smesh/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.h

157 lines
4.9 KiB
C
Raw Normal View History

2005-01-20 11:25:54 +05:00
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_ExtrusionAlongPathDlg.h
// Author : Vadim SANDLER
// Module : SMESH
// $Header:
#ifndef DIALOGBOX_EXTRUSION_PATH_H
#define DIALOGBOX_EXTRUSION_PATH_H
#include "SALOME_Selection.h"
#include "SMESH_LogicalFilter.hxx"
#include "SMESH_TypeFilter.hxx"
// QT Includes
#include <qdialog.h>
class QButtonGroup;
class QRadioButton;
class QGroupBox;
class QLabel;
class QToolButton;
class QLineEdit;
class QCheckBox;
class QListBox;
class QPushButton;
class SMESHGUI_SpinBox;
class SMESHGUI;
class SMESH_Actor;
// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
//=================================================================================
// class : SMESHGUI_ExtrusionAlongPathDlg
// purpose :
//=================================================================================
class SMESHGUI_ExtrusionAlongPathDlg : public QDialog
{
Q_OBJECT
class SetBusy {
public:
SetBusy( SMESHGUI_ExtrusionAlongPathDlg* _dlg ) { myDlg = _dlg; myDlg->myBusy = true; }
~SetBusy() { myDlg->myBusy = false; }
private:
SMESHGUI_ExtrusionAlongPathDlg* myDlg;
};
friend class SetBusy;
public:
SMESHGUI_ExtrusionAlongPathDlg( QWidget* parent = 0, SALOME_Selection* Sel = 0, bool modal = FALSE );
~SMESHGUI_ExtrusionAlongPathDlg();
bool eventFilter( QObject* object, QEvent* event );
protected slots:
void reject();
private:
void Init( bool ResetControls = true ) ;
void enterEvent ( QEvent * ) ; /* mouse enter the QWidget */
int GetConstructorId();
void SetEditCurrentArgument( QToolButton* button );
SMESHGUI* mySMESHGUI ; /* Current SMESHGUI object */
SALOME_Selection* mySelection ; /* User shape selection */
QWidget* myEditCurrentArgument; /* Current argument */
bool myBusy;
SMESH::SMESH_IDSource_var myIDSource;
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myMeshActor;
SMESH::SMESH_Mesh_var myPathMesh;
GEOM::GEOM_Object_var myPathShape;
Handle(SMESH_LogicalFilter) myElementsFilter;
Handle(SMESH_TypeFilter) myPathMeshFilter;
int myType;
// widgets
QButtonGroup* ElementsTypeGrp;
QRadioButton* Elements1dRB;
QRadioButton* Elements2dRB;
QGroupBox* ArgumentsGrp;
QLabel* ElementsLab;
QToolButton* SelectElementsButton;
QLineEdit* ElementsLineEdit;
QCheckBox* MeshCheck;
QGroupBox* PathGrp;
QLabel* PathMeshLab;
QToolButton* SelectPathMeshButton;
QLineEdit* PathMeshLineEdit;
QLabel* PathShapeLab;
QToolButton* SelectPathShapeButton;
QLineEdit* PathShapeLineEdit;
QLabel* StartPointLab;
QToolButton* SelectStartPointButton;
QLineEdit* StartPointLineEdit;
QCheckBox* AnglesCheck;
QGroupBox* AnglesGrp;
QListBox* AnglesList;
QToolButton* AddAngleButton;
QToolButton* RemoveAngleButton;
SMESHGUI_SpinBox* AngleSpin;
QCheckBox* BasePointCheck;
QGroupBox* BasePointGrp;
QToolButton* SelectBasePointButton;
QLabel* XLab;
SMESHGUI_SpinBox* XSpin;
QLabel* YLab;
SMESHGUI_SpinBox* YSpin;
QLabel* ZLab;
SMESHGUI_SpinBox* ZSpin;
QGroupBox* ButtonsGrp;
QPushButton* OkButton;
QPushButton* ApplyButton;
QPushButton* CloseButton;
private slots:
void TypeChanged( int type );
void ClickOnOk();
bool ClickOnApply();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
void onTextChange(const QString&);
void onSelectMesh();
void onAnglesCheck();
void onBasePointCheck();
void OnAngleAdded();
void OnAngleRemoved();
};
#endif // DIALOGBOX_EXTRUSION_PATH_H