mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-14 17:48:34 +05:00
Fix bug of work with ViscousLayers hyp introduced during
"Redesign again to work with composed cube edges"
This commit is contained in:
parent
e377bfeb20
commit
01f4ed1a85
@ -424,7 +424,9 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
|
||||
}
|
||||
}
|
||||
// check if the loaded grid corresponds to nb of quadrangles
|
||||
const int nbQuads = meshDS->MeshElements( F )->NbElements();
|
||||
const SMESHDS_SubMesh* faceSubMesh =
|
||||
proxymesh ? proxymesh->GetSubMesh( F ) : meshDS->MeshElements( F );
|
||||
const int nbQuads = faceSubMesh->NbElements();
|
||||
const int nbHor = aCubeSide[i]._u2nodesMap.size() - 1;
|
||||
const int nbVer = aCubeSide[i]._u2nodesMap.begin()->second.size() - 1;
|
||||
if ( nbQuads != nbHor * nbVer )
|
||||
|
Loading…
Reference in New Issue
Block a user