2003-07-10 19:35:03 +06:00
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// SMESH SMESH_I : idl implementation based on 'SMESH' unit's calsses
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESH_MeshEditor_i.cxx
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// Author : Nicolas REJNERI
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// Module : SMESH
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2003-05-19 19:54:48 +06:00
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// $Header$
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2003-07-10 19:35:03 +06:00
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using namespace std;
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2003-05-19 19:54:48 +06:00
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#include "SMESH_MeshEditor_i.hxx"
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#include "SMDS_MeshEdgesIterator.hxx"
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#include "SMDS_MeshFacesIterator.hxx"
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#include "SMDS_MeshVolumesIterator.hxx"
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#include "SMDS_MeshEdge.hxx"
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#include "SMDS_MeshFace.hxx"
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#include "SMDS_MeshVolume.hxx"
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#include "utilities.h"
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#include <TColStd_MapOfInteger.hxx>
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#include <TColStd_MapIteratorOfMapOfInteger.hxx>
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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SMESH_MeshEditor_i::SMESH_MeshEditor_i(const Handle(SMESHDS_Mesh)& theMesh) {
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_myMeshDS = theMesh;
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};
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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CORBA::Boolean SMESH_MeshEditor_i::RemoveElements(const SMESH::long_array& IDsOfElements) {
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for (int i = 0 ; i< IDsOfElements.length(); i++) {
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CORBA::Long index = IDsOfElements[i];
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_myMeshDS->RemoveElement(index);
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MESSAGE ( "Element "<< index << " was removed" )
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}
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return true;
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};
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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CORBA::Boolean SMESH_MeshEditor_i::RemoveNodes(const SMESH::long_array& IDsOfNodes) {
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// Here we try to collect all 1D, 2D and 3D elements which contain at least one
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// of <IDsOfNodes> in order to remove such elements.
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// This seems correct since e.g a triangle without 1 vertex looks nonsense.
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TColStd_MapOfInteger elemsToRemove;
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for (int i = 0 ; i< IDsOfNodes.length(); i++) {
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CORBA::Long ID = IDsOfNodes[i];
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SMDS_MeshEdgesIterator edgeIt(_myMeshDS);
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for (; edgeIt.More(); edgeIt.Next()) {
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Handle(SMDS_MeshEdge) anEdge = Handle(SMDS_MeshEdge)::DownCast(edgeIt.Value());
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for (Standard_Integer i = 0; i < anEdge->NbNodes(); i++) {
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if (anEdge->GetConnection(i) == ID) {
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Standard_Integer elemID = anEdge->GetID();
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if (!elemsToRemove.Contains(elemID)) elemsToRemove.Add(elemID);
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}
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}
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}
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SMDS_MeshFacesIterator faceIt(_myMeshDS);
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for (; faceIt.More(); faceIt.Next()) {
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Handle(SMDS_MeshFace) aFace = Handle(SMDS_MeshFace)::DownCast(faceIt.Value());
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for (Standard_Integer i = 0; i < aFace->NbNodes(); i++) {
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if (aFace->GetConnection(i) == ID) {
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Standard_Integer elemID = aFace->GetID();
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if (!elemsToRemove.Contains(elemID)) elemsToRemove.Add(elemID);
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}
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}
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}
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SMDS_MeshVolumesIterator volIt(_myMeshDS);
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for (; volIt.More(); volIt.Next()) {
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Handle(SMDS_MeshVolume) aVol = Handle(SMDS_MeshVolume)::DownCast(volIt.Value());
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for (Standard_Integer i = 0; i < aVol->NbNodes(); i++) {
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if (aVol->GetConnection(i) == ID) {
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Standard_Integer elemID = aVol->GetID();
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if (!elemsToRemove.Contains(elemID)) elemsToRemove.Add(elemID);
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}
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}
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}
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}
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// Now remove them!
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TColStd_MapIteratorOfMapOfInteger it(elemsToRemove);
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for (; it.More(); it.Next()) {
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Standard_Integer elemID = it.Key();
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_myMeshDS->RemoveElement(elemID);
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MESSAGE("RemoveNodes(): element removed: " << elemID)
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}
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// It's nodes' turn to die
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for (int i = 0 ; i< IDsOfNodes.length(); i++) {
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CORBA::Long index = IDsOfNodes[i];
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_myMeshDS->RemoveNode(index);
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MESSAGE ( "Node "<< index << " was removed" )
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}
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return true;
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};
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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CORBA::Boolean SMESH_MeshEditor_i::AddEdge(const SMESH::long_array& IDsOfNodes) {
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int NbNodes = IDsOfNodes.length();
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if ( NbNodes == 2 ) {
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CORBA::Long index1 = IDsOfNodes[0];
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CORBA::Long index2 = IDsOfNodes[1];
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int idTri = _myMeshDS->AddEdge(index1,index2);
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}
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return true;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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CORBA::Boolean SMESH_MeshEditor_i::AddNode(CORBA::Double x,
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CORBA::Double y,
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CORBA::Double z) {
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MESSAGE( " AddNode " << x << " , " << y << " , " << z )
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int idNode = _myMeshDS->AddNode(x,y,z);
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MESSAGE( " idNode " << idNode )
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return true;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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CORBA::Boolean SMESH_MeshEditor_i::AddFace(const SMESH::long_array& IDsOfNodes) {
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int NbNodes = IDsOfNodes.length();
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if ( NbNodes == 3 ) {
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CORBA::Long index1 = IDsOfNodes[0];
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CORBA::Long index2 = IDsOfNodes[1];
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CORBA::Long index3 = IDsOfNodes[2];
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int idTri = _myMeshDS->AddFace(index1,index2,index3);
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} else if ( NbNodes == 4 ) {
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CORBA::Long index1 = IDsOfNodes[0];
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CORBA::Long index2 = IDsOfNodes[1];
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CORBA::Long index3 = IDsOfNodes[2];
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CORBA::Long index4 = IDsOfNodes[3];
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int idTri = _myMeshDS->AddFace(index1,index2,index3,index4);
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}
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return true;
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};
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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CORBA::Boolean SMESH_MeshEditor_i::AddVolume(const SMESH::long_array& IDsOfNodes) {
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int NbNodes = IDsOfNodes.length();
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if ( NbNodes == 4 ) {
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CORBA::Long index1 = IDsOfNodes[0];
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CORBA::Long index2 = IDsOfNodes[1];
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CORBA::Long index3 = IDsOfNodes[2];
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CORBA::Long index4 = IDsOfNodes[3];
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int idTetra = _myMeshDS->AddVolume(index1,index2,index3,index4);
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} else if ( NbNodes == 5 ) {
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CORBA::Long index1 = IDsOfNodes[0];
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CORBA::Long index2 = IDsOfNodes[1];
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CORBA::Long index3 = IDsOfNodes[2];
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CORBA::Long index4 = IDsOfNodes[3];
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CORBA::Long index5 = IDsOfNodes[4];
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int idPyramid = _myMeshDS->AddVolume(index1,index2,index3,index4,index5);
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} else if ( NbNodes == 6 ) {
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CORBA::Long index1 = IDsOfNodes[0];
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CORBA::Long index2 = IDsOfNodes[1];
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CORBA::Long index3 = IDsOfNodes[2];
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CORBA::Long index4 = IDsOfNodes[3];
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CORBA::Long index5 = IDsOfNodes[4];
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CORBA::Long index6 = IDsOfNodes[5];
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int idPrism = _myMeshDS->AddVolume(index1,index2,index3,index4,index5,index6);
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} else if ( NbNodes == 8 ) {
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CORBA::Long index1 = IDsOfNodes[0];
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CORBA::Long index2 = IDsOfNodes[1];
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CORBA::Long index3 = IDsOfNodes[2];
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CORBA::Long index4 = IDsOfNodes[3];
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CORBA::Long index5 = IDsOfNodes[4];
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CORBA::Long index6 = IDsOfNodes[5];
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CORBA::Long index7 = IDsOfNodes[6];
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CORBA::Long index8 = IDsOfNodes[7];
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int idHexa = _myMeshDS->AddVolume(index1,index2,index3,index4,index5,index6,index7,index8);
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}
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return true;
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};
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