOfEdges.hxx"
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#include <algorithm>
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#include <map>
using namespace std;
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///////////////////////////////////////////////////////////////////////////////
/// Create a new mesh object
///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh::SMDS_Mesh()
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:myParent(NULL),
myNodeIDFactory(new SMDS_MeshElementIDFactory()),
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myElementIDFactory(new SMDS_MeshElementIDFactory()),
myHasConstructionEdges(false), myHasConstructionFaces(false),
myHasInverseElements(true)
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{
}
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///////////////////////////////////////////////////////////////////////////////
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/// Create a new child mesh
/// Note that the tree structure of SMDS_Mesh seems to be unused in this version
/// (2003-09-08) of SMESH
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///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh::SMDS_Mesh(SMDS_Mesh * parent)
:myParent(parent), myNodeIDFactory(parent->myNodeIDFactory),
myElementIDFactory(parent->myElementIDFactory),
myHasConstructionEdges(false), myHasConstructionFaces(false),
myHasInverseElements(true)
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{
}
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///////////////////////////////////////////////////////////////////////////////
///Create a submesh and add it to the current mesh
///////////////////////////////////////////////////////////////////////////////
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SMDS_Mesh *SMDS_Mesh::AddSubMesh()
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{
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SMDS_Mesh *submesh = new SMDS_Mesh(this);
myChildren.insert(myChildren.end(), submesh);
return submesh;
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}
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///////////////////////////////////////////////////////////////////////////////
///create a MeshNode and add it to the current Mesh
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///An ID is automatically assigned to the node.
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///@return : The created node
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshNode * SMDS_Mesh::AddNode(double x, double y, double z)
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{
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return SMDS_Mesh::AddNodeWithID(x,y,z,myNodeIDFactory->GetFreeID());
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}
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///////////////////////////////////////////////////////////////////////////////
///create a MeshNode and add it to the current Mesh
///@param ID : The ID of the MeshNode to create
///@return : The created node or NULL if a node with this ID already exists
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshNode * SMDS_Mesh::AddNodeWithID(double x, double y, double z, int ID)
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{
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// find the MeshNode corresponding to ID
const SMDS_MeshElement *node = myNodeIDFactory->MeshElement(ID);
if(!node){
SMDS_MeshNode * node=new SMDS_MeshNode(x, y, z);
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myNodes.Add(node);
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myNodeIDFactory->BindID(ID,node);
return node;
}else
return NULL;
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}
///////////////////////////////////////////////////////////////////////////////
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/// create a MeshEdge and add it to the current Mesh
/// @return : The created MeshEdge
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///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID)
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{
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SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
if(!node1 || !node2) return NULL;
return SMDS_Mesh::AddEdgeWithID(node1, node2, ID);
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}
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///////////////////////////////////////////////////////////////////////////////
/// create a MeshEdge and add it to the current Mesh
/// @return : The created MeshEdge
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode * node1,
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const SMDS_MeshNode * node2)
{
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return SMDS_Mesh::AddEdgeWithID(node1, node2, myElementIDFactory->GetFreeID());
}
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///////////////////////////////////////////////////////////////////////////////
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/// Create a new edge and at it to the mesh
/// @param idnode1 ID of the first node
/// @param idnode2 ID of the second node
/// @param ID ID of the edge to create
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/// @return The created edge or NULL if an element with this ID already exists or
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/// if input nodes are not found.
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///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
int ID)
{
SMDS_MeshEdge * edge=new SMDS_MeshEdge(n1,n2);
if(myElementIDFactory->BindID(ID, edge)) {
SMDS_MeshNode *node1,*node2;
node1=const_cast<SMDS_MeshNode*>(n1);
node2=const_cast<SMDS_MeshNode*>(n2);
node1->AddInverseElement(edge);
node2->AddInverseElement(edge);
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myEdges.Add(edge);
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return edge;
}
else {
delete edge;
return NULL;
}
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}
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///////////////////////////////////////////////////////////////////////////////
/// Add a triangle defined by its nodes. An ID is automatically affected to the
/// Created face
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///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3)
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{
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return SMDS_Mesh::AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID());
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Add a triangle defined by its nodes IDs
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///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, int ID)
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{
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SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
if(!node1 || !node2 || !node3) return NULL;
return SMDS_Mesh::AddFaceWithID(node1, node2, node3, ID);
}
///////////////////////////////////////////////////////////////////////////////
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/// Add a triangle defined by its nodes
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
int ID)
{
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SMDS_MeshFace * face=createTriangle(n1, n2, n3);
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if (!registerElement(ID, face)) {
RemoveElement(face, false);
face = NULL;
}
return face;
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}
///////////////////////////////////////////////////////////////////////////////
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/// Add a quadrangle defined by its nodes. An ID is automatically affected to the
/// created face
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4)
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{
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return SMDS_Mesh::AddFaceWithID(n1,n2,n3, n4, myElementIDFactory->GetFreeID());
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}
///////////////////////////////////////////////////////////////////////////////
/// Add a quadrangle defined by its nodes IDs
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int ID)
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{
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SMDS_MeshNode *node1, *node2, *node3, *node4;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
if(!node1 || !node2 || !node3 || !node4) return NULL;
return SMDS_Mesh::AddFaceWithID(node1, node2, node3, node4, ID);
}
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///////////////////////////////////////////////////////////////////////////////
/// Add a quadrangle defined by its nodes
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
int ID)
{
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SMDS_MeshFace * face=createQuadrangle(n1, n2, n3, n4);
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if (!registerElement(ID, face)) {
RemoveElement(face, false);
face = NULL;
}
return face;
}
///////////////////////////////////////////////////////////////////////////////
/// Add a triangle defined by its edges. An ID is automatically assigned to the
/// Created face
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshEdge * e1,
const SMDS_MeshEdge * e2,
const SMDS_MeshEdge * e3)
{
if (!hasConstructionEdges())
return NULL;
return AddFaceWithID(e1,e2,e3, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
/// Add a triangle defined by its edges
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshEdge * e1,
const SMDS_MeshEdge * e2,
const SMDS_MeshEdge * e3,
int ID)
{
if (!hasConstructionEdges())
return NULL;
SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3);
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myFaces.Add(face);
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if (!registerElement(ID, face)) {
RemoveElement(face, false);
face = NULL;
}
return face;
}
///////////////////////////////////////////////////////////////////////////////
/// Add a quadrangle defined by its edges. An ID is automatically assigned to the
/// Created face
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshEdge * e1,
const SMDS_MeshEdge * e2,
const SMDS_MeshEdge * e3,
const SMDS_MeshEdge * e4)
{
if (!hasConstructionEdges())
return NULL;
return AddFaceWithID(e1,e2,e3,e4, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
/// Add a quadrangle defined by its edges
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshEdge * e1,
const SMDS_MeshEdge * e2,
const SMDS_MeshEdge * e3,
const SMDS_MeshEdge * e4,
int ID)
{
if (!hasConstructionEdges())
return NULL;
SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3,e4);
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myFaces.Add(face);
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if (!registerElement(ID, face))
{
RemoveElement(face, false);
face = NULL;
}
return face;
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}
///////////////////////////////////////////////////////////////////////////////
///Create a new tetrahedron and add it to the mesh.
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///@return The created tetrahedron
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4)
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{
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int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, ID);
if(v==NULL) myElementIDFactory->ReleaseID(ID);
return v;
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}
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///////////////////////////////////////////////////////////////////////////////
///Create a new tetrahedron and add it to the mesh.
///@param ID The ID of the new volume
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///@return The created tetrahedron or NULL if an element with this ID already exists
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///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int ID)
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{
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SMDS_MeshNode *node1, *node2, *node3, *node4;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
if(!node1 || !node2 || !node3 || !node4) return NULL;
return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, ID);
}
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///////////////////////////////////////////////////////////////////////////////
///Create a new tetrahedron and add it to the mesh.
///@param ID The ID of the new volume
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///@return The created tetrahedron
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
int ID)
{
SMDS_MeshVolume* volume;
if(hasConstructionFaces()) {
SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3);
SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n4);
SMDS_MeshFace * f3=FindFaceOrCreate(n1,n3,n4);
SMDS_MeshFace * f4=FindFaceOrCreate(n2,n3,n4);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4);
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myVolumes.Add(volume);
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}
else if(hasConstructionEdges()) {
MESSAGE("Error : Not implemented");
return NULL;
}
else {
volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4);
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myVolumes.Add(volume);
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}
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
volume = NULL;
}
return volume;
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}
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///////////////////////////////////////////////////////////////////////////////
///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
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///@return The created pyramid
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///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5)
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{
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int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, ID);
if(v==NULL) myElementIDFactory->ReleaseID(ID);
return v;
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}
///////////////////////////////////////////////////////////////////////////////
///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
///@param ID The ID of the new volume
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///@return The created pyramid or NULL if an element with this ID already exists
///or if input nodes are not found.
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///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int idnode5,
int ID)
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{
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SMDS_MeshNode *node1, *node2, *node3, *node4, *node5;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
if(!node1 || !node2 || !node3 || !node4 || !node5) return NULL;
return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, ID);
}
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///////////////////////////////////////////////////////////////////////////////
///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
///@param ID The ID of the new volume
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///@return The created pyramid
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
int ID)
{
SMDS_MeshVolume* volume;
if(hasConstructionFaces()) {
SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4);
SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n5);
SMDS_MeshFace * f3=FindFaceOrCreate(n2,n3,n5);
SMDS_MeshFace * f4=FindFaceOrCreate(n3,n4,n5);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4);
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myVolumes.Add(volume);
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}
else if(hasConstructionEdges()) {
MESSAGE("Error : Not implemented");
return NULL;
}
else {
volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5);
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myVolumes.Add(volume);
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}
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
volume = NULL;
}
return volume;
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}
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///////////////////////////////////////////////////////////////////////////////
///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
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///@return The created prism
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///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6)
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{
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int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, ID);
if(v==NULL) myElementIDFactory->ReleaseID(ID);
return v;
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}
///////////////////////////////////////////////////////////////////////////////
///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
///@param ID The ID of the new volume
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///@return The created prism or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int idnode5,
int idnode6,
int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6);
if(!node1 || !node2 || !node3 || !node4 || !node5 || !node6) return NULL;
return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6, ID);
}
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///////////////////////////////////////////////////////////////////////////////
///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
///@param ID The ID of the new volume
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///@return The created prism
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
int ID)
{
SMDS_MeshVolume* volume;
if(hasConstructionFaces()) {
SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3);
SMDS_MeshFace * f2=FindFaceOrCreate(n4,n5,n6);
SMDS_MeshFace * f3=FindFaceOrCreate(n1,n4,n5,n2);
SMDS_MeshFace * f4=FindFaceOrCreate(n2,n5,n6,n3);
SMDS_MeshFace * f5=FindFaceOrCreate(n3,n6,n4,n1);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
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myVolumes.Add(volume);
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}
else if(hasConstructionEdges()) {
MESSAGE("Error : Not implemented");
return NULL;
}
else {
volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5,n6);
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myVolumes.Add(volume);
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}
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
volume = NULL;
}
return volume;
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}
///////////////////////////////////////////////////////////////////////////////
///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
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///@return The created hexahedron
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8)
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{
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int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, ID);
if(v==NULL) myElementIDFactory->ReleaseID(ID);
return v;
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}
///////////////////////////////////////////////////////////////////////////////
///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
///@param ID The ID of the new volume
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///@return The created hexahedron or NULL if an element with this ID already
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///exists or if input nodes are not found.
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///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int idnode5,
int idnode6,
int idnode7,
int idnode8,
int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6);
node7 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode7);
node8 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode8);
if(!node1 || !node2 || !node3 || !node4 || !node5 || !node6 || !node7 || !node8)
return NULL;
return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6,
node7, node8, ID);
}
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///////////////////////////////////////////////////////////////////////////////
///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
///@param ID The ID of the new volume
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///@return The created prism or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8,
int ID)
{
SMDS_MeshVolume* volume;
if(hasConstructionFaces()) {
SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4);
SMDS_MeshFace * f2=FindFaceOrCreate(n5,n6,n7,n8);
SMDS_MeshFace * f3=FindFaceOrCreate(n1,n4,n8,n5);
SMDS_MeshFace * f4=FindFaceOrCreate(n1,n2,n6,n5);
SMDS_MeshFace * f5=FindFaceOrCreate(n2,n3,n7,n6);
SMDS_MeshFace * f6=FindFaceOrCreate(n3,n4,n8,n7);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6);
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myVolumes.Add(volume);
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}
else if(hasConstructionEdges()) {
MESSAGE("Error : Not implemented");
return NULL;
}
else {
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// volume=new SMDS_HexahedronOfNodes(n1,n2,n3,n4,n5,n6,n7,n8);
volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5,n6,n7,n8);
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myVolumes.Add(volume);
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}
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
volume = NULL;
}
return volume;
}
///////////////////////////////////////////////////////////////////////////////
///Create a new tetrahedron defined by its faces and add it to the mesh.
///@return The created tetrahedron
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1,
const SMDS_MeshFace * f2,
const SMDS_MeshFace * f3,
const SMDS_MeshFace * f4)
{
if (!hasConstructionFaces())
return NULL;
return AddVolumeWithID(f1,f2,f3,f4, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
///Create a new tetrahedron defined by its faces and add it to the mesh.
///@param ID The ID of the new volume
///@return The created tetrahedron
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
const SMDS_MeshFace * f2,
const SMDS_MeshFace * f3,
const SMDS_MeshFace * f4,
int ID)
{
if (!hasConstructionFaces())
return NULL;
SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4);
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myVolumes.Add(volume);
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if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
volume = NULL;
}
return volume;
}
///////////////////////////////////////////////////////////////////////////////
///Create a new pyramid defined by its faces and add it to the mesh.
///@return The created pyramid
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1,
const SMDS_MeshFace * f2,
const SMDS_MeshFace * f3,
const SMDS_MeshFace * f4,
const SMDS_MeshFace * f5)
{
if (!hasConstructionFaces())
return NULL;
return AddVolumeWithID(f1,f2,f3,f4,f5, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
///Create a new pyramid defined by its faces and add it to the mesh.
///@param ID The ID of the new volume
///@return The created pyramid
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
const SMDS_MeshFace * f2,
const SMDS_MeshFace * f3,
const SMDS_MeshFace * f4,
const SMDS_MeshFace * f5,
int ID)
{
if (!hasConstructionFaces())
return NULL;
SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
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myVolumes.Add(volume);
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if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
volume = NULL;
}
return volume;
}
///////////////////////////////////////////////////////////////////////////////
///Create a new prism defined by its faces and add it to the mesh.
///@return The created prism
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1,
const SMDS_MeshFace * f2,
const SMDS_MeshFace * f3,
const SMDS_MeshFace * f4,
const SMDS_MeshFace * f5,
const SMDS_MeshFace * f6)
{
if (!hasConstructionFaces())
return NULL;
return AddVolumeWithID(f1,f2,f3,f4,f5,f6, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
///Create a new prism defined by its faces and add it to the mesh.
///@param ID The ID of the new volume
///@return The created prism
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
const SMDS_MeshFace * f2,
const SMDS_MeshFace * f3,
const SMDS_MeshFace * f4,
const SMDS_MeshFace * f5,
const SMDS_MeshFace * f6,
int ID)
{
if (!hasConstructionFaces())
return NULL;
SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6);
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myVolumes.Add(volume);
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if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
volume = NULL;
}
return volume;
}
///////////////////////////////////////////////////////////////////////////////
/// Registers element with the given ID, maintains inverse connections
///////////////////////////////////////////////////////////////////////////////
bool SMDS_Mesh::registerElement(int ID, SMDS_MeshElement * element)
{
if (myElementIDFactory->BindID(ID, element)) {
SMDS_ElemIteratorPtr it = element->nodesIterator();
while (it->more()) {
SMDS_MeshNode *node = static_cast<SMDS_MeshNode*>
(const_cast<SMDS_MeshElement*>(it->next()));
node->AddInverseElement(element);
}
return true;
}
return false;
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}
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///////////////////////////////////////////////////////////////////////////////
/// Return the node whose ID is 'ID'.
///////////////////////////////////////////////////////////////////////////////
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const SMDS_MeshNode * SMDS_Mesh::FindNode(int ID) const
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{
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return (const SMDS_MeshNode *)myNodeIDFactory->MeshElement(ID);
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}
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///////////////////////////////////////////////////////////////////////////////
///Create a triangle and add it to the current mesh. This methode do not bind a
///ID to the create triangle.
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace * SMDS_Mesh::createTriangle(const SMDS_MeshNode * node1,
const SMDS_MeshNode * node2,
const SMDS_MeshNode * node3)
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{
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if(hasConstructionEdges())
{
SMDS_MeshEdge *edge1, *edge2, *edge3;
edge1=FindEdgeOrCreate(node1,node2);
edge2=FindEdgeOrCreate(node2,node3);
edge3=FindEdgeOrCreate(node3,node1);
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SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3);
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myFaces.Add(face);
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return face;
}
else
{
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SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3);
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myFaces.Add(face);
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return face;
}
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}
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///////////////////////////////////////////////////////////////////////////////
///Create a quadrangle and add it to the current mesh. This methode do not bind
///a ID to the create triangle.
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace * SMDS_Mesh::createQuadrangle(const SMDS_MeshNode * node1,
const SMDS_MeshNode * node2,
const SMDS_MeshNode * node3,
const SMDS_MeshNode * node4)
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{
if(hasConstructionEdges())
{
SMDS_MeshEdge *edge1, *edge2, *edge3, *edge4;
edge1=FindEdgeOrCreate(node1,node2);
edge2=FindEdgeOrCreate(node2,node3);
edge3=FindEdgeOrCreate(node3,node4);
edge4=FindEdgeOrCreate(node4,node1);
SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3,edge4);
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myFaces.Add(face);
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return face;
}
else
{
SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3,node4);
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myFaces.Add(face);
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return face;
}
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}
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///////////////////////////////////////////////////////////////////////////////
/// Remove a node and all the elements which own this node
///////////////////////////////////////////////////////////////////////////////
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void SMDS_Mesh::RemoveNode(const SMDS_MeshNode * node)
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{
RemoveElement(node, true);
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}
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///////////////////////////////////////////////////////////////////////////////
/// Remove an edge and all the elements which own this edge
///////////////////////////////////////////////////////////////////////////////
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void SMDS_Mesh::RemoveEdge(const SMDS_MeshEdge * edge)
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{
RemoveElement(edge,true);
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}
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///////////////////////////////////////////////////////////////////////////////
/// Remove an face and all the elements which own this face
///////////////////////////////////////////////////////////////////////////////
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void SMDS_Mesh::RemoveFace(const SMDS_MeshFace * face)
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{
RemoveElement(face, true);
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}
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///////////////////////////////////////////////////////////////////////////////
/// Remove a volume
///////////////////////////////////////////////////////////////////////////////
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void SMDS_Mesh::RemoveVolume(const SMDS_MeshVolume * volume)
{
RemoveElement(volume, true);
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}
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//=======================================================================
//function : RemoveFromParent
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//purpose :
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//=======================================================================
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bool SMDS_Mesh::RemoveFromParent()
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{
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if (myParent==NULL) return false;
else return (myParent->RemoveSubMesh(this));
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}
//=======================================================================
//function : RemoveSubMesh
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//purpose :
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//=======================================================================
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bool SMDS_Mesh::RemoveSubMesh(const SMDS_Mesh * aMesh)
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{
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bool found = false;
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list<SMDS_Mesh *>::iterator itmsh=myChildren.begin();
for (; itmsh!=myChildren.end() && !found; itmsh++)
{
SMDS_Mesh * submesh = *itmsh;
if (submesh == aMesh)
{
found = true;
myChildren.erase(itmsh);
}
}
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return found;
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}
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//=======================================================================
//function : ChangeElementNodes
//purpose :
//=======================================================================
bool SMDS_Mesh::ChangeElementNodes(const SMDS_MeshElement * elem,
const SMDS_MeshNode * nodes[],
const int nbnodes)
{
// keep current nodes of elem
set<const SMDS_MeshElement*> oldNodes;
SMDS_ElemIteratorPtr itn = elem->nodesIterator();
while(itn->more())
oldNodes.insert( itn->next() );
// change nodes
bool Ok = false;
switch ( elem->GetType() )
{
case SMDSAbs_Edge: {
if ( nbnodes == 2 ) {
const SMDS_MeshEdge* edge = dynamic_cast<const SMDS_MeshEdge*>( elem );
if ( edge )
Ok = const_cast<SMDS_MeshEdge*>( edge )->ChangeNodes( nodes[0], nodes[1] );
}
break;
}
case SMDSAbs_Face: {
const SMDS_FaceOfNodes* face = dynamic_cast<const SMDS_FaceOfNodes*>( elem );
if ( face )
Ok = const_cast<SMDS_FaceOfNodes*>( face )->ChangeNodes( nodes, nbnodes );
break;
}
case SMDSAbs_Volume: {
const SMDS_VolumeOfNodes* vol = dynamic_cast<const SMDS_VolumeOfNodes*>( elem );
if ( vol )
Ok = const_cast<SMDS_VolumeOfNodes*>( vol )->ChangeNodes( nodes, nbnodes );
break;
}
default:
MESSAGE ( "WRONG ELEM TYPE");
}
if ( Ok ) { // update InverseElements
// AddInverseElement to new nodes
for ( int i = 0; i < nbnodes; i++ )
if ( oldNodes.find( nodes[i] ) == oldNodes.end() )
// new node
const_cast<SMDS_MeshNode*>( nodes[i] )->AddInverseElement( elem );
else
// remove from oldNodes a node that remains in elem
oldNodes.erase( nodes[i] );
// RemoveInverseElement from the nodes removed from elem
set<const SMDS_MeshElement*>::iterator it;
for ( it = oldNodes.begin(); it != oldNodes.end(); it++ )
{
SMDS_MeshNode * n = static_cast<SMDS_MeshNode *>
(const_cast<SMDS_MeshElement *>( *it ));
n->RemoveInverseElement( elem );
}
}
//MESSAGE ( "::ChangeNodes() Ok = " << Ok);
return Ok;
}
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//=======================================================================
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//function : FindEdge
//purpose :
//=======================================================================
const SMDS_MeshEdge* SMDS_Mesh::FindEdge(int idnode1, int idnode2) const
{
const SMDS_MeshNode * node1=FindNode(idnode1);
const SMDS_MeshNode * node2=FindNode(idnode2);
if((node1==NULL)||(node2==NULL)) return NULL;
return FindEdge(node1,node2);
}
//#include "Profiler.h"
const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1,
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const SMDS_MeshNode * node2)
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{
const SMDS_MeshEdge * toReturn=NULL;
//PROFILER_Init();
//PROFILER_Set();
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SMDS_ElemIteratorPtr it1=node1->edgesIterator();
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//PROFILER_Get(0);
//PROFILER_Set();
while(it1->more())
{
const SMDS_MeshEdge * e=static_cast<const SMDS_MeshEdge *>
(it1->next());
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SMDS_ElemIteratorPtr it2=e->nodesIterator();
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while(it2->more())
{
if(it2->next()->GetID()==node2->GetID())
{
toReturn=e;
break;
}
}
}
//PROFILER_Get(1);
return toReturn;
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}
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SMDS_MeshEdge* SMDS_Mesh::FindEdgeOrCreate(const SMDS_MeshNode * node1,
const SMDS_MeshNode * node2)
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{
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SMDS_MeshEdge * toReturn=NULL;
toReturn=const_cast<SMDS_MeshEdge*>(FindEdge(node1,node2));
if(toReturn==NULL)
{
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toReturn=new SMDS_MeshEdge(node1,node2);
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myEdges.Add(toReturn);
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}
return toReturn;
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}
//=======================================================================
//function : FindFace
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//purpose :
//=======================================================================
const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2,
int idnode3) const
{
const SMDS_MeshNode * node1=FindNode(idnode1);
const SMDS_MeshNode * node2=FindNode(idnode2);
const SMDS_MeshNode * node3=FindNode(idnode3);
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if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL;
return FindFace(node1, node2, node3);
}
const SMDS_MeshFace* SMDS_Mesh::FindFace(
const SMDS_MeshNode *node1,
const SMDS_MeshNode *node2,
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const SMDS_MeshNode *node3)
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{
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const SMDS_MeshFace * face;
const SMDS_MeshElement * node;
bool node2found, node3found;
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SMDS_ElemIteratorPtr it1=node1->facesIterator();
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while(it1->more())
{
face=static_cast<const SMDS_MeshFace*>(it1->next());
if(face->NbNodes()!=3) continue;
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SMDS_ElemIteratorPtr it2=face->nodesIterator();
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node2found=false;
node3found=false;
while(it2->more())
{
node=it2->next();
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if(node->GetID()==node2->GetID()) node2found=true;
if(node->GetID()==node3->GetID()) node3found=true;
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}
if(node2found&&node3found)
return face;
}
return NULL;
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}
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SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(
const SMDS_MeshNode *node1,
const SMDS_MeshNode *node2,
const SMDS_MeshNode *node3)
{
SMDS_MeshFace * toReturn=NULL;
toReturn=const_cast<SMDS_MeshFace*>(FindFace(node1,node2,node3));
if(toReturn==NULL)
{
toReturn=createTriangle(node1,node2,node3);
}
return toReturn;
}
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//=======================================================================
//function : FindFace
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//purpose :
//=======================================================================
const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, int idnode3,
int idnode4) const
{
const SMDS_MeshNode * node1=FindNode(idnode1);
const SMDS_MeshNode * node2=FindNode(idnode2);
const SMDS_MeshNode * node3=FindNode(idnode3);
const SMDS_MeshNode * node4=FindNode(idnode4);
if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4==NULL)) return NULL;
return FindFace(node1, node2, node3, node4);
}
const SMDS_MeshFace* SMDS_Mesh::FindFace(
const SMDS_MeshNode *node1,
const SMDS_MeshNode *node2,
const SMDS_MeshNode *node3,
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const SMDS_MeshNode *node4)
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{
const SMDS_MeshFace * face;
const SMDS_MeshElement * node;
bool node2found, node3found, node4found;
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SMDS_ElemIteratorPtr it1=node1->facesIterator();
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while(it1->more())
{
face=static_cast<const SMDS_MeshFace *>(it1->next());
if(face->NbNodes()!=4) continue;
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SMDS_ElemIteratorPtr it2=face->nodesIterator();
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node2found=false;
node3found=false;
node4found=false;
while(it2->more())
{
node=it2->next();
if(node->GetID()==node2->GetID()) node2found=true;
if(node->GetID()==node3->GetID()) node3found=true;
if(node->GetID()==node4->GetID()) node4found=true;
}
if(node2found&&node3found&&node4found)
return face;
}
return NULL;
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}
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SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(
const SMDS_MeshNode *node1,
const SMDS_MeshNode *node2,
const SMDS_MeshNode *node3,
const SMDS_MeshNode *node4)
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{
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SMDS_MeshFace * toReturn=NULL;
toReturn=const_cast<SMDS_MeshFace*>(FindFace(node1,node2,node3,node4));
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if(toReturn==NULL)
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{
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toReturn=createQuadrangle(node1,node2,node3,node4);
}
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return toReturn;
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}
//=======================================================================
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//function : FindElement
//purpose :
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//=======================================================================
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const SMDS_MeshElement* SMDS_Mesh::FindElement(int IDelem) const
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{
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return myElementIDFactory->MeshElement(IDelem);
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}
//=======================================================================
//function : DumpNodes
//purpose :
//=======================================================================
void SMDS_Mesh::DumpNodes() const
{
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MESSAGE("dump nodes of mesh : ");
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SMDS_NodeIteratorPtr itnode=nodesIterator();
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while(itnode->more()) MESSAGE(itnode->next());
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}
//=======================================================================
//function : DumpEdges
//purpose :
//=======================================================================
void SMDS_Mesh::DumpEdges() const
{
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MESSAGE("dump edges of mesh : ");
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SMDS_EdgeIteratorPtr itedge=edgesIterator();
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while(itedge->more()) MESSAGE(itedge->next());
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}
//=======================================================================
//function : DumpFaces
//purpose :
//=======================================================================
void SMDS_Mesh::DumpFaces() const
{
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MESSAGE("dump faces of mesh : ");
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SMDS_FaceIteratorPtr itface=facesIterator();
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while(itface->more()) MESSAGE(itface->next());
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}
//=======================================================================
//function : DumpVolumes
//purpose :
//=======================================================================
void SMDS_Mesh::DumpVolumes() const
{
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MESSAGE("dump volumes of mesh : ");
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SMDS_VolumeIteratorPtr itvol=volumesIterator();
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while(itvol->more()) MESSAGE(itvol->next());
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}
//=======================================================================
//function : DebugStats
//purpose :
//=======================================================================
void SMDS_Mesh::DebugStats() const
{
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MESSAGE("Debug stats of mesh : ");
MESSAGE("===== NODES ====="<<NbNodes());
MESSAGE("===== EDGES ====="<<NbEdges());
MESSAGE("===== FACES ====="<<NbFaces());
MESSAGE("===== VOLUMES ====="<<NbVolumes());
MESSAGE("End Debug stats of mesh ");
//#ifdef DEB
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SMDS_NodeIteratorPtr itnode=nodesIterator();
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int sizeofnodes = 0;
int sizeoffaces = 0;
while(itnode->more())
{
const SMDS_MeshNode *node = itnode->next();
sizeofnodes += sizeof(*node);
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SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
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while(it->more())
{
const SMDS_MeshElement *me = it->next();
sizeofnodes += sizeof(me);
}
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}
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SMDS_FaceIteratorPtr itface=facesIterator();
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while(itface->more())
{
const SMDS_MeshElement *face = itface->next();
sizeoffaces += sizeof(*face);
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}
MESSAGE("total size of node elements = " << sizeofnodes);;
MESSAGE("total size of face elements = " << sizeoffaces);;
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//#endif
}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of nodes
///////////////////////////////////////////////////////////////////////////////
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int SMDS_Mesh::NbNodes() const
{
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return myNodes.Size();
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}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of edges (including construction edges)
///////////////////////////////////////////////////////////////////////////////
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int SMDS_Mesh::NbEdges() const
{
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return myEdges.Size();
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}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of faces (including construction faces)
///////////////////////////////////////////////////////////////////////////////
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int SMDS_Mesh::NbFaces() const
{
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return myFaces.Size();
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}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of volumes
///////////////////////////////////////////////////////////////////////////////
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int SMDS_Mesh::NbVolumes() const
{
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return myVolumes.Size();
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}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of child mesh of this mesh.
/// Note that the tree structure of SMDS_Mesh seems to be unused in this version
/// (2003-09-08) of SMESH
///////////////////////////////////////////////////////////////////////////////
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int SMDS_Mesh::NbSubMesh() const
{
return myChildren.size();
}
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///////////////////////////////////////////////////////////////////////////////
/// Destroy the mesh and all its elements
/// All pointer on elements owned by this mesh become illegals.
///////////////////////////////////////////////////////////////////////////////
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SMDS_Mesh::~SMDS_Mesh()
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{
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list<SMDS_Mesh*>::iterator itc=myChildren.begin();
while(itc!=myChildren.end())
{
delete *itc;
itc++;
}
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SetOfNodes::Iterator itn(myNodes);
for (; itn.More(); itn.Next())
delete itn.Value();
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SetOfEdges::Iterator ite(myEdges);
for (; ite.More(); ite.Next())
{
SMDS_MeshElement* elem = ite.Value();
if(myParent!=NULL)
myElementIDFactory->ReleaseID(elem->GetID());
delete elem;
}
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SetOfFaces::Iterator itf(myFaces);
for (; itf.More(); itf.Next())
{
SMDS_MeshElement* elem = itf.Value();
if(myParent!=NULL)
myElementIDFactory->ReleaseID(elem->GetID());
delete elem;
}
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SetOfVolumes::Iterator itv(myVolumes);
for (; itv.More(); itv.Next())
{
SMDS_MeshElement* elem = itv.Value();
if(myParent!=NULL)
myElementIDFactory->ReleaseID(elem->GetID());
delete elem;
}
if(myParent==NULL)
{
delete myNodeIDFactory;
delete myElementIDFactory;
}
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}
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///////////////////////////////////////////////////////////////////////////////
/// Return true if this mesh create faces with edges.
/// A false returned value mean that faces are created with nodes. A concequence
/// is, iteration on edges (SMDS_Element::edgesIterator) will be unavailable.
///////////////////////////////////////////////////////////////////////////////
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bool SMDS_Mesh::hasConstructionEdges()
{
return myHasConstructionEdges;
}
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///////////////////////////////////////////////////////////////////////////////
/// Return true if this mesh create volumes with faces
/// A false returned value mean that volumes are created with nodes or edges.
/// (see hasConstructionEdges)
/// A concequence is, iteration on faces (SMDS_Element::facesIterator) will be
/// unavailable.
///////////////////////////////////////////////////////////////////////////////
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bool SMDS_Mesh::hasConstructionFaces()
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{
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return myHasConstructionFaces;
}
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///////////////////////////////////////////////////////////////////////////////
/// Return true if nodes are linked to the finit elements, they are belonging to.
/// Currently, It always return true.
///////////////////////////////////////////////////////////////////////////////
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bool SMDS_Mesh::hasInverseElements()
{
return myHasInverseElements;
}
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///////////////////////////////////////////////////////////////////////////////
/// Make this mesh creating construction edges (see hasConstructionEdges)
/// @param b true to have construction edges, else false.
///////////////////////////////////////////////////////////////////////////////
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void SMDS_Mesh::setConstructionEdges(bool b)
{
myHasConstructionEdges=b;
}
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///////////////////////////////////////////////////////////////////////////////
/// Make this mesh creating construction faces (see hasConstructionFaces)
/// @param b true to have construction faces, else false.
///////////////////////////////////////////////////////////////////////////////
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void SMDS_Mesh::setConstructionFaces(bool b)
{
myHasConstructionFaces=b;
}
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///////////////////////////////////////////////////////////////////////////////
/// Make this mesh creating link from nodes to elements (see hasInverseElements)
/// @param b true to link nodes to elements, else false.
///////////////////////////////////////////////////////////////////////////////
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void SMDS_Mesh::setInverseElements(bool b)
{
if(!b) MESSAGE("Error : inverseElement=false not implemented");
myHasInverseElements=b;
}
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///////////////////////////////////////////////////////////////////////////////
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/// Return an iterator on nodes of the current mesh factory
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///////////////////////////////////////////////////////////////////////////////
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class SMDS_Mesh_MyNodeIterator:public SMDS_NodeIterator
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{
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SMDS_ElemIteratorPtr myIterator;
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public:
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SMDS_Mesh_MyNodeIterator(const SMDS_ElemIteratorPtr& it):myIterator(it)
{}
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bool more()
{
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return myIterator->more();
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}
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const SMDS_MeshNode* next()
{
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return static_cast<const SMDS_MeshNode*>(myIterator->next());
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}
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};
SMDS_NodeIteratorPtr SMDS_Mesh::nodesIterator() const
{
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return SMDS_NodeIteratorPtr
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(new SMDS_Mesh_MyNodeIterator(myNodeIDFactory->elementsIterator()));
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Return an iterator on elements of the current mesh factory
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///////////////////////////////////////////////////////////////////////////////
SMDS_ElemIteratorPtr SMDS_Mesh::elementsIterator() const
{
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return myElementIDFactory->elementsIterator();
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}
///////////////////////////////////////////////////////////////////////////////
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///Return an iterator on edges of the current mesh.
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///////////////////////////////////////////////////////////////////////////////
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class SMDS_Mesh_MyEdgeIterator:public SMDS_EdgeIterator
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{
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typedef SMDS_Mesh::SetOfEdges SetOfEdges;
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SetOfEdges::Iterator myIterator;
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public:
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SMDS_Mesh_MyEdgeIterator(const SetOfEdges& s):myIterator(s)
{}
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bool more()
{
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while(myIterator.More())
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{
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if(myIterator.Value()->GetID()!=-1)
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return true;
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myIterator.Next();
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}
return false;
}
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const SMDS_MeshEdge* next()
{
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const SMDS_MeshEdge* current = myIterator.Value();
myIterator.Next();
return current;
}
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};
SMDS_EdgeIteratorPtr SMDS_Mesh::edgesIterator() const
{
return SMDS_EdgeIteratorPtr(new SMDS_Mesh_MyEdgeIterator(myEdges));
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}
///////////////////////////////////////////////////////////////////////////////
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///Return an iterator on faces of the current mesh.
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///////////////////////////////////////////////////////////////////////////////
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class SMDS_Mesh_MyFaceIterator:public SMDS_FaceIterator
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{
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typedef SMDS_Mesh::SetOfFaces SetOfFaces;
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SetOfFaces::Iterator myIterator;
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public:
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SMDS_Mesh_MyFaceIterator(const SetOfFaces& s):myIterator(s)
{}
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bool more()
{
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while(myIterator.More())
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{
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if(myIterator.Value()->GetID()!=-1)
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return true;
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myIterator.Next();
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}
return false;
}
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const SMDS_MeshFace* next()
{
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const SMDS_MeshFace* current = myIterator.Value();
myIterator.Next();
return current;
}
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};
SMDS_FaceIteratorPtr SMDS_Mesh::facesIterator() const
{
return SMDS_FaceIteratorPtr(new SMDS_Mesh_MyFaceIterator(myFaces));
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}
///////////////////////////////////////////////////////////////////////////////
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///Return an iterator on volumes of the current mesh.
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///////////////////////////////////////////////////////////////////////////////
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class SMDS_Mesh_MyVolumeIterator:public SMDS_VolumeIterator
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{
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typedef SMDS_Mesh::SetOfVolumes SetOfVolumes;
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SetOfVolumes::Iterator myIterator;
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public:
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SMDS_Mesh_MyVolumeIterator(const SetOfVolumes& s):myIterator(s)
{}
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bool more()
{
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return myIterator.More() != Standard_False;
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}
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const SMDS_MeshVolume* next()
{
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const SMDS_MeshVolume* current = myIterator.Value();
myIterator.Next();
return current;
}
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};
SMDS_VolumeIteratorPtr SMDS_Mesh::volumesIterator() const
{
return SMDS_VolumeIteratorPtr(new SMDS_Mesh_MyVolumeIterator(myVolumes));
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}
///////////////////////////////////////////////////////////////////////////////
/// Do intersection of sets (more than 2)
///////////////////////////////////////////////////////////////////////////////
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static set<const SMDS_MeshElement*> * intersectionOfSets(
set<const SMDS_MeshElement*> vs[], int numberOfSets)
{
set<const SMDS_MeshElement*>* rsetA=new set<const SMDS_MeshElement*>(vs[0]);
set<const SMDS_MeshElement*>* rsetB;
for(int i=0; i<numberOfSets-1; i++)
{
rsetB=new set<const SMDS_MeshElement*>();
set_intersection(
rsetA->begin(), rsetA->end(),
vs[i+1].begin(), vs[i+1].end(),
inserter(*rsetB, rsetB->begin()));
delete rsetA;
rsetA=rsetB;
}
return rsetA;
}
///////////////////////////////////////////////////////////////////////////////
/// Return the list of finit elements owning the given element
///////////////////////////////////////////////////////////////////////////////
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static set<const SMDS_MeshElement*> * getFinitElements(const SMDS_MeshElement * element)
{
int numberOfSets=element->NbNodes();
set<const SMDS_MeshElement*> *initSet = new set<const SMDS_MeshElement*>[numberOfSets];
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SMDS_ElemIteratorPtr itNodes=element->nodesIterator();
int i=0;
while(itNodes->more())
{
const SMDS_MeshNode * n=static_cast<const SMDS_MeshNode*>(itNodes->next());
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SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
//initSet[i]=set<const SMDS_MeshElement*>();
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while(itFe->more())
initSet[i].insert(itFe->next());
i++;
}
set<const SMDS_MeshElement*> *retSet=intersectionOfSets(initSet, numberOfSets);
delete [] initSet;
return retSet;
}
///////////////////////////////////////////////////////////////////////////////
/// Return the list of nodes used only by the given elements
///////////////////////////////////////////////////////////////////////////////
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static set<const SMDS_MeshElement*> * getExclusiveNodes(
set<const SMDS_MeshElement*>& elements)
{
set<const SMDS_MeshElement*> * toReturn=new set<const SMDS_MeshElement*>();
set<const SMDS_MeshElement*>::iterator itElements=elements.begin();
while(itElements!=elements.end())
{
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SMDS_ElemIteratorPtr itNodes = (*itElements)->nodesIterator();
itElements++;
while(itNodes->more())
{
const SMDS_MeshNode * n=static_cast<const SMDS_MeshNode*>(itNodes->next());
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SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
set<const SMDS_MeshElement*> s;
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while(itFe->more())
s.insert(itFe->next());
if(s==elements) toReturn->insert(n);
}
}
return toReturn;
}
///////////////////////////////////////////////////////////////////////////////
///Find the children of an element that are made of given nodes
///@param setOfChildren The set in which matching children will be inserted
///@param element The element were to search matching children
///@param nodes The nodes that the children must have to be selected
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::addChildrenWithNodes(set<const SMDS_MeshElement*>& setOfChildren,
const SMDS_MeshElement * element, set<const SMDS_MeshElement*>& nodes)
{
switch(element->GetType())
{
case SMDSAbs_Node:
MESSAGE("Internal Error: This should not append");
break;
case SMDSAbs_Edge:
{
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SMDS_ElemIteratorPtr itn=element->nodesIterator();
while(itn->more())
{
const SMDS_MeshElement * e=itn->next();
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if(nodes.find(e)!=nodes.end())
{
setOfChildren.insert(element);
break;
}
}
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} break;
case SMDSAbs_Face:
{
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SMDS_ElemIteratorPtr itn=element->nodesIterator();
while(itn->more())
{
const SMDS_MeshElement * e=itn->next();
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if(nodes.find(e)!=nodes.end())
{
setOfChildren.insert(element);
break;
}
}
if(hasConstructionEdges())
{
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SMDS_ElemIteratorPtr ite=element->edgesIterator();
while(ite->more())
addChildrenWithNodes(setOfChildren, ite->next(), nodes);
}
} break;
case SMDSAbs_Volume:
{
if(hasConstructionFaces())
{
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SMDS_ElemIteratorPtr ite=element->facesIterator();
while(ite->more())
addChildrenWithNodes(setOfChildren, ite->next(), nodes);
}
else if(hasConstructionEdges())
{
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SMDS_ElemIteratorPtr ite=element->edgesIterator();
while(ite->more())
addChildrenWithNodes(setOfChildren, ite->next(), nodes);
}
}
}
}
///////////////////////////////////////////////////////////////////////////////
///@param elem The element to delete
///@param removenodes if true remaining nodes will be removed
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
const bool removenodes)
{
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list<const SMDS_MeshElement *> removedElems;
list<const SMDS_MeshElement *> removedNodes;
RemoveElement( elem, removedElems, removedNodes, removenodes );
}
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///////////////////////////////////////////////////////////////////////////////
///@param elem The element to delete
///@param removedElems contains all removed elements
///@param removedNodes contains all removed nodes
///@param removenodes if true remaining nodes will be removed
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
list<const SMDS_MeshElement *>& removedElems,
list<const SMDS_MeshElement *>& removedNodes,
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bool removenodes)
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{
// get finite elements built on elem
set<const SMDS_MeshElement*> * s1;
if (!hasConstructionEdges() && elem->GetType() == SMDSAbs_Edge ||
!hasConstructionFaces() && elem->GetType() == SMDSAbs_Face)
{
s1 = new set<const SMDS_MeshElement*>();
s1->insert(elem);
}
else
s1 = getFinitElements(elem);
// get exclusive nodes (which would become free afterwards)
set<const SMDS_MeshElement*> * s2;
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if (elem->GetType() == SMDSAbs_Node) // a node is removed
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{
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// do not remove nodes except elem
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s2 = new set<const SMDS_MeshElement*>();
s2->insert(elem);
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removenodes = true;
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}
else
s2 = getExclusiveNodes(*s1);
// form the set of finite and construction elements to remove
set<const SMDS_MeshElement*> s3;
set<const SMDS_MeshElement*>::iterator it=s1->begin();
while(it!=s1->end())
{
addChildrenWithNodes(s3, *it ,*s2);
s3.insert(*it);
it++;
}
if(elem->GetType()!=SMDSAbs_Node) s3.insert(elem);
// remove finite and construction elements
it=s3.begin();
while(it!=s3.end())
{
// Remove element from <InverseElements> of its nodes
SMDS_ElemIteratorPtr itn=(*it)->nodesIterator();
while(itn->more())
{
SMDS_MeshNode * n = static_cast<SMDS_MeshNode *>
(const_cast<SMDS_MeshElement *>(itn->next()));
n->RemoveInverseElement( (*it) );
}
switch((*it)->GetType())
{
case SMDSAbs_Node:
MESSAGE("Internal Error: This should not happen");
break;
case SMDSAbs_Edge:
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myEdges.Remove(static_cast<SMDS_MeshEdge*>
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(const_cast<SMDS_MeshElement*>(*it)));
break;
case SMDSAbs_Face:
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myFaces.Remove(static_cast<SMDS_MeshFace*>
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(const_cast<SMDS_MeshElement*>(*it)));
break;
case SMDSAbs_Volume:
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myVolumes.Remove(static_cast<SMDS_MeshVolume*>
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(const_cast<SMDS_MeshElement*>(*it)));
break;
}
//MESSAGE( "SMDS: RM elem " << (*it)->GetID() );
removedElems.push_back( (*it) );
myElementIDFactory->ReleaseID((*it)->GetID());
delete (*it);
it++;
}
// remove exclusive (free) nodes
if(removenodes)
{
it=s2->begin();
while(it!=s2->end())
{
//MESSAGE( "SMDS: RM node " << (*it)->GetID() );
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myNodes.Remove(static_cast<SMDS_MeshNode*>
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(const_cast<SMDS_MeshElement*>(*it)));
myNodeIDFactory->ReleaseID((*it)->GetID());
removedNodes.push_back( (*it) );
delete *it;
it++;
}
}
delete s2;
delete s1;
}
/*!
* Checks if the element is present in mesh.
* Useful to determine dead pointers.
*/
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bool SMDS_Mesh::Contains (const SMDS_MeshElement* elem) const
{
// we should not imply on validity of *elem, so iterate on containers
// of all types in the hope of finding <elem> somewhere there
SMDS_NodeIteratorPtr itn = nodesIterator();
while (itn->more())
if (elem == itn->next())
return true;
SMDS_EdgeIteratorPtr ite = edgesIterator();
while (ite->more())
if (elem == ite->next())
return true;
SMDS_FaceIteratorPtr itf = facesIterator();
while (itf->more())
if (elem == itf->next())
return true;
SMDS_VolumeIteratorPtr itv = volumesIterator();
while (itv->more())
if (elem == itv->next())
return true;
return false;
}
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//=======================================================================
//function : MaxNodeID
//purpose :
//=======================================================================
int SMDS_Mesh::MaxNodeID() const
{
return myNodeIDFactory->GetMaxID();
}
//=======================================================================
//function : MinNodeID
//purpose :
//=======================================================================
int SMDS_Mesh::MinNodeID() const
{
return myNodeIDFactory->GetMinID();
}
//=======================================================================
//function : MaxElementID
//purpose :
//=======================================================================
int SMDS_Mesh::MaxElementID() const
{
return myElementIDFactory->GetMaxID();
}
//=======================================================================
//function : MinElementID
//purpose :
//=======================================================================
int SMDS_Mesh::MinElementID() const
{
return myElementIDFactory->GetMinID();
}
//=======================================================================
//function : Renumber
//purpose : Renumber all nodes or elements.
//=======================================================================
void SMDS_Mesh::Renumber (const bool isNodes, const int startID, const int deltaID)
{
if ( deltaID == 0 )
return;
SMDS_MeshElementIDFactory * idFactory =
isNodes ? myNodeIDFactory : myElementIDFactory;
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// get existing elements in the order of ID increasing
map<int,SMDS_MeshElement*> elemMap;
SMDS_ElemIteratorPtr idElemIt = idFactory->elementsIterator();
while ( idElemIt->more() ) {
SMDS_MeshElement* elem = const_cast<SMDS_MeshElement*>(idElemIt->next());
int id = elem->GetID();
elemMap.insert(map<int,SMDS_MeshElement*>::value_type(id, elem));
}
// release their ids
map<int,SMDS_MeshElement*>::iterator elemIt = elemMap.begin();
for ( ; elemIt != elemMap.end(); elemIt++ )
{
int id = (*elemIt).first;
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idFactory->ReleaseID( id );
}
// set new IDs
int ID = startID;
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elemIt = elemMap.begin();
for ( ; elemIt != elemMap.end(); elemIt++ )
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{
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idFactory->BindID( ID, (*elemIt).second );
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ID += deltaID;
}
}