smesh/src/SMESHGUI/SMESHGUI.h

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2003-07-10 19:18:22 +06:00
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI.h
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
#ifndef SMESHGUI_HeaderFile
#define SMESHGUI_HeaderFile
#include "TColStd_MapOfInteger.hxx"
#include "SMESHDS_Document.hxx"
// SALOME Includes
#include "QAD_Desktop.h"
#include "SALOME_Selection.h"
#include "SALOME_InteractiveObject.hxx"
#include "SMESH_Actor.h"
#include "SMESHGUI_StudyAPI.h"
// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Gen)
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_Hypothesis)
#include CORBA_SERVER_HEADER(SMESH_BasicHypothesis)
#include CORBA_SERVER_HEADER(GEOM_Gen)
#include CORBA_SERVER_HEADER(SALOMEDS_Attributes)
// QT Includes
#include <qstringlist.h>
// VTK Inlcudes
#include <vtkScalarBarActor.h>
//=================================================================================
// class : SMESHGUI
// purpose :
//=================================================================================
class SMESHGUI : public QObject
{
Q_OBJECT
private :
QAD_Desktop* myDesktop;
QAD_Study* myActiveStudy;
SMESH::SMESH_Gen_var myComponentMesh;
GEOM::GEOM_Gen_var myComponentGeom;
QDialog* myActiveDialogBox;
int myNbMesh ;
int myState ;
vtkActorCollection* mySimulationActors;
vtkActor2DCollection* mySimulationActors2D;
SMESH_Actor* myCurrentMesh;
SALOMEDS::Study_var myStudy;
int myStudyId;
SMESHGUI_StudyAPI myStudyAPI;
// vtkScalarBarActor* myScalarBar;
bool myAutomaticUpdate;
public :
SMESHGUI();
~SMESHGUI();
static SMESHGUI* GetOrCreateSMESHGUI( QAD_Desktop* desktop );
static SMESHGUI* GetSMESHGUI() ;
QAD_Study* GetActiveStudy() ;
QAD_Desktop* GetDesktop() ;
SALOMEDS::Study_ptr GetStudy();
SMESHGUI_StudyAPI GetStudyAPI();
vtkScalarBarActor* GetScalarBar();
QDialog* GetActiveDialogBox() ;
void SetActiveDialogBox(QDialog* aDlg) ;
void SetState(int aState) ;
void ResetState() ;
bool DefineDlgPosition(QWidget* aDlg, int& x, int& y) ;
/* Managed by IAPP */
Standard_EXPORT static bool OnGUIEvent ( int theCommandID, QAD_Desktop* parent) ;
Standard_EXPORT static bool OnMousePress ( QMouseEvent* pe, QAD_Desktop* parent,
QAD_StudyFrame* studyFrame );
Standard_EXPORT static bool OnMouseMove ( QMouseEvent* pe, QAD_Desktop* parent,
QAD_StudyFrame* studyFrame );
Standard_EXPORT static bool OnKeyPress ( QKeyEvent* pe, QAD_Desktop* parent,
QAD_StudyFrame* studyFrame );
Standard_EXPORT static void activeStudyChanged ( QAD_Desktop* parent );
Standard_EXPORT static bool SetSettings ( QAD_Desktop* parent );
Standard_EXPORT static void DefinePopup( QString & theContext,
QString & theParent,
QString & theObject );
Standard_EXPORT static bool CustomPopup ( QAD_Desktop* parent,
QPopupMenu* popup,
const QString& theContext,
const QString& theParent,
const QString& theObject );
Standard_EXPORT static void BuildPresentation(const Handle(SALOME_InteractiveObject)&);
void OnEditDelete();
/* Mesh Management */
SMESH::SMESH_Mesh_ptr InitMesh( GEOM::GEOM_Shape_ptr aShape, QString NameMesh );
SMESH::SMESH_subMesh_ptr AddSubMesh( SMESH::SMESH_Mesh_ptr aMesh, GEOM::GEOM_Shape_ptr aShape, QString NameMesh );
/* Hypothesis Management */
SMESH::SMESH_Hypothesis_ptr CreateHypothesis( QString TypeHypothesis, QString NameHypothesis );
void AddHypothesisOnMesh( SMESH::SMESH_Mesh_ptr aMesh, SMESH::SMESH_Hypothesis_ptr aHyp ) ;
void AddHypothesisOnSubMesh( SMESH::SMESH_subMesh_ptr aSubMesh, SMESH::SMESH_Hypothesis_ptr aHyp ) ;
void RemoveHypothesisOrAlgorithmOnMesh( const Handle(SALOME_InteractiveObject)& IObject ) ;
void RemoveHypothesisOrAlgorithmOnMesh( SALOMEDS::SObject_ptr MorSM, SMESH::SMESH_Hypothesis_ptr anHyp ) ;
void CreateLocalLength( QString TypeHypothesis, QString NameHypothesis, double Length );
void CreateNbSegments( QString TypeHypothesis, QString NameHypothesis, int nbSegments );
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void CreateMaxElementArea( QString TypeHypothesis, QString NameHypothesis, double MaxArea );
void CreateMaxElementVolume( QString TypeHypothesis, QString NameHypothesis, double MaxVolume );
/* Algorithms Management */
void AddAlgorithmOnMesh( SMESH::SMESH_Mesh_ptr aMesh, SMESH::SMESH_Hypothesis_ptr aHyp );
void AddAlgorithmOnSubMesh( SMESH::SMESH_subMesh_ptr aSubMesh, SMESH::SMESH_Hypothesis_ptr aHyp );
void CreateAlgorithm( QString TypeAlgo, QString NameAlgo );
/* NODES */
void ViewNodes();
vtkActor* SimulationMoveNode(SMESH_Actor* Mactor, int idnode);
void MoveNode( SMESH::SMESH_Mesh_ptr aMesh, int idnode, float x, float y, float z);
void AddNode(SMESH_Actor*, int idnode, float x, float y, float z) ;
void AddNodes( SMESH_Actor* Mactor, int number,
const SMESH::double_array& coords, const SMESH::long_array& indexes);
void DisplaySimulationNode( SMESH::SMESH_Mesh_ptr aMesh, float x, float y, float z);
void DisplaySimulationMoveNode( vtkActor* ac, int idnode, float x, float y, float z);
void RemoveNode(SMESH_Actor*, int idnode) ;
void RemoveNodes(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex) ;
void RemoveNodes(SMESH_Actor* Mactor, int number,
const SMESH::double_array& coords, const SMESH::long_array& indexes);
/* EDGES */
void AddEdge(SMESH_Actor*, int idedge, int idnode1, int idnode2) ;
void AddEdges( SMESH_Actor* Mactor, int number,
const SMESH::double_array& coords, const SMESH::long_array& indexes);
void DisplayEdges(SMESH_Actor* ac, bool visibility = true);
void DisplayEdgesConnectivityLegendBox(vtkActor *ac);
void DisplaySimulationEdge( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
/* TRIANGLES */
void AddTriangle(SMESH_Actor*, int idtri, int idnode1, int idnode2, int idnode3) ;
void AddTriangles( SMESH_Actor* Mactor, int number,
const SMESH::double_array& coords, const SMESH::long_array& indexes);
void DisplaySimulationTriangle( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse );
/* QUADRANGLES */
void AddQuadrangle(SMESH_Actor*, int idquad, int idnode1, int idnode2,
int idnode3, int idnode4) ;
void AddQuadrangles( SMESH_Actor* Mactor, int number,
const SMESH::double_array& coords, const SMESH::long_array& indexes);
void DisplaySimulationQuadrangle( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse );
/* VOLUMES */
void AddTetra(SMESH_Actor*, int idtetra, int idnode1, int idnode2,
int idnode3, int idnode4) ;
void AddHexaedre(SMESH_Actor*, int idhexa, int idnode1, int idnode2,
int idnode3, int idnode4, int idnode5, int idnode6, int idnode7, int idnode8) ;
void AddTetras( SMESH_Actor* Mactor, int number,
const SMESH::double_array& coords, const SMESH::long_array& indexes);
void AddHexaedres( SMESH_Actor* Mactor, int number,
const SMESH::double_array& coords, const SMESH::long_array& indexes);
void DisplaySimulationTetra( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
void DisplaySimulationHexa( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
/* ELEMENTS */
void RemoveElement(SMESH_Actor*, int idnode);
void RemoveElements(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex) ;
void RemoveElements(SMESH_Actor* Mactor, int number,
const SMESH::double_array& coords, const SMESH::long_array& indexes);
void OrientationElements(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex);
void DiagonalInversion(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex);
void AddFace( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse );
void AddEdge( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
void AddVolume( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
void AddNode( SMESH::SMESH_Mesh_ptr aMesh, float x, float y, float z);
/* Simulation management */
void EraseSimulationActors() ;
/* Non modal dialog boxes magement */
void EmitSignalDeactivateDialog() ;
void EmitSignalCloseAllDialogs() ;
/* Selection management */
int GetNameOfSelectedIObjects( SALOME_Selection* Sel, QString& aName ) ;
int GetNameOfSelectedNodes( SALOME_Selection* Sel, QString& aName ) ;
int GetNameOfSelectedElements( SALOME_Selection* Sel, QString& aName ) ;
int GetNameOfSelectedEdges( SALOME_Selection* Sel, QString& aName ) ;
SMESH::SMESH_Hypothesis_ptr ConvertIOinSMESHHypothesis( const Handle(SALOME_InteractiveObject)& IO,
Standard_Boolean& testResult ) ;
SMESH::SMESH_Mesh_ptr ConvertIOinMesh(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ;
SMESH::SMESH_subMesh_ptr ConvertIOinSubMesh(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ;
/* Geometry Client */
GEOM::GEOM_Shape_ptr ConvertIOinGEOMShape( const Handle(SALOME_InteractiveObject)& IO,
Standard_Boolean& testResult ) ;
/* Popup management */
QString CheckTypeObject(const Handle(SALOME_InteractiveObject)& IO);
QString CheckHomogeneousSelection();
/* Scripts management */
SMESH_Actor* ReadScript(SMESH::SMESH_Mesh_ptr aMesh);
/* Actors management */
void Dump(SMESH_Actor* Mactor);
void SetViewMode(int commandId);
void ChangeRepresentation( SMESH_Actor* ac, int type );
SMESH_Actor* FindActor(SMESH::SMESH_Mesh_ptr aMesh,
Standard_Boolean& testResult,
bool onlyInActiveView);
SMESH_Actor* FindActorByEntry(QString entry,
Standard_Boolean& testResult,
bool onlyInActiveView);
void InitActor(SMESH::SMESH_Mesh_ptr aMesh);
void DisplayActor(SMESH_Actor* ac, bool visibility = true);
void EraseActor(SMESH_Actor* ac);
bool AddActorInSelection(SMESH_Actor* ac);
void UpdateView();
void Update();
void Update(const Handle(SALOME_InteractiveObject)& IO);
void ScalarVisibilityOff();
/* Settings management */
void SetSettingsScalarBar(vtkScalarBarActor* theScalarBar,
QString Bold, QString Italic, QString Shadow, QString Font,
QString Orientation, float Width, float Height,
int NbColors, int NbLabels);
void DisplayScalarBar(bool visibility);
void UpdateScalarBar(float MinRange, float MaxRange);
void SetDisplaySettings();
SALOMEDS::Study::ListOfSObject* GetMeshesUsingAlgoOrHypothesis( SMESH::SMESH_Hypothesis_ptr AlgoOrHyp ) ;
/* Control management */
void Control(int theCommandID);
/* Parameter functions */
double Parameter( Standard_Boolean& res, const double aValue,
const char* aLabel, const char* aTitle,
const double bottom, const double top, const int decimals ) ;
int Parameter( Standard_Boolean& res, const int aValue,
const char* aLabel, const char* aTitle,
const int bottom, const int top ) ;
static void setOrb();
/* Import/Export */ //NBU
void Import_Document(QAD_Desktop* parent, int theCommandID);
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static void Export_Mesh(QAD_Desktop* parent, int theCommandID);
signals:
void SignalDeactivateActiveDialog() ;
void SignalCloseAllDialogs() ;
};
#endif