2003-07-10 19:18:22 +06:00
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_NodesDlg.cxx
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// Author : Nicolas REJNERI
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// Module : SMESH
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2003-05-19 20:07:00 +06:00
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// $Header$
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2003-07-10 19:18:22 +06:00
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using namespace std;
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2003-05-19 20:07:00 +06:00
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#include "SMESHGUI_NodesDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "QAD_Application.h"
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#include "QAD_Desktop.h"
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#include "utilities.h"
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#include "QAD_MessageBox.h"
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#include "SMESH_Actor.h"
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#include <TColStd_MapOfInteger.hxx>
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#include <TColStd_MapIteratorOfMapOfInteger.hxx>
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// VTK Includes
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#include <vtkPoints.h>
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#include <vtkPolyData.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkDataSetMapper.h>
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#include <vtkIdList.h>
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#include <vtkVertex.h>
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// QT Includes
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#include <qbuttongroup.h>
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#include <qframe.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qlayout.h>
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#include <qvariant.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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#include <qimage.h>
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#include <qpixmap.h>
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#include <qvalidator.h>
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#include <qevent.h>
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//=================================================================================
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// class : SMESHGUI_NodesDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( QWidget* parent,
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const char* name,
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SALOME_Selection* Sel,
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bool modal,
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WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
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{
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2003-05-23 17:40:45 +06:00
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_NODE")));
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2003-05-19 20:07:00 +06:00
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if ( !name )
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setName( "SMESHGUI_NodesDlg" );
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resize( 303, 185 );
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setCaption( tr( "MESH_NODE_TITLE" ) );
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setSizeGripEnabled( TRUE );
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SMESHGUI_NodesDlgLayout = new QGridLayout( this );
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SMESHGUI_NodesDlgLayout->setSpacing( 6 );
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SMESHGUI_NodesDlgLayout->setMargin( 11 );
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/***************************************************************/
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GroupButtons = new QGroupBox( this, "GroupButtons" );
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GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
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GroupButtons->setTitle( tr( "" ) );
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GroupButtons->setColumnLayout(0, Qt::Vertical );
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GroupButtons->layout()->setSpacing( 0 );
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GroupButtons->layout()->setMargin( 0 );
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GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
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GroupButtonsLayout->setAlignment( Qt::AlignTop );
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GroupButtonsLayout->setSpacing( 6 );
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GroupButtonsLayout->setMargin( 11 );
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buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
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buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
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buttonCancel->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
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buttonApply = new QPushButton( GroupButtons, "buttonApply" );
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buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
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buttonApply->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
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QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupButtonsLayout->addItem( spacer_9, 0, 2 );
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buttonOk = new QPushButton( GroupButtons, "buttonOk" );
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buttonOk->setText( tr( "SMESH_BUT_OK" ) );
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buttonOk->setAutoDefault( TRUE );
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buttonOk->setDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
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SMESHGUI_NodesDlgLayout->addWidget( GroupButtons, 2, 0 );
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/***************************************************************/
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GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
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GroupConstructors->setTitle( tr( "MESH_NODE" ) );
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GroupConstructors->setExclusive( TRUE );
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GroupConstructors->setColumnLayout(0, Qt::Vertical );
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GroupConstructors->layout()->setSpacing( 0 );
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GroupConstructors->layout()->setMargin( 0 );
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GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
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GroupConstructorsLayout->setAlignment( Qt::AlignTop );
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GroupConstructorsLayout->setSpacing( 6 );
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GroupConstructorsLayout->setMargin( 11 );
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Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
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Constructor1->setText( tr( "" ) );
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Constructor1->setPixmap( image0 );
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Constructor1->setChecked( TRUE );
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GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
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QSpacerItem* spacer_2 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupConstructorsLayout->addItem( spacer_2, 0, 1 );
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SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors, 0, 0 );
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/***************************************************************/
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GroupCoordinates = new QGroupBox( this, "GroupCoordinates" );
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GroupCoordinates->setTitle( tr( "SMESH_COORDINATES" ) );
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GroupCoordinates->setColumnLayout(0, Qt::Vertical );
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GroupCoordinates->layout()->setSpacing( 0 );
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GroupCoordinates->layout()->setMargin( 0 );
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GroupCoordinatesLayout = new QGridLayout( GroupCoordinates->layout() );
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GroupCoordinatesLayout->setAlignment( Qt::AlignTop );
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GroupCoordinatesLayout->setSpacing( 6 );
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GroupCoordinatesLayout->setMargin( 11 );
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TextLabel_X = new QLabel( GroupCoordinates, "TextLabel_X" );
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TextLabel_X->setText( tr( "SMESH_X" ) );
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GroupCoordinatesLayout->addWidget( TextLabel_X, 0, 0 );
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TextLabel_Y = new QLabel( GroupCoordinates, "TextLabel_Y" );
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TextLabel_Y->setText( tr( "SMESH_Y" ) );
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GroupCoordinatesLayout->addWidget( TextLabel_Y, 0, 2 );
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TextLabel_Z = new QLabel( GroupCoordinates, "TextLabel_Z" );
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TextLabel_Z->setText( tr( "SMESH_Z" ) );
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GroupCoordinatesLayout->addWidget( TextLabel_Z, 0, 4 );
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SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_X" ) ;
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GroupCoordinatesLayout->addWidget( SpinBox_X, 0, 1 );
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SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Y" ) ;
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GroupCoordinatesLayout->addWidget( SpinBox_Y, 0, 3 );
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SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Z" ) ;
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GroupCoordinatesLayout->addWidget( SpinBox_Z, 0, 5 );
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SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates, 1, 0 );
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/* Initialisation and display */
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Init(Sel) ;
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}
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//=======================================================================
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// function : ~SMESHGUI_NodesDlg()
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// purpose : Destructor
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//=======================================================================
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SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
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{}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_NodesDlg::Init(SALOME_Selection* Sel)
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{
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/* Get setting of step value from file configuration */
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double step ;
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// QString St = QAD_CONFIG->getSetting( "xxxxxxxxxxxxx" ) ; TODO
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// step = St.toDouble() ; TODO
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step = 25.0 ;
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/* min, max, step and decimals for spin boxes */
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SpinBox_X->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
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SpinBox_Y->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
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SpinBox_Z->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
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SpinBox_X->SetValue( 0.0 ) ;
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SpinBox_Y->SetValue( 0.0 ) ;
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SpinBox_Z->SetValue( 0.0 ) ;
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mySelection = Sel ;
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myMeshGUI = SMESHGUI::GetSMESHGUI() ;
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myMeshGUI->SetActiveDialogBox( (QDialog*)this ) ;
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/* signals and slots connections */
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connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
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connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
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connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
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connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
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connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
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connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
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connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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connect( myMeshGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
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/* to close dialog if study change */
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connect( myMeshGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
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/* Move widget on the botton right corner of main widget */
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int x, y ;
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myMeshGUI->DefineDlgPosition( this, x, y ) ;
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this->move( x, y ) ;
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this->show() ;
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SelectionIntoArgument();
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}
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//=================================================================================
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// function : ValueChangedInSpinBox()
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// purpose :
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//=================================================================================
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void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue )
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{
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double vx = SpinBox_X->GetValue() ;
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double vy = SpinBox_Y->GetValue() ;
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double vz = SpinBox_Z->GetValue() ;
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myMeshGUI->DisplaySimulationNode( myMesh, vx, vy, vz );
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//myMeshGUI->ViewNodes();
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return ;
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void SMESHGUI_NodesDlg::ClickOnOk()
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{
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this->ClickOnApply() ;
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this->ClickOnCancel() ;
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return ;
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}
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//=======================================================================
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// function : ClickOnApply()
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// purpose :
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//=======================================================================
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void SMESHGUI_NodesDlg::ClickOnApply()
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{
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if ( myMeshGUI->GetActiveStudy()->getActiveStudyFrame()->getTypeView() != VIEW_VTK ) {
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return;
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}
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if ( Constructor1->isChecked() ) {
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/* Recup args and call method */
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double x = SpinBox_X->GetValue() ;
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double y = SpinBox_Y->GetValue() ;
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double z = SpinBox_Z->GetValue() ;
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myMeshGUI->EraseSimulationActors() ;
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myMeshGUI->AddNode( myMesh, x, y, z ) ;
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myMeshGUI->ViewNodes();
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mySelection->ClearIObjects();
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}
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}
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//=======================================================================
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// function : ClickOnCancel()
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// purpose :
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//=======================================================================
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void SMESHGUI_NodesDlg::ClickOnCancel()
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{
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QAD_Application::getDesktop()->SetSelectionMode( 4 );
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disconnect( mySelection, 0, this, 0 );
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myMeshGUI->ResetState() ;
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myMeshGUI->EraseSimulationActors() ;
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reject() ;
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return ;
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}
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//=================================================================================
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// function : SelectionIntoArgument()
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// purpose : Called when selection as changed or other case
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//=================================================================================
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void SMESHGUI_NodesDlg::SelectionIntoArgument()
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{
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int nbSel = mySelection->IObjectCount();
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if(nbSel != 1) {
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SpinBox_X->SetValue(0.0) ;
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SpinBox_Y->SetValue(0.0) ;
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SpinBox_Z->SetValue(0.0) ;
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return;
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}
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Standard_Boolean res;
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myMesh = myMeshGUI->ConvertIOinMesh( mySelection->firstIObject(), res );
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if (!res) {
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SpinBox_X->SetValue(0.0) ;
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SpinBox_Y->SetValue(0.0) ;
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SpinBox_Z->SetValue(0.0) ;
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return ;
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}
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if ( mySelection->SelectionMode() != 1 ) {
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SpinBox_X->SetValue(0.0) ;
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SpinBox_Y->SetValue(0.0) ;
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SpinBox_Z->SetValue(0.0) ;
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QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"),
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tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_YES") );
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return;
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}
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QString aString = "";
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int nbNodes = myMeshGUI->GetNameOfSelectedNodes(mySelection, aString) ;
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if(nbNodes != 1) {
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SpinBox_X->SetValue(0.0) ;
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SpinBox_Y->SetValue(0.0) ;
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SpinBox_Z->SetValue(0.0) ;
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return ;
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}
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if ( nbNodes == 1 ) {
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TColStd_MapOfInteger myMapIndex;
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mySelection->GetIndex( mySelection->firstIObject(), myMapIndex);
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TColStd_MapIteratorOfMapOfInteger ite( myMapIndex );
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int idNodes[1];
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for ( ; ite.More(); ite.Next() ) {
|
|
|
|
idNodes[0] = ite.Key();
|
|
|
|
}
|
|
|
|
|
|
|
|
Standard_Boolean result;
|
|
|
|
SMESH_Actor* ac = myMeshGUI->FindActor( myMesh, result, true );
|
|
|
|
vtkUnstructuredGrid* ugrid = vtkUnstructuredGrid::SafeDownCast( ac->DataSource );
|
|
|
|
float *p0 = ugrid->GetPoint(idNodes[0]);
|
|
|
|
|
|
|
|
SpinBox_X->SetValue( p0[0] ) ;
|
|
|
|
SpinBox_Y->SetValue( p0[1] ) ;
|
|
|
|
SpinBox_Z->SetValue( p0[2] ) ;
|
|
|
|
|
|
|
|
myMeshGUI->DisplaySimulationNode( myMesh, p0[0], p0[1], p0[2] );
|
|
|
|
// myMeshGUI->ViewNodes();
|
|
|
|
}
|
|
|
|
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
// function : closeEvent()
|
|
|
|
// purpose :
|
|
|
|
//=======================================================================
|
|
|
|
void SMESHGUI_NodesDlg::closeEvent(QCloseEvent* e)
|
|
|
|
{
|
|
|
|
this->ClickOnCancel() ; /* same than click on cancel button */
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : enterEvent()
|
|
|
|
// purpose : to reactivate this dialog box when mouse enter onto the window
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_NodesDlg::enterEvent( QEvent* e)
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() )
|
|
|
|
return ;
|
|
|
|
ActivateThisDialog() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : DeactivateActiveDialog()
|
|
|
|
// purpose : public slot to deactivate if active
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_NodesDlg::DeactivateActiveDialog()
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() ) {
|
|
|
|
GroupConstructors->setEnabled(false) ;
|
|
|
|
GroupCoordinates->setEnabled(false) ;
|
|
|
|
GroupButtons->setEnabled(false) ;
|
|
|
|
myMeshGUI->EraseSimulationActors() ;
|
|
|
|
myMeshGUI->ResetState() ;
|
|
|
|
myMeshGUI->SetActiveDialogBox(0) ;
|
|
|
|
}
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ActivateThisDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_NodesDlg::ActivateThisDialog( )
|
|
|
|
{
|
|
|
|
myMeshGUI->EmitSignalDeactivateDialog() ;
|
|
|
|
GroupConstructors->setEnabled(true) ;
|
|
|
|
GroupCoordinates->setEnabled(true) ;
|
|
|
|
GroupButtons->setEnabled(true) ;
|
|
|
|
return ;
|
|
|
|
}
|