2003-07-10 19:18:22 +06:00
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_MeshInfosDlg.cxx
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// Author : Nicolas BARBEROU
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// Module : SMESH
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2003-05-19 20:07:00 +06:00
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// $Header$
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2003-07-10 19:18:22 +06:00
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using namespace std;
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2003-05-19 20:07:00 +06:00
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#include "SMESHGUI_MeshInfosDlg.h"
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#include "SMESHGUI.h"
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#include "QAD_Application.h"
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#include "QAD_Desktop.h"
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#include "utilities.h"
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// QT Includes
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlayout.h>
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#include <qvariant.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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#include <qmap.h>
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/*
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* Constructs a SMESHGUI_MeshInfosDlg which is a child of 'parent', with the
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* name 'name' and widget flags set to 'f'
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*
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* The dialog will by default be modeless, unless you set 'modal' to
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* TRUE to construct a modal dialog.
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*/
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SMESHGUI_MeshInfosDlg::SMESHGUI_MeshInfosDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
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{
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if ( !name )
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setName( "SMESHGUI_MeshInfosDlg" );
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setCaption( tr( "SMESH_MESHINFO_TITLE" ) );
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setSizeGripEnabled( TRUE );
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SMESHGUI_MeshInfosDlgLayout = new QVBoxLayout( this );
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SMESHGUI_MeshInfosDlgLayout->setSpacing( 6 );
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SMESHGUI_MeshInfosDlgLayout->setMargin( 11 );
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/****************************************************************/
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GroupBox1 = new QGroupBox( this, "GroupBox1" );
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GroupBox1->setTitle( tr( "SMESH_MESHINFO_NB1D" ) );
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GroupBox1->setColumnLayout(0, Qt::Vertical );
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GroupBox1->layout()->setSpacing( 0 );
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GroupBox1->layout()->setMargin( 0 );
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QGridLayout* GroupBox1Layout = new QGridLayout( GroupBox1->layout() );
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GroupBox1Layout->setAlignment( Qt::AlignTop );
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GroupBox1Layout->setSpacing( 6 );
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GroupBox1Layout->setMargin( 11 );
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TextLabel11 = new QLabel( GroupBox1, "TextLabel11" );
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TextLabel11->setMinimumWidth( 100 );
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TextLabel11->setText( tr( "SMESH_MESHINFO_NODES" ) );
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GroupBox1Layout->addWidget( TextLabel11, 0, 0 );
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TextLabel12 = new QLabel( GroupBox1, "TextLabel12" );
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TextLabel12->setMinimumWidth( 100 );
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TextLabel12->setText( tr( "SMESH_MESHINFO_EDGES" ) );
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GroupBox1Layout->addWidget( TextLabel12, 1, 0 );
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TextLabel13 = new QLabel( GroupBox1, "TextLabel13" );
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TextLabel13->setMinimumWidth( 100 );
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GroupBox1Layout->addWidget( TextLabel13, 0, 1 );
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TextLabel14 = new QLabel( GroupBox1, "TextLabel14" );
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TextLabel14->setMinimumWidth( 100 );
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GroupBox1Layout->addWidget( TextLabel14, 1, 1 );
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SMESHGUI_MeshInfosDlgLayout->addWidget( GroupBox1 );
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/****************************************************************/
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GroupBox2 = new QGroupBox( this, "GroupBox2" );
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GroupBox2->setTitle( tr( "SMESH_MESHINFO_NB2D" ) );
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GroupBox2->setColumnLayout(0, Qt::Vertical );
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GroupBox2->layout()->setSpacing( 0 );
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GroupBox2->layout()->setMargin( 0 );
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QGridLayout* GroupBox2Layout = new QGridLayout( GroupBox2->layout() );
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GroupBox2Layout->setAlignment( Qt::AlignTop );
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GroupBox2Layout->setSpacing( 6 );
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GroupBox2Layout->setMargin( 11 );
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TextLabel21 = new QLabel( GroupBox2, "TextLabel21" );
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TextLabel21->setMinimumWidth( 100 );
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TextLabel21->setText( tr( "SMESH_MESHINFO_TRIANGLES" ) );
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GroupBox2Layout->addWidget( TextLabel21, 0, 0 );
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TextLabel22 = new QLabel( GroupBox2, "TextLabel22" );
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TextLabel22->setMinimumWidth( 100 );
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TextLabel22->setText( tr( "SMESH_MESHINFO_QUADRANGLES" ) );
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GroupBox2Layout->addWidget( TextLabel22, 1, 0 );
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TextLabel23 = new QLabel( GroupBox2, "TextLabel23" );
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TextLabel23->setMinimumWidth( 100 );
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GroupBox2Layout->addWidget( TextLabel23, 0, 1 );
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TextLabel24 = new QLabel( GroupBox2, "TextLabel24" );
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TextLabel24->setMinimumWidth( 100 );
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GroupBox2Layout->addWidget( TextLabel24, 1, 1 );
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SMESHGUI_MeshInfosDlgLayout->addWidget( GroupBox2 );
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/****************************************************************/
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GroupBox3 = new QGroupBox( this, "GroupBox3" );
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GroupBox3->setTitle( tr( "SMESH_MESHINFO_NB3D" ) );
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GroupBox3->setColumnLayout(0, Qt::Vertical );
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GroupBox3->layout()->setSpacing( 0 );
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GroupBox3->layout()->setMargin( 0 );
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QGridLayout* GroupBox3Layout = new QGridLayout( GroupBox3->layout() );
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GroupBox3Layout->setAlignment( Qt::AlignTop );
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GroupBox3Layout->setSpacing( 6 );
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GroupBox3Layout->setMargin( 11 );
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TextLabel31 = new QLabel( GroupBox3, "TextLabel31" );
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TextLabel31->setMinimumWidth( 100 );
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TextLabel31->setText( tr( "SMESH_MESHINFO_TETRAS" ) );
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GroupBox3Layout->addWidget( TextLabel31, 0, 0 );
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TextLabel32 = new QLabel( GroupBox3, "TextLabel32" );
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TextLabel32->setMinimumWidth( 100 );
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TextLabel32->setText( tr( "SMESH_MESHINFO_HEXAS" ) );
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GroupBox3Layout->addWidget( TextLabel32, 1, 0 );
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TextLabel33 = new QLabel( GroupBox3, "TextLabel33" );
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TextLabel33->setMinimumWidth( 100 );
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GroupBox3Layout->addWidget( TextLabel33, 0, 1 );
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TextLabel34 = new QLabel( GroupBox3, "TextLabel34" );
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TextLabel34->setMinimumWidth( 100 );
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GroupBox3Layout->addWidget( TextLabel34, 1, 1 );
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SMESHGUI_MeshInfosDlgLayout->addWidget( GroupBox3 );
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/****************************************************************/
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QGroupBox* GroupButtons = new QGroupBox( this, "GroupButtons" );
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GroupButtons->setColumnLayout(0, Qt::Vertical );
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GroupButtons->layout()->setSpacing( 0 );
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GroupButtons->layout()->setMargin( 0 );
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QGridLayout* GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
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GroupButtonsLayout->setAlignment( Qt::AlignTop );
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GroupButtonsLayout->setSpacing( 6 );
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GroupButtonsLayout->setMargin( 11 );
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GroupButtonsLayout->addItem( new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ), 0, 0 );
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buttonOk = new QPushButton( GroupButtons, "buttonOk" );
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buttonOk->setText( tr( "SMESH_BUT_OK" ) );
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buttonOk->setAutoDefault( TRUE );
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buttonOk->setDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonOk, 0, 1 );
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GroupButtonsLayout->addItem( new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ), 0, 2 );
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SMESHGUI_MeshInfosDlgLayout->addWidget( GroupButtons );
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/****************************************************************/
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Init( Sel ) ;
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}
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/*
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* Destroys the object and frees any allocated resources
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*/
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SMESHGUI_MeshInfosDlg::~SMESHGUI_MeshInfosDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_MeshInfosDlg::Init( SALOME_Selection* Sel )
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{
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mySelection = Sel ;
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mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
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myStudy = mySMESHGUI->GetActiveStudy()->getStudyDocument();
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Engines::Component_var comp = QAD_Application::getDesktop()->getEngine("FactoryServer", "SMESH");
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myCompMesh = SMESH::SMESH_Gen::_narrow(comp);
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int nbSel = mySelection->IObjectCount();
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TextLabel13->setText( "0" );
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TextLabel14->setText( "0" );
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TextLabel23->setText( "0" );
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TextLabel24->setText( "0" );
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TextLabel33->setText( "0" );
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TextLabel34->setText( "0" );
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//gets the selected mesh
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if ( nbSel == 1 ) {
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Handle(SALOME_InteractiveObject) IObject = mySelection->firstIObject();
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Standard_Boolean res;
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myMesh = mySMESHGUI->ConvertIOinMesh( IObject, res );
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if ( res )
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DumpMeshInfos();
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}
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mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
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/* signals and slots connections */
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connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
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connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
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connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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/* to close dialog if study change */
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connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnOk() ) ) ;
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/* Move widget on the botton right corner of main widget */
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int x, y ;
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mySMESHGUI->DefineDlgPosition( this, x, y ) ;
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this->move( x, y ) ;
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this->show() ; /* Displays Dialog */
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return ;
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}
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//=================================================================================
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// function : genEdgeKey
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// purpose : edge counting helper;
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// packs two long integers into one 8-byte value (treated as double by the caller);
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// the order of arguments is insignificant
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//=================================================================================
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void genEdgeKey(long a, long b, void* key)
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{
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long* lKey = (long*)key;
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*lKey = (a < b) ? a : b;
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*(++lKey) = (a < b) ? b : a;
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}
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//=================================================================================
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// function : DumpMeshInfos()
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// purpose :
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//=================================================================================
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void SMESHGUI_MeshInfosDlg::DumpMeshInfos()
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{
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int nbOfNodes = myMesh->NbNodes();
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int nbOfEdges = myMesh->NbEdges();
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int nbOfTriangles = myMesh->NbTriangles();
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int nbOfQuadrangles = myMesh->NbQuadrangles();
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int nbOfTetras = myMesh->NbTetras();
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int nbOfHexas = myMesh->NbHexas();
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/*
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int nbOfNodes = 0 ;
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int nbOfEdges = 0 ;
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int nbOfTriangles = 0 ;
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int nbOfQuadrangles = 0 ;
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int nbOfTetras = 0 ;
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int nbOfHexas = 0 ;
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int nbCells = 0 ;
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int CellType = 0 ;
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QMap<double, char> aMapOfEdges;
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Standard_Boolean result;
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SMESH_Actor* MeshActor = mySMESHGUI->FindActor(myMesh, result, true);
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if ( result ) {
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vtkUnstructuredGrid* ugrid = vtkUnstructuredGrid::SafeDownCast( MeshActor->DataSource );
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vtkPoints *Pts = ugrid->GetPoints();
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nbOfNodes = Pts->GetNumberOfPoints();
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int nbCells = ugrid->GetNumberOfCells();
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for ( int i = 0; i < nbCells; i++ ) {
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vtkCell* cellPtr = ugrid->GetCell(i);
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CellType = cellPtr->GetCellType();
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switch (CellType)
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{
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case 3: //Edges
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{
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nbOfEdges++;
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break;
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}
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case 5: //Triangles
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{
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nbOfTriangles++;
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for (int edgeNum = 0; edgeNum < 3; edgeNum++) {
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vtkCell* edgePtr = cellPtr->GetEdge(edgeNum);
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double anEdgeKey;
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genEdgeKey(edgePtr->GetPointId(0), edgePtr->GetPointId(1), &anEdgeKey);
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if (!aMapOfEdges.contains(anEdgeKey)) {
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nbOfEdges++;
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aMapOfEdges.insert(anEdgeKey, 0);
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}
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}
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break;
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}
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case 9: //Quadrangles
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{
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nbOfQuadrangles++;
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for (int edgeNum = 0; edgeNum < 4; edgeNum++) {
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vtkCell* edgePtr = cellPtr->GetEdge(edgeNum);
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double anEdgeKey;
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genEdgeKey(edgePtr->GetPointId(0), edgePtr->GetPointId(1), &anEdgeKey);
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if (!aMapOfEdges.contains(anEdgeKey)) {
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nbOfEdges++;
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aMapOfEdges.insert(anEdgeKey, 0);
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}
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}
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break;
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}
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case 10: //Tetraedras
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{
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nbOfTetras++;
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for (int edgeNum = 0; edgeNum < 6; edgeNum++) {
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vtkCell* edgePtr = cellPtr->GetEdge(edgeNum);
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double anEdgeKey;
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genEdgeKey(edgePtr->GetPointId(0), edgePtr->GetPointId(1), &anEdgeKey);
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if (!aMapOfEdges.contains(anEdgeKey)) {
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nbOfEdges++;
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aMapOfEdges.insert(anEdgeKey, 0);
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}
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}
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break;
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}
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case 12: //Hexahedras
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{
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nbOfHexas++;
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for (int edgeNum = 0; edgeNum < 12; edgeNum++) {
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|
|
|
vtkCell* edgePtr = cellPtr->GetEdge(edgeNum);
|
|
|
|
double anEdgeKey;
|
|
|
|
genEdgeKey(edgePtr->GetPointId(0), edgePtr->GetPointId(1), &anEdgeKey);
|
|
|
|
if (!aMapOfEdges.contains(anEdgeKey)) {
|
|
|
|
nbOfEdges++;
|
|
|
|
aMapOfEdges.insert(anEdgeKey, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
TextLabel13->setText( tr( "%1" ).arg(nbOfNodes) );
|
|
|
|
TextLabel14->setText( tr( "%1" ).arg(nbOfEdges) );
|
|
|
|
TextLabel23->setText( tr( "%1" ).arg(nbOfTriangles) );
|
|
|
|
TextLabel24->setText( tr( "%1" ).arg(nbOfQuadrangles) );
|
|
|
|
TextLabel33->setText( tr( "%1" ).arg(nbOfTetras) );
|
|
|
|
TextLabel34->setText( tr( "%1" ).arg(nbOfHexas) );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ClickOnOk()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MeshInfosDlg::ClickOnOk()
|
|
|
|
{
|
|
|
|
disconnect( mySelection, 0, this, 0 );
|
|
|
|
mySMESHGUI->ResetState() ;
|
|
|
|
reject() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : SelectionIntoArgument()
|
|
|
|
// purpose : Called when selection has changed
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MeshInfosDlg::SelectionIntoArgument()
|
|
|
|
{
|
|
|
|
TextLabel13->setText( "0" );
|
|
|
|
TextLabel14->setText( "0" );
|
|
|
|
TextLabel23->setText( "0" );
|
|
|
|
TextLabel24->setText( "0" );
|
|
|
|
TextLabel33->setText( "0" );
|
|
|
|
TextLabel34->setText( "0" );
|
|
|
|
|
|
|
|
int nbSel = mySelection->IObjectCount();
|
|
|
|
if ( nbSel == 1 ) {
|
|
|
|
Handle(SALOME_InteractiveObject) IObject = mySelection->firstIObject();
|
|
|
|
Standard_Boolean res;
|
|
|
|
myMesh = mySMESHGUI->ConvertIOinMesh( IObject, res );
|
|
|
|
if ( res )
|
|
|
|
DumpMeshInfos();
|
|
|
|
}
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : closeEvent()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MeshInfosDlg::closeEvent( QCloseEvent* e )
|
|
|
|
{
|
|
|
|
disconnect( mySelection, 0, this, 0 );
|
|
|
|
mySMESHGUI->ResetState() ;
|
|
|
|
reject() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : enterEvent()
|
|
|
|
// purpose : when mouse enter onto the QWidget
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MeshInfosDlg::enterEvent( QEvent * )
|
|
|
|
{
|
|
|
|
ActivateThisDialog() ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : DeactivateActiveDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MeshInfosDlg::DeactivateActiveDialog()
|
|
|
|
{
|
|
|
|
disconnect( mySelection, 0, this, 0 );
|
|
|
|
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ActivateThisDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MeshInfosDlg::ActivateThisDialog()
|
|
|
|
{
|
|
|
|
/* Emit a signal to deactivate any active dialog */
|
|
|
|
mySMESHGUI->EmitSignalDeactivateDialog() ;
|
|
|
|
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|