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0022100: EDF 2413 SMESH: Take into account TRIA7
+ int NbBiQuadTriangles() const { return myNbBiQuadTriangles; }
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@ -54,6 +54,7 @@ public:
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inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
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int NbBiQuadTriangles() const { return myNbBiQuadTriangles; }
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int NbBiQuadQuadrangles() const { return myNbBiQuadQuadrangles; }
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int NbPolygons() const { return myNbPolygons; }
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@ -87,7 +88,7 @@ private:
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int myNb0DElements;
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int myNbBalls;
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int myNbEdges , myNbQuadEdges ;
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int myNbTriangles , myNbQuadTriangles ;
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int myNbTriangles , myNbQuadTriangles, myNbBiQuadTriangles ;
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int myNbQuadrangles, myNbQuadQuadrangles, myNbBiQuadQuadrangles;
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int myNbPolygons;
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@ -107,7 +108,7 @@ inline SMDS_MeshInfo::SMDS_MeshInfo():
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myNb0DElements (0),
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myNbBalls (0),
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myNbEdges (0), myNbQuadEdges (0),
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myNbTriangles (0), myNbQuadTriangles (0),
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myNbTriangles (0), myNbQuadTriangles (0), myNbBiQuadTriangles(0),
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myNbQuadrangles(0), myNbQuadQuadrangles(0), myNbBiQuadQuadrangles(0),
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myNbPolygons (0),
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myNbTetras (0), myNbQuadTetras (0),
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@ -131,7 +132,7 @@ inline SMDS_MeshInfo::SMDS_MeshInfo():
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// 4 * . .
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// 5 *
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// 6 * .
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// 7 *
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// 7 . *
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// 8 * .
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// 9 . *
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// 10 *
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@ -140,15 +141,15 @@ inline SMDS_MeshInfo::SMDS_MeshInfo():
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// 13 *
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// 14
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// 15 *
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// 16 *
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// 17 *
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// 18
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// 16
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// 17
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// 18 *
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// 19 *
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// 20 *
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// 20 *
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// 21 *
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// 22 *
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// 23
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// 24
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// 23 *
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// 24 *
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// 25
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// 26
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// 27 *
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@ -156,10 +157,10 @@ inline SMDS_MeshInfo::SMDS_MeshInfo():
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// So to have a unique index for each type basing on nb of nodes, we use a shift:
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myShift.resize(SMDSAbs_NbElementTypes, 0);
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myShift[ SMDSAbs_Face ] = +13;// 3->16, 4->17, 6->19, 8->21, 9->22
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myShift[ SMDSAbs_Edge ] = +5; // 2->7, 4->9
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myShift[ SMDSAbs_0DElement ] = +2; // 1->3
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myShift[ SMDSAbs_Ball ] = +1; // 1->2
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myShift[ SMDSAbs_Face ] = +15;// 3->18, 4->19, etc.
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myShift[ SMDSAbs_Edge ] = +5; // 2->7, 4->9
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myShift[ SMDSAbs_0DElement ] = +2; // 1->3
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myShift[ SMDSAbs_Ball ] = +1; // 1->2
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myNb.resize( index( SMDSAbs_Volume,27 ) + 1, NULL);
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@ -173,6 +174,7 @@ inline SMDS_MeshInfo::SMDS_MeshInfo():
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myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
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myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
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myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
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myNb[ index( SMDSAbs_Face,7 )] = & myNbBiQuadTriangles;
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myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
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myNb[ index( SMDSAbs_Face,9 )] = & myNbBiQuadQuadrangles;
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@ -244,7 +246,7 @@ SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const
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inline int // NbTriangles
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SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles; }
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{ return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles+myNbBiQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles+myNbBiQuadTriangles; }
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inline int // NbQuadrangles
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SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
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@ -284,13 +286,14 @@ SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
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nb += myNbPolygons + myNbPolyhedrons;
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break;
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case SMDSAbs_Volume:
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nb = myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
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myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+ myNbTriQuadHexas+
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myNbPolyhedrons;
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nb = ( myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
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myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+ myNbTriQuadHexas+
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myNbPolyhedrons );
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break;
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case SMDSAbs_Face:
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nb = myNbTriangles+ myNbQuadrangles+
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myNbQuadTriangles+ myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons;
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nb = ( myNbTriangles+ myNbQuadrangles+
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myNbQuadTriangles+ myNbBiQuadTriangles+
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myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons );
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break;
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case SMDSAbs_Edge:
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nb = myNbEdges + myNbQuadEdges;
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@ -318,6 +321,7 @@ SMDS_MeshInfo::NbEntities(SMDSAbs_EntityType type) const
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case SMDSEntity_Quad_Edge: return myNbQuadEdges;
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case SMDSEntity_Triangle: return myNbTriangles;
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case SMDSEntity_Quad_Triangle: return myNbQuadTriangles;
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case SMDSEntity_BiQuad_Triangle: return myNbBiQuadTriangles;
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case SMDSEntity_Quadrangle: return myNbQuadrangles;
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case SMDSEntity_Quad_Quadrangle: return myNbQuadQuadrangles;
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case SMDSEntity_BiQuad_Quadrangle:return myNbBiQuadQuadrangles;
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@ -353,7 +357,8 @@ SMDS_MeshInfo::NbElementsOfGeom(SMDSAbs_GeometryType geom) const
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myNbQuadEdges);
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// 2D:
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case SMDSGeom_TRIANGLE: return (myNbTriangles +
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myNbQuadTriangles);
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myNbQuadTriangles +
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myNbBiQuadTriangles );
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case SMDSGeom_QUADRANGLE: return (myNbQuadrangles +
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myNbQuadQuadrangles +
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myNbBiQuadQuadrangles );
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@ -387,6 +392,7 @@ SMDS_MeshInfo::setNb(const SMDSAbs_EntityType geomType, const int nb)
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case SMDSEntity_0D: myNb0DElements = nb; break;
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case SMDSEntity_Ball: myNbBalls = nb; break;
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case SMDSEntity_BiQuad_Quadrangle:myNbBiQuadQuadrangles = nb; break;
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case SMDSEntity_BiQuad_Triangle: myNbBiQuadTriangles = nb; break;
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case SMDSEntity_Edge: myNbEdges = nb; break;
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case SMDSEntity_Hexa: myNbHexas = nb; break;
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case SMDSEntity_Hexagonal_Prism: myNbHexPrism = nb; break;
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