0022100: EDF 2413 SMESH: Take into account TRIA7

+  int NbBiQuadTriangles() const { return myNbBiQuadTriangles; }
This commit is contained in:
eap 2013-05-16 16:08:36 +00:00
parent 24d5088297
commit 010ee1ec71

View File

@ -54,6 +54,7 @@ public:
inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
int NbBiQuadTriangles() const { return myNbBiQuadTriangles; }
int NbBiQuadQuadrangles() const { return myNbBiQuadQuadrangles; }
int NbPolygons() const { return myNbPolygons; }
@ -87,7 +88,7 @@ private:
int myNb0DElements;
int myNbBalls;
int myNbEdges , myNbQuadEdges ;
int myNbTriangles , myNbQuadTriangles ;
int myNbTriangles , myNbQuadTriangles, myNbBiQuadTriangles ;
int myNbQuadrangles, myNbQuadQuadrangles, myNbBiQuadQuadrangles;
int myNbPolygons;
@ -107,7 +108,7 @@ inline SMDS_MeshInfo::SMDS_MeshInfo():
myNb0DElements (0),
myNbBalls (0),
myNbEdges (0), myNbQuadEdges (0),
myNbTriangles (0), myNbQuadTriangles (0),
myNbTriangles (0), myNbQuadTriangles (0), myNbBiQuadTriangles(0),
myNbQuadrangles(0), myNbQuadQuadrangles(0), myNbBiQuadQuadrangles(0),
myNbPolygons (0),
myNbTetras (0), myNbQuadTetras (0),
@ -131,7 +132,7 @@ inline SMDS_MeshInfo::SMDS_MeshInfo():
// 4 * . .
// 5 *
// 6 * .
// 7 *
// 7 . *
// 8 * .
// 9 . *
// 10 *
@ -140,15 +141,15 @@ inline SMDS_MeshInfo::SMDS_MeshInfo():
// 13 *
// 14
// 15 *
// 16 *
// 17 *
// 18
// 16
// 17
// 18 *
// 19 *
// 20 *
// 20 *
// 21 *
// 22 *
// 23
// 24
// 23 *
// 24 *
// 25
// 26
// 27 *
@ -156,10 +157,10 @@ inline SMDS_MeshInfo::SMDS_MeshInfo():
// So to have a unique index for each type basing on nb of nodes, we use a shift:
myShift.resize(SMDSAbs_NbElementTypes, 0);
myShift[ SMDSAbs_Face ] = +13;// 3->16, 4->17, 6->19, 8->21, 9->22
myShift[ SMDSAbs_Edge ] = +5; // 2->7, 4->9
myShift[ SMDSAbs_0DElement ] = +2; // 1->3
myShift[ SMDSAbs_Ball ] = +1; // 1->2
myShift[ SMDSAbs_Face ] = +15;// 3->18, 4->19, etc.
myShift[ SMDSAbs_Edge ] = +5; // 2->7, 4->9
myShift[ SMDSAbs_0DElement ] = +2; // 1->3
myShift[ SMDSAbs_Ball ] = +1; // 1->2
myNb.resize( index( SMDSAbs_Volume,27 ) + 1, NULL);
@ -173,6 +174,7 @@ inline SMDS_MeshInfo::SMDS_MeshInfo():
myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
myNb[ index( SMDSAbs_Face,7 )] = & myNbBiQuadTriangles;
myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
myNb[ index( SMDSAbs_Face,9 )] = & myNbBiQuadQuadrangles;
@ -244,7 +246,7 @@ SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const
inline int // NbTriangles
SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles; }
{ return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles+myNbBiQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles+myNbBiQuadTriangles; }
inline int // NbQuadrangles
SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
@ -284,13 +286,14 @@ SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
nb += myNbPolygons + myNbPolyhedrons;
break;
case SMDSAbs_Volume:
nb = myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+ myNbTriQuadHexas+
myNbPolyhedrons;
nb = ( myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+ myNbTriQuadHexas+
myNbPolyhedrons );
break;
case SMDSAbs_Face:
nb = myNbTriangles+ myNbQuadrangles+
myNbQuadTriangles+ myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons;
nb = ( myNbTriangles+ myNbQuadrangles+
myNbQuadTriangles+ myNbBiQuadTriangles+
myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons );
break;
case SMDSAbs_Edge:
nb = myNbEdges + myNbQuadEdges;
@ -318,6 +321,7 @@ SMDS_MeshInfo::NbEntities(SMDSAbs_EntityType type) const
case SMDSEntity_Quad_Edge: return myNbQuadEdges;
case SMDSEntity_Triangle: return myNbTriangles;
case SMDSEntity_Quad_Triangle: return myNbQuadTriangles;
case SMDSEntity_BiQuad_Triangle: return myNbBiQuadTriangles;
case SMDSEntity_Quadrangle: return myNbQuadrangles;
case SMDSEntity_Quad_Quadrangle: return myNbQuadQuadrangles;
case SMDSEntity_BiQuad_Quadrangle:return myNbBiQuadQuadrangles;
@ -353,7 +357,8 @@ SMDS_MeshInfo::NbElementsOfGeom(SMDSAbs_GeometryType geom) const
myNbQuadEdges);
// 2D:
case SMDSGeom_TRIANGLE: return (myNbTriangles +
myNbQuadTriangles);
myNbQuadTriangles +
myNbBiQuadTriangles );
case SMDSGeom_QUADRANGLE: return (myNbQuadrangles +
myNbQuadQuadrangles +
myNbBiQuadQuadrangles );
@ -387,6 +392,7 @@ SMDS_MeshInfo::setNb(const SMDSAbs_EntityType geomType, const int nb)
case SMDSEntity_0D: myNb0DElements = nb; break;
case SMDSEntity_Ball: myNbBalls = nb; break;
case SMDSEntity_BiQuad_Quadrangle:myNbBiQuadQuadrangles = nb; break;
case SMDSEntity_BiQuad_Triangle: myNbBiQuadTriangles = nb; break;
case SMDSEntity_Edge: myNbEdges = nb; break;
case SMDSEntity_Hexa: myNbHexas = nb; break;
case SMDSEntity_Hexagonal_Prism: myNbHexPrism = nb; break;