smesh/src/SMESHGUI/SMESHGUI_NodesDlg.cxx

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2003-07-10 19:18:22 +06:00
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_NodesDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
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using namespace std;
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#include "SMESHGUI_NodesDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "utilities.h"
#include "QAD_MessageBox.h"
#include "SMESH_Actor.h"
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_MapIteratorOfMapOfInteger.hxx>
// VTK Includes
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkDataSetMapper.h>
#include <vtkIdList.h>
#include <vtkVertex.h>
// QT Includes
#include <qbuttongroup.h>
#include <qframe.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qpixmap.h>
#include <qvalidator.h>
#include <qevent.h>
//=================================================================================
// class : SMESHGUI_NodesDlg()
// purpose :
//=================================================================================
SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( QWidget* parent,
const char* name,
SALOME_Selection* Sel,
bool modal,
WFlags fl )
: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_NODE")));
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if ( !name )
setName( "SMESHGUI_NodesDlg" );
resize( 303, 185 );
setCaption( tr( "MESH_NODE_TITLE" ) );
setSizeGripEnabled( TRUE );
SMESHGUI_NodesDlgLayout = new QGridLayout( this );
SMESHGUI_NodesDlgLayout->setSpacing( 6 );
SMESHGUI_NodesDlgLayout->setMargin( 11 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_9, 0, 2 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "SMESH_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
SMESHGUI_NodesDlgLayout->addWidget( GroupButtons, 2, 0 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setTitle( tr( "MESH_NODE" ) );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
Constructor1->setText( tr( "" ) );
Constructor1->setPixmap( image0 );
Constructor1->setChecked( TRUE );
GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
QSpacerItem* spacer_2 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupConstructorsLayout->addItem( spacer_2, 0, 1 );
SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupCoordinates = new QGroupBox( this, "GroupCoordinates" );
GroupCoordinates->setTitle( tr( "SMESH_COORDINATES" ) );
GroupCoordinates->setColumnLayout(0, Qt::Vertical );
GroupCoordinates->layout()->setSpacing( 0 );
GroupCoordinates->layout()->setMargin( 0 );
GroupCoordinatesLayout = new QGridLayout( GroupCoordinates->layout() );
GroupCoordinatesLayout->setAlignment( Qt::AlignTop );
GroupCoordinatesLayout->setSpacing( 6 );
GroupCoordinatesLayout->setMargin( 11 );
TextLabel_X = new QLabel( GroupCoordinates, "TextLabel_X" );
TextLabel_X->setText( tr( "SMESH_X" ) );
GroupCoordinatesLayout->addWidget( TextLabel_X, 0, 0 );
TextLabel_Y = new QLabel( GroupCoordinates, "TextLabel_Y" );
TextLabel_Y->setText( tr( "SMESH_Y" ) );
GroupCoordinatesLayout->addWidget( TextLabel_Y, 0, 2 );
TextLabel_Z = new QLabel( GroupCoordinates, "TextLabel_Z" );
TextLabel_Z->setText( tr( "SMESH_Z" ) );
GroupCoordinatesLayout->addWidget( TextLabel_Z, 0, 4 );
SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_X" ) ;
GroupCoordinatesLayout->addWidget( SpinBox_X, 0, 1 );
SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Y" ) ;
GroupCoordinatesLayout->addWidget( SpinBox_Y, 0, 3 );
SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Z" ) ;
GroupCoordinatesLayout->addWidget( SpinBox_Z, 0, 5 );
SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates, 1, 0 );
/* Initialisation and display */
Init(Sel) ;
}
//=======================================================================
// function : ~SMESHGUI_NodesDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
{}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::Init(SALOME_Selection* Sel)
{
/* Get setting of step value from file configuration */
double step ;
// QString St = QAD_CONFIG->getSetting( "xxxxxxxxxxxxx" ) ; TODO
// step = St.toDouble() ; TODO
step = 25.0 ;
/* min, max, step and decimals for spin boxes */
SpinBox_X->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
SpinBox_Y->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
SpinBox_Z->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
SpinBox_X->SetValue( 0.0 ) ;
SpinBox_Y->SetValue( 0.0 ) ;
SpinBox_Z->SetValue( 0.0 ) ;
mySelection = Sel ;
myMeshGUI = SMESHGUI::GetSMESHGUI() ;
myMeshGUI->SetActiveDialogBox( (QDialog*)this ) ;
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
connect( myMeshGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
/* to close dialog if study change */
connect( myMeshGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
/* Move widget on the botton right corner of main widget */
int x, y ;
myMeshGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ;
SelectionIntoArgument();
}
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue )
{
double vx = SpinBox_X->GetValue() ;
double vy = SpinBox_Y->GetValue() ;
double vz = SpinBox_Z->GetValue() ;
myMeshGUI->DisplaySimulationNode( myMesh, vx, vy, vz );
//myMeshGUI->ViewNodes();
return ;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ClickOnOk()
{
this->ClickOnApply() ;
this->ClickOnCancel() ;
return ;
}
//=======================================================================
// function : ClickOnApply()
// purpose :
//=======================================================================
void SMESHGUI_NodesDlg::ClickOnApply()
{
if ( myMeshGUI->GetActiveStudy()->getActiveStudyFrame()->getTypeView() != VIEW_VTK ) {
return;
}
if ( Constructor1->isChecked() ) {
/* Recup args and call method */
double x = SpinBox_X->GetValue() ;
double y = SpinBox_Y->GetValue() ;
double z = SpinBox_Z->GetValue() ;
myMeshGUI->EraseSimulationActors() ;
myMeshGUI->AddNode( myMesh, x, y, z ) ;
myMeshGUI->ViewNodes();
mySelection->ClearIObjects();
}
}
//=======================================================================
// function : ClickOnCancel()
// purpose :
//=======================================================================
void SMESHGUI_NodesDlg::ClickOnCancel()
{
QAD_Application::getDesktop()->SetSelectionMode( 4 );
disconnect( mySelection, 0, this, 0 );
myMeshGUI->ResetState() ;
myMeshGUI->EraseSimulationActors() ;
reject() ;
return ;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_NodesDlg::SelectionIntoArgument()
{
int nbSel = mySelection->IObjectCount();
if(nbSel != 1) {
SpinBox_X->SetValue(0.0) ;
SpinBox_Y->SetValue(0.0) ;
SpinBox_Z->SetValue(0.0) ;
return;
}
Standard_Boolean res;
myMesh = myMeshGUI->ConvertIOinMesh( mySelection->firstIObject(), res );
if (!res) {
SpinBox_X->SetValue(0.0) ;
SpinBox_Y->SetValue(0.0) ;
SpinBox_Z->SetValue(0.0) ;
return ;
}
if ( mySelection->SelectionMode() != 1 ) {
SpinBox_X->SetValue(0.0) ;
SpinBox_Y->SetValue(0.0) ;
SpinBox_Z->SetValue(0.0) ;
QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"),
tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_YES") );
return;
}
QString aString = "";
int nbNodes = myMeshGUI->GetNameOfSelectedNodes(mySelection, aString) ;
if(nbNodes != 1) {
SpinBox_X->SetValue(0.0) ;
SpinBox_Y->SetValue(0.0) ;
SpinBox_Z->SetValue(0.0) ;
return ;
}
if ( nbNodes == 1 ) {
TColStd_MapOfInteger myMapIndex;
mySelection->GetIndex( mySelection->firstIObject(), myMapIndex);
TColStd_MapIteratorOfMapOfInteger ite( myMapIndex );
int idNodes[1];
for ( ; ite.More(); ite.Next() ) {
idNodes[0] = ite.Key();
}
Standard_Boolean result;
SMESH_Actor* ac = myMeshGUI->FindActor( myMesh, result, true );
vtkUnstructuredGrid* ugrid = vtkUnstructuredGrid::SafeDownCast( ac->DataSource );
float *p0 = ugrid->GetPoint(idNodes[0]);
SpinBox_X->SetValue( p0[0] ) ;
SpinBox_Y->SetValue( p0[1] ) ;
SpinBox_Z->SetValue( p0[2] ) ;
myMeshGUI->DisplaySimulationNode( myMesh, p0[0], p0[1], p0[2] );
// myMeshGUI->ViewNodes();
}
return ;
}
//=======================================================================
// function : closeEvent()
// purpose :
//=======================================================================
void SMESHGUI_NodesDlg::closeEvent(QCloseEvent* e)
{
this->ClickOnCancel() ; /* same than click on cancel button */
return ;
}
//=================================================================================
// function : enterEvent()
// purpose : to reactivate this dialog box when mouse enter onto the window
//=================================================================================
void SMESHGUI_NodesDlg::enterEvent( QEvent* e)
{
if ( GroupConstructors->isEnabled() )
return ;
ActivateThisDialog() ;
return ;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose : public slot to deactivate if active
//=================================================================================
void SMESHGUI_NodesDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled(false) ;
GroupCoordinates->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
myMeshGUI->EraseSimulationActors() ;
myMeshGUI->ResetState() ;
myMeshGUI->SetActiveDialogBox(0) ;
}
return ;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ActivateThisDialog( )
{
myMeshGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupCoordinates->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
return ;
}