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https://git.salome-platform.org/gitpub/modules/smesh.git
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402 lines
13 KiB
C++
402 lines
13 KiB
C++
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_GroupOpDlg.cxx
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// Author : Sergey LITONIN
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// Module : SMESH
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#include "SMESHGUI_GroupOpDlg.h"
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#include "QAD_Desktop.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
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#include "SALOME_Selection.h"
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#include "SMESH_TypeFilter.hxx"
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#include <qframe.h>
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#include <qlayout.h>
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#include <qpushbutton.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlistbox.h>
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#include <qlineedit.h>
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#include <qmessagebox.h>
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#define SPACING 5
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#define MARGIN 10
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/*
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Class : SMESHGUI_GroupOpDlg
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Description : Perform boolean operations on groups
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*/
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::SMESHGUI_GroupOpDlg
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// Purpose : Constructor
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//=======================================================================
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SMESHGUI_GroupOpDlg::SMESHGUI_GroupOpDlg( QWidget* theParent,
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SALOME_Selection* theSelection,
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const int theMode )
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: QDialog( theParent, "SMESHGUI_GroupOpDlg", false,
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WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
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{
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myMode = theMode;
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if ( myMode == UNION ) setCaption( tr( "UNION_OF_TWO_GROUPS" ) );
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else if ( myMode == INTERSECT ) setCaption( tr( "INTERSECTION_OF_TWO_GROUPS" ) );
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else setCaption( tr( "CUT_OF_TWO_GROUPS" ) );
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QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );
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QFrame* aMainFrame = createMainFrame ( this );
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QFrame* aBtnFrame = createButtonFrame( this );
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aDlgLay->addWidget( aMainFrame );
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aDlgLay->addWidget( aBtnFrame );
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aDlgLay->setStretchFactor( aMainFrame, 1 );
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Init( theSelection );
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::createMainFrame
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// Purpose : Create frame containing dialog's input fields
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//=======================================================================
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QFrame* SMESHGUI_GroupOpDlg::createMainFrame( QWidget* theParent )
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{
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QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, theParent );
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aMainGrp->setFrameStyle( QFrame::NoFrame );
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aMainGrp->setInsideMargin( 0 );
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QGroupBox* aNameGrp = new QGroupBox( 1, Qt::Vertical, tr( "NAME" ), aMainGrp );
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new QLabel( tr( "RESULT_NAME" ), aNameGrp );
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myNameEdit = new QLineEdit( aNameGrp );
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QGroupBox* anArgGrp = new QGroupBox( 3, Qt::Horizontal, tr( "ARGUMENTS" ), aMainGrp );
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new QLabel( myMode == CUT ? tr( "MAIN_OBJECT" ) :tr( "OBJECT_1" ), anArgGrp );
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myBtn1 = new QPushButton( anArgGrp );
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myEdit1 = new QLineEdit( anArgGrp );
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new QLabel( myMode == CUT ? tr( "TOOL_OBJECT" ) :tr( "OBJECT_2" ), anArgGrp );
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myBtn2 = new QPushButton( anArgGrp );
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myEdit2 = new QLineEdit( anArgGrp );
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myEdit1->setReadOnly( true );
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myEdit2->setReadOnly( true );
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QPixmap aPix( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr( "ICON_SELECT" ) ) );
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myBtn1->setPixmap( aPix );
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myBtn2->setPixmap( aPix );
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return aMainGrp;
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::createButtonFrame
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// Purpose : Create frame containing buttons
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//=======================================================================
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QFrame* SMESHGUI_GroupOpDlg::createButtonFrame( QWidget* theParent )
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{
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QFrame* aFrame = new QFrame( theParent );
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aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
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myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
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myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );
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myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );
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QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
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QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );
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aLay->addWidget( myOkBtn );
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aLay->addWidget( myApplyBtn );
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aLay->addItem( aSpacer);
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aLay->addWidget( myCloseBtn );
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// connect signals and slots
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connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );
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connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;
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connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );
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return aFrame;
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::~SMESHGUI_GroupOpDlg
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// Purpose : Destructor
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//=======================================================================
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SMESHGUI_GroupOpDlg::~SMESHGUI_GroupOpDlg()
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{
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::Init
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// Purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_GroupOpDlg::Init( SALOME_Selection* theSelection )
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{
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mySelection = theSelection;
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SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
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aSMESHGUI->SetActiveDialogBox( ( QDialog* )this ) ;
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myFocusWg = myEdit1;
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myGroup1 = SMESH::SMESH_GroupBase::_nil();
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myGroup2 = SMESH::SMESH_GroupBase::_nil();
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// selection and SMESHGUI
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connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
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connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );
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connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( ClickOnClose() ) );
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connect( myBtn1, SIGNAL( clicked() ), this, SLOT( onFocusChanged() ) );
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connect( myBtn2, SIGNAL( clicked() ), this, SLOT( onFocusChanged() ) );
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int x, y ;
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aSMESHGUI->DefineDlgPosition( this, x, y );
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this->move( x, y );
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this->show();
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// set selection mode
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QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
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mySelection->AddFilter( new SMESH_TypeFilter( GROUP ) );
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return;
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::isValid
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// Purpose : Verify validity of input data
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//=======================================================================
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bool SMESHGUI_GroupOpDlg::isValid()
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{
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// Verify validity of group name
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if ( myNameEdit->text() == "" )
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{
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QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
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tr( "SMESH_INSUFFICIENT_DATA" ), tr( "EMPTY_NAME" ), QMessageBox::Ok );
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return false;
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}
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// Verufy wheter arguments speciffiyed
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if ( myGroup1->_is_nil() || myGroup2->_is_nil() )
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{
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QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
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tr( "SMESH_INSUFFICIENT_DATA" ), tr( "INCORRECT_ARGUMENTS" ), QMessageBox::Ok );
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return false;
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}
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// Verify whether arguments belongs to same mesh
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SMESH::SMESH_Mesh_ptr aMesh1 = myGroup1->GetMesh();
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SMESH::SMESH_Mesh_ptr aMesh2 = myGroup2->GetMesh();
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int aMeshId1 = !aMesh1->_is_nil() ? aMesh1->GetId() : -1;
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int aMeshId2 = !aMesh2->_is_nil() ? aMesh2->GetId() : -1;
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if ( aMeshId1 != aMeshId2 || aMeshId1 == -1 )
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{
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QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
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tr( "SMESH_INSUFFICIENT_DATA" ), tr( "DIFF_MESHES" ), QMessageBox::Ok );
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return false;
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}
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// Verify whether groups have same types of entities
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if ( myGroup1->GetType() != myGroup2->GetType() )
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{
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QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
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tr( "SMESH_INSUFFICIENT_DATA" ), tr( "DIFF_TYPES" ), QMessageBox::Ok );
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return false;
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}
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return true;
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onApply
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// Purpose : SLOT called when "Apply" button pressed.
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//=======================================================================
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bool SMESHGUI_GroupOpDlg::onApply()
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{
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if ( !isValid() || SMESHGUI::GetSMESHGUI()->ActiveStudyLocked() )
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return false;
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SMESH::SMESH_Mesh_ptr aMesh = myGroup1->GetMesh();
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QString aName = myNameEdit->text();
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SMESH::SMESH_Group_ptr aNewGrp = SMESH::SMESH_Group::_nil();
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if ( myMode == UNION ) aNewGrp = aMesh->UnionGroups( myGroup1, myGroup2, aName.latin1() );
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else if ( myMode == INTERSECT ) aNewGrp = aMesh->IntersectGroups( myGroup1, myGroup2, aName.latin1() );
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else aNewGrp = aMesh->CutGroups( myGroup1, myGroup2, aName.latin1() );
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if ( !aNewGrp->_is_nil() )
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{
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SMESHGUI::GetSMESHGUI()->GetActiveStudy()->updateObjBrowser( true );
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reset();
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return true;
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}
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else
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{
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QMessageBox::critical( SMESHGUI::GetSMESHGUI()->GetDesktop(),
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tr( "SMESH_ERROR" ), tr( "SMESH_OPERATION_FAILED" ), "OK" );
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return false;
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}
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onOk
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// Purpose : SLOT called when "Ok" button pressed.
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//=======================================================================
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void SMESHGUI_GroupOpDlg::onOk()
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{
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if ( onApply() )
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onClose();
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onClose
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// Purpose : SLOT called when "Close" button pressed. Close dialog
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//=======================================================================
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void SMESHGUI_GroupOpDlg::onClose()
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{
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QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
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disconnect( mySelection, 0, this, 0 );
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disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );
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SMESHGUI::GetSMESHGUI()->ResetState();
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mySelection->ClearFilters();
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reject();
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onSelectionDone
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// Purpose : SLOT called when selection changed
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//=======================================================================
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void SMESHGUI_GroupOpDlg::onSelectionDone()
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{
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if ( myFocusWg == myEdit1 )
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myGroup1 = SMESH::SMESH_GroupBase::_nil();
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else
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myGroup2 = SMESH::SMESH_GroupBase::_nil();
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myFocusWg->setText( "" );
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if ( mySelection->IObjectCount() == 1 )
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{
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SMESH::SMESH_GroupBase_var aGroup =
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SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( mySelection->firstIObject() );
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if ( !aGroup->_is_nil() )
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{
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myFocusWg->setText( aGroup->GetName() );
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if ( myFocusWg == myEdit1 )
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myGroup1 = aGroup;
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else
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myGroup2 = aGroup;
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}
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}
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onDeactivate
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// Purpose : SLOT called when dialog must be deativated
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//=======================================================================
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void SMESHGUI_GroupOpDlg::onDeactivate()
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{
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setEnabled( false );
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mySelection->ClearFilters();
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::enterEvent
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// Purpose : Event filter
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//=======================================================================
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void SMESHGUI_GroupOpDlg::enterEvent( QEvent* )
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{
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SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog() ;
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setEnabled( true );
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QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
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mySelection->AddFilter( new SMESH_TypeFilter( GROUP ) );
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}
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//=================================================================================
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// function : closeEvent()
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// purpose :
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//=================================================================================
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void SMESHGUI_GroupOpDlg::closeEvent( QCloseEvent* )
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{
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onClose() ;
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onFocusChanged
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// Purpose : SLOT. Called when "Select" button pressed.
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//=======================================================================
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void SMESHGUI_GroupOpDlg::onFocusChanged()
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{
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const QObject* aSender = sender();
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myFocusWg = aSender == myBtn1 ? myEdit1 : myEdit2;
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onSelectionDone();
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::reset
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// Purpose : Rest state of dialog
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//=======================================================================
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void SMESHGUI_GroupOpDlg::reset()
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{
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myNameEdit->setText( "" );
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myEdit1->setText( "" );
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myEdit2->setText( "" );
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myFocusWg = myEdit1;
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myNameEdit->setFocus();
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}
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