smesh/src/SMDS/SMDS_MeshGroup.cxx

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// SMESH SMDS : implementaion of Salome mesh data structure
//
// Copyright (C) 2003 OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org or email : webmaster@opencascade.org
//
//
//
// File : SMDS_MeshGroup.cxx
// Author : Jean-Michel BOULCOURT
// Module : SMESH
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using namespace std;
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#include "SMDS_MeshGroup.hxx"
#include "utilities.h"
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//=======================================================================
//function : SMDS_MeshGroup
//purpose :
//=======================================================================
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SMDS_MeshGroup::SMDS_MeshGroup(const SMDS_Mesh * aMesh)
:myMesh(aMesh),myType(SMDSAbs_All), myParent(NULL)
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{
}
//=======================================================================
//function : SMDS_MeshGroup
//purpose :
//=======================================================================
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SMDS_MeshGroup::SMDS_MeshGroup(SMDS_MeshGroup * parent)
:myMesh(parent->myMesh),myType(SMDSAbs_All), myParent(parent)
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{
}
//=======================================================================
//function : AddSubGroup
//purpose :
//=======================================================================
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const SMDS_MeshGroup *SMDS_MeshGroup::AddSubGroup()
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{
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const SMDS_MeshGroup * subgroup = new SMDS_MeshGroup(this);
myChildren.insert(myChildren.end(),subgroup);
return subgroup;
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}
//=======================================================================
//function : RemoveSubGroup
//purpose :
//=======================================================================
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bool SMDS_MeshGroup::RemoveSubGroup(const SMDS_MeshGroup * aGroup)
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{
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bool found = false;
list<const SMDS_MeshGroup*>::iterator itgroup;
for(itgroup=myChildren.begin(); itgroup!=myChildren.end(); itgroup++)
{
const SMDS_MeshGroup* subgroup=*itgroup;
if (subgroup == aGroup)
{
found = true;
myChildren.erase(itgroup);
}
}
return found;
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}
//=======================================================================
//function : RemoveFromParent
//purpose :
//=======================================================================
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bool SMDS_MeshGroup::RemoveFromParent()
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{
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if (myParent==NULL) return false;
else
{
return (myParent->RemoveSubGroup(this));
}
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}
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void SMDS_MeshGroup::Clear()
{
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myElements.clear();
myType = SMDSAbs_All;
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}
//=======================================================================
//function : IsEmpty
//purpose :
//=======================================================================
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bool SMDS_MeshGroup::IsEmpty() const
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{
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return myElements.empty();
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}
//=======================================================================
//function : Extent
//purpose :
//=======================================================================
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int SMDS_MeshGroup::Extent() const
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{
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return myElements.size();
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}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
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void SMDS_MeshGroup::Add(const SMDS_MeshElement * ME)
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{
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// the type of the group is determined by the first element added
if (myElements.empty()) myType = ME->GetType();
else if (ME->GetType() != myType)
MESSAGE("SMDS_MeshGroup::Add : Type Mismatch");
myElements.insert(ME);
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}
//=======================================================================
//function : Remove
//purpose :
//=======================================================================
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void SMDS_MeshGroup::Remove(const SMDS_MeshElement * ME)
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{
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myElements.erase(ME);
if (myElements.empty()) myType = SMDSAbs_All;
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}
//=======================================================================
//function : Type
//purpose :
//=======================================================================
SMDSAbs_ElementType SMDS_MeshGroup::Type() const
{
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return myType;
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}
//=======================================================================
//function : Contains
//purpose :
//=======================================================================
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bool SMDS_MeshGroup::Contains(const SMDS_MeshElement * ME) const
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{
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return myElements.find(ME)!=myElements.end();
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}