smesh/src/SMESHGUI/SMESHGUI_PatternWidget.cxx

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2004-12-01 15:48:31 +05:00
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_PatternWidget.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
#include "SMESHGUI_PatternWidget.h"
//Qt includes
#include <qpainter.h>
#include <qpoint.h>
//=================================================================================
// class : SMESHGUI_PatternWidget()
// purpose :
//=================================================================================
SMESHGUI_PatternWidget::SMESHGUI_PatternWidget( QWidget* parent, const char* name, WFlags fl )
: QFrame( parent, name, WStyle_Customize)
{
myMinU = myMinV = myMaxU = myMaxV = 0;
setMinimumHeight(150);
repaint();
}
//=================================================================================
// function : ~SMESHGUI_PatternWidget()
// purpose :
//=================================================================================
SMESHGUI_PatternWidget::~SMESHGUI_PatternWidget()
{
}
//=================================================================================
// function : SMESHGUI_PatternWidget::SetPoints
// purpose :
//=================================================================================
void SMESHGUI_PatternWidget::SetPoints( PointVector thePoints, QValueVector<int> theKeys, ConnectivityVector theConnections )
{
myPoints = thePoints;
myKeys = theKeys;
myConnections = theConnections;
if (!thePoints.size())
return;
myMinU = myMaxU = (thePoints[0]).x;
myMinV = myMaxV = (thePoints[0]).y;
double x, y;
for (int i = 1; i < thePoints.size(); i++)
{
x = (thePoints[i]).x;
y = (thePoints[i]).y;
if ( myMinU > x )
myMinU = x;
if ( myMaxU < x)
myMaxU = x;
if ( myMinV > y )
myMinV = y;
if ( myMaxV < y)
myMaxV = y;
}
repaint();
}
static const int Shift = 4; // shift of the point number from point
static const int Border = 20;
//=================================================================================
// function : SMESHGUI_PatternWidget::paintEvent
// purpose :
//=================================================================================
void SMESHGUI_PatternWidget::paintEvent( QPaintEvent * )
{
QPainter paint( this );
paint.setBrush (Qt::SolidPattern );
//Draw points
const int aRadius = 3; // radius of a point
for (int i = 0; i < myKeys.size() && i < myPoints.size(); i++)
{
SMESH::PointStruct aPoint = myPoints[ myKeys[i] ];
QPoint aQPnt = MapCoords( aPoint.x, aPoint.y);
paint.drawPie( aQPnt.x() - aRadius, aQPnt.y() - aRadius, aRadius*2, aRadius*2, 5760, 5760 );
paint.drawText( aQPnt.x() + Shift, aQPnt.y() - Shift, QString::number( i+1 ) );
}
//Draw lines
for (int i = 0; i < myConnections.size(); i++)
{
QValueVector<int> aCVector = myConnections[i];
if ( aCVector.size() == 0 )
continue;
SMESH::PointStruct aPoint = myPoints[ aCVector[0] ];
const QPoint aBeginPnt = MapCoords( aPoint.x, aPoint.y);
QPoint aFirstPnt = aBeginPnt, aSecondPnt;
for (int j = 1; j < aCVector.size(); j++)
{
aPoint = myPoints[ aCVector[j] ];
aSecondPnt = MapCoords( aPoint.x, aPoint.y);
paint.drawLine(aFirstPnt, aSecondPnt);
aFirstPnt = aSecondPnt;
}
paint.drawLine(aBeginPnt, aSecondPnt);
}
}
//=================================================================================
// function : SMESHGUI_PatternWidget::MapCoords
// purpose :
//=================================================================================
QPoint SMESHGUI_PatternWidget::MapCoords( const double u, const double v )
{
int aWidth = width() - 2*Border;
int aHeight = height() - 2*Border;
double aUBound = myMaxU - myMinU;
double aVBound = myMaxV - myMinV;
double aUScale = aWidth/aUBound;
double aVScale = aHeight/aVBound;
double aScale;
aUScale <= aVScale ? aScale = aUScale : aScale = aVScale;
double aUMiddle = ( myMaxU + myMinU )/2;
double aVMiddle = ( myMaxV + myMinV )/2;
int x = int( aWidth/2 + (u - aUMiddle)*aScale + Border - Shift);
int y = int( aHeight/2 + (aVMiddle - v)*aScale + Border + Shift);
QPoint aPoint = QPoint(x, y);
return aPoint;
}