smesh/src/SMESHGUI/SMESHGUI_RemoveNodesDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_RemoveNodesDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
#include "SMESHGUI_RemoveNodesDlg.h"
#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESH_Actor.h"
#include "SMDS_Mesh.hxx"
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#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "QAD_MessageBox.h"
#include "utilities.h"
// QT Includes
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qpixmap.h>
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using namespace std;
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//=================================================================================
// class : SMESHGUI_RemoveNodesDlg()
// purpose :
//=================================================================================
SMESHGUI_RemoveNodesDlg::SMESHGUI_RemoveNodesDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
bool modal, WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
Qt::WDestructiveClose),
myBusy( false )
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{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_REM_NODE")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
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if ( !name )
setName( "SMESHGUI_RemoveNodesDlg" );
resize( 303, 185 );
setCaption( tr( "SMESH_REMOVE_NODES_TITLE" ) );
setSizeGripEnabled( TRUE );
SMESHGUI_RemoveNodesDlgLayout = new QGridLayout( this );
SMESHGUI_RemoveNodesDlgLayout->setSpacing( 6 );
SMESHGUI_RemoveNodesDlgLayout->setMargin( 11 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setTitle( tr( "SMESH_NODES" ) );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
Constructor1->setText( tr( "" ) );
Constructor1->setPixmap( image0 );
Constructor1->setChecked( TRUE );
Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
Constructor1->setMinimumSize( QSize( 50, 0 ) );
GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupConstructorsLayout->addItem( spacer, 0, 1 );
SMESHGUI_RemoveNodesDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_9, 0, 2 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "SMESH_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
SMESHGUI_RemoveNodesDlgLayout->addWidget( GroupButtons, 2, 0 );
/***************************************************************/
GroupC1 = new QGroupBox( this, "GroupC1" );
GroupC1->setTitle( tr( "SMESH_REMOVE" ) );
GroupC1->setMinimumSize( QSize( 0, 0 ) );
GroupC1->setFrameShape( QGroupBox::Box );
GroupC1->setFrameShadow( QGroupBox::Sunken );
GroupC1->setColumnLayout(0, Qt::Vertical );
GroupC1->layout()->setSpacing( 0 );
GroupC1->layout()->setMargin( 0 );
GroupC1Layout = new QGridLayout( GroupC1->layout() );
GroupC1Layout->setAlignment( Qt::AlignTop );
GroupC1Layout->setSpacing( 6 );
GroupC1Layout->setMargin( 11 );
TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
TextLabelC1A1->setText( tr( "SMESH_ID_NODES" ) );
TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
TextLabelC1A1->setFrameShape( QLabel::NoFrame );
TextLabelC1A1->setFrameShadow( QLabel::Plain );
GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
SelectButtonC1A1->setText( tr( "" ) );
SelectButtonC1A1->setPixmap( image1 );
SelectButtonC1A1->setToggleButton( FALSE );
GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
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LineEditC1A1->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
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GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
SMESHGUI_RemoveNodesDlgLayout->addWidget( GroupC1, 1, 0 );
Init(Sel) ; /* Initialisations */
}
//=================================================================================
// function : ~SMESHGUI_RemoveNodesDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_RemoveNodesDlg::~SMESHGUI_RemoveNodesDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::Init( SALOME_Selection* Sel )
{
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myBusy = false;
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GroupC1->show();
myConstructorId = 0 ;
Constructor1->setChecked( TRUE );
myEditCurrentArgument = LineEditC1A1 ;
mySelection = Sel;
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myNbOkNodes = 0 ;
myActor = 0;
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
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mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
/* to close dialog if study change */
connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( myEditCurrentArgument, SIGNAL( textChanged( const QString& )),
SLOT( onTextChange( const QString& )));
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/* Move widget on the botton right corner of main widget */
int x, y ;
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ; /* displays Dialog */
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SMESH::SetPointRepresentation(true);
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
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SelectionIntoArgument();
return ;
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ConstructorsClicked(int constructorId)
{
return ;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ClickOnApply()
{
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if (mySMESHGUI->ActiveStudyLocked())
return;
if ( myNbOkNodes )
{
QStringList aListId = QStringList::split( " ", myEditCurrentArgument->text(), false);
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
anArrayOfIdeces->length( aListId.count() );
for ( int i = 0; i < aListId.count(); i++ )
anArrayOfIdeces[i] = aListId[ i ].toInt();
bool aResult = false;
try
{
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
aResult = aMeshEditor->RemoveNodes(anArrayOfIdeces.inout()) ;
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}
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catch( ... )
{
}
if ( aResult )
{
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
mySelection->ClearIObjects();
SMESH::UpdateView();
mySelection->AddIObject( anIO, false );
}
SMESH::SetPointRepresentation(true);
}
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}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ClickOnOk()
{
this->ClickOnApply() ;
this->ClickOnCancel() ;
return ;
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ClickOnCancel()
{
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mySelection->ClearIObjects();
SMESH::SetPointRepresentation(false);
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QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
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disconnect( mySelection, 0, this, 0 );
mySMESHGUI->ResetState() ;
reject() ;
return ;
}
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//=======================================================================
//function : onTextChange
//purpose :
//=======================================================================
void SMESHGUI_RemoveNodesDlg::onTextChange(const QString& theNewText)
{
if ( myBusy ) return;
myBusy = true;
myNbOkNodes = 0;
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
// hilight entered nodes
SMDS_Mesh* aMesh = 0;
if ( myActor )
aMesh = myActor->GetObject()->GetMesh();
if ( aMesh ) {
mySelection->ClearIObjects();
mySelection->AddIObject( myActor->getIO() );
QStringList aListId = QStringList::split( " ", theNewText, false);
for ( int i = 0; i < aListId.count(); i++ ) {
const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
if ( n ) {
if ( !mySelection->IsIndexSelected( myActor->getIO(), n->GetID() ))
mySelection->AddOrRemoveIndex (myActor->getIO(), n->GetID(), true);
myNbOkNodes++;
}
}
if ( myNbOkNodes ) {
buttonOk->setEnabled( true );
buttonApply->setEnabled( true );
}
}
myBusy = false;
}
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//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RemoveNodesDlg::SelectionIntoArgument()
{
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if ( myBusy ) return;
// clear
myNbOkNodes = false;
myActor = 0;
myBusy = true;
myEditCurrentArgument->setText( "" );
myBusy = false;
if ( !GroupButtons->isEnabled() ) // inactive
return;
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
// get selected mesh
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int nbSel = mySelection->IObjectCount();
if(nbSel != 1)
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return;
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myMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
if ( myMesh->_is_nil() )
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return;
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myActor = SMESH::FindActorByEntry( mySelection->firstIObject()->getEntry() );
if ( !myActor )
return;
// get selected nodes
QString aString = "";
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelection, aString) ;
if(nbNodes < 1)
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return ;
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myBusy = true;
myEditCurrentArgument->setText( aString );
myBusy = false;
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// OK
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myNbOkNodes = true;
buttonOk->setEnabled( true );
buttonApply->setEnabled( true );
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}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId)
{
case 0: /* default constructor */
{
if(send == SelectButtonC1A1) {
LineEditC1A1->setFocus() ;
myEditCurrentArgument = LineEditC1A1;
}
SelectionIntoArgument() ;
break;
}
}
return ;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled(false) ;
GroupC1->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
mySMESHGUI->ResetState() ;
mySMESHGUI->SetActiveDialogBox(0) ;
}
return ;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupC1->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
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SMESH::SetPointRepresentation(true);
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
SelectionIntoArgument();
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}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::enterEvent(QEvent* e)
{
if ( GroupConstructors->isEnabled() )
return ;
ActivateThisDialog() ;
return ;
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::closeEvent( QCloseEvent* e )
{
/* same than click on cancel button */
this->ClickOnCancel() ;
return ;
}
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//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_RemoveNodesDlg::hideEvent ( QHideEvent * e )
{
if ( !isMinimized() )
ClickOnCancel();
}