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Fix unstable failure of SALOME_TESTS/Grids/smesh/bugs_05/F0
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@ -553,28 +553,35 @@ bool SMESH_Algo::IsStraight( const TopoDS_Edge & E,
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case GeomAbs_Hyperbola:
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case GeomAbs_Parabola:
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return false;
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// case GeomAbs_BezierCurve:
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// case GeomAbs_BSplineCurve:
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// case GeomAbs_OtherCurve:
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// case GeomAbs_BezierCurve:
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// case GeomAbs_BSplineCurve:
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// case GeomAbs_OtherCurve:
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default:;
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}
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const double f = curve.FirstParameter();
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const double l = curve.LastParameter();
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const gp_Pnt pf = curve.Value( f );
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const gp_Pnt pl = curve.Value( l );
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const gp_Vec v1( pf, pl );
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const double v1Len = v1.Magnitude();
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if ( v1Len < std::numeric_limits< double >::min() )
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// evaluate how far from a straight line connecting the curve ends
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// stand internal points of the curve
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double f = curve.FirstParameter();
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double l = curve.LastParameter();
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gp_Pnt pf = curve.Value( f );
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gp_Pnt pl = curve.Value( l );
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gp_Vec lineVec( pf, pl );
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double lineLen2 = lineVec.SquareMagnitude();
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if ( lineLen2 < std::numeric_limits< double >::min() )
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return false; // E seems closed
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const double tol = Min( 10 * curve.Tolerance(), v1Len * 1e-2 );
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double edgeTol = 10 * curve.Tolerance();
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double lenTol2 = lineLen2 * 1e-4;
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double tol2 = Min( edgeTol * edgeTol, lenTol2 );
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const double nbSamples = 7;
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for ( int i = 0; i < nbSamples; ++i )
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{
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const double r = ( i + 1 ) / nbSamples;
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const gp_Pnt pi = curve.Value( f * r + l * ( 1 - r ));
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const gp_Vec vi( pf, pi );
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const double h = 0.5 * v1.Crossed( vi ).Magnitude() / v1Len;
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if ( h > tol )
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double r = ( i + 1 ) / nbSamples;
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gp_Pnt pi = curve.Value( f * r + l * ( 1 - r ));
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gp_Vec vi( pf, pi );
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double h2 = lineVec.Crossed( vi ).SquareMagnitude() / lineLen2;
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if ( h2 > tol2 )
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return false;
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}
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return true;
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@ -7482,8 +7482,8 @@ void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes,
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}
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// Remove bad elements, then equal nodes (order important)
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Remove( rmElemIds, false );
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Remove( rmNodeIds, true );
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Remove( rmElemIds, /*isNodes=*/false );
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Remove( rmNodeIds, /*isNodes=*/true );
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return;
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}
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@ -7553,14 +7553,14 @@ bool SMESH_MeshEditor::applyMerge( const SMDS_MeshElement* elem,
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toRemove = true;
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nbResElems = 0;
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if ( elem->IsQuadratic() && newElemDefs[0].myType == SMDSAbs_Face && nbNodes > 6 )
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if ( newElemDefs[0].myIsQuad && newElemDefs[0].myType == SMDSAbs_Face && nbNodes > 6 )
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{
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// if corner nodes stick, remove medium nodes between them from uniqueNodes
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int nbCorners = nbNodes / 2;
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for ( int iCur = 0; iCur < nbCorners; ++iCur )
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{
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int iPrev = ( iCur + 1 ) % nbCorners;
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if ( curNodes[ iCur ] == curNodes[ iPrev ] ) // corners stick
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int iNext = ( iCur + 1 ) % nbCorners;
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if ( curNodes[ iCur ] == curNodes[ iNext ] ) // corners stick
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{
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int iMedium = iCur + nbCorners;
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vector< const SMDS_MeshNode* >::iterator i =
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@ -7711,11 +7711,9 @@ bool SMESH_MeshEditor::applyMerge( const SMDS_MeshElement* elem,
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// | |
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// +---+---+
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// 0 7 3
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if (( nbUniqueNodes == 7 && nbRepl == 2 && iRepl[1] != 8 ) &&
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(( iRepl[0] == 1 && iRepl[1] == 4 && curNodes[1] == curNodes[0] ) ||
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( iRepl[0] == 2 && iRepl[1] == 5 && curNodes[2] == curNodes[1] ) ||
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( iRepl[0] == 3 && iRepl[1] == 6 && curNodes[3] == curNodes[2] ) ||
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( iRepl[0] == 3 && iRepl[1] == 7 && curNodes[3] == curNodes[0] )))
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if ( nbUniqueNodes == 7 &&
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iRepl[0] < 4 &&
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( nbRepl == 1 || iRepl[1] != 8 ))
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{
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toRemove = false;
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}
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@ -193,16 +193,21 @@ const BRepMesh_Triangle* SMESH_Delaunay::FindTriangle( const gp_XY&
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nodeUVs[1] = _triaDS->GetNode( nodeIDs[1] ).Coord();
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nodeUVs[2] = _triaDS->GetNode( nodeIDs[2] ).Coord();
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SMESH_MeshAlgos::GetBarycentricCoords( uv,
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nodeUVs[0], nodeUVs[1], nodeUVs[2],
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bc[0], bc[1] );
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if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
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if ( _triaDS->GetNode( nodeIDs[0] ).Movability() == BRepMesh_Frontier &&
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_triaDS->GetNode( nodeIDs[1] ).Movability() == BRepMesh_Frontier &&
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_triaDS->GetNode( nodeIDs[2] ).Movability() == BRepMesh_Frontier )
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{
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bc[2] = 1 - bc[0] - bc[1];
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triaNodes[0] = nodeIDs[0] - 1;
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triaNodes[1] = nodeIDs[1] - 1;
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triaNodes[2] = nodeIDs[2] - 1;
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return tria;
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SMESH_MeshAlgos::GetBarycentricCoords( uv,
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nodeUVs[0], nodeUVs[1], nodeUVs[2],
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bc[0], bc[1] );
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if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
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{
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bc[2] = 1 - bc[0] - bc[1];
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triaNodes[0] = nodeIDs[0] - 1;
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triaNodes[1] = nodeIDs[1] - 1;
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triaNodes[2] = nodeIDs[2] - 1;
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return tria;
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}
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}
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// look for a neighbor triangle, which is adjacent to a link intersected
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@ -1251,7 +1251,7 @@ gp_Pnt StdMeshers_FaceSide::Value3d(double U) const
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// check parametrization of curve
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if( !myIsUniform[i] )
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{
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double aLen3dU = r * myEdgeLength[i] * ( myFirst[i]>myLast[i] ? -1. : 1.);
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double aLen3dU = r * myEdgeLength[i] * ( myFirst[i] > myLast[i] ? -1. : 1. );
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GCPnts_AbscissaPoint AbPnt
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( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), aLen3dU, myFirst[i] );
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if( AbPnt.IsDone() ) {
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@ -4962,7 +4962,8 @@ bool StdMeshers_Sweeper::ComputeNodesByTrsf( const double tol,
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// for each internal column find boundary nodes whose error to use for correction
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prepareTopBotDelaunay();
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findDelaunayTriangles();
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if ( !findDelaunayTriangles())
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return false;
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// compute coordinates of internal nodes by projecting (transfroming) src and tgt
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// nodes towards the central layer
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@ -5390,11 +5391,11 @@ void StdMeshers_Sweeper::prepareTopBotDelaunay()
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//================================================================================
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/*!
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* \brief For each internal node column, find Delaunay triangles including it
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* and Barycentric Coordinates withing the triangles. Fill in myTopBotTriangles
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* and Barycentric Coordinates within the triangles. Fill in myTopBotTriangles
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*/
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//================================================================================
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void StdMeshers_Sweeper::findDelaunayTriangles()
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bool StdMeshers_Sweeper::findDelaunayTriangles()
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{
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const SMDS_MeshNode *botNode, *topNode;
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const BRepMesh_Triangle *topTria;
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@ -5424,14 +5425,14 @@ void StdMeshers_Sweeper::findDelaunayTriangles()
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myTopBotTriangles[ colID ] = tbTrias;
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}
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#ifdef _DEBUG_
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if ( myBotDelaunay->NbVisitedNodes() < nbInternalNodes )
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throw SALOME_Exception(LOCALIZED("Not all internal nodes found by Delaunay"));
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#endif
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return false;
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myBotDelaunay.reset();
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myTopDelaunay.reset();
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myNodeID2ColID.Clear();
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return true;
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}
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//================================================================================
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@ -453,7 +453,7 @@ private:
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TNodeColumn& nodes );
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void prepareTopBotDelaunay();
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void findDelaunayTriangles();
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bool findDelaunayTriangles();
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std::vector< TZColumn > myZColumns; // Z distribution of boundary nodes
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