smesh/src/SMESHGUI/SMESHGUI_MoveNodesDlg.h

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_MoveNodesDlg.h
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
#ifndef DIALOGBOX_MOVE_NODES_H
#define DIALOGBOX_MOVE_NODES_H
#include <qdialog.h>
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#include "SALOME_Selection.h"
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class QLineEdit;
class QPushButton;
class SMESHGUI_SpinBox;
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class SALOME_Actor;
class QFrame;
class SMESH_Actor;
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//=================================================================================
// class : SMESHGUI_MoveNodesDlg
// purpose :
//=================================================================================
class SMESHGUI_MoveNodesDlg : public QDialog
{
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Q_OBJECT
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public:
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SMESHGUI_MoveNodesDlg( QWidget*,
SALOME_Selection*,
const char* = 0 );
virtual ~SMESHGUI_MoveNodesDlg();
void Init( SALOME_Selection* ) ;
private slots:
void onOk();
bool onApply();
void onClose();
void onDeactivate();
void onSelectionDone();
void redisplayPreview();
void onTextChange(const QString&);
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private:
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void closeEvent( QCloseEvent* e ) ;
void enterEvent ( QEvent * ) ;
void hideEvent ( QHideEvent * );
void erasePreview();
QFrame* createButtonFrame( QWidget* );
QFrame* createMainFrame ( QWidget* );
bool isValid( const bool ) const;
void reset();
void updateButtons();
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private:
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QPushButton* myOkBtn;
QPushButton* myApplyBtn;
QPushButton* myCloseBtn;
QLineEdit* myId;
SMESHGUI_SpinBox* myX;
SMESHGUI_SpinBox* myY;
SMESHGUI_SpinBox* myZ;
SALOME_Selection* mySelection;
SALOME_Actor* myPreviewActor;
SMESH_Actor* myMeshActor;
bool myBusy;
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};
#endif // DIALOGBOX_MOVE_NODES_H