smesh/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_AddMeshElementDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
// $Header$
#include "SMESHGUI_AddMeshElementDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESH_ActorUtils.h"
#include "VTKViewer_ViewFrame.h"
#include "SMDS_Mesh.hxx"
#include "SMESH_Actor.h"
#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "QAD_MessageBox.h"
#include "utilities.h"
#include <vtkCell.h>
#include <vtkIdList.h>
#include <vtkIntArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
// QT Includes
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qpixmap.h>
#include <qcheckbox.h>
#include <qregexp.h>
#include <list>
#include <TColStd_IndexedMapOfInteger.hxx>
using namespace std;
namespace SMESH{
class TElementSimulation{
QAD_Study* myStudy;
QAD_StudyFrame* myStudyFrame;
VTKViewer_ViewFrame* myViewFrame;
SALOME_Actor *myPreviewActor;
vtkDataSetMapper* myMapper;
vtkUnstructuredGrid* myGrid;
public:
TElementSimulation(QAD_Study* theStudy):
myStudy(theStudy),
myStudyFrame(theStudy->getActiveStudyFrame()),
myViewFrame(GetVtkViewFrame(theStudy->getActiveStudyFrame()))
{
myGrid = vtkUnstructuredGrid::New();
// Create and display actor
myMapper = vtkDataSetMapper::New();
myMapper->SetInput( myGrid );
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->VisibilityOff();
myPreviewActor->SetMapper( myMapper );
vtkProperty* aProp = vtkProperty::New();
float anRGB[3];
anRGB[0] = GetFloat("SMESH:SettingsFillColorRed", 0)/255.;
anRGB[1] = GetFloat("SMESH:SettingsFillColorGreen", 170)/255.;
anRGB[2] = GetFloat("SMESH:SettingsFillColorBlue", 255)/255.;
aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myPreviewActor->SetProperty( aProp );
aProp->Delete();
vtkProperty* aBackProp = vtkProperty::New();
anRGB[0] = GetFloat("SMESH:SettingsBackFaceColorRed", 0)/255.;
anRGB[1] = GetFloat("SMESH:SettingsBackFaceColorGreen", 0)/255.;
anRGB[2] = GetFloat("SMESH:SettingsBackFaceColorBlue", 255)/255.;
aBackProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myPreviewActor->SetBackfaceProperty( aBackProp );
aBackProp->Delete();
myViewFrame->AddActor( myPreviewActor );
}
typedef std::vector<vtkIdType> TVTKIds;
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void SetPosition(SMESH_Actor* theActor,
vtkIdType theType,
const TVTKIds& theIds)
{
vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
myGrid->SetPoints(aGrid->GetPoints());
const int* aConn = NULL;
switch(theType){
case VTK_TETRA:{
static int anIds[] = {0,2,1,3};
aConn = anIds;
break;
}
case VTK_PYRAMID:{
static int anIds[] = {0,3,2,1,4};
aConn = anIds;
break;
}
case VTK_HEXAHEDRON:{
static int anIds[] = {0,3,2,1,4,7,6,5};
aConn = anIds;
break;
}}
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myGrid->Reset();
vtkIdList *anIds = vtkIdList::New();
if(aConn)
for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
anIds->InsertId(i,theIds[aConn[i]]);
else
for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
anIds->InsertId(i,theIds[i]);
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myGrid->InsertNextCell(theType,anIds);
anIds->Delete();
myGrid->Modified();
SetVisibility(true);
}
void SetVisibility(bool theVisibility){
myPreviewActor->SetVisibility(theVisibility);
RepaintCurrentView();
}
~TElementSimulation(){
if(FindVtkViewFrame(myStudy,myStudyFrame)){
myViewFrame->RemoveActor(myPreviewActor);
}
myPreviewActor->Delete();
myMapper->RemoveAllInputs();
myMapper->Delete();
myGrid->Delete();
}
};
}
//=================================================================================
// class : SMESHGUI_AddMeshElementDlg()
// purpose :
//=================================================================================
SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( QWidget* parent, const char* name,
SALOME_Selection* Sel,
SMDSAbs_ElementType ElementType, int nbNodes,
bool modal, WFlags fl )
: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
Qt::WDestructiveClose)
{
mySimulation = new SMESH::TElementSimulation(SMESH::GetActiveStudy());
// verify nb nodes and type
myNbNodes = nbNodes;
myElementType = ElementType;
switch ( ElementType ) {
case SMDSAbs_Face:
if ( myNbNodes != 3 && myNbNodes != 4 )
myNbNodes = 3;
break;
case SMDSAbs_Volume:
if ( myNbNodes != 4 && myNbNodes != 8 ) //(nbNodes < 4 || nbNodes > 8 || nbNodes == 7)
myNbNodes = 4;
break;
default:
myElementType = SMDSAbs_Edge;
myNbNodes = 2;
}
QString elemName;
switch ( myNbNodes ) {
case 2: elemName = "EDGE"; break;
case 3: elemName = "TRIANGLE"; break;
case 4: elemName =
myElementType == SMDSAbs_Face ? elemName = "QUADRANGLE" : elemName = "TETRAS"; break;
// case 5:
// case 6:
default: // 8
elemName = "HEXAS";
}
QString iconName = tr( QString("ICON_DLG_%1").arg(elemName) );
QString buttonGrTitle = tr( QString("SMESH_%1").arg(elemName) );
QString caption = tr( QString("SMESH_ADD_%1_TITLE").arg(elemName) );
QString grBoxTitle = tr( QString("SMESH_ADD_%1").arg(elemName) );
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", iconName ));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr("ICON_SELECT")));
if ( !name )
setName( "SMESHGUI_AddMeshElementDlg" );
resize( 303, 185 );
setCaption( caption );
setSizeGripEnabled( TRUE );
SMESHGUI_AddMeshElementDlgLayout = new QGridLayout( this );
SMESHGUI_AddMeshElementDlgLayout->setSpacing( 6 );
SMESHGUI_AddMeshElementDlgLayout->setMargin( 11 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setTitle( buttonGrTitle );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
Constructor1->setText( tr( "" ) );
Constructor1->setPixmap( image0 );
Constructor1->setChecked( TRUE );
Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
Constructor1->setMinimumSize( QSize( 50, 0 ) );
GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupConstructorsLayout->addItem( spacer, 0, 1 );
SMESHGUI_AddMeshElementDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_9, 0, 2 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "SMESH_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
SMESHGUI_AddMeshElementDlgLayout->addWidget( GroupButtons, 2, 0 );
/***************************************************************/
GroupC1 = new QGroupBox( this, "GroupC1" );
GroupC1->setTitle( grBoxTitle );
GroupC1->setMinimumSize( QSize( 0, 0 ) );
GroupC1->setFrameShape( QGroupBox::Box );
GroupC1->setFrameShadow( QGroupBox::Sunken );
GroupC1->setColumnLayout(0, Qt::Vertical );
GroupC1->layout()->setSpacing( 0 );
GroupC1->layout()->setMargin( 0 );
GroupC1Layout = new QGridLayout( GroupC1->layout() );
GroupC1Layout->setAlignment( Qt::AlignTop );
GroupC1Layout->setSpacing( 6 );
GroupC1Layout->setMargin( 11 );
TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
TextLabelC1A1->setText( tr( "SMESH_ID_NODES" ) );
TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
TextLabelC1A1->setFrameShape( QLabel::NoFrame );
TextLabelC1A1->setFrameShadow( QLabel::Plain );
GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
SelectButtonC1A1->setText( tr( "" ) );
SelectButtonC1A1->setPixmap( image1 );
SelectButtonC1A1->setToggleButton( FALSE );
GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
// LineEditC1A1->setReadOnly( TRUE );
LineEditC1A1->setValidator( new SMESHGUI_IdValidator( this, "validator", myNbNodes ));
GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
if ( myElementType == SMDSAbs_Face ) {
Reverse = new QCheckBox( GroupC1, "Reverse" );
Reverse->setText( tr( "SMESH_REVERSE" ) );
GroupC1Layout->addWidget( Reverse, 1, 0 );
}
else
Reverse = 0;
SMESHGUI_AddMeshElementDlgLayout->addWidget( GroupC1, 1, 0 );
Init(Sel) ; /* Initialisations */
}
//=================================================================================
// function : ~SMESHGUI_AddMeshElementDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
{
// no need to delete child widgets, Qt does it all for us
delete mySimulation;
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::Init( SALOME_Selection* Sel )
{
GroupC1->show();
Constructor1->setChecked( TRUE );
myEditCurrentArgument = LineEditC1A1 ;
mySelection = Sel;
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
myOkNodes = false ;
myActor = 0;
/* signals and slots connections */
connect(buttonOk, SIGNAL( clicked() ), SLOT( ClickOnOk() ) );
connect(buttonCancel, SIGNAL( clicked() ), SLOT( ClickOnCancel() ) ) ;
connect(buttonApply, SIGNAL( clicked() ), SLOT(ClickOnApply() ) );
connect(SelectButtonC1A1, SIGNAL( clicked() ), SLOT( SetEditCurrentArgument() ) ) ;
connect(LineEditC1A1, SIGNAL( textChanged(const QString&) ), SLOT(onTextChange(const QString&)));
connect(mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog()));
connect(mySelection, SIGNAL( currentSelectionChanged() ), SLOT( SelectionIntoArgument() ) );
/* to close dialog if study frame change */
connect( mySMESHGUI, SIGNAL ( SignalStudyFrameChanged() ), SLOT( ClickOnCancel() ) ) ;
if ( Reverse )
connect( Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)) );
/* Move widget on the botton right corner of main widget */
int x, y ;
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ; /* displays Dialog */
// set selection mode
SMESH::SetPointRepresentation(true);
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
myBusy = false;
SelectionIntoArgument();
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}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnApply()
{
if ( myOkNodes && !mySMESHGUI->ActiveStudyLocked() ) {
myBusy = true;
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
anArrayOfIdeces->length( myNbNodes );
bool reverse = ( Reverse && Reverse->isChecked() );
QStringList aListId = QStringList::split( " ", myEditCurrentArgument->text(), false);
for ( int i = 0; i < aListId.count(); i++ )
if ( reverse )
anArrayOfIdeces[i] = aListId[ myNbNodes - i - 1 ].toInt();
else
anArrayOfIdeces[i] = aListId[ i ].toInt();
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
switch ( myElementType ) {
case SMDSAbs_Edge:
aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
case SMDSAbs_Face:
aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
case SMDSAbs_Volume:
aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
default:;
}
mySelection->ClearIObjects();
mySelection->AddIObject( myActor->getIO(), false );
SMESH::UpdateView();
mySimulation->SetVisibility(false);
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
myEditCurrentArgument->setText("");
myBusy = false;
}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnOk()
{
this->ClickOnApply() ;
this->ClickOnCancel() ;
return ;
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
{
mySelection->ClearIObjects();
mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
disconnect( mySelection, 0, this, 0 );
mySMESHGUI->ResetState() ;
reject() ;
return ;
}
//=======================================================================
//function : onTextChange
//purpose :
//=======================================================================
void SMESHGUI_AddMeshElementDlg::onTextChange(const QString& theNewText)
{
if ( myBusy ) return;
myBusy = true;
myOkNodes = false;
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
mySimulation->SetVisibility(false);
// hilight entered nodes
SMDS_Mesh* aMesh = 0;
if ( myActor )
aMesh = myActor->GetObject()->GetMesh();
if ( aMesh ) {
mySelection->ClearIObjects();
mySelection->AddIObject( myActor->getIO() );
QStringList aListId = QStringList::split( " ", theNewText, false);
bool allOk = true;
for ( int i = 0; i < aListId.count(); i++ ) {
const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
if ( n ) {
if ( mySelection->IsIndexSelected( myActor->getIO(), n->GetID() ))
allOk = false;
else
mySelection->AddOrRemoveIndex (myActor->getIO(), n->GetID(), true);
}
else
allOk = false;
}
myOkNodes = (allOk && myNbNodes == aListId.count() );
if ( myOkNodes ) {
buttonOk->setEnabled( true );
buttonApply->setEnabled( true );
displaySimulation();
}
}
myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection has changed
//=================================================================================
void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument()
{
if ( myBusy ) return;
// clear
myOkNodes = false;
myActor = 0;
myBusy = true;
myEditCurrentArgument->setText( "" );
myBusy = false;
if ( !GroupButtons->isEnabled() ) // inactive
return;
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
mySimulation->SetVisibility(false);
// SMESH::SetPointRepresentation(true);
// get selected mesh
int nbSel = mySelection->IObjectCount();
if(nbSel != 1)
return;
myMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
if ( myMesh->_is_nil() )
return;
myActor = SMESH::FindActorByEntry( mySelection->firstIObject()->getEntry() );
if ( !myActor )
return;
// get selected nodes
QString aString = "";
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelection, aString) ;
myBusy = true;
myEditCurrentArgument->setText( aString );
myBusy = false;
if ( myNbNodes != nbNodes )
return;
// OK
myOkNodes = true;
buttonOk->setEnabled( true );
buttonApply->setEnabled( true );
displaySimulation();
}
//=======================================================================
//function : displaySimulation
//purpose :
//=======================================================================
void SMESHGUI_AddMeshElementDlg::displaySimulation()
{
if ( myOkNodes && GroupButtons->isEnabled() )
{
SMESH::TElementSimulation::TVTKIds anIds;
QStringList aListId = QStringList::split( " ", myEditCurrentArgument->text(), false);
for ( int i = 0; i < aListId.count(); i++ )
anIds.push_back( myActor->GetObject()->GetNodeVTKId( aListId[ i ].toInt() ));
if ( Reverse && Reverse->isChecked() )
reverse(anIds.begin(),anIds.end());
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vtkIdType aType = 0;
switch ( myNbNodes ) {
case 2: aType = VTK_LINE; break;
case 3: aType = VTK_TRIANGLE; break;
case 4: aType = myElementType == SMDSAbs_Face ? VTK_QUAD : VTK_TETRA; break;
case 8: aType = VTK_HEXAHEDRON; break;
default: return;
}
mySimulation->SetPosition(myActor,aType,anIds);
}
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
if(send == SelectButtonC1A1) {
LineEditC1A1->setFocus() ;
myEditCurrentArgument = LineEditC1A1;
}
SelectionIntoArgument() ;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled(false) ;
GroupC1->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
mySimulation->SetVisibility(false);
mySMESHGUI->ResetState() ;
mySMESHGUI->SetActiveDialogBox(0) ;
}
return ;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupC1->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
SMESH::SetPointRepresentation(true);
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::enterEvent(QEvent* e)
{
if ( GroupConstructors->isEnabled() )
return ;
ActivateThisDialog() ;
return ;
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::closeEvent( QCloseEvent* e )
{
/* same than click on cancel button */
this->ClickOnCancel() ;
return ;
}
//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_AddMeshElementDlg::hideEvent ( QHideEvent * e )
{
if ( !isMinimized() )
ClickOnCancel() ;
}
//=======================================================================
//function : CheckBox
//purpose :
//=======================================================================
void SMESHGUI_AddMeshElementDlg::CheckBox( int state )
{
if ( !myOkNodes )
return;
if ( state >= 0 ) {
mySimulation->SetVisibility(false);
displaySimulation();
}
}