smesh/src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx

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2004-12-01 15:48:31 +05:00
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_SingleEditDlg.cxx
// Author : Sergey LITONIN
// Module : SMESH
#include "SMESHGUI_SingleEditDlg.h"
#include "QAD_Desktop.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_SpinBox.h"
#include "utilities.h"
#include "SALOME_Selection.h"
#include "SMESH_Actor.h"
#include "SMDS_Mesh.hxx"
#include <qframe.h>
#include <qlayout.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qmessagebox.h>
#include <qvalidator.h>
#define SPACING 5
#define MARGIN 10
/*
Class : SMESHGUI_DiagValidator
Description : validate munual input of edge like "id1-id2"
*/
class SMESHGUI_DiagValidator: public QValidator
{
public:
SMESHGUI_DiagValidator(QWidget * parent, const char * name = 0):
QValidator(parent,name) {}
State validate ( QString & text, int & pos) const
{
text.stripWhiteSpace();
text.replace( QRegExp("[^0-9]+"), "-" );
if ( text == "-" )
text = "";
int ind = text.find( QRegExp("-[0-9]+-"));
if ( ind > 0 ) { // leave only two ids
ind = text.find( '-', ind + 1 );
if ( ind > 0 )
text.truncate( ind );
}
if ( pos > text.length() )
pos = text.length();
return Acceptable;
}
};
/*
Class : SMESHGUI_SingleEditDlg
Description : Inversion of the diagonal of a pseudo-quadrangle formed by
2 neighboring triangles with 1 common edge
*/
//=======================================================================
// name : SMESHGUI_SingleEditDlg::SMESHGUI_SingleEditDlg
// Purpose : Constructor
//=======================================================================
SMESHGUI_SingleEditDlg::SMESHGUI_SingleEditDlg( QWidget* theParent,
SALOME_Selection* theSelection,
const char* theName )
: QDialog( theParent, theName, false,
WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
{
//setCaption( tr( "CAPTION" ) );
QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );
QFrame* aMainFrame = createMainFrame ( this );
QFrame* aBtnFrame = createButtonFrame( this );
aDlgLay->addWidget( aMainFrame );
aDlgLay->addWidget( aBtnFrame );
aDlgLay->setStretchFactor( aMainFrame, 1 );
Init( theSelection ) ;
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::createMainFrame
// Purpose : Create frame containing dialog's input fields
//=======================================================================
QFrame* SMESHGUI_SingleEditDlg::createMainFrame( QWidget* theParent )
{
QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Vertical, tr( "EDGE_BETWEEN" ), theParent );
QPixmap aPix( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr( "ICON_SELECT" ) ) );
new QLabel( tr( "SMESH_EDGE" ), aMainGrp );
( new QPushButton( aMainGrp ) )->setPixmap( aPix );
myEdge = new QLineEdit( aMainGrp );
myEdge->setValidator( new SMESHGUI_DiagValidator( this, "validator" ));
return aMainGrp;
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::createButtonFrame
// Purpose : Create frame containing buttons
//=======================================================================
QFrame* SMESHGUI_SingleEditDlg::createButtonFrame( QWidget* theParent )
{
QFrame* aFrame = new QFrame( theParent );
aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );
myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );
QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );
aLay->addWidget( myOkBtn );
aLay->addWidget( myApplyBtn );
aLay->addItem( aSpacer);
aLay->addWidget( myCloseBtn );
return aFrame;
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::isValid
// Purpose : Verify validity of input data
//=======================================================================
bool SMESHGUI_SingleEditDlg::isValid( const bool theMess ) const
{
int id1, id2;
return getNodeIds( myEdge->text(), id1, id2 );
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::getNodeIds
// Purpose : Retrieve node ids from string
//=======================================================================
bool SMESHGUI_SingleEditDlg::getNodeIds( const QString& theStr, int& theId1, int& theId2 ) const
{
if ( !theStr.contains( '-' ) )
return false;
bool ok1, ok2;
QString str1 = theStr.section( '-', 0, 0, QString::SectionSkipEmpty );
QString str2 = theStr.section( '-', 1, 1, QString::SectionSkipEmpty );
theId1 = str1.toInt( &ok1 );
theId2 = str2.toInt( &ok2 );
return ok1 & ok2;
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::~SMESHGUI_SingleEditDlg
// Purpose : Destructor
//=======================================================================
SMESHGUI_SingleEditDlg::~SMESHGUI_SingleEditDlg()
{
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::Init
// Purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::Init( SALOME_Selection* theSelection )
{
mySelection = theSelection;
SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
aSMESHGUI->SetActiveDialogBox( ( QDialog* )this ) ;
myBusy = false;
myActor = 0;
// main buttons
connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );
connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;
connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );
// selection and SMESHGUI
connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );
connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( onClose() ) );
connect( myEdge, SIGNAL( textChanged(const QString&)), SLOT( onTextChange(const QString&)));
myOkBtn->setEnabled( false );
myApplyBtn->setEnabled( false );
setEnabled( true );
int x, y ;
aSMESHGUI->DefineDlgPosition( this, x, y );
this->move( x, y );
this->show();
// set selection mode
QAD_Application::getDesktop()->SetSelectionMode( EdgeOfCellSelection, true );
onSelectionDone();
return;
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::onOk
// Purpose : SLOT called when "Ok" button pressed.
// Assign filters VTK viewer and close dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::onOk()
{
if ( onApply() )
onClose();
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::onClose
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::onClose()
{
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
mySelection->ClearIObjects();
disconnect( mySelection, 0, this, 0 );
disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );
SMESHGUI::GetSMESHGUI()->ResetState() ;
reject();
}
//=======================================================================
//function : findTriangles
//purpose : find triangles sharing theNode1-theNode2 link
// THIS IS A PIECE OF SMESH_MeshEditor.cxx
// TO DO: make it available in SMDS for ex.
//=======================================================================
static bool findTriangles(const SMDS_MeshNode * theNode1,
const SMDS_MeshNode * theNode2,
const SMDS_MeshElement*& theTria1,
const SMDS_MeshElement*& theTria2)
{
if ( !theNode1 || !theNode2 ) return false;
theTria1 = theTria2 = 0;
set< const SMDS_MeshElement* > emap;
SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator();
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
if ( elem->GetType() == SMDSAbs_Face && elem->NbNodes() == 3 )
emap.insert( elem );
}
it = theNode2->GetInverseElementIterator();
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
if ( elem->GetType() == SMDSAbs_Face &&
emap.find( elem ) != emap.end() )
if ( theTria1 ) {
theTria2 = elem;
break;
} else {
theTria1 = elem;
}
}
return ( theTria1 && theTria2 );
}
//=======================================================================
//function : onTextChange
//purpose :
//=======================================================================
void SMESHGUI_SingleEditDlg::onTextChange( const QString& theNewText )
{
if ( myBusy ) return;
myOkBtn->setEnabled( false );
myApplyBtn->setEnabled( false );
// hilight entered edge
SMDS_Mesh* aMesh = 0;
if ( myActor )
aMesh = myActor->GetObject()->GetMesh();
if ( aMesh ) {
myBusy = true; // block onSelectionDone()
mySelection->ClearIObjects();
mySelection->AddIObject( myActor->getIO() );
myBusy = false;
QStringList aListId = QStringList::split( "-", theNewText, false);
if ( aListId.count() != 2 )
return;
const SMDS_MeshNode* a2Nodes[2];
bool allOk = true;
int i;
for ( i = 0; i < aListId.count(); i++ ) {
const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
if ( n )
a2Nodes[ i ] = n;
else
allOk = false;
}
// find a triangle and an edge nb
const SMDS_MeshElement* tria[2];
if (allOk &&
a2Nodes[0] != a2Nodes[1] &&
findTriangles( a2Nodes[0],
a2Nodes[1],
tria[0],
tria[1])) {
myBusy = true; // block onSelectionDone()
mySelection->AddOrRemoveIndex (myActor->getIO(), tria[0]->GetID(), true, false);
const SMDS_MeshNode* a3Nodes [3];
SMDS_ElemIteratorPtr it;
int edgeInd = 2;
for (i = 0, it = tria[0]->nodesIterator(); it->more(); i++ ) {
a3Nodes[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
if ( i > 0 )
if (( a3Nodes[ i ] == a2Nodes[ 0 ] && a3Nodes[ i - 1] == a2Nodes[ 1 ] ) ||
( a3Nodes[ i ] == a2Nodes[ 1 ] && a3Nodes[ i - 1] == a2Nodes[ 0 ] ) ) {
edgeInd = i - 1;
break;
}
}
mySelection->AddOrRemoveIndex( myActor->getIO(), -edgeInd-1, true, true );
myBusy = false;
myOkBtn->setEnabled( true );
myApplyBtn->setEnabled( true );
}
}
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::onSelectionDone
// Purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_SingleEditDlg::onSelectionDone()
{
if ( myBusy ) return;
int anId1 = 0, anId2 = 0;
myOkBtn->setEnabled( false );
myApplyBtn->setEnabled( false );
if ( mySelection->IObjectCount() != 1 )
{
myEdge->clear();
return;
}
myActor = SMESH::FindActorByEntry( mySelection->firstIObject()->getEntry() );
SMDS_Mesh* aMesh = 0;
if ( myActor )
aMesh = myActor->GetObject()->GetMesh();
if ( !aMesh )
return;
if (SMESH::GetEdgeNodes( mySelection, anId1, anId2 ) >= 1 ) {
QString aText = QString( "%1-%2" ).arg( anId1 ).arg( anId2 );
myBusy = true;
myEdge->setText( aText );
myBusy = false;
const SMDS_MeshElement* tria[2];
if ( findTriangles( aMesh->FindNode( anId1 ), aMesh->FindNode( anId2 ), tria[0],tria[1]))
{
myOkBtn->setEnabled( true );
myApplyBtn->setEnabled( true );
}
}
else
myEdge->clear();
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::onDeactivate
// Purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_SingleEditDlg::onDeactivate()
{
setEnabled( false );
}
//=======================================================================
// name : SMESHGUI_SingleEditDlg::enterEvent
// Purpose : Event filter
//=======================================================================
void SMESHGUI_SingleEditDlg::enterEvent( QEvent* )
{
if ( !isEnabled() ) {
SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();
// set selection mode
QAD_Application::getDesktop()->SetSelectionMode( EdgeOfCellSelection, true );
setEnabled( true );
}
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_SingleEditDlg::closeEvent( QCloseEvent* e )
{
onClose() ;
}
//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_SingleEditDlg::hideEvent ( QHideEvent * e )
{
if ( !isMinimized() )
onClose();
}
//=================================================================================
// function : onApply
// purpose : SLOT. Called when apply button is pressed
//=================================================================================
bool SMESHGUI_SingleEditDlg::onApply()
{
if (SMESHGUI::GetSMESHGUI()->ActiveStudyLocked())
return false;
// verify validity of input data
if ( !isValid( true ) )
return false;
// get mesh, actor and nodes
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
if ( aMesh->_is_nil() )
{
QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
tr( "SMESH_ERROR" ), tr( "SMESHG_NO_MESH" ), QMessageBox::Ok );
return false;
}
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
int anId1= 0, anId2 = 0;
if ( aMeshEditor->_is_nil() || !getNodeIds( myEdge->text(), anId1, anId2 ) )
return false;
// perform operation
bool aResult = process( aMeshEditor.in(), anId1, anId2 );
// update actor
if ( aResult )
{
Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();
mySelection->ClearIObjects();
SMESH::UpdateView();
mySelection->AddIObject( anIO, false );
}
return aResult;
}
/*
Class : SMESHGUI_TrianglesInversionDlg
Description : Inversion of the diagonal of a pseudo-quadrangle formed by
2 neighboring triangles with 1 common edge
*/
SMESHGUI_TrianglesInversionDlg::SMESHGUI_TrianglesInversionDlg( QWidget* theParent,
SALOME_Selection* theSelection,
const char* theName )
: SMESHGUI_SingleEditDlg( theParent, theSelection, theName )
{
setCaption( tr( "CAPTION" ) );
}
SMESHGUI_TrianglesInversionDlg::~SMESHGUI_TrianglesInversionDlg()
{
}
bool SMESHGUI_TrianglesInversionDlg::process(
SMESH::SMESH_MeshEditor_ptr theMeshEditor, const int theId1, const int theId2 )
{
return theMeshEditor->InverseDiag( theId1, theId2 );
}
/*
Class : SMESHGUI_UnionOfTwoTrianglesDlg
Description : Construction of a quadrangle by deletion of the
common border of 2 neighboring triangles
*/
SMESHGUI_UnionOfTwoTrianglesDlg::SMESHGUI_UnionOfTwoTrianglesDlg( QWidget* theParent,
SALOME_Selection* theSelection,
const char* theName )
: SMESHGUI_SingleEditDlg( theParent, theSelection, theName )
{
setCaption( tr( "CAPTION" ) );
}
SMESHGUI_UnionOfTwoTrianglesDlg::~SMESHGUI_UnionOfTwoTrianglesDlg()
{
}
bool SMESHGUI_UnionOfTwoTrianglesDlg::process(
SMESH::SMESH_MeshEditor_ptr theMeshEditor, const int theId1, const int theId2 )
{
return theMeshEditor->DeleteDiag( theId1, theId2 );
}