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SALOME Forum bug: structured mesh is not strictly rectilinear with Viscous Layers.
http://www.salome-platform.org/forum/forum_10/998544058 class SMESH_2D_Algo { + /*! + * \brief Method in which an algorithm generating a structured mesh + * fixes positions of in-face nodes after there movement + * due to insertion of viscous layers. + */ + virtual bool FixInternalNodes(const SMESH_ProxyMesh& mesh, + const TopoDS_Face& face);
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@ -38,6 +38,7 @@
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#include "SMESH_Gen.hxx"
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#include "SMESH_Gen.hxx"
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#include "SMESH_HypoFilter.hxx"
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#include "SMESH_HypoFilter.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_TypeDefs.hxx"
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#include "SMESH_TypeDefs.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMESH_subMesh.hxx"
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@ -71,6 +72,8 @@
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#include <algorithm>
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#include <algorithm>
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#include <limits>
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#include <limits>
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#include "SMESH_ProxyMesh.hxx"
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#include "SMESH_MesherHelper.hxx"
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using namespace std;
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using namespace std;
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@ -848,3 +851,206 @@ int SMESH_Algo::NumberOfPoints(SMESH_Mesh& aMesh, const TopoDS_Wire& W)
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}
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}
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//================================================================================
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/*!
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* Method in which an algorithm generating a structured mesh
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* fixes positions of in-face nodes after there movement
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* due to insertion of viscous layers.
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*/
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//================================================================================
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bool SMESH_2D_Algo::FixInternalNodes(const SMESH_ProxyMesh& mesh,
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const TopoDS_Face& face)
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{
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const SMESHDS_SubMesh* smDS = mesh.GetSubMesh(face);
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if ( !smDS || smDS->NbElements() < 1 )
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return false;
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SMESH_MesherHelper helper( *mesh.GetMesh() );
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// get all faces from a proxy sub-mesh
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typedef SMDS_StdIterator< const SMDS_MeshElement*, SMDS_ElemIteratorPtr > TIterator;
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TIDSortedElemSet allFaces( TIterator( smDS->GetElements() ), TIterator() );
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TIDSortedElemSet avoidSet, firstRowQuads;
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// indices of nodes to pass to a neighbour quad using SMESH_MeshAlgos::FindFaceInSet()
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int iN1, iN2;
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// get two first rows of nodes by passing through the first row of faces
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vector< vector< const SMDS_MeshNode* > > nodeRows;
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int iRow1 = 0, iRow2 = 1;
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const SMDS_MeshElement* quad;
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{
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// look for a corner quadrangle and it's corner node
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const SMDS_MeshElement* cornerQuad = 0;
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int cornerNodeInd = -1;
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SMDS_ElemIteratorPtr fIt = smDS->GetElements();
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while ( !cornerQuad && fIt->more() )
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{
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cornerQuad = fIt->next();
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if ( cornerQuad->NbCornerNodes() != 4 )
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return false;
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SMDS_NodeIteratorPtr nIt = cornerQuad->nodeIterator();
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for ( int i = 0; i < 4; ++i )
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{
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int nbInverseQuads = 0;
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SMDS_ElemIteratorPtr fIt = nIt->next()->GetInverseElementIterator(SMDSAbs_Face);
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while ( fIt->more() )
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nbInverseQuads += allFaces.count( fIt->next() );
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if ( nbInverseQuads == 1 )
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cornerNodeInd = i, i = 4;
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}
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if ( cornerNodeInd < 0 )
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cornerQuad = 0;
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}
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if ( !cornerQuad || cornerNodeInd < 0 )
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return false;
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iN1 = helper.WrapIndex( cornerNodeInd + 1, 4 );
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iN2 = helper.WrapIndex( cornerNodeInd + 2, 4 );
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int iN3 = helper.WrapIndex( cornerNodeInd + 3, 4 );
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nodeRows.resize(2);
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nodeRows[iRow1].push_back( cornerQuad->GetNode( cornerNodeInd ));
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nodeRows[iRow1].push_back( cornerQuad->GetNode( iN1 ));
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nodeRows[iRow2].push_back( cornerQuad->GetNode( iN3 ));
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nodeRows[iRow2].push_back( cornerQuad->GetNode( iN2 ));
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firstRowQuads.insert( cornerQuad );
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// pass through the rest quads in a face row
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quad = cornerQuad;
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while ( quad )
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{
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avoidSet.clear();
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avoidSet.insert( quad );
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if (( quad = SMESH_MeshAlgos::FindFaceInSet( nodeRows[iRow1].back(),
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nodeRows[iRow2].back(),
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allFaces, avoidSet, &iN1, &iN2)))
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{
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nodeRows[iRow1].push_back( quad->GetNode( helper.WrapIndex( iN2 + 2, 4 )));
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nodeRows[iRow2].push_back( quad->GetNode( helper.WrapIndex( iN1 + 2, 4 )));
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if ( quad->NbCornerNodes() != 4 )
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return false;
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}
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}
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if ( nodeRows[iRow1].size() < 3 )
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return true; // there is nothing to fix
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}
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nodeRows.reserve( smDS->NbElements() / nodeRows[iRow1].size() );
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// get the rest node rows
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while ( true )
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{
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++iRow1, ++iRow2;
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// get the first quad in the next face row
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if (( quad = SMESH_MeshAlgos::FindFaceInSet( nodeRows[iRow1][0],
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nodeRows[iRow1][1],
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allFaces, /*avoid=*/firstRowQuads,
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&iN1, &iN2)))
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{
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if ( quad->NbCornerNodes() != 4 )
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return false;
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nodeRows.resize( iRow2+1 );
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nodeRows[iRow2].push_back( quad->GetNode( helper.WrapIndex( iN2 + 2, 4 )));
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nodeRows[iRow2].push_back( quad->GetNode( helper.WrapIndex( iN1 + 2, 4 )));
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firstRowQuads.insert( quad );
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}
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else
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{
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break; // no more rows
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}
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// pass through the rest quads in a face row
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while ( quad )
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{
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avoidSet.clear();
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avoidSet.insert( quad );
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if (( quad = SMESH_MeshAlgos::FindFaceInSet( nodeRows[iRow1][ nodeRows[iRow2].size()-1 ],
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nodeRows[iRow2].back(),
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allFaces, avoidSet, &iN1, &iN2)))
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{
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if ( quad->NbCornerNodes() != 4 )
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return false;
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nodeRows[iRow2].push_back( quad->GetNode( helper.WrapIndex( iN1 + 2, 4 )));
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}
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}
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if ( nodeRows[iRow1].size() != nodeRows[iRow2].size() )
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return false;
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}
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if ( nodeRows.size() < 3 )
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return true; // there is nothing to fix
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// get params of the first (bottom) and last (top) node rows
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UVPtStructVec uvB( nodeRows[0].size() ), uvT( nodeRows[0].size() );
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for ( int isBot = 0; isBot < 2; ++isBot )
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{
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UVPtStructVec & uvps = isBot ? uvB : uvT;
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vector< const SMDS_MeshNode* >& nodes = nodeRows[ isBot ? 0 : nodeRows.size()-1 ];
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for ( size_t i = 0; i < nodes.size(); ++i )
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{
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uvps[i].node = nodes[i];
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gp_XY uv = helper.GetNodeUV( face, uvps[i].node );
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uvps[i].u = uv.Coord(1);
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uvps[i].v = uv.Coord(2);
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uvps[i].x = 0;
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}
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// calculate x (normalized param)
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for ( size_t i = 1; i < nodes.size(); ++i )
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uvps[i].x = uvps[i-1].x + SMESH_TNodeXYZ( uvps[i-1].node ).Distance( uvps[i].node );
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for ( size_t i = 1; i < nodes.size(); ++i )
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uvps[i].x /= uvps.back().x;
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}
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// get params of the left and right node rows
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UVPtStructVec uvL( nodeRows.size() ), uvR( nodeRows.size() );
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for ( int isLeft = 0; isLeft < 2; ++isLeft )
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{
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UVPtStructVec & uvps = isLeft ? uvL : uvR;
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const int iCol = isLeft ? 0 : nodeRows[0].size() - 1;
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for ( size_t i = 0; i < nodeRows.size(); ++i )
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{
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uvps[i].node = nodeRows[i][iCol];
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gp_XY uv = helper.GetNodeUV( face, uvps[i].node );
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uvps[i].u = uv.Coord(1);
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uvps[i].v = uv.Coord(2);
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uvps[i].y = 0;
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}
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// calculate y (normalized param)
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for ( size_t i = 1; i < nodeRows.size(); ++i )
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uvps[i].y = uvps[i-1].y + SMESH_TNodeXYZ( uvps[i-1].node ).Distance( uvps[i].node );
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for ( size_t i = 1; i < nodeRows.size(); ++i )
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uvps[i].y /= uvps.back().y;
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}
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// update node coordinates
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SMESHDS_Mesh* meshDS = mesh.GetMeshDS();
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Handle(Geom_Surface) S = BRep_Tool::Surface( face );
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gp_XY a0 ( uvB.front().u, uvB.front().v );
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gp_XY a1 ( uvB.back().u, uvB.back().v );
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gp_XY a2 ( uvT.back().u, uvT.back().v );
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gp_XY a3 ( uvT.front().u, uvT.front().v );
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for ( size_t iRow = 1; iRow < nodeRows.size()-1; ++iRow )
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{
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gp_XY p1 ( uvR[ iRow ].u, uvR[ iRow ].v );
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gp_XY p3 ( uvL[ iRow ].u, uvL[ iRow ].v );
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const double y0 = uvL[ iRow ].y;
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const double y1 = uvR[ iRow ].y;
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for ( size_t iCol = 1; iCol < nodeRows[0].size()-1; ++iCol )
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{
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gp_XY p0 ( uvB[ iCol ].u, uvB[ iCol ].v );
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gp_XY p2 ( uvT[ iCol ].u, uvT[ iCol ].v );
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const double x0 = uvB[ iCol ].x;
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const double x1 = uvT[ iCol ].x;
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double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
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double y = y0 + x * (y1 - y0);
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gp_XY uv = helper.calcTFI( x, y, a0,a1,a2,a3, p0,p1,p2,p3 );
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gp_Pnt p = S->Value( uv.Coord(1), uv.Coord(2));
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const SMDS_MeshNode* n = nodeRows[iRow][iCol];
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meshDS->MoveNode( n, p.X(), p.Y(), p.Z() );
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if ( SMDS_FacePosition* pos = dynamic_cast< SMDS_FacePosition*>( n->GetPosition() ))
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pos->SetParameters( uv.Coord(1), uv.Coord(2) );
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}
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}
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return true;
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}
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@ -52,6 +52,7 @@ class SMESH_Gen;
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class SMESH_HypoFilter;
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class SMESH_HypoFilter;
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class SMESH_Mesh;
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class SMESH_Mesh;
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class SMESH_MesherHelper;
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class SMESH_MesherHelper;
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class SMESH_ProxyMesh;
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class SMESH_subMesh;
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class SMESH_subMesh;
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class TopoDS_Face;
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class TopoDS_Face;
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class TopoDS_Shape;
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class TopoDS_Shape;
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@ -445,6 +446,13 @@ class SMESH_EXPORT SMESH_2D_Algo: public SMESH_Algo
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{
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{
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public:
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public:
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SMESH_2D_Algo(int hypId, int studyId, SMESH_Gen* gen);
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SMESH_2D_Algo(int hypId, int studyId, SMESH_Gen* gen);
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/*!
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* \brief Method in which an algorithm generating a structured mesh
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* fixes positions of in-face nodes after there movement
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* due to insertion of viscous layers.
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*/
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virtual bool FixInternalNodes(const SMESH_ProxyMesh& mesh,
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const TopoDS_Face& face);
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};
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};
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class SMESH_EXPORT SMESH_3D_Algo: public SMESH_Algo
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class SMESH_EXPORT SMESH_3D_Algo: public SMESH_Algo
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