2004-12-01 15:48:31 +05:00
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_AddMeshElementDlg.cxx
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// Author : Nicolas REJNERI
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// Module : SMESH
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// $Header$
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#include "SMESHGUI_AddMeshElementDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESH_ActorUtils.h"
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#include "VTKViewer_ViewFrame.h"
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#include "SMDS_Mesh.hxx"
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#include "SMESH_Actor.h"
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#include "QAD_Application.h"
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#include "QAD_Desktop.h"
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#include "QAD_MessageBox.h"
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#include "utilities.h"
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#include <vtkCell.h>
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#include <vtkIdList.h>
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#include <vtkIntArray.h>
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#include <vtkCellArray.h>
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#include <vtkUnsignedCharArray.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkDataSetMapper.h>
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// QT Includes
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#include <qbuttongroup.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qlayout.h>
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#include <qvariant.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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#include <qimage.h>
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#include <qpixmap.h>
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#include <qcheckbox.h>
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#include <qregexp.h>
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#include <list>
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#include <TColStd_IndexedMapOfInteger.hxx>
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using namespace std;
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namespace SMESH{
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class TElementSimulation{
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QAD_Study* myStudy;
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QAD_StudyFrame* myStudyFrame;
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VTKViewer_ViewFrame* myViewFrame;
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SALOME_Actor *myPreviewActor;
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vtkDataSetMapper* myMapper;
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vtkUnstructuredGrid* myGrid;
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public:
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TElementSimulation(QAD_Study* theStudy):
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myStudy(theStudy),
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myStudyFrame(theStudy->getActiveStudyFrame()),
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myViewFrame(GetVtkViewFrame(theStudy->getActiveStudyFrame()))
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{
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myGrid = vtkUnstructuredGrid::New();
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// Create and display actor
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myMapper = vtkDataSetMapper::New();
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myMapper->SetInput( myGrid );
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myPreviewActor = SALOME_Actor::New();
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myPreviewActor->PickableOff();
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myPreviewActor->VisibilityOff();
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myPreviewActor->SetMapper( myMapper );
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vtkProperty* aProp = vtkProperty::New();
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float anRGB[3];
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anRGB[0] = GetFloat("SMESH:SettingsFillColorRed", 0)/255.;
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anRGB[1] = GetFloat("SMESH:SettingsFillColorGreen", 170)/255.;
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anRGB[2] = GetFloat("SMESH:SettingsFillColorBlue", 255)/255.;
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aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
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myPreviewActor->SetProperty( aProp );
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aProp->Delete();
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vtkProperty* aBackProp = vtkProperty::New();
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anRGB[0] = GetFloat("SMESH:SettingsBackFaceColorRed", 0)/255.;
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anRGB[1] = GetFloat("SMESH:SettingsBackFaceColorGreen", 0)/255.;
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anRGB[2] = GetFloat("SMESH:SettingsBackFaceColorBlue", 255)/255.;
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aBackProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
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myPreviewActor->SetBackfaceProperty( aBackProp );
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aBackProp->Delete();
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myViewFrame->AddActor( myPreviewActor );
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}
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2005-02-03 12:43:07 +05:00
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typedef std::vector<vtkIdType> TVTKIds;
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2004-12-01 15:48:31 +05:00
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void SetPosition(SMESH_Actor* theActor,
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vtkIdType theType,
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const TVTKIds& theIds)
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{
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vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
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myGrid->SetPoints(aGrid->GetPoints());
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2005-02-03 12:43:07 +05:00
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const int* aConn = NULL;
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switch(theType){
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case VTK_TETRA:{
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static int anIds[] = {0,2,1,3};
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aConn = anIds;
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break;
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}
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case VTK_PYRAMID:{
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static int anIds[] = {0,3,2,1,4};
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aConn = anIds;
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break;
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}
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case VTK_HEXAHEDRON:{
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static int anIds[] = {0,3,2,1,4,7,6,5};
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aConn = anIds;
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break;
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}}
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2004-12-01 15:48:31 +05:00
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myGrid->Reset();
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vtkIdList *anIds = vtkIdList::New();
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2005-02-03 12:43:07 +05:00
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if(aConn)
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for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
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anIds->InsertId(i,theIds[aConn[i]]);
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else
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for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
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anIds->InsertId(i,theIds[i]);
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2004-12-01 15:48:31 +05:00
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myGrid->InsertNextCell(theType,anIds);
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anIds->Delete();
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myGrid->Modified();
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SetVisibility(true);
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}
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void SetVisibility(bool theVisibility){
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myPreviewActor->SetVisibility(theVisibility);
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RepaintCurrentView();
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}
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~TElementSimulation(){
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if(FindVtkViewFrame(myStudy,myStudyFrame)){
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myViewFrame->RemoveActor(myPreviewActor);
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}
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myPreviewActor->Delete();
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myMapper->RemoveAllInputs();
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myMapper->Delete();
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myGrid->Delete();
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}
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};
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}
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//=================================================================================
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// class : SMESHGUI_AddMeshElementDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( QWidget* parent, const char* name,
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SALOME_Selection* Sel,
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SMDSAbs_ElementType ElementType, int nbNodes,
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bool modal, WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
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Qt::WDestructiveClose)
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{
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mySimulation = new SMESH::TElementSimulation(SMESH::GetActiveStudy());
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// verify nb nodes and type
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myNbNodes = nbNodes;
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myElementType = ElementType;
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switch ( ElementType ) {
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case SMDSAbs_Face:
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if ( myNbNodes != 3 && myNbNodes != 4 )
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myNbNodes = 3;
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break;
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case SMDSAbs_Volume:
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if ( myNbNodes != 4 && myNbNodes != 8 ) //(nbNodes < 4 || nbNodes > 8 || nbNodes == 7)
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myNbNodes = 4;
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break;
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default:
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myElementType = SMDSAbs_Edge;
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myNbNodes = 2;
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}
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QString elemName;
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switch ( myNbNodes ) {
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case 2: elemName = "EDGE"; break;
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case 3: elemName = "TRIANGLE"; break;
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case 4: elemName =
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myElementType == SMDSAbs_Face ? elemName = "QUADRANGLE" : elemName = "TETRAS"; break;
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// case 5:
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// case 6:
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default: // 8
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elemName = "HEXAS";
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}
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QString iconName = tr( QString("ICON_DLG_%1").arg(elemName) );
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QString buttonGrTitle = tr( QString("SMESH_%1").arg(elemName) );
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QString caption = tr( QString("SMESH_ADD_%1_TITLE").arg(elemName) );
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QString grBoxTitle = tr( QString("SMESH_ADD_%1").arg(elemName) );
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", iconName ));
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QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr("ICON_SELECT")));
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if ( !name )
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setName( "SMESHGUI_AddMeshElementDlg" );
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resize( 303, 185 );
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setCaption( caption );
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setSizeGripEnabled( TRUE );
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SMESHGUI_AddMeshElementDlgLayout = new QGridLayout( this );
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SMESHGUI_AddMeshElementDlgLayout->setSpacing( 6 );
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SMESHGUI_AddMeshElementDlgLayout->setMargin( 11 );
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/***************************************************************/
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GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
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GroupConstructors->setTitle( buttonGrTitle );
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GroupConstructors->setExclusive( TRUE );
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GroupConstructors->setColumnLayout(0, Qt::Vertical );
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GroupConstructors->layout()->setSpacing( 0 );
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GroupConstructors->layout()->setMargin( 0 );
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GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
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GroupConstructorsLayout->setAlignment( Qt::AlignTop );
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GroupConstructorsLayout->setSpacing( 6 );
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GroupConstructorsLayout->setMargin( 11 );
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Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
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Constructor1->setText( tr( "" ) );
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Constructor1->setPixmap( image0 );
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Constructor1->setChecked( TRUE );
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Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
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Constructor1->setMinimumSize( QSize( 50, 0 ) );
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GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
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QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupConstructorsLayout->addItem( spacer, 0, 1 );
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SMESHGUI_AddMeshElementDlgLayout->addWidget( GroupConstructors, 0, 0 );
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/***************************************************************/
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GroupButtons = new QGroupBox( this, "GroupButtons" );
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GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
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GroupButtons->setTitle( tr( "" ) );
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GroupButtons->setColumnLayout(0, Qt::Vertical );
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GroupButtons->layout()->setSpacing( 0 );
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GroupButtons->layout()->setMargin( 0 );
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GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
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GroupButtonsLayout->setAlignment( Qt::AlignTop );
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GroupButtonsLayout->setSpacing( 6 );
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GroupButtonsLayout->setMargin( 11 );
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buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
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buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
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buttonCancel->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
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buttonApply = new QPushButton( GroupButtons, "buttonApply" );
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buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
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buttonApply->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
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QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupButtonsLayout->addItem( spacer_9, 0, 2 );
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buttonOk = new QPushButton( GroupButtons, "buttonOk" );
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buttonOk->setText( tr( "SMESH_BUT_OK" ) );
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buttonOk->setAutoDefault( TRUE );
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buttonOk->setDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
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SMESHGUI_AddMeshElementDlgLayout->addWidget( GroupButtons, 2, 0 );
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/***************************************************************/
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GroupC1 = new QGroupBox( this, "GroupC1" );
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GroupC1->setTitle( grBoxTitle );
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GroupC1->setMinimumSize( QSize( 0, 0 ) );
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GroupC1->setFrameShape( QGroupBox::Box );
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GroupC1->setFrameShadow( QGroupBox::Sunken );
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GroupC1->setColumnLayout(0, Qt::Vertical );
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GroupC1->layout()->setSpacing( 0 );
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GroupC1->layout()->setMargin( 0 );
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GroupC1Layout = new QGridLayout( GroupC1->layout() );
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GroupC1Layout->setAlignment( Qt::AlignTop );
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GroupC1Layout->setSpacing( 6 );
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GroupC1Layout->setMargin( 11 );
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TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
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TextLabelC1A1->setText( tr( "SMESH_ID_NODES" ) );
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TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
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TextLabelC1A1->setFrameShape( QLabel::NoFrame );
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TextLabelC1A1->setFrameShadow( QLabel::Plain );
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GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
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SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
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SelectButtonC1A1->setText( tr( "" ) );
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SelectButtonC1A1->setPixmap( image1 );
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SelectButtonC1A1->setToggleButton( FALSE );
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GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
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LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
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// LineEditC1A1->setReadOnly( TRUE );
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LineEditC1A1->setValidator( new SMESHGUI_IdValidator( this, "validator", myNbNodes ));
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GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
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if ( myElementType == SMDSAbs_Face ) {
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Reverse = new QCheckBox( GroupC1, "Reverse" );
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Reverse->setText( tr( "SMESH_REVERSE" ) );
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GroupC1Layout->addWidget( Reverse, 1, 0 );
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}
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else
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Reverse = 0;
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|
|
|
|
|
|
|
SMESHGUI_AddMeshElementDlgLayout->addWidget( GroupC1, 1, 0 );
|
|
|
|
|
|
|
|
Init(Sel) ; /* Initialisations */
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ~SMESHGUI_AddMeshElementDlg()
|
|
|
|
// purpose : Destroys the object and frees any allocated resources
|
|
|
|
//=================================================================================
|
|
|
|
SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
|
|
|
|
{
|
|
|
|
// no need to delete child widgets, Qt does it all for us
|
|
|
|
delete mySimulation;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : Init()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddMeshElementDlg::Init( SALOME_Selection* Sel )
|
|
|
|
{
|
|
|
|
|
|
|
|
GroupC1->show();
|
|
|
|
Constructor1->setChecked( TRUE );
|
|
|
|
myEditCurrentArgument = LineEditC1A1 ;
|
|
|
|
mySelection = Sel;
|
|
|
|
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
|
|
|
|
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
|
|
|
|
|
|
|
|
myOkNodes = false ;
|
|
|
|
myActor = 0;
|
|
|
|
|
|
|
|
/* signals and slots connections */
|
|
|
|
connect(buttonOk, SIGNAL( clicked() ), SLOT( ClickOnOk() ) );
|
|
|
|
connect(buttonCancel, SIGNAL( clicked() ), SLOT( ClickOnCancel() ) ) ;
|
|
|
|
connect(buttonApply, SIGNAL( clicked() ), SLOT(ClickOnApply() ) );
|
|
|
|
|
|
|
|
connect(SelectButtonC1A1, SIGNAL( clicked() ), SLOT( SetEditCurrentArgument() ) ) ;
|
|
|
|
connect(LineEditC1A1, SIGNAL( textChanged(const QString&) ), SLOT(onTextChange(const QString&)));
|
|
|
|
connect(mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog()));
|
|
|
|
connect(mySelection, SIGNAL( currentSelectionChanged() ), SLOT( SelectionIntoArgument() ) );
|
|
|
|
/* to close dialog if study frame change */
|
|
|
|
connect( mySMESHGUI, SIGNAL ( SignalStudyFrameChanged() ), SLOT( ClickOnCancel() ) ) ;
|
|
|
|
|
|
|
|
if ( Reverse )
|
|
|
|
connect( Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)) );
|
|
|
|
|
|
|
|
/* Move widget on the botton right corner of main widget */
|
|
|
|
int x, y ;
|
|
|
|
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
|
|
|
|
this->move( x, y ) ;
|
|
|
|
this->show() ; /* displays Dialog */
|
|
|
|
|
|
|
|
// set selection mode
|
|
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
|
|
|
|
|
|
|
|
SelectionIntoArgument();
|
|
|
|
|
|
|
|
myBusy = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ClickOnApply()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddMeshElementDlg::ClickOnApply()
|
|
|
|
{
|
|
|
|
if ( myOkNodes && !mySMESHGUI->ActiveStudyLocked() ) {
|
|
|
|
|
|
|
|
myBusy = true;
|
|
|
|
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
|
|
|
|
anArrayOfIdeces->length( myNbNodes );
|
|
|
|
bool reverse = ( Reverse && Reverse->isChecked() );
|
|
|
|
QStringList aListId = QStringList::split( " ", myEditCurrentArgument->text(), false);
|
|
|
|
for ( int i = 0; i < aListId.count(); i++ )
|
|
|
|
if ( reverse )
|
|
|
|
anArrayOfIdeces[i] = aListId[ myNbNodes - i - 1 ].toInt();
|
|
|
|
else
|
|
|
|
anArrayOfIdeces[i] = aListId[ i ].toInt();
|
|
|
|
|
|
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
|
|
switch ( myElementType ) {
|
|
|
|
case SMDSAbs_Edge:
|
|
|
|
aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
|
|
|
|
case SMDSAbs_Face:
|
|
|
|
aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
|
|
|
|
case SMDSAbs_Volume:
|
|
|
|
aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
|
|
|
|
default:;
|
|
|
|
}
|
|
|
|
|
|
|
|
mySelection->ClearIObjects();
|
|
|
|
mySelection->AddIObject( myActor->getIO(), false );
|
|
|
|
|
|
|
|
SMESH::UpdateView();
|
|
|
|
mySimulation->SetVisibility(false);
|
|
|
|
|
|
|
|
buttonOk->setEnabled( false );
|
|
|
|
buttonApply->setEnabled( false );
|
|
|
|
|
|
|
|
myEditCurrentArgument->setText("");
|
|
|
|
|
|
|
|
myBusy = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ClickOnOk()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddMeshElementDlg::ClickOnOk()
|
|
|
|
{
|
|
|
|
this->ClickOnApply() ;
|
|
|
|
this->ClickOnCancel() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ClickOnCancel()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
|
|
|
|
{
|
|
|
|
mySelection->ClearIObjects();
|
|
|
|
mySimulation->SetVisibility(false);
|
|
|
|
SMESH::SetPointRepresentation(false);
|
|
|
|
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
|
|
|
|
disconnect( mySelection, 0, this, 0 );
|
|
|
|
mySMESHGUI->ResetState() ;
|
|
|
|
reject() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : onTextChange
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
void SMESHGUI_AddMeshElementDlg::onTextChange(const QString& theNewText)
|
|
|
|
{
|
|
|
|
if ( myBusy ) return;
|
|
|
|
myBusy = true;
|
|
|
|
|
|
|
|
myOkNodes = false;
|
|
|
|
|
|
|
|
buttonOk->setEnabled( false );
|
|
|
|
buttonApply->setEnabled( false );
|
|
|
|
|
|
|
|
mySimulation->SetVisibility(false);
|
|
|
|
|
|
|
|
// hilight entered nodes
|
|
|
|
SMDS_Mesh* aMesh = 0;
|
|
|
|
if ( myActor )
|
|
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
|
|
if ( aMesh ) {
|
|
|
|
|
|
|
|
mySelection->ClearIObjects();
|
|
|
|
mySelection->AddIObject( myActor->getIO() );
|
|
|
|
|
|
|
|
QStringList aListId = QStringList::split( " ", theNewText, false);
|
|
|
|
bool allOk = true;
|
|
|
|
for ( int i = 0; i < aListId.count(); i++ ) {
|
|
|
|
const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
|
|
|
|
if ( n ) {
|
|
|
|
if ( mySelection->IsIndexSelected( myActor->getIO(), n->GetID() ))
|
|
|
|
allOk = false;
|
|
|
|
else
|
|
|
|
mySelection->AddOrRemoveIndex (myActor->getIO(), n->GetID(), true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
allOk = false;
|
|
|
|
}
|
|
|
|
myOkNodes = (allOk && myNbNodes == aListId.count() );
|
|
|
|
|
|
|
|
if ( myOkNodes ) {
|
|
|
|
buttonOk->setEnabled( true );
|
|
|
|
buttonApply->setEnabled( true );
|
|
|
|
displaySimulation();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
myBusy = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : SelectionIntoArgument()
|
|
|
|
// purpose : Called when selection has changed
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument()
|
|
|
|
{
|
|
|
|
if ( myBusy ) return;
|
|
|
|
|
|
|
|
// clear
|
|
|
|
|
|
|
|
myOkNodes = false;
|
|
|
|
myActor = 0;
|
|
|
|
|
|
|
|
myBusy = true;
|
|
|
|
myEditCurrentArgument->setText( "" );
|
|
|
|
myBusy = false;
|
|
|
|
|
|
|
|
if ( !GroupButtons->isEnabled() ) // inactive
|
|
|
|
return;
|
|
|
|
|
|
|
|
buttonOk->setEnabled( false );
|
|
|
|
buttonApply->setEnabled( false );
|
|
|
|
|
|
|
|
mySimulation->SetVisibility(false);
|
|
|
|
// SMESH::SetPointRepresentation(true);
|
|
|
|
|
|
|
|
// get selected mesh
|
|
|
|
|
|
|
|
int nbSel = mySelection->IObjectCount();
|
|
|
|
if(nbSel != 1)
|
|
|
|
return;
|
|
|
|
|
|
|
|
myMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
|
|
|
|
if ( myMesh->_is_nil() )
|
|
|
|
return;
|
|
|
|
|
|
|
|
myActor = SMESH::FindActorByEntry( mySelection->firstIObject()->getEntry() );
|
|
|
|
if ( !myActor )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// get selected nodes
|
|
|
|
|
|
|
|
QString aString = "";
|
|
|
|
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelection, aString) ;
|
|
|
|
myBusy = true;
|
|
|
|
myEditCurrentArgument->setText( aString );
|
|
|
|
myBusy = false;
|
|
|
|
if ( myNbNodes != nbNodes )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// OK
|
|
|
|
|
|
|
|
myOkNodes = true;
|
|
|
|
|
|
|
|
buttonOk->setEnabled( true );
|
|
|
|
buttonApply->setEnabled( true );
|
|
|
|
|
|
|
|
displaySimulation();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : displaySimulation
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
void SMESHGUI_AddMeshElementDlg::displaySimulation()
|
|
|
|
{
|
|
|
|
if ( myOkNodes && GroupButtons->isEnabled() )
|
|
|
|
{
|
|
|
|
SMESH::TElementSimulation::TVTKIds anIds;
|
|
|
|
QStringList aListId = QStringList::split( " ", myEditCurrentArgument->text(), false);
|
|
|
|
for ( int i = 0; i < aListId.count(); i++ )
|
|
|
|
anIds.push_back( myActor->GetObject()->GetNodeVTKId( aListId[ i ].toInt() ));
|
|
|
|
|
|
|
|
if ( Reverse && Reverse->isChecked() )
|
2005-02-03 12:43:07 +05:00
|
|
|
reverse(anIds.begin(),anIds.end());
|
2004-12-01 15:48:31 +05:00
|
|
|
|
|
|
|
vtkIdType aType = 0;
|
|
|
|
switch ( myNbNodes ) {
|
|
|
|
case 2: aType = VTK_LINE; break;
|
|
|
|
case 3: aType = VTK_TRIANGLE; break;
|
|
|
|
case 4: aType = myElementType == SMDSAbs_Face ? VTK_QUAD : VTK_TETRA; break;
|
|
|
|
case 8: aType = VTK_HEXAHEDRON; break;
|
|
|
|
default: return;
|
|
|
|
}
|
|
|
|
|
|
|
|
mySimulation->SetPosition(myActor,aType,anIds);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : SetEditCurrentArgument()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddMeshElementDlg::SetEditCurrentArgument()
|
|
|
|
{
|
|
|
|
QPushButton* send = (QPushButton*)sender();
|
|
|
|
if(send == SelectButtonC1A1) {
|
|
|
|
LineEditC1A1->setFocus() ;
|
|
|
|
myEditCurrentArgument = LineEditC1A1;
|
|
|
|
}
|
|
|
|
SelectionIntoArgument() ;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : DeactivateActiveDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddMeshElementDlg::DeactivateActiveDialog()
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() ) {
|
|
|
|
GroupConstructors->setEnabled(false) ;
|
|
|
|
GroupC1->setEnabled(false) ;
|
|
|
|
GroupButtons->setEnabled(false) ;
|
|
|
|
mySimulation->SetVisibility(false);
|
|
|
|
mySMESHGUI->ResetState() ;
|
|
|
|
mySMESHGUI->SetActiveDialogBox(0) ;
|
|
|
|
}
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ActivateThisDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddMeshElementDlg::ActivateThisDialog()
|
|
|
|
{
|
|
|
|
/* Emit a signal to deactivate the active dialog */
|
|
|
|
mySMESHGUI->EmitSignalDeactivateDialog() ;
|
|
|
|
|
|
|
|
GroupConstructors->setEnabled(true) ;
|
|
|
|
GroupC1->setEnabled(true) ;
|
|
|
|
GroupButtons->setEnabled(true) ;
|
|
|
|
|
|
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
|
|
|
|
|
|
|
|
SelectionIntoArgument();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : enterEvent()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddMeshElementDlg::enterEvent(QEvent* e)
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() )
|
|
|
|
return ;
|
|
|
|
ActivateThisDialog() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : closeEvent()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddMeshElementDlg::closeEvent( QCloseEvent* e )
|
|
|
|
{
|
|
|
|
/* same than click on cancel button */
|
|
|
|
this->ClickOnCancel() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
//=======================================================================
|
|
|
|
//function : hideEvent
|
|
|
|
//purpose : caused by ESC key
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
void SMESHGUI_AddMeshElementDlg::hideEvent ( QHideEvent * e )
|
|
|
|
{
|
|
|
|
if ( !isMinimized() )
|
|
|
|
ClickOnCancel() ;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
//function : CheckBox
|
|
|
|
//purpose :
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
void SMESHGUI_AddMeshElementDlg::CheckBox( int state )
|
|
|
|
{
|
|
|
|
if ( !myOkNodes )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if ( state >= 0 ) {
|
|
|
|
mySimulation->SetVisibility(false);
|
|
|
|
displaySimulation();
|
|
|
|
}
|
|
|
|
}
|