smesh/src/SMESHGUI/SMESHGUI_MeshEditPreview.h

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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
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// File : SMESHGUI_MeshEditPreview.h
// Author : Open CASCADE S.A.S.
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//
#ifndef SMESHGUI_MESHEDITPREVIEW_H
#define SMESHGUI_MESHEDITPREVIEW_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
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class SVTK_ViewWindow;
class vtkUnstructuredGrid;
class SALOME_Actor;
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namespace SMESH
{
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class MeshPreviewStruct;
}
/*!
* \brief Displayer of the mesh edition preview
*/
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class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview
{
SVTK_ViewWindow* myViewWindow;
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vtkUnstructuredGrid* myGrid;
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SALOME_Actor* myPreviewActor;
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public:
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SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
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~SMESHGUI_MeshEditPreview();
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void SetData( const SMESH::MeshPreviewStruct* );
void SetVisibility( bool );
void SetColor( double, double, double );
SALOME_Actor* GetActor() const;
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};
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#endif // SMESHGUI_MESHEDITPREVIEW_H