2003-07-10 19:18:22 +06:00
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_AddSubMeshDlg.cxx
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// Author : Nicolas REJNERI
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// Module : SMESH
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2003-05-19 20:07:00 +06:00
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// $Header$
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2003-07-10 19:18:22 +06:00
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using namespace std;
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2003-05-19 20:07:00 +06:00
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#include "SMESHGUI_AddSubMeshDlg.h"
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#include "SMESHGUI.h"
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#include "SALOME_ListIteratorOfListIO.hxx"
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#include "QAD_Application.h"
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#include "QAD_Desktop.h"
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#include "utilities.h"
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// QT Includes
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#include <qbuttongroup.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qlayout.h>
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#include <qvariant.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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#include <qimage.h>
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#include <qpixmap.h>
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//=================================================================================
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// class : SMESHGUI_AddSubMeshDlg()
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// purpose : Constructs a SMESHGUI_AddSubMeshDlg which is a child of 'parent', with the
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// name 'name' and widget flags set to 'f'.
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// The dialog will by default be modeless, unless you set 'modal' to
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// TRUE to construct a modal dialog.
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//=================================================================================
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SMESHGUI_AddSubMeshDlg::SMESHGUI_AddSubMeshDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
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{
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2003-05-23 17:40:45 +06:00
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QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_ADD_SUBMESH")));
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
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2003-05-19 20:07:00 +06:00
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if ( !name )
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setName( "SMESHGUI_AddSubMeshDlg" );
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resize( 303, 175 );
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setCaption( tr( "SMESH_ADD_SUBMESH" ) );
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setSizeGripEnabled( TRUE );
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SMESHGUI_AddSubMeshDlgLayout = new QGridLayout( this );
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SMESHGUI_AddSubMeshDlgLayout->setSpacing( 6 );
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SMESHGUI_AddSubMeshDlgLayout->setMargin( 11 );
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/***************************************************************/
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GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
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GroupConstructors->setTitle( tr( "SMESH_SUBMESH" ) );
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GroupConstructors->setExclusive( TRUE );
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GroupConstructors->setColumnLayout(0, Qt::Vertical );
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GroupConstructors->layout()->setSpacing( 0 );
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GroupConstructors->layout()->setMargin( 0 );
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GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
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GroupConstructorsLayout->setAlignment( Qt::AlignTop );
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GroupConstructorsLayout->setSpacing( 6 );
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GroupConstructorsLayout->setMargin( 11 );
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Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
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Constructor1->setText( tr( "" ) );
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Constructor1->setPixmap( image1 );
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Constructor1->setChecked( TRUE );
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Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
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Constructor1->setMinimumSize( QSize( 50, 0 ) );
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GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
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QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupConstructorsLayout->addItem( spacer, 0, 1 );
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SMESHGUI_AddSubMeshDlgLayout->addWidget( GroupConstructors, 0, 0 );
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/***************************************************************/
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GroupButtons = new QGroupBox( this, "GroupButtons" );
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GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
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GroupButtons->setTitle( tr( "" ) );
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GroupButtons->setColumnLayout(0, Qt::Vertical );
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GroupButtons->layout()->setSpacing( 0 );
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GroupButtons->layout()->setMargin( 0 );
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GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
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GroupButtonsLayout->setAlignment( Qt::AlignTop );
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GroupButtonsLayout->setSpacing( 6 );
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GroupButtonsLayout->setMargin( 11 );
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buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
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buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
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buttonCancel->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
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buttonApply = new QPushButton( GroupButtons, "buttonApply" );
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buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
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buttonApply->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
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QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupButtonsLayout->addItem( spacer_9, 0, 2 );
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buttonOk = new QPushButton( GroupButtons, "buttonOk" );
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buttonOk->setText( tr( "SMESH_BUT_OK" ) );
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buttonOk->setAutoDefault( TRUE );
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buttonOk->setDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
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SMESHGUI_AddSubMeshDlgLayout->addWidget( GroupButtons, 2, 0 );
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/***************************************************************/
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GroupC1 = new QGroupBox( this, "GroupC1" );
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GroupC1->setTitle( tr( "SMESH_ARGUMENTS" ) );
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GroupC1->setMinimumSize( QSize( 0, 0 ) );
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GroupC1->setFrameShape( QGroupBox::Box );
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GroupC1->setFrameShadow( QGroupBox::Sunken );
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GroupC1->setColumnLayout(0, Qt::Vertical );
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GroupC1->layout()->setSpacing( 0 );
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GroupC1->layout()->setMargin( 0 );
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GroupC1Layout = new QGridLayout( GroupC1->layout() );
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GroupC1Layout->setAlignment( Qt::AlignTop );
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GroupC1Layout->setSpacing( 6 );
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GroupC1Layout->setMargin( 11 );
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TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
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TextLabelC1A1->setText( tr( "SMESH_OBJECT_MESH" ) );
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TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
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TextLabelC1A1->setFrameShape( QLabel::NoFrame );
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TextLabelC1A1->setFrameShadow( QLabel::Plain );
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GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
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SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
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SelectButtonC1A1->setText( tr( "" ) );
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SelectButtonC1A1->setPixmap( image0 );
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SelectButtonC1A1->setToggleButton( FALSE );
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GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
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LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
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GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
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TextLabelC1A2 = new QLabel( GroupC1, "TextLabelC1A2" );
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TextLabelC1A2->setText( tr( "SMESH_OBJECT_GEOM" ) );
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TextLabelC1A2->setMinimumSize( QSize( 50, 0 ) );
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TextLabelC1A2->setFrameShape( QLabel::NoFrame );
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TextLabelC1A2->setFrameShadow( QLabel::Plain );
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GroupC1Layout->addWidget( TextLabelC1A2, 1, 0 );
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SelectButtonC1A2 = new QPushButton( GroupC1, "SelectButtonC1A2" );
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SelectButtonC1A2->setText( tr( "" ) );
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SelectButtonC1A2->setPixmap( image0 );
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SelectButtonC1A2->setToggleButton( FALSE );
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GroupC1Layout->addWidget( SelectButtonC1A2, 1, 1 );
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LineEditC1A2 = new QLineEdit( GroupC1, "LineEditC1A2" );
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GroupC1Layout->addWidget( LineEditC1A2, 1, 2 );
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TextLabel_NameMesh = new QLabel( GroupC1, "TextLabel_NameMesh" );
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TextLabel_NameMesh->setText( tr( "SMESH_NAME" ) );
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GroupC1Layout->addWidget( TextLabel_NameMesh, 2, 0 );
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LineEdit_NameMesh = new QLineEdit( GroupC1, "LineEdit_NameMesh" );
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GroupC1Layout->addWidget( LineEdit_NameMesh, 2, 2 );
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TextLabelC1A1Hyp = new QLabel( GroupC1, "TextLabelC1A1Hyp" );
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TextLabelC1A1Hyp->setText( tr( "SMESH_OBJECT_HYPOTHESIS" ) );
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TextLabelC1A1Hyp->setMinimumSize( QSize( 50, 0 ) );
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TextLabelC1A1Hyp->setFrameShape( QLabel::NoFrame );
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TextLabelC1A1Hyp->setFrameShadow( QLabel::Plain );
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GroupC1Layout->addWidget( TextLabelC1A1Hyp, 3, 0 );
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SelectButtonC1A1Hyp = new QPushButton( GroupC1, "SelectButtonC1A1Hyp" );
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SelectButtonC1A1Hyp->setText( tr( "" ) );
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SelectButtonC1A1Hyp->setPixmap( image0 );
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GroupC1Layout->addWidget( SelectButtonC1A1Hyp, 3, 1 );
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LineEditC1A1Hyp = new QLineEdit( GroupC1, "LineEditC1A1Hyp" );
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LineEditC1A1Hyp->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, LineEditC1A1Hyp->sizePolicy().hasHeightForWidth() ) );
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GroupC1Layout->addWidget( LineEditC1A1Hyp, 3, 2 );
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TextLabelC1A1Algo = new QLabel( GroupC1, "TextLabelC1A1Algo" );
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TextLabelC1A1Algo->setText( tr( "SMESH_OBJECT_ALGORITHM" ) );
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TextLabelC1A1Algo->setMinimumSize( QSize( 50, 0 ) );
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TextLabelC1A1Algo->setFrameShape( QLabel::NoFrame );
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TextLabelC1A1Algo->setFrameShadow( QLabel::Plain );
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GroupC1Layout->addWidget( TextLabelC1A1Algo, 4, 0 );
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SelectButtonC1A1Algo = new QPushButton( GroupC1, "SelectButtonC1A1Algo" );
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SelectButtonC1A1Algo->setText( tr( "" ) );
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SelectButtonC1A1Algo->setPixmap( image0 );
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GroupC1Layout->addWidget( SelectButtonC1A1Algo, 4, 1 );
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LineEditC1A1Algo = new QLineEdit( GroupC1, "LineEditC1A1Algo" );
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LineEditC1A1Algo->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, LineEditC1A1Algo->sizePolicy().hasHeightForWidth() ) );
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GroupC1Layout->addWidget( LineEditC1A1Algo, 4, 2 );
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SMESHGUI_AddSubMeshDlgLayout->addWidget( GroupC1, 1, 0 );
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/***************************************************************/
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Init(Sel) ;
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}
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//=================================================================================
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// function : ~SMESHGUI_AddSubMeshDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_AddSubMeshDlg::~SMESHGUI_AddSubMeshDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_AddSubMeshDlg::Init( SALOME_Selection* Sel )
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{
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GroupC1->show();
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myConstructorId = 0 ;
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Constructor1->setChecked( TRUE );
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myEditCurrentArgument = LineEditC1A1 ;
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mySelection = Sel;
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mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
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mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
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myGeomFilter = new SALOME_TypeFilter( "GEOM" );
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myMeshFilter = new SMESH_TypeFilter( MESH );
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myAlgorithmFilter = new SMESH_TypeFilter( ALGORITHM );
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myHypothesisFilter = new SMESH_TypeFilter( HYPOTHESIS );
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myNameSubMesh = "SubMesh";
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myGeomShape = GEOM::GEOM_Shape::_nil();
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myMesh = SMESH::SMESH_Mesh::_nil();
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/* signals and slots connections */
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connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
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connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
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connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
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connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( SelectButtonC1A2, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( LineEdit_NameMesh, SIGNAL (textChanged(const QString&) ), this, SLOT( TextChangedInLineEdit(const QString&) ) ) ;
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connect( SelectButtonC1A1Hyp, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( SelectButtonC1A1Algo, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
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connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
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int x, y ;
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mySMESHGUI->DefineDlgPosition( this, x, y ) ;
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this->move( x, y ) ;
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this->show() ;
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SelectionIntoArgument();
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return ;
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}
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//=================================================================================
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// function : ConstructorsClicked()
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// purpose : Radio button management
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//=================================================================================
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void SMESHGUI_AddSubMeshDlg::ConstructorsClicked(int constructorId)
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{
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return ;
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void SMESHGUI_AddSubMeshDlg::ClickOnOk()
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{
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this->ClickOnApply() ;
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this->ClickOnCancel() ;
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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void SMESHGUI_AddSubMeshDlg::ClickOnApply()
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{
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switch(myConstructorId)
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{
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case 0 :
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{
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if ( !myNameSubMesh.isEmpty() && !myNameSubMesh.isNull() &&
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!myGeomShape->_is_nil() && !myMesh->_is_nil()) {
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mySubMesh = mySMESHGUI->AddSubMesh( myMesh, myGeomShape, myNameSubMesh ) ;
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}
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if( myOkHypothesis && !mySubMesh->_is_nil() ) {
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SALOME_ListIteratorOfListIO It( HypoList );
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for(;It.More();It.Next()) {
|
|
|
|
Handle(SALOME_InteractiveObject) IObject = It.Value();
|
|
|
|
Standard_Boolean testResult;
|
|
|
|
myHypothesis = mySMESHGUI->ConvertIOinSMESHHypothesis(IObject, testResult) ;
|
|
|
|
if( testResult )
|
|
|
|
mySMESHGUI->AddHypothesisOnSubMesh(mySubMesh, myHypothesis) ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( myOkAlgorithm && !mySubMesh->_is_nil() ) {
|
|
|
|
SALOME_ListIteratorOfListIO It( AlgoList );
|
|
|
|
for(;It.More();It.Next()) {
|
|
|
|
Handle(SALOME_InteractiveObject) IObject = It.Value();
|
|
|
|
Standard_Boolean testResult;
|
|
|
|
myAlgorithm = mySMESHGUI->ConvertIOinSMESHHypothesis(IObject, testResult) ;
|
|
|
|
if( testResult )
|
|
|
|
mySMESHGUI->AddAlgorithmOnSubMesh(mySubMesh, myAlgorithm) ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ClickOnCancel()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddSubMeshDlg::ClickOnCancel()
|
|
|
|
{
|
|
|
|
disconnect( mySelection, 0, this, 0 );
|
|
|
|
mySMESHGUI->ResetState() ;
|
|
|
|
mySelection->ClearFilters() ;
|
|
|
|
reject() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : SelectionIntoArgument()
|
|
|
|
// purpose : Called when selection as changed or other case
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddSubMeshDlg::SelectionIntoArgument()
|
|
|
|
{
|
|
|
|
myEditCurrentArgument->setText("") ;
|
|
|
|
QString aString = "";
|
|
|
|
|
|
|
|
int nbSel = mySMESHGUI->GetNameOfSelectedIObjects(mySelection, aString) ;
|
|
|
|
|
|
|
|
switch (myConstructorId)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
if ( myEditCurrentArgument == LineEditC1A1 ) {
|
|
|
|
if ( nbSel != 1 ) {
|
|
|
|
myOkHypothesis = false;
|
|
|
|
myOkAlgorithm = false;
|
|
|
|
return ;
|
|
|
|
} else {
|
|
|
|
Standard_Boolean testResult ;
|
|
|
|
Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject() ;
|
|
|
|
myMesh = mySMESHGUI->ConvertIOinMesh(IO, testResult) ;
|
|
|
|
if( !testResult ) {
|
|
|
|
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( myEditCurrentArgument == LineEditC1A2 ) {
|
|
|
|
if ( nbSel != 1 ) {
|
|
|
|
myOkHypothesis = false;
|
|
|
|
myOkAlgorithm = false;
|
|
|
|
return ;
|
|
|
|
} else {
|
|
|
|
Standard_Boolean testResult ;
|
|
|
|
Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject() ;
|
|
|
|
myGeomShape = mySMESHGUI->ConvertIOinGEOMShape(IO, testResult) ;
|
|
|
|
if( !testResult ) {
|
|
|
|
myGeomShape = GEOM::GEOM_Shape::_nil();
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( myEditCurrentArgument == LineEditC1A1Hyp ) {
|
|
|
|
if ( nbSel >= 1 ) {
|
|
|
|
HypoList.Clear();
|
|
|
|
SALOME_ListIteratorOfListIO Itinit( mySelection->StoredIObjects() );
|
|
|
|
for (; Itinit.More(); Itinit.Next()) {
|
|
|
|
HypoList.Append(Itinit.Value());
|
|
|
|
}
|
|
|
|
myOkHypothesis = true ;
|
|
|
|
if (nbSel > 1)
|
|
|
|
aString = tr("%1 Hypothesis").arg(nbSel) ;
|
|
|
|
LineEditC1A1Hyp->setText(aString) ;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
myOkHypothesis = false ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
} else if ( myEditCurrentArgument == LineEditC1A1Algo ) {
|
|
|
|
if ( nbSel >= 1 ) {
|
|
|
|
AlgoList.Clear();
|
|
|
|
SALOME_ListIteratorOfListIO Itinit( mySelection->StoredIObjects() );
|
|
|
|
for (; Itinit.More(); Itinit.Next()) {
|
|
|
|
AlgoList.Append(Itinit.Value());
|
|
|
|
}
|
|
|
|
myOkAlgorithm = true ;
|
|
|
|
if (nbSel > 1)
|
|
|
|
aString = tr("%1 Algorithms").arg(nbSel) ;
|
|
|
|
LineEditC1A1Algo->setText(aString) ;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
myOkAlgorithm = false ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
myEditCurrentArgument->setText(aString) ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : SetEditCurrentArgument()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddSubMeshDlg::SetEditCurrentArgument()
|
|
|
|
{
|
|
|
|
QPushButton* send = (QPushButton*)sender();
|
|
|
|
switch (myConstructorId)
|
|
|
|
{
|
|
|
|
case 0: /* default constructor */
|
|
|
|
{
|
|
|
|
if(send == SelectButtonC1A1) {
|
|
|
|
LineEditC1A1->setFocus() ;
|
|
|
|
myEditCurrentArgument = LineEditC1A1;
|
|
|
|
mySelection->ClearFilters() ;
|
|
|
|
mySelection->AddFilter(myMeshFilter) ;
|
|
|
|
} else if (send == SelectButtonC1A2) {
|
|
|
|
LineEditC1A2->setFocus() ;
|
|
|
|
myEditCurrentArgument = LineEditC1A2;
|
|
|
|
mySelection->ClearFilters() ;
|
|
|
|
mySelection->AddFilter(myGeomFilter) ;
|
|
|
|
} else if( send == SelectButtonC1A1Hyp ) {
|
|
|
|
LineEditC1A1Hyp->setFocus() ;
|
|
|
|
myEditCurrentArgument = LineEditC1A1Hyp ;
|
|
|
|
mySelection->ClearFilters() ;
|
|
|
|
mySelection->AddFilter(myHypothesisFilter) ;
|
|
|
|
} else if( send == SelectButtonC1A1Algo ) {
|
|
|
|
LineEditC1A1Algo->setFocus() ;
|
|
|
|
myEditCurrentArgument = LineEditC1A1Algo ;
|
|
|
|
mySelection->ClearFilters() ;
|
|
|
|
mySelection->AddFilter(myAlgorithmFilter) ;
|
|
|
|
}
|
|
|
|
SelectionIntoArgument() ;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : DeactivateActiveDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddSubMeshDlg::DeactivateActiveDialog()
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() ) {
|
|
|
|
disconnect( mySelection, 0, this, 0 );
|
|
|
|
GroupConstructors->setEnabled(false) ;
|
|
|
|
GroupC1->setEnabled(false) ;
|
|
|
|
GroupButtons->setEnabled(false) ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ActivateThisDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddSubMeshDlg::ActivateThisDialog()
|
|
|
|
{
|
|
|
|
mySMESHGUI->EmitSignalDeactivateDialog() ;
|
|
|
|
GroupConstructors->setEnabled(true) ;
|
|
|
|
GroupC1->setEnabled(true) ;
|
|
|
|
GroupButtons->setEnabled(true) ;
|
|
|
|
connect ( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : enterEvent()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddSubMeshDlg::enterEvent(QEvent* e)
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() )
|
|
|
|
return ;
|
|
|
|
ActivateThisDialog() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : closeEvent()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddSubMeshDlg::closeEvent( QCloseEvent* e )
|
|
|
|
{
|
|
|
|
this->ClickOnCancel() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : TextChangedInLineEdit()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddSubMeshDlg::TextChangedInLineEdit(const QString& newText)
|
|
|
|
{
|
|
|
|
QLineEdit* send = (QLineEdit*)sender();
|
|
|
|
QString newT = strdup(newText) ;
|
|
|
|
|
|
|
|
if (send == LineEdit_NameMesh) {
|
|
|
|
myNameSubMesh = newText;
|
|
|
|
}
|
|
|
|
return ;
|
|
|
|
}
|