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https://git.salome-platform.org/gitpub/modules/smesh.git
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0020672: EDF 1243 SMESH : Be able to transform mixed mesh
* Add "Split into Tetrahedra" operation
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doc/salome/gui/SMESH/images/split_into_tetra.png
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doc/salome/gui/SMESH/images/split_into_tetra_icon.png
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@ -37,6 +37,7 @@ or created anew.</li>
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<li>\subpage changing_orientation_of_elements_page "Change orientation"
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of the selected elements.</li>
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<li>\subpage cutting_quadrangles_page "Cut a quadrangle" into two triangles.</li>
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<li>\subpage split_to_tetra_page "Split" volumic elements into tetrahedra.</li>
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<li>\subpage smoothing_page "Smooth" elements, reducung distortions in
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them by adjusting the locations of element corners.</li>
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<li>Create an \subpage extrusion_page "extrusion" along a vector.</li>
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55
doc/salome/gui/SMESH/input/split_to_tetra.doc
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55
doc/salome/gui/SMESH/input/split_to_tetra.doc
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@ -0,0 +1,55 @@
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/*!
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\page split_to_tetra_page Splitting volumes into tetrahedra
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\n This operation allows to split volumic elements into tetrahedra.
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2D mesh is modified accordingly.
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<em>To split volumes:</em>
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<ol>
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<li>Display a mesh or a submesh in the 3D viewer.</li>
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<li>In the \b Modification menu select the <b>Split into Tetrahedra</b> item or
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click <em>"Split into Tetrahedra"</em> button in the toolbar.
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\image html split_into_tetra_icon.png
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<center><em>"Split into Tetrahedra" button</em></center>
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The following dialog box will appear:
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\image html split_into_tetra.png
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\par
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<ul>
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<li>The main list contains the list of volumes. You can click on
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a volume in the 3D viewer and it will be highlighted (lock Shift
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keyboard button to select several volumes). Click \b Add button and
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the ID of this volume will be added to the list. To remove a
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selected element or elements from the list click \b Remove button. <b>Sort
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list</b> button allows to sort the list of IDs. \b Filter button allows to
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apply a definite filter to the selection of volumes.
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<br><b>Note:</b> If you split not all adjacent non-tetrahedral volumes, your mesh becomes
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non-conform.</li>
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<li><b>Apply to all</b> radio button allows to split all
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volumes of the currently displayed mesh or submesh.</li>
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</ul>
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<ul>
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<li>\b Split hexahedron
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<ul>
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<li><b>Into 5 tetrahedra</b> and <b>Into 6 tetrahedra</b> allows to
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specify the number of tetrahedra a hexahedron will be split into. If the specified method does
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not allow to get a conform mesh, a generic solution is applied: an additional node
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is created at gravity center of a hexahedron, serving an apex of tetrahedra, all quadrangle sides of the hexahedron are split into two triangles each serving a base of a new tetrahedron.</li>
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</ul>
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</li>
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<li><b>Select from</b> set of fields allows to choose a submesh or an
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existing group whose elements will be automatically added to the
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list.</li>
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</ul>
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<li>Click the \b Apply or <b>Apply and Close</b> button to confirm the operation.</li>
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</ol>
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*/
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@ -169,7 +169,8 @@ dist_salomeres_DATA = \
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mesh_2d_from_3d.png \
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mesh_free_faces.png \
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scale.png \
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scale_along_axes.png
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scale_along_axes.png \
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split_into_tetra.png
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# VSR: little trick to avoid putting if SMESHCatalog.xml to the distribution archive
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nodist_salomeres_SCRIPTS = SMESHCatalog.xml
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resources/split_into_tetra.png
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resources/split_into_tetra.png
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@ -1856,6 +1856,7 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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case 409: // Change orientation
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case 410: // Union of triangles
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case 411: // Cutting of quadrangles
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case 419: // Splitting volumes into tetrahedra
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{
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if ( !vtkwnd )
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{
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@ -1873,6 +1874,8 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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aDlg = new SMESHGUI_ChangeOrientationDlg(this);
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else if ( theCommandID == 410 )
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aDlg = new SMESHGUI_UnionOfTrianglesDlg(this);
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else if ( theCommandID == 419 )
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aDlg = new SMESHGUI_CuttingIntoTetraDlg(this);
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else
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aDlg = new SMESHGUI_CuttingOfQuadsDlg(this);
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@ -2981,6 +2984,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createSMESHAction( 416, "EXTRUSION_ALONG", "ICON_EXTRUSION_ALONG" );
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createSMESHAction( 417, "CONV_TO_QUAD", "ICON_CONV_TO_QUAD" );
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createSMESHAction( 418, "2D_FROM_3D", "ICON_2D_FROM_3D" );
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createSMESHAction( 419, "SPLIT_TO_TETRA", "ICON_SPLIT_TO_TETRA" );
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createSMESHAction( 200, "RESET" );
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createSMESHAction( 201, "SCALAR_BAR_PROP" );
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createSMESHAction( 211, "WIRE", "ICON_WIRE", 0, true );
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@ -3147,6 +3151,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createMenu( 409, modifyId, -1 );
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createMenu( 410, modifyId, -1 );
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createMenu( 411, modifyId, -1 );
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createMenu( 419, modifyId, -1 );
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createMenu( 412, modifyId, -1 );
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createMenu( 413, modifyId, -1 );
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createMenu( 416, modifyId, -1 );
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@ -3247,6 +3252,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createTool( 409, modifyTb );
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createTool( 410, modifyTb );
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createTool( 411, modifyTb );
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createTool( 419, modifyTb );
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createTool( 412, modifyTb );
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createTool( 413, modifyTb );
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createTool( 416, modifyTb );
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@ -39,15 +39,17 @@
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#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Desktop.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_OverrideCursor.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Session.h>
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#include <LightApp_SelectionMgr.h>
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#include <LightApp_Application.h>
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#include <SALOME_ListIO.hxx>
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#include <SALOME_ListIteratorOfListIO.hxx>
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#include <SalomeApp_Tools.h>
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#include <SVTK_Selector.h>
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#include <SVTK_ViewWindow.h>
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@ -301,7 +303,7 @@ QWidget* SMESHGUI_MultiEditDlg::createButtonFrame (QWidget* theParent)
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bool SMESHGUI_MultiEditDlg::isValid (const bool /*theMess*/)
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{
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return (!myMesh->_is_nil() &&
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(myListBox->count() > 0 || (myToAllChk->isChecked() && myActor)));
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(myListBox->count() > 0 || (myToAllChk->isChecked()/* && myActor*/)));
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}
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//=======================================================================
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@ -423,49 +425,51 @@ void SMESHGUI_MultiEditDlg::onOk()
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//=======================================================================
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// name : SMESHGUI_MultiEditDlg::getIds
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// Purpose : Retrive identifiers from list box
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// Purpose : Retrive identifiers from list box or the whole object
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//=======================================================================
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SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds()
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SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds(SMESH::SMESH_IDSource_var& obj)
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{
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SMESH::long_array_var anIds = new SMESH::long_array;
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if (myToAllChk->isChecked())
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{
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myIds.Clear();
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SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh);
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if (!anActor)
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anActor = myActor;
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if (anActor != 0)
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{
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// skl 07.02.2006
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SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
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if( myFilterType == SMESH::TriaFilter ||
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myFilterType == SMESH::QuadFilter ||
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myFilterType == SMESH::FaceFilter ) {
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SMDS_FaceIteratorPtr it = aMesh->facesIterator();
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while(it->more()) {
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const SMDS_MeshFace* f = it->next();
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if(myFilterType == SMESH::FaceFilter) {
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myIds.Add(f->GetID());
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}
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else if( myFilterType==SMESH::TriaFilter &&
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( f->NbNodes()==3 || f->NbNodes()==6 ) ) {
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myIds.Add(f->GetID());
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}
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else if( myFilterType==SMESH::QuadFilter &&
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( f->NbNodes()==4 || f->NbNodes()==8 ) ) {
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myIds.Add(f->GetID());
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}
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}
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}
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else if(myFilterType == SMESH::VolumeFilter) {
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SMDS_VolumeIteratorPtr it = aMesh->volumesIterator();
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while(it->more()) {
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const SMDS_MeshVolume* f = it->next();
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myIds.Add(f->GetID());
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}
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}
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/* commented by skl 07.02.2006
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obj = SMESH::SMESH_IDSource::_narrow( myMesh );
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// SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh);
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// if (!anActor)
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// anActor = myActor;
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// if (anActor != 0)
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// {
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// // skl 07.02.2006
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// SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
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// if( myFilterType == SMESH::TriaFilter ||
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// myFilterType == SMESH::QuadFilter ||
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// myFilterType == SMESH::FaceFilter ) {
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// SMDS_FaceIteratorPtr it = aMesh->facesIterator();
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// while(it->more()) {
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// const SMDS_MeshFace* f = it->next();
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// if(myFilterType == SMESH::FaceFilter) {
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// myIds.Add(f->GetID());
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// }
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// else if( myFilterType==SMESH::TriaFilter &&
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// ( f->NbNodes()==3 || f->NbNodes()==6 ) ) {
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// myIds.Add(f->GetID());
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// }
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// else if( myFilterType==SMESH::QuadFilter &&
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// ( f->NbNodes()==4 || f->NbNodes()==8 ) ) {
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// myIds.Add(f->GetID());
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// }
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// }
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// }
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// else if(myFilterType == SMESH::VolumeFilter) {
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// SMDS_VolumeIteratorPtr it = aMesh->volumesIterator();
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// while(it->more()) {
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// const SMDS_MeshVolume* f = it->next();
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// myIds.Add(f->GetID());
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// }
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// }
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/* commented by skl 07.02.2006 - to work with quadratic elements
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TVisualObjPtr aVisualObj = anActor->GetObject();
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vtkUnstructuredGrid* aGrid = aVisualObj->GetUnstructuredGrid();
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if (aGrid != 0) {
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@ -490,7 +494,7 @@ SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds()
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}
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}
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*/
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}
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//}
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}
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anIds->length(myIds.Extent());
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@ -1034,9 +1038,12 @@ bool SMESHGUI_MultiEditDlg::onApply()
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myBusy = true;
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SMESH::long_array_var anIds = getIds();
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SUIT_OverrideCursor aWaitCursor;
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bool aResult = process(aMeshEditor, anIds.inout());
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SMESH::SMESH_IDSource_var obj;
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SMESH::long_array_var anIds = getIds(obj);
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bool aResult = process(aMeshEditor, anIds.inout(), obj);
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if (aResult) {
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if (myActor) {
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SALOME_ListIO sel;
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@ -1124,9 +1131,13 @@ SMESHGUI_ChangeOrientationDlg::~SMESHGUI_ChangeOrientationDlg()
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}
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bool SMESHGUI_ChangeOrientationDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
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const SMESH::long_array& theIds)
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const SMESH::long_array& theIds,
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SMESH::SMESH_IDSource_ptr obj)
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{
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if ( CORBA::is_nil( obj ))
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return theEditor->Reorient(theIds);
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else
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return theEditor->ReorientObject( obj );
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}
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/*!
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@ -1190,11 +1201,16 @@ bool SMESHGUI_UnionOfTrianglesDlg::isValid (const bool theMess)
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}
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bool SMESHGUI_UnionOfTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
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const SMESH::long_array& theIds)
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const SMESH::long_array& theIds,
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SMESH::SMESH_IDSource_ptr obj)
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{
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SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
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double aMaxAngle = myMaxAngleSpin->GetValue() * PI / 180.0;
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bool ok = theEditor->TriToQuad(theIds, aCriterion, aMaxAngle);
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bool ok;
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if ( CORBA::is_nil( obj ))
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ok = theEditor->TriToQuad(theIds, aCriterion, aMaxAngle);
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else
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ok = theEditor->TriToQuadObject(obj, aCriterion, aMaxAngle);
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if( ok ) {
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QStringList aParameters;
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aParameters << myMaxAngleSpin->text();
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@ -1243,19 +1259,21 @@ void SMESHGUI_CuttingOfQuadsDlg::onClose()
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}
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bool SMESHGUI_CuttingOfQuadsDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
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const SMESH::long_array& theIds)
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const SMESH::long_array& theIds,
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SMESH::SMESH_IDSource_ptr obj)
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{
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bool hasObj = (! CORBA::is_nil( obj ));
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switch (myGroupChoice->checkedId()) {
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case 0: // use diagonal 1-3
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return theEditor->SplitQuad(theIds, true);
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return hasObj ? theEditor->SplitQuadObject(obj, true) : theEditor->SplitQuad(theIds, true);
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case 1: // use diagonal 2-4
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return theEditor->SplitQuad(theIds, false);
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return hasObj ? theEditor->SplitQuadObject(obj, false) : theEditor->SplitQuad(theIds, false);
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default: // use numeric functor
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break;
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}
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SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
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return theEditor->QuadToTri(theIds, aCriterion);
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SMESH::NumericalFunctor_var aCrit = getNumericalFunctor();
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return hasObj ? theEditor->QuadToTriObject(obj, aCrit) : theEditor->QuadToTri(theIds, aCrit);
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}
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void SMESHGUI_CuttingOfQuadsDlg::onCriterionRB()
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@ -1295,8 +1313,9 @@ void SMESHGUI_CuttingOfQuadsDlg::displayPreview()
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erasePreview();
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// get Ids of elements
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SMESH::long_array_var anElemIds = getIds();
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if (getIds()->length() == 0)
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SMESH::SMESH_IDSource_var obj;
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SMESH::long_array_var anElemIds = getIds(obj);
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if (anElemIds->length() == 0 && obj->_is_nil() )
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return;
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SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
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@ -1449,3 +1468,55 @@ void SMESHGUI_CuttingOfQuadsDlg::displayPreview()
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aCellTypesArray->Delete();
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aCellLocationsArray->Delete();
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}
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/*!
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* Class : SMESHGUI_CuttingIntoTetraDlg
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* Description : Modification of orientation of faces
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*/
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SMESHGUI_CuttingIntoTetraDlg::SMESHGUI_CuttingIntoTetraDlg(SMESHGUI* theModule)
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: SMESHGUI_MultiEditDlg(theModule, SMESH::VolumeFilter, false)
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{
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setWindowTitle(tr("CAPTION"));
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myHelpFileName = "split_to_tetra_page.html";
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myEntityType = SMESH::VolumeFilter;
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myToAllChk->setChecked( true ); //aplly to the whole mesh by default
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bool hasHexa = true;//myMesh->_is_nil() ? false : myMesh->NbHexas();
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if ( hasHexa )
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{
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myGroupChoice->button(2)->hide();
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myGroupChoice->button(0)->setText( tr("SPLIT_HEX_TO_5_TETRA"));
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myGroupChoice->button(1)->setText( tr("SPLIT_HEX_TO_6_TETRA"));
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myCriterionGrp->setTitle( tr("SPLIT_METHOD"));
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myCriterionGrp->show();
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myComboBoxFunctor->hide();
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myChoiceWidget->show();
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}
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setSelectionMode();
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updateButtons();
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}
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SMESHGUI_CuttingIntoTetraDlg::~SMESHGUI_CuttingIntoTetraDlg()
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{
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}
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bool SMESHGUI_CuttingIntoTetraDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
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const SMESH::long_array& theIds,
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SMESH::SMESH_IDSource_ptr theObj)
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{
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SMESH::SMESH_IDSource_var obj = theObj;
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if ( CORBA::is_nil( obj ))
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obj = theEditor->MakeIDSource( theIds );
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try {
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theEditor->SplitVolumesIntoTetra( obj, myGroupChoice->checkedId()+1 );
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}
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catch ( const SALOME::SALOME_Exception& S_ex ) {
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SalomeApp_Tools::QtCatchCorbaException( S_ex );
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return false;
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}
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return true;
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}
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@ -108,12 +108,13 @@ protected:
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QWidget* createButtonFrame( QWidget* );
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QWidget* createMainFrame( QWidget*, const bool );
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virtual bool isValid( const bool );
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SMESH::long_array_var getIds();
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SMESH::long_array_var getIds(SMESH::SMESH_IDSource_var& obj);
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void updateButtons();
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void setSelectionMode();
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virtual bool isIdValid( const int ) const;
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virtual bool process( SMESH::SMESH_MeshEditor_ptr,
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const SMESH::long_array& ) = 0;
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const SMESH::long_array& ,
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SMESH::SMESH_IDSource_ptr obj) = 0;
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int entityType();
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protected:
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@ -174,7 +175,9 @@ public:
|
||||
virtual ~SMESHGUI_ChangeOrientationDlg();
|
||||
|
||||
protected:
|
||||
virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
|
||||
virtual bool process( SMESH::SMESH_MeshEditor_ptr,
|
||||
const SMESH::long_array& ,
|
||||
SMESH::SMESH_IDSource_ptr obj);
|
||||
};
|
||||
|
||||
/*!
|
||||
@ -191,7 +194,9 @@ public:
|
||||
|
||||
protected:
|
||||
virtual bool isValid( const bool );
|
||||
virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
|
||||
virtual bool process( SMESH::SMESH_MeshEditor_ptr,
|
||||
const SMESH::long_array&,
|
||||
SMESH::SMESH_IDSource_ptr obj );
|
||||
|
||||
private:
|
||||
SMESHGUI_SpinBox* myMaxAngleSpin;
|
||||
@ -210,7 +215,9 @@ public:
|
||||
virtual ~SMESHGUI_CuttingOfQuadsDlg();
|
||||
|
||||
protected:
|
||||
virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
|
||||
virtual bool process( SMESH::SMESH_MeshEditor_ptr,
|
||||
const SMESH::long_array& ,
|
||||
SMESH::SMESH_IDSource_ptr obj);
|
||||
|
||||
protected slots:
|
||||
virtual void onClose();
|
||||
@ -226,4 +233,22 @@ private:
|
||||
QCheckBox* myPreviewChk;
|
||||
};
|
||||
|
||||
/*!
|
||||
* Class : SMESHGUI_CuttingIntoTetraDlg
|
||||
* Description : Split all volumes into tetrahedrons
|
||||
*/
|
||||
class SMESHGUI_CuttingIntoTetraDlg : public SMESHGUI_MultiEditDlg
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SMESHGUI_CuttingIntoTetraDlg( SMESHGUI* );
|
||||
virtual ~SMESHGUI_CuttingIntoTetraDlg();
|
||||
|
||||
protected:
|
||||
virtual bool process( SMESH::SMESH_MeshEditor_ptr,
|
||||
const SMESH::long_array&,
|
||||
SMESH::SMESH_IDSource_ptr obj );
|
||||
};
|
||||
|
||||
#endif // SMESHGUI_MULTIEDITDLG_H
|
||||
|
@ -461,5 +461,9 @@
|
||||
<source>ICON_2D_FROM_3D</source>
|
||||
<translation>mesh_2d_from_3d.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_SPLIT_TO_TETRA</source>
|
||||
<translation>split_into_tetra.png</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -710,6 +710,18 @@
|
||||
<source>MEN_WIRE</source>
|
||||
<translation>Wireframe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_SPLIT_TO_TETRA</source>
|
||||
<translation>Split into Tetrahedra</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>TOP_SPLIT_TO_TETRA</source>
|
||||
<translation>Split into Tetrahedra</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>STB_SPLIT_TO_TETRA</source>
|
||||
<translation>Split into Tetrahedra</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MESHERS_FILE_CANT_OPEN</source>
|
||||
<translation>Can not open resource file</translation>
|
||||
@ -4763,6 +4775,25 @@ It is impossible to read point coordinates from file</translation>
|
||||
<translation>Use numeric functor</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_CuttingIntoTetraDlg</name>
|
||||
<message>
|
||||
<source>CAPTION</source>
|
||||
<translation>Splitting volumes into tetrahedra</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>SPLIT_METHOD</source>
|
||||
<translation>Split hexahedron</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>SPLIT_HEX_TO_5_TETRA</source>
|
||||
<translation>Into 5 tetrahedra</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>SPLIT_HEX_TO_6_TETRA</source>
|
||||
<translation>Into 6 tetrahedra</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_PrecisionDlg</name>
|
||||
<message>
|
||||
|
Loading…
Reference in New Issue
Block a user