smesh/src/SMESH/SMESH_MeshEditor.hxx

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2004-12-01 15:48:31 +05:00
// SMESH SMESH_I : idl implementation based on 'SMESH' unit's calsses
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESH_MeshEditor.hxx
// Created : Mon Apr 12 14:56:19 2004
// Author : Edward AGAPOV (eap)
// Module : SMESH
#ifndef SMESH_MeshEditor_HeaderFile
#define SMESH_MeshEditor_HeaderFile
#include "SMESH_Mesh.hxx"
#include "SMESH_Controls.hxx"
#include <list>
#include <map>
class SMDS_MeshElement;
class SMDS_MeshFace;
class SMDS_MeshNode;
class gp_Ax1;
class gp_Vec;
class SMESH_MeshEditor {
public:
SMESH_MeshEditor( SMESH_Mesh* theMesh );
bool Remove (const std::list< int >& theElemIDs, const bool isNodes);
// Remove a node or an element.
// Modify a compute state of sub-meshes which become empty
bool InverseDiag (const SMDS_MeshElement * theTria1,
const SMDS_MeshElement * theTria2 );
// Replace two neighbour triangles with ones built on the same 4 nodes
// but having other common link.
// Return False if args are improper
bool InverseDiag (const SMDS_MeshNode * theNode1,
const SMDS_MeshNode * theNode2 );
// Replace two neighbour triangles sharing theNode1-theNode2 link
// with ones built on the same 4 nodes but having other common link.
// Return false if proper faces not found
bool DeleteDiag (const SMDS_MeshNode * theNode1,
const SMDS_MeshNode * theNode2 );
// Replace two neighbour triangles sharing theNode1-theNode2 link
// with a quadrangle built on the same 4 nodes.
// Return false if proper faces not found
bool Reorient (const SMDS_MeshElement * theFace);
// Reverse the normal of theFace
// Return false if theFace is null
bool TriToQuad (std::set<const SMDS_MeshElement*> & theElems,
SMESH::Controls::NumericalFunctorPtr theCriterion,
const double theMaxAngle);
// Fuse neighbour triangles into quadrangles.
// theCriterion is used to choose a neighbour to fuse with.
// theMaxAngle is a max angle between element normals at which
// fusion is still performed; theMaxAngle is mesured in radians.
bool QuadToTri (std::set<const SMDS_MeshElement*> & theElems,
SMESH::Controls::NumericalFunctorPtr theCriterion);
// Cut quadrangles into triangles.
// theCriterion is used to choose a diagonal to cut
bool QuadToTri (std::set<const SMDS_MeshElement*> & theElems,
const bool the13Diag);
// Cut quadrangles into triangles
enum SmoothMethod { LAPLACIAN = 0, CENTROIDAL };
void Smooth (std::set<const SMDS_MeshElement*> & theElements,
std::set<const SMDS_MeshNode*> & theFixedNodes,
const SmoothMethod theSmoothMethod,
const int theNbIterations,
double theTgtAspectRatio = 1.0);
// Smooth theElements using theSmoothMethod during theNbIterations
// or until a worst element has aspect ratio <= theTgtAspectRatio.
// Aspect Ratio varies in range [1.0, inf].
// If theElements is empty, the whole mesh is smoothed.
// theFixedNodes contains additionally fixed nodes. Nodes built
// on edges and boundary nodes are always fixed.
void RotationSweep (std::set<const SMDS_MeshElement*> & theElements,
const gp_Ax1& theAxis,
const double theAngle,
const int theNbSteps,
const double theToler);
// Generate new elements by rotation of theElements around theAxis
// by theAngle by theNbSteps
void ExtrusionSweep (std::set<const SMDS_MeshElement*> & theElements,
const gp_Vec& theStep,
const int theNbSteps);
// Generate new elements by extrusion of theElements
// by theStep by theNbSteps
void Transform (std::set<const SMDS_MeshElement*> & theElements,
const gp_Trsf& theTrsf,
const bool theCopy);
// Move or copy theElements applying theTrsf to their nodes
typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
void FindCoincidentNodes (const double theTolerance,
TListOfListOfNodes & theGroupsOfNodes);
// Return list of group of nodes close to each other within theTolerance
void MergeNodes (TListOfListOfNodes & theNodeGroups);
// In each group, the cdr of nodes are substituted by the first one
// in all elements.
void MergeEqualElements();
// Remove all but one of elements built on the same nodes.
// Return nb of successfully merged groups.
static bool CheckFreeBorderNodes(const SMDS_MeshNode* theNode1,
const SMDS_MeshNode* theNode2,
const SMDS_MeshNode* theNode3 = 0);
// Return true if the three nodes are on a free border
enum Sew_Error {
SEW_OK,
// for SewFreeBorder()
SEW_BORDER1_NOT_FOUND,
SEW_BORDER2_NOT_FOUND,
SEW_BOTH_BORDERS_NOT_FOUND,
SEW_BAD_SIDE_NODES,
SEW_VOLUMES_TO_SPLIT,
// for SewSideElements()
SEW_DIFF_NB_OF_ELEMENTS,
SEW_TOPO_DIFF_SETS_OF_ELEMENTS,
SEW_BAD_SIDE1_NODES,
SEW_BAD_SIDE2_NODES
};
Sew_Error SewFreeBorder (const SMDS_MeshNode* theBorderFirstNode,
const SMDS_MeshNode* theBorderSecondNode,
const SMDS_MeshNode* theBorderLastNode,
const SMDS_MeshNode* theSide2FirstNode,
const SMDS_MeshNode* theSide2SecondNode,
const SMDS_MeshNode* theSide2ThirdNode = 0,
bool theSide2IsFreeBorder = true);
// Sew the free border to the side2 by replacing nodes in
// elements on the free border with nodes of the elements
// of the side 2. If nb of links in the free border and
// between theSide2FirstNode and theSide2LastNode are different,
// additional nodes are inserted on a link provided that no
// volume elements share the splitted link.
// The side 2 is a free border if theSide2IsFreeBorder == true.
// Sewing is peformed between the given first, second and last
// nodes on the sides.
// theBorderFirstNode is merged with theSide2FirstNode.
// if (!theSide2IsFreeBorder) then theSide2SecondNode gives
// the last node on the side 2, which will be merged with
// theBorderLastNode.
// if (theSide2IsFreeBorder) then theSide2SecondNode will
// be merged with theBorderSecondNode.
// if (theSide2IsFreeBorder && theSide2ThirdNode == 0) then
// the 2 free borders are sewn link by link and no additional
// nodes are inserted.
// Return false, if sewing failed.
Sew_Error SewSideElements (std::set<const SMDS_MeshElement*>& theSide1,
std::set<const SMDS_MeshElement*>& theSide2,
const SMDS_MeshNode* theFirstNode1ToMerge,
const SMDS_MeshNode* theFirstNode2ToMerge,
const SMDS_MeshNode* theSecondNode1ToMerge,
const SMDS_MeshNode* theSecondNode2ToMerge);
// Sew two sides of a mesh. Nodes belonging to theSide1 are
// merged with nodes of elements of theSide2.
// Number of elements in theSide1 and in theSide2 must be
// equal and they should have similar node connectivity.
// The nodes to merge should belong to side s borders and
// the first node should be linked to the second.
void InsertNodesIntoLink(const SMDS_MeshElement* theFace,
const SMDS_MeshNode* theBetweenNode1,
const SMDS_MeshNode* theBetweenNode2,
std::list<const SMDS_MeshNode*>& theNodesToInsert);
// insert theNodesToInsert into theFace between theBetweenNode1
// and theBetweenNode2 and split theElement.
static int SortQuadNodes (const SMDS_Mesh * theMesh,
int theNodeIds[] );
// Set 4 nodes of a quadrangle face in a good order.
// Swap 1<->2 or 2<->3 nodes and correspondingly return
// 1 or 2 else 0.
static bool SortHexaNodes (const SMDS_Mesh * theMesh,
int theNodeIds[] );
// Set 8 nodes of a hexahedron in a good order.
// Return success status
int FindShape (const SMDS_MeshElement * theElem);
// Return an index of the shape theElem is on
// or zero if a shape not found
SMESH_Mesh * GetMesh() { return myMesh; }
SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
private:
SMESH_Mesh * myMesh;
};
#endif