smesh/src/SMDS/SMDS_MeshElement.cxx

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// SMESH SMDS : implementaion of Salome mesh data structure
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_MeshEdge.hxx"
#include "SMDS_MeshFace.hxx"
#include "SMDS_MeshVolume.hxx"
#include "utilities.h"
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SMDS_MeshElement::SMDS_MeshElement(int ID):myID(ID)
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{
}
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void SMDS_MeshElement::Print(ostream & OS) const
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{
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OS << "dump of mesh element" << endl;
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}
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ostream & operator <<(ostream & OS, const SMDS_MeshElement * ME)
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{
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ME->Print(OS);
return OS;
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}
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///////////////////////////////////////////////////////////////////////////////
/// Create an iterator which iterate on nodes owned by the element.
/// This method call elementsIterator().
///////////////////////////////////////////////////////////////////////////////
SMDS_Iterator<const SMDS_MeshElement *> * SMDS_MeshElement::nodesIterator() const
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{
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return elementsIterator(SMDSAbs_Node);
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}
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///////////////////////////////////////////////////////////////////////////////
/// Create an iterator which iterate on edges linked with or owned by the element.
/// This method call elementsIterator().
///////////////////////////////////////////////////////////////////////////////
SMDS_Iterator<const SMDS_MeshElement *> * SMDS_MeshElement::edgesIterator() const
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{
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return elementsIterator(SMDSAbs_Edge);
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}
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///////////////////////////////////////////////////////////////////////////////
/// Create an iterator which iterate on faces linked with or owned by the element.
/// This method call elementsIterator().
///////////////////////////////////////////////////////////////////////////////
SMDS_Iterator<const SMDS_MeshElement *> * SMDS_MeshElement::facesIterator() const
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{
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return elementsIterator(SMDSAbs_Face);
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}
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///////////////////////////////////////////////////////////////////////////////
///Return The number of nodes owned by the current element
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::NbNodes() const
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{
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int nbnodes=0;
SMDS_Iterator<const SMDS_MeshElement *> * it=nodesIterator();
while(it->more())
{
it->next();
nbnodes++;
}
delete it;
return nbnodes;
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}
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///////////////////////////////////////////////////////////////////////////////
///Return the number of edges owned by or linked with the current element
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::NbEdges() const
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{
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int nbedges=0;
SMDS_Iterator<const SMDS_MeshElement *> * it=edgesIterator();
while(it->more())
{
it->next();
nbedges++;
}
delete it;
return nbedges;
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}
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///////////////////////////////////////////////////////////////////////////////
///Return the number of faces owned by or linked with the current element
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::NbFaces() const
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{
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int nbfaces=0;
SMDS_Iterator<const SMDS_MeshElement *> * it=facesIterator();
while(it->more())
{
it->next();
nbfaces++;
}
delete it;
return nbfaces;
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}
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///////////////////////////////////////////////////////////////////////////////
///Create and iterator which iterate on elements linked with the current element.
///The iterator must be free by the caller (call delete myIterator).
///@param type The of elements on which you want to iterate
///@return An iterator, that you must free when you no longer need it
///////////////////////////////////////////////////////////////////////////////
SMDS_Iterator<const SMDS_MeshElement *> * SMDS_MeshElement::
elementsIterator(SMDSAbs_ElementType type) const
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{
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/** @todo Check that iterator in the child classes return elements
in the same order for each different implementation (i.e: SMDS_VolumeOfNodes
and SMDS_VolumeOfFaces */
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class MyIterator:public SMDS_Iterator<const SMDS_MeshElement*>
{
const SMDS_MeshElement * myElement;
bool myMore;
public:
MyIterator(const SMDS_MeshElement * element):
myElement(element),myMore(true)
{
}
bool more()
{
return myMore;
}
const SMDS_MeshElement* next()
{
myMore=false;
return myElement;
}
};
if(type==GetType()) return new MyIterator(this);
else
{
MESSAGE("Iterator not implemented");
return NULL;
}
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}
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///////////////////////////////////////////////////////////////////////////////
///Return the ID of the element
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::GetID() const
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{
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return myID;
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}
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bool operator<(const SMDS_MeshElement& e1, const SMDS_MeshElement& e2)
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{
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if(e1.GetType()!=e2.GetType()) return false;
switch(e1.GetType())
{
case SMDSAbs_Node:
return static_cast<const SMDS_MeshNode &>(e1) <
static_cast<const SMDS_MeshNode &>(e2);
case SMDSAbs_Edge:
return static_cast<const SMDS_MeshEdge &>(e1) <
static_cast<const SMDS_MeshEdge &>(e2);
case SMDSAbs_Face:
return static_cast<const SMDS_MeshFace &>(e1) <
static_cast<const SMDS_MeshFace &>(e2);
case SMDSAbs_Volume:
return static_cast<const SMDS_MeshVolume &>(e1) <
static_cast<const SMDS_MeshVolume &>(e2);
default : MESSAGE("Internal Error");
}
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}