Fix unstable failure of SALOME_TESTS/Grids/smesh/bugs_05/F0

This commit is contained in:
eap 2017-05-23 20:19:15 +03:00
parent fb4363102c
commit 020e13d9f1
6 changed files with 54 additions and 43 deletions

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@ -553,28 +553,35 @@ bool SMESH_Algo::IsStraight( const TopoDS_Edge & E,
case GeomAbs_Hyperbola: case GeomAbs_Hyperbola:
case GeomAbs_Parabola: case GeomAbs_Parabola:
return false; return false;
// case GeomAbs_BezierCurve: // case GeomAbs_BezierCurve:
// case GeomAbs_BSplineCurve: // case GeomAbs_BSplineCurve:
// case GeomAbs_OtherCurve: // case GeomAbs_OtherCurve:
default:; default:;
} }
const double f = curve.FirstParameter();
const double l = curve.LastParameter(); // evaluate how far from a straight line connecting the curve ends
const gp_Pnt pf = curve.Value( f ); // stand internal points of the curve
const gp_Pnt pl = curve.Value( l ); double f = curve.FirstParameter();
const gp_Vec v1( pf, pl ); double l = curve.LastParameter();
const double v1Len = v1.Magnitude(); gp_Pnt pf = curve.Value( f );
if ( v1Len < std::numeric_limits< double >::min() ) gp_Pnt pl = curve.Value( l );
gp_Vec lineVec( pf, pl );
double lineLen2 = lineVec.SquareMagnitude();
if ( lineLen2 < std::numeric_limits< double >::min() )
return false; // E seems closed return false; // E seems closed
const double tol = Min( 10 * curve.Tolerance(), v1Len * 1e-2 );
double edgeTol = 10 * curve.Tolerance();
double lenTol2 = lineLen2 * 1e-4;
double tol2 = Min( edgeTol * edgeTol, lenTol2 );
const double nbSamples = 7; const double nbSamples = 7;
for ( int i = 0; i < nbSamples; ++i ) for ( int i = 0; i < nbSamples; ++i )
{ {
const double r = ( i + 1 ) / nbSamples; double r = ( i + 1 ) / nbSamples;
const gp_Pnt pi = curve.Value( f * r + l * ( 1 - r )); gp_Pnt pi = curve.Value( f * r + l * ( 1 - r ));
const gp_Vec vi( pf, pi ); gp_Vec vi( pf, pi );
const double h = 0.5 * v1.Crossed( vi ).Magnitude() / v1Len; double h2 = lineVec.Crossed( vi ).SquareMagnitude() / lineLen2;
if ( h > tol ) if ( h2 > tol2 )
return false; return false;
} }
return true; return true;

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@ -7482,8 +7482,8 @@ void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes,
} }
// Remove bad elements, then equal nodes (order important) // Remove bad elements, then equal nodes (order important)
Remove( rmElemIds, false ); Remove( rmElemIds, /*isNodes=*/false );
Remove( rmNodeIds, true ); Remove( rmNodeIds, /*isNodes=*/true );
return; return;
} }
@ -7553,14 +7553,14 @@ bool SMESH_MeshEditor::applyMerge( const SMDS_MeshElement* elem,
toRemove = true; toRemove = true;
nbResElems = 0; nbResElems = 0;
if ( elem->IsQuadratic() && newElemDefs[0].myType == SMDSAbs_Face && nbNodes > 6 ) if ( newElemDefs[0].myIsQuad && newElemDefs[0].myType == SMDSAbs_Face && nbNodes > 6 )
{ {
// if corner nodes stick, remove medium nodes between them from uniqueNodes // if corner nodes stick, remove medium nodes between them from uniqueNodes
int nbCorners = nbNodes / 2; int nbCorners = nbNodes / 2;
for ( int iCur = 0; iCur < nbCorners; ++iCur ) for ( int iCur = 0; iCur < nbCorners; ++iCur )
{ {
int iPrev = ( iCur + 1 ) % nbCorners; int iNext = ( iCur + 1 ) % nbCorners;
if ( curNodes[ iCur ] == curNodes[ iPrev ] ) // corners stick if ( curNodes[ iCur ] == curNodes[ iNext ] ) // corners stick
{ {
int iMedium = iCur + nbCorners; int iMedium = iCur + nbCorners;
vector< const SMDS_MeshNode* >::iterator i = vector< const SMDS_MeshNode* >::iterator i =
@ -7711,11 +7711,9 @@ bool SMESH_MeshEditor::applyMerge( const SMDS_MeshElement* elem,
// | | // | |
// +---+---+ // +---+---+
// 0 7 3 // 0 7 3
if (( nbUniqueNodes == 7 && nbRepl == 2 && iRepl[1] != 8 ) && if ( nbUniqueNodes == 7 &&
(( iRepl[0] == 1 && iRepl[1] == 4 && curNodes[1] == curNodes[0] ) || iRepl[0] < 4 &&
( iRepl[0] == 2 && iRepl[1] == 5 && curNodes[2] == curNodes[1] ) || ( nbRepl == 1 || iRepl[1] != 8 ))
( iRepl[0] == 3 && iRepl[1] == 6 && curNodes[3] == curNodes[2] ) ||
( iRepl[0] == 3 && iRepl[1] == 7 && curNodes[3] == curNodes[0] )))
{ {
toRemove = false; toRemove = false;
} }

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@ -193,16 +193,21 @@ const BRepMesh_Triangle* SMESH_Delaunay::FindTriangle( const gp_XY&
nodeUVs[1] = _triaDS->GetNode( nodeIDs[1] ).Coord(); nodeUVs[1] = _triaDS->GetNode( nodeIDs[1] ).Coord();
nodeUVs[2] = _triaDS->GetNode( nodeIDs[2] ).Coord(); nodeUVs[2] = _triaDS->GetNode( nodeIDs[2] ).Coord();
SMESH_MeshAlgos::GetBarycentricCoords( uv, if ( _triaDS->GetNode( nodeIDs[0] ).Movability() == BRepMesh_Frontier &&
nodeUVs[0], nodeUVs[1], nodeUVs[2], _triaDS->GetNode( nodeIDs[1] ).Movability() == BRepMesh_Frontier &&
bc[0], bc[1] ); _triaDS->GetNode( nodeIDs[2] ).Movability() == BRepMesh_Frontier )
if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
{ {
bc[2] = 1 - bc[0] - bc[1]; SMESH_MeshAlgos::GetBarycentricCoords( uv,
triaNodes[0] = nodeIDs[0] - 1; nodeUVs[0], nodeUVs[1], nodeUVs[2],
triaNodes[1] = nodeIDs[1] - 1; bc[0], bc[1] );
triaNodes[2] = nodeIDs[2] - 1; if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
return tria; {
bc[2] = 1 - bc[0] - bc[1];
triaNodes[0] = nodeIDs[0] - 1;
triaNodes[1] = nodeIDs[1] - 1;
triaNodes[2] = nodeIDs[2] - 1;
return tria;
}
} }
// look for a neighbor triangle, which is adjacent to a link intersected // look for a neighbor triangle, which is adjacent to a link intersected

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@ -1251,7 +1251,7 @@ gp_Pnt StdMeshers_FaceSide::Value3d(double U) const
// check parametrization of curve // check parametrization of curve
if( !myIsUniform[i] ) if( !myIsUniform[i] )
{ {
double aLen3dU = r * myEdgeLength[i] * ( myFirst[i]>myLast[i] ? -1. : 1.); double aLen3dU = r * myEdgeLength[i] * ( myFirst[i] > myLast[i] ? -1. : 1. );
GCPnts_AbscissaPoint AbPnt GCPnts_AbscissaPoint AbPnt
( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), aLen3dU, myFirst[i] ); ( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), aLen3dU, myFirst[i] );
if( AbPnt.IsDone() ) { if( AbPnt.IsDone() ) {

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@ -4962,7 +4962,8 @@ bool StdMeshers_Sweeper::ComputeNodesByTrsf( const double tol,
// for each internal column find boundary nodes whose error to use for correction // for each internal column find boundary nodes whose error to use for correction
prepareTopBotDelaunay(); prepareTopBotDelaunay();
findDelaunayTriangles(); if ( !findDelaunayTriangles())
return false;
// compute coordinates of internal nodes by projecting (transfroming) src and tgt // compute coordinates of internal nodes by projecting (transfroming) src and tgt
// nodes towards the central layer // nodes towards the central layer
@ -5390,11 +5391,11 @@ void StdMeshers_Sweeper::prepareTopBotDelaunay()
//================================================================================ //================================================================================
/*! /*!
* \brief For each internal node column, find Delaunay triangles including it * \brief For each internal node column, find Delaunay triangles including it
* and Barycentric Coordinates withing the triangles. Fill in myTopBotTriangles * and Barycentric Coordinates within the triangles. Fill in myTopBotTriangles
*/ */
//================================================================================ //================================================================================
void StdMeshers_Sweeper::findDelaunayTriangles() bool StdMeshers_Sweeper::findDelaunayTriangles()
{ {
const SMDS_MeshNode *botNode, *topNode; const SMDS_MeshNode *botNode, *topNode;
const BRepMesh_Triangle *topTria; const BRepMesh_Triangle *topTria;
@ -5424,14 +5425,14 @@ void StdMeshers_Sweeper::findDelaunayTriangles()
myTopBotTriangles[ colID ] = tbTrias; myTopBotTriangles[ colID ] = tbTrias;
} }
#ifdef _DEBUG_
if ( myBotDelaunay->NbVisitedNodes() < nbInternalNodes ) if ( myBotDelaunay->NbVisitedNodes() < nbInternalNodes )
throw SALOME_Exception(LOCALIZED("Not all internal nodes found by Delaunay")); return false;
#endif
myBotDelaunay.reset(); myBotDelaunay.reset();
myTopDelaunay.reset(); myTopDelaunay.reset();
myNodeID2ColID.Clear(); myNodeID2ColID.Clear();
return true;
} }
//================================================================================ //================================================================================

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@ -453,7 +453,7 @@ private:
TNodeColumn& nodes ); TNodeColumn& nodes );
void prepareTopBotDelaunay(); void prepareTopBotDelaunay();
void findDelaunayTriangles(); bool findDelaunayTriangles();
std::vector< TZColumn > myZColumns; // Z distribution of boundary nodes std::vector< TZColumn > myZColumns; // Z distribution of boundary nodes