mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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918 lines
31 KiB
C++
918 lines
31 KiB
C++
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_RevolutionDlg.cxx
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// Author : Michael ZORIN
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// Module : SMESH
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// $Header:
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#include "SMESHGUI_RevolutionDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESH_Actor.h"
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#include "SMESH_TypeFilter.hxx"
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#include "SMDS_Mesh.hxx"
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#include "QAD_Application.h"
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#include "QAD_Desktop.h"
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#include "QAD_MessageBox.h"
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#include "utilities.h"
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// QT Includes
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#include <qapplication.h>
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#include <qbuttongroup.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qcheckbox.h>
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#include <qlayout.h>
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#include <qspinbox.h>
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#include <qvalidator.h>
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#include <qpixmap.h>
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using namespace std;
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//=================================================================================
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// class : SMESHGUI_RevolutionDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
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bool modal, WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
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Qt::WDestructiveClose)
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{
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_EDGE")));
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QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_TRIANGLE")));
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QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
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if ( !name )
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setName( "SMESHGUI_RevolutionDlg" );
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resize( 303, 185 );
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setCaption( tr( "REVOLUTION_AROUND_AXIS" ) );
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setSizeGripEnabled( TRUE );
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SMESHGUI_RevolutionDlgLayout = new QGridLayout( this );
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SMESHGUI_RevolutionDlgLayout->setSpacing( 6 );
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SMESHGUI_RevolutionDlgLayout->setMargin( 11 );
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/***************************************************************/
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GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
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GroupConstructors->setTitle( tr( "SMESH_REVOLUTION" ) );
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GroupConstructors->setExclusive( TRUE );
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GroupConstructors->setColumnLayout(0, Qt::Vertical );
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GroupConstructors->layout()->setSpacing( 0 );
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GroupConstructors->layout()->setMargin( 0 );
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GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
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GroupConstructorsLayout->setAlignment( Qt::AlignTop );
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GroupConstructorsLayout->setSpacing( 6 );
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GroupConstructorsLayout->setMargin( 11 );
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RadioButton1= new QRadioButton( GroupConstructors, "RadioButton1" );
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RadioButton1->setText( tr( "" ) );
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RadioButton1->setPixmap( image0 );
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GroupConstructorsLayout->addWidget( RadioButton1, 0, 0 );
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RadioButton2= new QRadioButton( GroupConstructors, "RadioButton2" );
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RadioButton2->setText( tr( "" ) );
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RadioButton2->setPixmap( image1 );
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GroupConstructorsLayout->addWidget( RadioButton2, 0, 2 );
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SMESHGUI_RevolutionDlgLayout->addWidget( GroupConstructors, 0, 0 );
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/***************************************************************/
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GroupButtons = new QGroupBox( this, "GroupButtons" );
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GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
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GroupButtons->setTitle( tr( "" ) );
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GroupButtons->setColumnLayout(0, Qt::Vertical );
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GroupButtons->layout()->setSpacing( 0 );
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GroupButtons->layout()->setMargin( 0 );
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GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
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GroupButtonsLayout->setAlignment( Qt::AlignTop );
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GroupButtonsLayout->setSpacing( 6 );
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GroupButtonsLayout->setMargin( 11 );
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buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
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buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
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buttonCancel->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
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buttonApply = new QPushButton( GroupButtons, "buttonApply" );
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buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
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buttonApply->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
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QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupButtonsLayout->addItem( spacer_9, 0, 2 );
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buttonOk = new QPushButton( GroupButtons, "buttonOk" );
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buttonOk->setText( tr( "SMESH_BUT_OK" ) );
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buttonOk->setAutoDefault( TRUE );
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buttonOk->setDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
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SMESHGUI_RevolutionDlgLayout->addWidget( GroupButtons, 2, 0 );
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/***************************************************************/
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GroupArguments = new QGroupBox( this, "GroupArguments" );
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GroupArguments->setTitle( tr( "REVOLUTION_1D" ) );
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GroupArguments->setColumnLayout(0, Qt::Vertical );
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GroupArguments->layout()->setSpacing( 0 );
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GroupArguments->layout()->setMargin( 0 );
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GroupArgumentsLayout = new QGridLayout( GroupArguments->layout() );
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GroupArgumentsLayout->setAlignment( Qt::AlignTop );
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GroupArgumentsLayout->setSpacing( 6 );
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GroupArgumentsLayout->setMargin( 11 );
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// Controls for elements selection
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TextLabelElements = new QLabel( GroupArguments, "TextLabelElements" );
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TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
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TextLabelElements->setFixedWidth(74);
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GroupArgumentsLayout->addWidget( TextLabelElements, 0, 0 );
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SelectElementsButton = new QPushButton( GroupArguments, "SelectElementsButton" );
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SelectElementsButton->setText( tr( "" ) );
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SelectElementsButton->setPixmap( image2 );
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SelectElementsButton->setToggleButton( FALSE );
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GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 );
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LineEditElements = new QLineEdit( GroupArguments, "LineEditElements" );
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LineEditElements->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
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GroupArgumentsLayout->addWidget( LineEditElements, 0, 2 );
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// Control for the whole mesh selection
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CheckBoxMesh = new QCheckBox( GroupArguments, "CheckBoxMesh" );
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CheckBoxMesh->setText( tr( "SMESH_SELECT_WHOLE_MESH" ) );
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GroupArgumentsLayout->addMultiCellWidget( CheckBoxMesh, 1, 1, 0, 3 );
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// Controls for axis defining
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GroupAxis = new QGroupBox( GroupArguments, "GroupAxis" );
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GroupAxis->setTitle( tr( "SMESH_AXIS" ) );
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GroupAxis->setColumnLayout(0, Qt::Vertical );
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GroupAxis->layout()->setSpacing( 0 );
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GroupAxis->layout()->setMargin( 0 );
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QGridLayout* GroupAxisLayout = new QGridLayout( GroupAxis->layout() );
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GroupAxisLayout->setAlignment( Qt::AlignTop );
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GroupAxisLayout->setSpacing( 6 );
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GroupAxisLayout->setMargin( 11 );
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TextLabelPoint = new QLabel( GroupAxis, "TextLabelPoint" );
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TextLabelPoint->setText( tr( "SMESH_POINT" ) );
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GroupAxisLayout->addWidget( TextLabelPoint, 0, 0 );
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SelectPointButton = new QPushButton( GroupAxis, "SelectPointButton" );
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SelectPointButton->setPixmap( image2 );
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GroupAxisLayout->addWidget( SelectPointButton, 0, 1 );
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TextLabelX = new QLabel( GroupAxis, "TextLabelX" );
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TextLabelX->setText( tr( "SMESH_X" ) );
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GroupAxisLayout->addWidget( TextLabelX, 0, 2 );
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SpinBox_X = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_X");
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GroupAxisLayout->addWidget( SpinBox_X, 0, 3 );
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TextLabelY = new QLabel( GroupAxis, "TextLabelY" );
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TextLabelY->setText( tr( "SMESH_Y" ) );
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GroupAxisLayout->addWidget( TextLabelY, 0, 4 );
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SpinBox_Y = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_Y");
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GroupAxisLayout->addWidget( SpinBox_Y, 0, 5 );
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TextLabelZ = new QLabel( GroupAxis, "TextLabelZ" );
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TextLabelZ->setText( tr( "SMESH_Z" ) );
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GroupAxisLayout->addWidget( TextLabelZ, 0, 6 );
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SpinBox_Z = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_Z");
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GroupAxisLayout->addWidget( SpinBox_Z, 0, 7 );
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TextLabelVector = new QLabel( GroupAxis, "TextLabelVector" );
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TextLabelVector->setText( tr( "SMESH_VECTOR" ) );
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GroupAxisLayout->addWidget( TextLabelVector, 1, 0 );
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SelectVectorButton = new QPushButton( GroupAxis, "SelectVectorButton" );
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SelectVectorButton->setPixmap( image2 );
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GroupAxisLayout->addWidget( SelectVectorButton, 1, 1 );
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TextLabelDX = new QLabel( GroupAxis, "TextLabelDX" );
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TextLabelDX->setText( tr( "SMESH_DX" ) );
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GroupAxisLayout->addWidget( TextLabelDX, 1, 2 );
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SpinBox_DX = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_DX");
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GroupAxisLayout->addWidget( SpinBox_DX, 1, 3 );
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TextLabelDY = new QLabel( GroupAxis, "TextLabelDY" );
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TextLabelDY->setText( tr( "SMESH_DY" ) );
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GroupAxisLayout->addWidget( TextLabelDY, 1, 4 );
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SpinBox_DY = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_DY");
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GroupAxisLayout->addWidget( SpinBox_DY, 1, 5 );
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TextLabelDZ = new QLabel( GroupAxis, "TextLabelDZ" );
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TextLabelDZ->setText( tr( "SMESH_DZ" ) );
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GroupAxisLayout->addWidget( TextLabelDZ, 1, 6 );
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SpinBox_DZ = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_DZ");
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GroupAxisLayout->addWidget( SpinBox_DZ, 1, 7 );
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GroupArgumentsLayout->addMultiCellWidget( GroupAxis, 2, 2, 0, 3 );
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// Controls for angle defining
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TextLabelAngle = new QLabel( GroupArguments, "TextLabelAngle" );
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TextLabelAngle->setText( tr( "SMESH_ANGLE" ) );
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GroupArgumentsLayout->addMultiCellWidget( TextLabelAngle, 3, 3, 0, 1 );
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SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Angle");
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GroupArgumentsLayout->addWidget( SpinBox_Angle, 3, 2 );
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// Controls for nb. steps defining
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TextLabelNbSteps = new QLabel( GroupArguments, "TextLabelNbSteps" );
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TextLabelNbSteps->setText( tr( "SMESH_NUMBEROFSTEPS" ) );
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GroupArgumentsLayout->addMultiCellWidget( TextLabelNbSteps, 4, 4, 0, 1 );
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SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps");
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GroupArgumentsLayout->addWidget( SpinBox_NbSteps, 4, 2 );
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// Controls for tolerance defining
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TextLabelTolerance = new QLabel( GroupArguments, "TextLabelTolerance" );
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TextLabelTolerance->setText( tr( "SMESH_TOLERANCE" ) );
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GroupArgumentsLayout->addMultiCellWidget( TextLabelTolerance, 5, 5, 0, 1 );
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SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Tolerance");
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GroupArgumentsLayout->addWidget( SpinBox_Tolerance, 5, 2 );
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SMESHGUI_RevolutionDlgLayout->addWidget( GroupArguments, 1, 0 );
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/* Initialisations */
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SpinBox_X->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
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SpinBox_Y->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
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SpinBox_Z->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
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SpinBox_DX->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
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SpinBox_DY->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
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SpinBox_DZ->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
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SpinBox_Angle->RangeStepAndValidator( -999999.999, +999999.999, 5.0, 3 );
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QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
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SpinBox_NbSteps->setValidator(anIntValidator);
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SpinBox_NbSteps->setRange( 1, 999999 );
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SpinBox_Tolerance->RangeStepAndValidator( 0.0, +999999.999, 0.1, 6 );
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GroupArguments->show();
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RadioButton1->setChecked( TRUE );
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mySelection = Sel;
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mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
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mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
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// Costruction of the logical filter
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SMESH_ListOfFilter aListOfFilters;
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Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
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if ( !aMeshOrSubMeshFilter.IsNull() )
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aListOfFilters.Append( aMeshOrSubMeshFilter );
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Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
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if ( !aSmeshGroupFilter.IsNull() )
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aListOfFilters.Append( aSmeshGroupFilter );
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myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
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Init();
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/* signals and slots connections */
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connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
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connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
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connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
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connect( SelectElementsButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( SelectPointButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( SelectVectorButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( SpinBox_DX, SIGNAL( valueChanged( double )), this, SLOT(onVectorChanged() ) );
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connect( SpinBox_DY, SIGNAL( valueChanged( double )), this, SLOT(onVectorChanged() ) );
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connect( SpinBox_DZ, SIGNAL( valueChanged( double )), this, SLOT(onVectorChanged() ) );
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connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
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connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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/* to close dialog if study change */
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connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( LineEditElements, SIGNAL( textChanged( const QString& )),
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SLOT( onTextChange( const QString& )));
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connect( CheckBoxMesh, SIGNAL( toggled( bool )),
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SLOT( onSelectMesh( bool )));
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/* Move widget on the botton right corner of main widget */
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int x, y ;
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mySMESHGUI->DefineDlgPosition( this, x, y ) ;
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this->move( x, y ) ;
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this->show() ; /* displays Dialog */
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ConstructorsClicked(0);
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}
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//=================================================================================
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// function : ~SMESHGUI_RevolutionDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=================================================================================
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// function : Init()
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// purpose :
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||
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//=================================================================================
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void SMESHGUI_RevolutionDlg::Init( bool ResetControls )
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{
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myBusy = false;
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myEditCurrentArgument = 0;
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LineEditElements->clear();
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myElementsId = "";
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myNbOkElements = 0 ;
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myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
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if( ResetControls )
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{
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SpinBox_X->SetValue(0.0);
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SpinBox_Y->SetValue(0.0);
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|
SpinBox_Z->SetValue(0.0);
|
||
|
SpinBox_DX->SetValue(0.0);
|
||
|
SpinBox_DY->SetValue(0.0);
|
||
|
SpinBox_DZ->SetValue(0.0);
|
||
|
|
||
|
SpinBox_Angle->SetValue(45);
|
||
|
SpinBox_NbSteps->setValue(1);
|
||
|
SpinBox_Tolerance->SetValue(1e-05);
|
||
|
|
||
|
CheckBoxMesh->setChecked(false);
|
||
|
onSelectMesh( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : ConstructorsClicked()
|
||
|
// purpose : Radio button management
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::ConstructorsClicked(int constructorId)
|
||
|
{
|
||
|
disconnect(mySelection, 0, this, 0);
|
||
|
|
||
|
Selection_Mode aSelMode = ActorSelection;
|
||
|
|
||
|
switch(constructorId)
|
||
|
{
|
||
|
case 0 :
|
||
|
{
|
||
|
GroupArguments->setTitle( tr( "REVOLUTION_1D" ) );
|
||
|
aSelMode = EdgeSelection;
|
||
|
break;
|
||
|
}
|
||
|
case 1 :
|
||
|
{
|
||
|
GroupArguments->setTitle( tr( "REVOLUTION_2D" ) );
|
||
|
aSelMode = FaceSelection;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (myEditCurrentArgument != (QWidget*)LineEditElements)
|
||
|
SMESH::SetPointRepresentation(false);
|
||
|
|
||
|
if (!CheckBoxMesh->isChecked())
|
||
|
QAD_Application::getDesktop()->SetSelectionMode( aSelMode, true );
|
||
|
|
||
|
myEditCurrentArgument = (QWidget*)LineEditElements;
|
||
|
LineEditElements->setFocus();
|
||
|
|
||
|
if (CheckBoxMesh->isChecked())
|
||
|
onSelectMesh(true);
|
||
|
|
||
|
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : ClickOnApply()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::ClickOnApply()
|
||
|
{
|
||
|
if (mySMESHGUI->ActiveStudyLocked())
|
||
|
return;
|
||
|
|
||
|
if ( myNbOkElements && IsAxisOk())
|
||
|
{
|
||
|
QStringList aListElementsId = QStringList::split( " ", myElementsId, false);
|
||
|
|
||
|
SMESH::long_array_var anElementsId = new SMESH::long_array;
|
||
|
|
||
|
anElementsId->length( aListElementsId.count() );
|
||
|
for ( int i = 0; i < aListElementsId.count(); i++ )
|
||
|
anElementsId[i] = aListElementsId[i].toInt();
|
||
|
|
||
|
SMESH::AxisStruct anAxis;
|
||
|
|
||
|
anAxis.x = SpinBox_X->GetValue();
|
||
|
anAxis.y = SpinBox_Y->GetValue();
|
||
|
anAxis.z = SpinBox_Z->GetValue();;
|
||
|
anAxis.vx = SpinBox_DX->GetValue();
|
||
|
anAxis.vy = SpinBox_DY->GetValue();
|
||
|
anAxis.vz = SpinBox_DZ->GetValue();
|
||
|
|
||
|
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
|
||
|
long aNbSteps = (long)SpinBox_NbSteps->value();
|
||
|
double aTolerance = SpinBox_Tolerance->GetValue();
|
||
|
|
||
|
try
|
||
|
{
|
||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
||
|
QApplication::setOverrideCursor(Qt::waitCursor);
|
||
|
aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
|
||
|
QApplication::restoreOverrideCursor();
|
||
|
}
|
||
|
catch( ... )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
mySelection->ClearIObjects();
|
||
|
SMESH::UpdateView();
|
||
|
Init( false);
|
||
|
ConstructorsClicked( GetConstructorId() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : ClickOnOk()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::ClickOnOk()
|
||
|
{
|
||
|
ClickOnApply() ;
|
||
|
ClickOnCancel() ;
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : ClickOnCancel()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::ClickOnCancel()
|
||
|
{
|
||
|
mySelection->ClearFilters();
|
||
|
mySelection->ClearIObjects();
|
||
|
SMESH::SetPointRepresentation(false);
|
||
|
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
|
||
|
disconnect( mySelection, 0, this, 0 );
|
||
|
mySMESHGUI->ResetState() ;
|
||
|
reject() ;
|
||
|
}
|
||
|
|
||
|
//=======================================================================
|
||
|
//function : onTextChange
|
||
|
//purpose :
|
||
|
//=======================================================================
|
||
|
|
||
|
void SMESHGUI_RevolutionDlg::onTextChange(const QString& theNewText)
|
||
|
{
|
||
|
QLineEdit* send = (QLineEdit*)sender();
|
||
|
|
||
|
if ( myBusy ) return;
|
||
|
myBusy = true;
|
||
|
|
||
|
if (send == LineEditElements)
|
||
|
myNbOkElements = 0;
|
||
|
|
||
|
buttonOk->setEnabled( false );
|
||
|
buttonApply->setEnabled( false );
|
||
|
|
||
|
// hilight entered elements
|
||
|
SMDS_Mesh* aMesh = 0;
|
||
|
if ( myActor )
|
||
|
aMesh = myActor->GetObject()->GetMesh();
|
||
|
|
||
|
if ( aMesh ) {
|
||
|
mySelection->ClearIObjects();
|
||
|
mySelection->AddIObject( myActor->getIO() );
|
||
|
|
||
|
QStringList aListId = QStringList::split( " ", theNewText, false);
|
||
|
|
||
|
if (send == LineEditElements) {
|
||
|
for ( int i = 0; i < aListId.count(); i++ ) {
|
||
|
const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
|
||
|
if ( e ) {
|
||
|
if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() ))
|
||
|
mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
|
||
|
myNbOkElements++;
|
||
|
}
|
||
|
}
|
||
|
myElementsId = theNewText;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( myNbOkElements && IsAxisOk() ) {
|
||
|
buttonOk->setEnabled( true );
|
||
|
buttonApply->setEnabled( true );
|
||
|
}
|
||
|
|
||
|
myBusy = false;
|
||
|
}
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : SelectionIntoArgument()
|
||
|
// purpose : Called when selection as changed or other case
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
|
||
|
{
|
||
|
if ( myBusy ) return;
|
||
|
|
||
|
// clear
|
||
|
myActor = 0;
|
||
|
QString aString = "";
|
||
|
|
||
|
myBusy = true;
|
||
|
if (myEditCurrentArgument == (QWidget*)LineEditElements)
|
||
|
{
|
||
|
LineEditElements->setText( aString );
|
||
|
myNbOkElements = 0;
|
||
|
buttonOk->setEnabled( false );
|
||
|
buttonApply->setEnabled( false );
|
||
|
}
|
||
|
myBusy = false;
|
||
|
|
||
|
if ( !GroupButtons->isEnabled() ) // inactive
|
||
|
return;
|
||
|
|
||
|
// get selected mesh
|
||
|
int nbSel = mySelection->IObjectCount();
|
||
|
if(nbSel != 1)
|
||
|
return;
|
||
|
|
||
|
Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject();
|
||
|
myMesh = SMESH::GetMeshByIO(IO);
|
||
|
if(myMesh->_is_nil())
|
||
|
return;
|
||
|
myActor = SMESH::FindActorByObject(myMesh);
|
||
|
if (!myActor)
|
||
|
return;
|
||
|
|
||
|
int aNbUnits = 0;
|
||
|
|
||
|
if (myEditCurrentArgument == (QWidget*)LineEditElements)
|
||
|
{
|
||
|
myElementsId = "";
|
||
|
|
||
|
if (CheckBoxMesh->isChecked())
|
||
|
{
|
||
|
SMESH::GetNameOfSelectedIObjects(mySelection, aString);
|
||
|
|
||
|
int aConstructorId = GetConstructorId();
|
||
|
|
||
|
if(!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) //MESH
|
||
|
{
|
||
|
// get IDs from mesh
|
||
|
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
|
||
|
if (!aSMDSMesh)
|
||
|
return;
|
||
|
|
||
|
if (aConstructorId == 0)
|
||
|
{
|
||
|
SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();
|
||
|
|
||
|
while ( anIter->more() )
|
||
|
{
|
||
|
const SMDS_MeshEdge * edge = anIter->next();
|
||
|
if ( edge ) {
|
||
|
myElementsId += QString(" %1").arg(edge->GetID());
|
||
|
aNbUnits++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (aConstructorId == 1)
|
||
|
{
|
||
|
SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
|
||
|
while ( anIter->more() )
|
||
|
{
|
||
|
const SMDS_MeshFace * face = anIter->next();
|
||
|
if ( face ) {
|
||
|
myElementsId += QString(" %1").arg(face->GetID());
|
||
|
aNbUnits++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) //SUBMESH
|
||
|
{
|
||
|
// get submesh
|
||
|
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO) ;
|
||
|
|
||
|
// get IDs from submesh
|
||
|
SMESH::long_array_var anElementsIds = new SMESH::long_array;
|
||
|
if (aConstructorId == 0)
|
||
|
anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
|
||
|
else if (aConstructorId == 1)
|
||
|
anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);
|
||
|
|
||
|
for ( int i = 0; i < anElementsIds->length(); i++ )
|
||
|
myElementsId += QString(" %1").arg(anElementsIds[i]);
|
||
|
aNbUnits = anElementsIds->length();
|
||
|
}
|
||
|
else // GROUP
|
||
|
{
|
||
|
// get smesh group
|
||
|
SMESH::SMESH_GroupBase_var aGroup =
|
||
|
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
|
||
|
if (aGroup->_is_nil())
|
||
|
return;
|
||
|
|
||
|
if ( (aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) ||
|
||
|
(aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE) )
|
||
|
return;
|
||
|
|
||
|
// get IDs from smesh group
|
||
|
SMESH::long_array_var anElementsIds = new SMESH::long_array;
|
||
|
anElementsIds = aGroup->GetListOfID();
|
||
|
for ( int i = 0; i < anElementsIds->length(); i++ )
|
||
|
myElementsId += QString(" %1").arg(anElementsIds[i]);
|
||
|
aNbUnits = anElementsIds->length();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelection, aString) ;
|
||
|
myElementsId = aString;
|
||
|
}
|
||
|
|
||
|
if(aNbUnits < 1)
|
||
|
return ;
|
||
|
|
||
|
myNbOkElements = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelection, aString);
|
||
|
if(aNbUnits != 1)
|
||
|
return;
|
||
|
|
||
|
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
|
||
|
if (!aMesh)
|
||
|
return;
|
||
|
|
||
|
const SMDS_MeshNode * n = aMesh->FindNode( aString.toInt() );
|
||
|
if ( !n )
|
||
|
return;
|
||
|
|
||
|
double x = n->X();
|
||
|
double y = n->Y();
|
||
|
double z = n->Z();
|
||
|
|
||
|
if (myEditCurrentArgument == (QWidget*)SpinBox_X)
|
||
|
{
|
||
|
SpinBox_X->SetValue(x);
|
||
|
SpinBox_Y->SetValue(y);
|
||
|
SpinBox_Z->SetValue(z);
|
||
|
}
|
||
|
else if (myEditCurrentArgument == (QWidget*)SpinBox_DX)
|
||
|
{
|
||
|
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
|
||
|
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
|
||
|
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
myBusy = true;
|
||
|
if (myEditCurrentArgument == (QWidget*)LineEditElements)
|
||
|
LineEditElements->setText( aString );
|
||
|
myBusy = false;
|
||
|
|
||
|
// OK
|
||
|
if(myNbOkElements && IsAxisOk())
|
||
|
{
|
||
|
buttonOk->setEnabled( true );
|
||
|
buttonApply->setEnabled( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : SetEditCurrentArgument()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
|
||
|
{
|
||
|
QPushButton* send = (QPushButton*)sender();
|
||
|
|
||
|
disconnect( mySelection, 0, this, 0 );
|
||
|
mySelection->ClearIObjects();
|
||
|
mySelection->ClearFilters();
|
||
|
|
||
|
if(send == SelectElementsButton) {
|
||
|
myEditCurrentArgument = (QWidget*)LineEditElements;
|
||
|
SMESH::SetPointRepresentation(false);
|
||
|
if (CheckBoxMesh->isChecked())
|
||
|
{
|
||
|
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
|
||
|
mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int aConstructorId = GetConstructorId();
|
||
|
if (aConstructorId == 0)
|
||
|
QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
|
||
|
else if (aConstructorId == 1)
|
||
|
QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
|
||
|
}
|
||
|
}
|
||
|
else if (send == SelectPointButton)
|
||
|
{
|
||
|
myEditCurrentArgument = (QWidget*)SpinBox_X;
|
||
|
SMESH::SetPointRepresentation(true);
|
||
|
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
|
||
|
}
|
||
|
else if (send == SelectVectorButton)
|
||
|
{
|
||
|
myEditCurrentArgument = (QWidget*)SpinBox_DX;
|
||
|
SMESH::SetPointRepresentation(true);
|
||
|
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
|
||
|
}
|
||
|
|
||
|
myEditCurrentArgument->setFocus();
|
||
|
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
|
||
|
SelectionIntoArgument() ;
|
||
|
}
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : DeactivateActiveDialog()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
|
||
|
{
|
||
|
if ( GroupConstructors->isEnabled() ) {
|
||
|
GroupConstructors->setEnabled(false) ;
|
||
|
GroupArguments->setEnabled(false) ;
|
||
|
GroupButtons->setEnabled(false) ;
|
||
|
mySMESHGUI->ResetState() ;
|
||
|
mySMESHGUI->SetActiveDialogBox(0) ;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : ActivateThisDialog()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::ActivateThisDialog()
|
||
|
{
|
||
|
/* Emit a signal to deactivate the active dialog */
|
||
|
mySMESHGUI->EmitSignalDeactivateDialog() ;
|
||
|
GroupConstructors->setEnabled(true) ;
|
||
|
GroupArguments->setEnabled(true) ;
|
||
|
GroupButtons->setEnabled(true) ;
|
||
|
|
||
|
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
|
||
|
|
||
|
ConstructorsClicked(GetConstructorId());
|
||
|
SelectionIntoArgument();
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : enterEvent()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::enterEvent(QEvent* e)
|
||
|
{
|
||
|
if ( GroupConstructors->isEnabled() )
|
||
|
return ;
|
||
|
ActivateThisDialog() ;
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : closeEvent()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::closeEvent( QCloseEvent* e )
|
||
|
{
|
||
|
/* same than click on cancel button */
|
||
|
this->ClickOnCancel() ;
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
//=======================================================================
|
||
|
//function : hideEvent
|
||
|
//purpose : caused by ESC key
|
||
|
//=======================================================================
|
||
|
|
||
|
void SMESHGUI_RevolutionDlg::hideEvent ( QHideEvent * e )
|
||
|
{
|
||
|
if ( !isMinimized() )
|
||
|
ClickOnCancel();
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : GetConstructorId()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
int SMESHGUI_RevolutionDlg::GetConstructorId()
|
||
|
{
|
||
|
if ( GroupConstructors != NULL && GroupConstructors->selected() != NULL )
|
||
|
return GroupConstructors->id( GroupConstructors->selected() );
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : IsAxisOk()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
bool SMESHGUI_RevolutionDlg::IsAxisOk()
|
||
|
{
|
||
|
return (SpinBox_DX->GetValue() != 0 ||
|
||
|
SpinBox_DY->GetValue() != 0 ||
|
||
|
SpinBox_DZ->GetValue() != 0);
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : onVectorChanged()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
void SMESHGUI_RevolutionDlg::onVectorChanged()
|
||
|
{
|
||
|
if (IsAxisOk())
|
||
|
{
|
||
|
buttonOk->setEnabled( true );
|
||
|
buttonApply->setEnabled( true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
buttonOk->setEnabled( false );
|
||
|
buttonApply->setEnabled( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//=======================================================================
|
||
|
//function : onSelectMesh
|
||
|
//purpose :
|
||
|
//=======================================================================
|
||
|
void SMESHGUI_RevolutionDlg::onSelectMesh ( bool toSelectMesh )
|
||
|
{
|
||
|
if (toSelectMesh)
|
||
|
TextLabelElements->setText( tr( "SMESH_NAME" ) );
|
||
|
else
|
||
|
TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
|
||
|
|
||
|
if (myEditCurrentArgument != LineEditElements)
|
||
|
{
|
||
|
LineEditElements->clear();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
mySelection->ClearFilters() ;
|
||
|
SMESH::SetPointRepresentation(false);
|
||
|
|
||
|
if (toSelectMesh)
|
||
|
{
|
||
|
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
|
||
|
mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
|
||
|
LineEditElements->setReadOnly(true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int aConstructorId = GetConstructorId();
|
||
|
if (aConstructorId == 0)
|
||
|
QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
|
||
|
else if (aConstructorId == 0)
|
||
|
QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
|
||
|
|
||
|
LineEditElements->setReadOnly(false);
|
||
|
onTextChange(LineEditElements->text());
|
||
|
}
|
||
|
|
||
|
SelectionIntoArgument();
|
||
|
}
|