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https://git.salome-platform.org/gitpub/modules/smesh.git
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172 lines
5.1 KiB
C++
172 lines
5.1 KiB
C++
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_PatternWidget.cxx
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// Author : Michael ZORIN
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// Module : SMESH
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// $Header:
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#include "SMESHGUI_PatternWidget.h"
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//Qt includes
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#include <qpainter.h>
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#include <qpoint.h>
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//=================================================================================
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// class : SMESHGUI_PatternWidget()
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// purpose :
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//=================================================================================
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SMESHGUI_PatternWidget::SMESHGUI_PatternWidget( QWidget* parent, const char* name, WFlags fl )
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: QFrame( parent, name, WStyle_Customize)
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{
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myMinU = myMinV = myMaxU = myMaxV = 0;
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setMinimumHeight(150);
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repaint();
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}
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//=================================================================================
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// function : ~SMESHGUI_PatternWidget()
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// purpose :
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//=================================================================================
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SMESHGUI_PatternWidget::~SMESHGUI_PatternWidget()
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{
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}
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//=================================================================================
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// function : SMESHGUI_PatternWidget::SetPoints
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// purpose :
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//=================================================================================
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void SMESHGUI_PatternWidget::SetPoints( PointVector thePoints, QValueVector<int> theKeys, ConnectivityVector theConnections )
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{
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myPoints = thePoints;
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myKeys = theKeys;
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myConnections = theConnections;
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if (!thePoints.size())
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return;
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myMinU = myMaxU = (thePoints[0]).x;
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myMinV = myMaxV = (thePoints[0]).y;
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double x, y;
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for (int i = 1; i < thePoints.size(); i++)
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{
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x = (thePoints[i]).x;
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y = (thePoints[i]).y;
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if ( myMinU > x )
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myMinU = x;
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if ( myMaxU < x)
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myMaxU = x;
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if ( myMinV > y )
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myMinV = y;
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if ( myMaxV < y)
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myMaxV = y;
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}
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repaint();
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}
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static const int Shift = 4; // shift of the point number from point
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static const int Border = 20;
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//=================================================================================
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// function : SMESHGUI_PatternWidget::paintEvent
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// purpose :
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//=================================================================================
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void SMESHGUI_PatternWidget::paintEvent( QPaintEvent * )
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{
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QPainter paint( this );
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paint.setBrush (Qt::SolidPattern );
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//Draw points
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const int aRadius = 3; // radius of a point
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for (int i = 0; i < myKeys.size() && i < myPoints.size(); i++)
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{
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SMESH::PointStruct aPoint = myPoints[ myKeys[i] ];
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QPoint aQPnt = MapCoords( aPoint.x, aPoint.y);
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paint.drawPie( aQPnt.x() - aRadius, aQPnt.y() - aRadius, aRadius*2, aRadius*2, 5760, 5760 );
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paint.drawText( aQPnt.x() + Shift, aQPnt.y() - Shift, QString::number( i+1 ) );
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}
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//Draw lines
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for (int i = 0; i < myConnections.size(); i++)
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{
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QValueVector<int> aCVector = myConnections[i];
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if ( aCVector.size() == 0 )
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continue;
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SMESH::PointStruct aPoint = myPoints[ aCVector[0] ];
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const QPoint aBeginPnt = MapCoords( aPoint.x, aPoint.y);
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QPoint aFirstPnt = aBeginPnt, aSecondPnt;
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for (int j = 1; j < aCVector.size(); j++)
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{
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aPoint = myPoints[ aCVector[j] ];
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aSecondPnt = MapCoords( aPoint.x, aPoint.y);
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paint.drawLine(aFirstPnt, aSecondPnt);
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aFirstPnt = aSecondPnt;
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}
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paint.drawLine(aBeginPnt, aSecondPnt);
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}
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}
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//=================================================================================
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// function : SMESHGUI_PatternWidget::MapCoords
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// purpose :
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//=================================================================================
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QPoint SMESHGUI_PatternWidget::MapCoords( const double u, const double v )
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{
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int aWidth = width() - 2*Border;
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int aHeight = height() - 2*Border;
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double aUBound = myMaxU - myMinU;
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double aVBound = myMaxV - myMinV;
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double aUScale = aWidth/aUBound;
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double aVScale = aHeight/aVBound;
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double aScale;
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aUScale <= aVScale ? aScale = aUScale : aScale = aVScale;
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double aUMiddle = ( myMaxU + myMinU )/2;
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double aVMiddle = ( myMaxV + myMinV )/2;
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int x = int( aWidth/2 + (u - aUMiddle)*aScale + Border - Shift);
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int y = int( aHeight/2 + (aVMiddle - v)*aScale + Border + Shift);
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QPoint aPoint = QPoint(x, y);
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return aPoint;
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}
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