smesh/src/SMESHGUI/SMESHGUI_InitMeshDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_InitMeshDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
#include "SMESHGUI_InitMeshDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
#include "SMESHGUI_SMESHGenUtils.h"
#include "SMESHGUI_HypothesesUtils.h"
#include "GEOMBase.h"
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#include "QAD_Application.h"
#include "QAD_Desktop.h"
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#include "QAD_MessageBox.h"
#include "QAD_WaitCursor.h"
#include "QAD_Operation.h"
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#include "SALOME_ListIteratorOfListIO.hxx"
#include "SALOMEGUI_QtCatchCorbaException.hxx"
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#include "utilities.h"
// QT Includes
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qlayout.h>
#include <qpixmap.h>
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using namespace std;
namespace SMESH{
SMESH::SMESH_Mesh_var InitMesh(GEOM::GEOM_Object_ptr theShapeObject,
const char* theMeshName)
{
SMESH::SMESH_Mesh_var aMesh;
try {
SMESH::SMESH_Gen_var aSMESHGen = SMESH::GetSMESHGen();
if ( !aSMESHGen->_is_nil() && !theShapeObject->_is_nil() ) {
aMesh = aSMESHGen->CreateMesh( theShapeObject );
if ( !aMesh->_is_nil() ) {
SALOMEDS::SObject_var aMeshSObject = SMESH::FindSObject( aMesh.in() );
SMESH::SetName( aMeshSObject, theMeshName );
}
}
}
catch( const SALOME::SALOME_Exception& S_ex ) {
QtCatchCorbaException( S_ex );
}
return aMesh._retn();
}
}
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//=================================================================================
// class : SMESHGUI_InitMeshDlg()
// purpose : Constructs a SMESHGUI_InitMeshDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
SMESHGUI_InitMeshDlg::SMESHGUI_InitMeshDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | WDestructiveClose )
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{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
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if ( !name )
setName( "SMESHGUI_InitMeshDlg" );
setCaption( tr( "SMESH_INIT_MESH" ) );
setSizeGripEnabled( TRUE );
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QGridLayout* SMESHGUI_InitMeshDlgLayout = new QGridLayout( this );
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SMESHGUI_InitMeshDlgLayout->setSpacing( 6 );
SMESHGUI_InitMeshDlgLayout->setMargin( 11 );
/***************************************************************/
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GroupC1 = new QGroupBox( tr( "SMESH_ARGUMENTS" ), this, "GroupC1" );
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GroupC1->setColumnLayout(0, Qt::Vertical );
GroupC1->layout()->setSpacing( 0 );
GroupC1->layout()->setMargin( 0 );
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QGridLayout* GroupC1Layout = new QGridLayout( GroupC1->layout() );
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GroupC1Layout->setAlignment( Qt::AlignTop );
GroupC1Layout->setSpacing( 6 );
GroupC1Layout->setMargin( 11 );
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TextLabel_NameMesh = new QLabel( tr( "SMESH_NAME" ), GroupC1, "TextLabel_NameMesh" );
GroupC1Layout->addWidget( TextLabel_NameMesh, 0, 0 );
LineEdit_NameMesh = new QLineEdit( GroupC1, "LineEdit_NameMesh" );
GroupC1Layout->addWidget( LineEdit_NameMesh, 0, 2 );
TextLabelC1A1 = new QLabel( tr( "SMESH_OBJECT_GEOM" ), GroupC1, "TextLabelC1A1" );
GroupC1Layout->addWidget( TextLabelC1A1, 1, 0 );
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SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
SelectButtonC1A1->setPixmap( image0 );
SelectButtonC1A1->setToggleButton( FALSE );
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GroupC1Layout->addWidget( SelectButtonC1A1, 1, 1 );
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LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
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LineEditC1A1->setReadOnly( true );
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GroupC1Layout->addWidget( LineEditC1A1, 1, 2 );
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TextLabelC1A1Hyp = new QLabel( tr( "SMESH_OBJECT_HYPOTHESIS" ), GroupC1, "TextLabelC1A1Hyp" );
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GroupC1Layout->addWidget( TextLabelC1A1Hyp, 2, 0 );
SelectButtonC1A1Hyp = new QPushButton( GroupC1, "SelectButtonC1A1Hyp" );
SelectButtonC1A1Hyp->setPixmap( image0 );
GroupC1Layout->addWidget( SelectButtonC1A1Hyp, 2, 1 );
LineEditC1A1Hyp = new QLineEdit( GroupC1, "LineEditC1A1Hyp" );
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LineEditC1A1Hyp->setReadOnly( true );
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GroupC1Layout->addWidget( LineEditC1A1Hyp, 2, 2 );
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TextLabelC1A1Algo = new QLabel( tr( "SMESH_OBJECT_ALGORITHM" ), GroupC1, "TextLabelC1A1Algo" );
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GroupC1Layout->addWidget( TextLabelC1A1Algo, 3, 0 );
SelectButtonC1A1Algo = new QPushButton( GroupC1, "SelectButtonC1A1Algo" );
SelectButtonC1A1Algo->setPixmap( image0 );
GroupC1Layout->addWidget( SelectButtonC1A1Algo, 3, 1 );
LineEditC1A1Algo = new QLineEdit( GroupC1, "LineEditC1A1Algo" );
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LineEditC1A1Algo->setReadOnly( true );
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GroupC1Layout->addWidget( LineEditC1A1Algo, 3, 2 );
SMESHGUI_InitMeshDlgLayout->addWidget( GroupC1, 1, 0 );
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/***************************************************************/
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GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
QGridLayout* GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonOk = new QPushButton( tr( "SMESH_BUT_OK" ), GroupButtons, "buttonOk" );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
buttonApply = new QPushButton( tr( "SMESH_BUT_APPLY" ), GroupButtons, "buttonApply" );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
GroupButtonsLayout->addItem( new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ), 0, 2 );
buttonCancel = new QPushButton( tr( "SMESH_BUT_CLOSE" ), GroupButtons, "buttonCancel" );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
SMESHGUI_InitMeshDlgLayout->addWidget( GroupButtons, 2, 0 );
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/***************************************************************/
Init( Sel ) ;
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}
//=================================================================================
// function : ~SMESHGUI_InitMeshDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_InitMeshDlg::~SMESHGUI_InitMeshDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::Init( SALOME_Selection* Sel )
{
mySelection = Sel;
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
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myGeomFilter = new SALOME_TypeFilter( "GEOM" );
myAlgorithmFilter = new SMESH_TypeFilter( ALGORITHM );
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myHypothesisFilter = new SMESH_TypeFilter( HYPOTHESIS );
/* signals and slots connections */
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connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonApply, SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
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connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectButtonC1A1Hyp, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( SelectButtonC1A1Algo, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
connect( mySMESHGUI, SIGNAL( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
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int x, y ;
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ;
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LineEdit_NameMesh->setText( GetDefaultMeshName() );
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LineEdit_NameMesh->setFocus() ;
myEditCurrentArgument = LineEditC1A1 ;
mySelection->ClearFilters() ;
mySelection->AddFilter( myGeomFilter ) ;
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SelectionIntoArgument();
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UpdateControlState();
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}
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//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::ClickOnOk()
{
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if ( this->ClickOnApply() )
this->ClickOnCancel() ;
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}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
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bool SMESHGUI_InitMeshDlg::ClickOnApply()
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{
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if (mySMESHGUI->ActiveStudyLocked())
return false;
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QString myNameMesh = LineEdit_NameMesh->text().stripWhiteSpace();
if ( myNameMesh.isEmpty() ) {
QAD_MessageBox::warn1( this, tr( "SMESH_WRN_WARNING" ), tr( "SMESH_WRN_EMPTY_NAME" ), tr( "SMESH_BUT_OK" ) );
return false;
}
if ( myGeomShape->_is_nil() || !HypoList.count() || !AlgoList.count() )
return false;
QAD_WaitCursor wc;
QAD_Operation* op = new QAD_Operation( mySMESHGUI->GetActiveStudy() );
// start transaction
op->start();
// create mesh
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SMESH::SMESH_Mesh_var aMesh = SMESH::InitMesh( myGeomShape, myNameMesh ) ;
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if ( !aMesh->_is_nil() ) {
// assign hypotheses
for( int i = 0; i < HypoList.count(); i++ ) {
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SALOMEDS::SObject_var aHypSO = SMESH::GetActiveStudyDocument()->FindObjectID( HypoList[i] );
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if ( !aHypSO->_is_nil() ) {
CORBA::Object_var anObject = aHypSO->GetObject();
if ( !CORBA::is_nil( anObject ) ) {
SMESH::SMESH_Hypothesis_var aHyp = SMESH::SMESH_Hypothesis::_narrow( anObject );
if ( !aHyp->_is_nil() ) {
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if ( !SMESH::AddHypothesisOnMesh( aMesh, aHyp ) ) {
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// abort transaction
op->abort();
return false;
}
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}
}
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}
}
// assign algorithms
for( int i = 0; i < AlgoList.count(); i++ ) {
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SALOMEDS::SObject_var aHypSO = SMESH::GetActiveStudyDocument()->FindObjectID( AlgoList[i] );
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if ( !aHypSO->_is_nil() ) {
CORBA::Object_var anObject = aHypSO->GetObject();
if ( !CORBA::is_nil( anObject ) ) {
SMESH::SMESH_Hypothesis_var aHyp = SMESH::SMESH_Hypothesis::_narrow( anObject );
if ( !aHyp->_is_nil() ) {
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if ( !SMESH::AddHypothesisOnMesh( aMesh, aHyp ) ) {
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// abort transaction
op->abort();
return false;
}
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}
}
}
}
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}
// commit transaction
op->finish();
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LineEdit_NameMesh->setText( GetDefaultMeshName() );
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return true;
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}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::ClickOnCancel()
{
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close();
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}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_InitMeshDlg::SelectionIntoArgument()
{
QString aString = "";
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int nbSel = SMESH::GetNameOfSelectedIObjects( mySelection, aString );
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if ( myEditCurrentArgument == LineEditC1A1 )
{
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// geom shape
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if ( nbSel != 1 )
{
myGeomShape = GEOM::GEOM_Object::_nil();
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aString = "";
}
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else
{
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Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject() ;
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myGeomShape = SMESH::IObjectToInterface<GEOM::GEOM_Object>( IO ) ;
if ( myGeomShape->_is_nil() || !GEOMBase::IsShape( myGeomShape ) )
{
myGeomShape = GEOM::GEOM_Object::_nil();
aString = "";
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}
}
}
else if ( myEditCurrentArgument == LineEditC1A1Hyp ) {
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// hypotheses
HypoList.clear();
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if ( nbSel >= 1 ) {
SALOME_ListIteratorOfListIO Itinit( mySelection->StoredIObjects() );
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for ( ; Itinit.More(); Itinit.Next() ) {
HypoList.append( Itinit.Value()->getEntry() );
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}
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if ( nbSel > 1 )
aString = tr( "%1 Hypothesis" ).arg( nbSel ) ;
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}
else {
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aString = "";
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}
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}
else if ( myEditCurrentArgument == LineEditC1A1Algo ) {
// algorithms
AlgoList.clear();
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if ( nbSel >= 1 ) {
SALOME_ListIteratorOfListIO Itinit( mySelection->StoredIObjects() );
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for ( ; Itinit.More(); Itinit.Next() ) {
AlgoList.append( Itinit.Value()->getEntry() );
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}
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if ( nbSel > 1 )
aString = tr( "%1 Algorithms" ).arg( nbSel ) ;
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}
else {
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aString = "";
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}
}
myEditCurrentArgument->setText(aString) ;
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UpdateControlState();
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}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
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if(send == SelectButtonC1A1) {
LineEditC1A1->setFocus() ;
myEditCurrentArgument = LineEditC1A1;
mySelection->ClearFilters() ;
mySelection->AddFilter(myGeomFilter) ;
} else if( send == SelectButtonC1A1Hyp ) {
LineEditC1A1Hyp->setFocus() ;
myEditCurrentArgument = LineEditC1A1Hyp ;
mySelection->ClearFilters() ;
mySelection->AddFilter(myHypothesisFilter) ;
} else if( send == SelectButtonC1A1Algo ) {
LineEditC1A1Algo->setFocus() ;
myEditCurrentArgument = LineEditC1A1Algo ;
mySelection->ClearFilters() ;
mySelection->AddFilter(myAlgorithmFilter) ;
}
SelectionIntoArgument() ;
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::DeactivateActiveDialog()
{
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if ( GroupC1->isEnabled() ) {
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disconnect( mySelection, 0, this, 0 );
GroupC1->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::ActivateThisDialog()
{
mySMESHGUI->EmitSignalDeactivateDialog() ;
GroupC1->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
connect ( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::enterEvent(QEvent* e)
{
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if ( !GroupC1->isEnabled() )
ActivateThisDialog() ;
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}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::closeEvent( QCloseEvent* e )
{
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disconnect( mySelection, 0, this, 0 );
mySMESHGUI->ResetState() ;
mySelection->ClearFilters() ;
QDialog::closeEvent( e );
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}
//=================================================================================
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// function : UpdateControlState()
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// purpose :
//=================================================================================
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void SMESHGUI_InitMeshDlg::UpdateControlState()
{
bool isEnabled = ( !myGeomShape->_is_nil() && HypoList.count() && AlgoList.count() );
buttonOk ->setEnabled( isEnabled );
buttonApply->setEnabled( isEnabled );
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}
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//=================================================================================
// function : GetDefaultMeshName()
// purpose : Generates default mesh name(Mesh_1, Mesh_2, etc.)
//=================================================================================
QString SMESHGUI_InitMeshDlg::GetDefaultMeshName()
{
SALOMEDS::Study_var aStudy = QAD_Application::getDesktop()->getActiveStudy()->getStudyDocument();
int aNumber = 0;
QString aMeshName;
SALOMEDS::SObject_var obj;
do
{
aMeshName = QString(tr("SMESH_OBJECT_MESH")) +"_"+QString::number(++aNumber);
obj = aStudy->FindObject(aMeshName);
}
while (!obj->_is_nil());
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return aMeshName;
}
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