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0022480: EDF 2773 SMESH: Automatic update in SMESH
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@ -2012,8 +2012,8 @@ bool SMESHGUI::automaticUpdate(unsigned int requestedSize, bool* limitExceeded)
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*
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*/
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//=============================================================================
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bool SMESHGUI::automaticUpdate( SMESH::SMESH_Mesh_ptr theMesh,
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int* entities, bool* limitExceeded, int* hidden )
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bool SMESHGUI::automaticUpdate( SMESH::SMESH_IDSource_ptr theMesh,
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int* entities, bool* limitExceeded, int* hidden, long* nbElements )
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{
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SUIT_ResourceMgr* resMgr = SUIT_Session::session()->resourceMgr();
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if ( !resMgr )
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@ -2023,8 +2023,23 @@ bool SMESHGUI::automaticUpdate( SMESH::SMESH_Mesh_ptr theMesh,
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long updateLimit = resMgr->integerValue( "SMESH", "update_limit", 500000 );
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bool incrementalLimit = resMgr->booleanValue( "SMESH", "incremental_limit", false );
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long requestedSize = theMesh->NbElements();
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SMESH::long_array_var info = theMesh->GetMeshInfo();
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long nbOdElems = info[SMDSEntity_0D];
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long nbEdges = info[SMDSEntity_Edge] + info[SMDSEntity_Quad_Edge];
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long nbFaces = info[SMDSEntity_Triangle] + info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_BiQuad_Triangle] +
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info[SMDSEntity_Quadrangle] + info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle] +
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info[SMDSEntity_Polygon];
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long nbVolumes = info[SMDSEntity_Tetra] + info[SMDSEntity_Quad_Tetra] +
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info[SMDSEntity_Hexa] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa] +
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info[SMDSEntity_Pyramid] + info[SMDSEntity_Quad_Pyramid] +
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info[SMDSEntity_Penta] + info[SMDSEntity_Quad_Penta] +
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info[SMDSEntity_Polyhedra] +
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info[SMDSEntity_Hexagonal_Prism];
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long nbBalls = info[SMDSEntity_Ball];
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long requestedSize = nbOdElems + nbBalls + nbEdges + nbFaces + nbVolumes;
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*nbElements = requestedSize;
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*entities = SMESH_Actor::eAllEntity;
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*hidden = 0;
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@ -2033,11 +2048,6 @@ bool SMESHGUI::automaticUpdate( SMESH::SMESH_Mesh_ptr theMesh,
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if ( limitExceeded ) *limitExceeded = autoUpdate && exceeded;
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if ( incrementalLimit ) {
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long nbOdElems = theMesh->Nb0DElements();
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long nbEdges = theMesh->NbEdges();
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long nbFaces = theMesh->NbFaces();
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long nbVolumes = theMesh->NbVolumes();
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long nbBalls = theMesh->NbBalls();
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long total = 0;
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if ( nbOdElems > 0 ) {
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@ -100,7 +100,7 @@ public :
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bool isActiveStudyLocked();
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static bool automaticUpdate(unsigned int requestedSize = 0, bool* limitExceeded = 0);
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static bool automaticUpdate( SMESH::SMESH_Mesh_ptr, int*, bool*, int* );
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static bool automaticUpdate( SMESH::SMESH_IDSource_ptr, int*, bool*, int*, long* );
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static void Modified( bool = true );
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@ -913,53 +913,96 @@ void SMESHGUI_BaseComputeOp::computeMesh()
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long limitSize = resMgr->integerValue( "SMESH", "update_limit", 500000 );
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int entities = SMESH_Actor::eAllEntity;
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int hidden = 0;
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long nbElements = 0;
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if ( !memoryLack )
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{
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if ( getSMESHGUI()->automaticUpdate( myMesh, &entities, &limitExceeded, &hidden ) )
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{
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try {
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#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
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OCC_CATCH_SIGNALS;
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#endif
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SMESH_Actor *anActor = SMESH::FindActorByObject( myMesh );
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if ( !anActor ) anActor = SMESH::CreateActor( aMeshSObj->GetStudy(), aMeshSObj->GetID().c_str(), true );
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if ( anActor ) // actor is not created for an empty mesh
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{
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anActor->SetEntityMode( entities );
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SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
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}
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SMESH::Update(myIObject, true);
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if ( limitExceeded )
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{
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QStringList hiddenMsg;
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if ( hidden & SMESH_Actor::e0DElements ) hiddenMsg << tr( "SMESH_ELEMS0D" );
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if ( hidden & SMESH_Actor::eEdges ) hiddenMsg << tr( "SMESH_EDGES" );
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if ( hidden & SMESH_Actor::eFaces ) hiddenMsg << tr( "SMESH_FACES" );
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if ( hidden & SMESH_Actor::eVolumes ) hiddenMsg << tr( "SMESH_VOLUMES" );
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if ( hidden & SMESH_Actor::eBallElem ) hiddenMsg << tr( "SMESH_BALLS" );
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SUIT_MessageBox::warning( desktop(),
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tr( "SMESH_WRN_WARNING" ),
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tr( "SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED" ).arg( myMesh->NbElements() ).arg( limitSize ).arg( hiddenMsg.join(", ") ) );
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}
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}
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catch (...) {
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#ifdef _DEBUG_
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MESSAGE ( "Exception thrown during mesh visualization" );
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#endif
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if ( SMDS_Mesh::CheckMemory(true) ) { // has memory to show warning?
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SMESH::OnVisuException();
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}
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else {
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memoryLack = true;
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}
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}
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// List of objects that will be updated automatically
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QList< QPair< SMESH::SMESH_IDSource_var, _PTR(SObject) > > aListToUpdate;
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SMESH::SMESH_IDSource_var aMeshObj = SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( aMeshSObj );
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// put Mesh into list
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aListToUpdate.append( QPair< SMESH::SMESH_IDSource_var, _PTR(SObject) >(aMeshObj, aMeshSObj) );
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SMESH::submesh_array_var aSubMeshes = myMesh->GetSubMeshes();
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// put SubMeshes into list
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for ( int i = 0; i < aSubMeshes->length(); i++ ) {
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SMESH::SMESH_subMesh_var sm = aSubMeshes[i];
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if ( CORBA::is_nil( sm ) ) continue;
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_PTR(SObject) smSObj = SMESH::ObjectToSObject( sm );
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if ( !smSObj ) continue;
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SMESH::SMESH_IDSource_var aSubMeshObj = SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( smSObj );
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aListToUpdate.append( QPair< SMESH::SMESH_IDSource_var, _PTR(SObject) >(aSubMeshObj, smSObj) );
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}
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else if ( limitExceeded )
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{
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SUIT_MessageBox::warning( desktop(),
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tr( "SMESH_WRN_WARNING" ),
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tr( "SMESH_WRN_SIZE_LIMIT_EXCEEDED" ).arg( myMesh->NbElements() ).arg( limitSize ) );
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// put Groups into list
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SMESH::ListOfGroups_var aGroups = myMesh->GetGroups();
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for ( size_t i = 0; i < aGroups->length(); ++i ) {
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SMESH::SMESH_GroupBase_var aGrp = aGroups[i];
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if ( CORBA::is_nil( aGrp ) ) continue;
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SMESH::SMESH_Group_var aStdGroup = SMESH::SMESH_Group::_narrow( aGrp );
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SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGrp );
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SMESH::SMESH_GroupOnFilter_var aFltGroup = SMESH::SMESH_GroupOnFilter::_narrow( aGrp );
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if ( !aStdGroup->_is_nil() ) continue; // don't update the standalone groups
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_PTR(SObject) aGroupSO = SMESH::FindSObject( aGrp );
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if ( !aGroupSO ) continue;
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SMESH::SMESH_IDSource_var aGroupObj = SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( aGroupSO );
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aListToUpdate.append( QPair< SMESH::SMESH_IDSource_var, _PTR(SObject) >(aGroupObj, aGroupSO) );
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}
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// update mesh, sub-mesh and groups, if it's possible
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QList< QPair< SMESH::SMESH_IDSource_var, _PTR(SObject) > >::iterator anIter;
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for( anIter = aListToUpdate.begin(); anIter != aListToUpdate.end(); anIter++ ) {
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SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( SMESH::SObjectToObject( (*anIter).second ));
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if ( getSMESHGUI()->automaticUpdate( (*anIter).first, &entities, &limitExceeded, &hidden, &nbElements ) )
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{
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try {
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#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
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OCC_CATCH_SIGNALS;
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#endif
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bool toDisplay = false;
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if ( !aMesh->_is_nil() ) { // display a mesh only
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toDisplay = true;
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SMESH_Actor *anActor = SMESH::FindActorByObject( aMesh );
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if ( !anActor ) anActor = SMESH::CreateActor( (*anIter).second->GetStudy(), (*anIter).second->GetID().c_str(), true );
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if ( anActor ) // actor is not created for an empty mesh
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{
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anActor->SetEntityMode( entities );
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SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
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}
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}
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Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject
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( (*anIter).second->GetID().c_str(), "SMESH", (*anIter).second->GetName().c_str() );
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SMESH::Update(anIO, toDisplay);
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if ( limitExceeded && !aMesh->_is_nil() )
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{
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QStringList hiddenMsg;
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if ( hidden & SMESH_Actor::e0DElements ) hiddenMsg << tr( "SMESH_ELEMS0D" );
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if ( hidden & SMESH_Actor::eEdges ) hiddenMsg << tr( "SMESH_EDGES" );
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if ( hidden & SMESH_Actor::eFaces ) hiddenMsg << tr( "SMESH_FACES" );
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if ( hidden & SMESH_Actor::eVolumes ) hiddenMsg << tr( "SMESH_VOLUMES" );
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if ( hidden & SMESH_Actor::eBallElem ) hiddenMsg << tr( "SMESH_BALLS" );
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SUIT_MessageBox::warning( desktop(),
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tr( "SMESH_WRN_WARNING" ),
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tr( "SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED" ).arg( nbElements ).arg( limitSize ).arg( hiddenMsg.join(", ") ) );
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}
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}
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catch (...) {
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#ifdef _DEBUG_
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MESSAGE ( "Exception thrown during mesh visualization" );
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#endif
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if ( SMDS_Mesh::CheckMemory(true) ) { // has memory to show warning?
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SMESH::OnVisuException();
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}
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else {
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memoryLack = true;
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}
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}
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}
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else if ( limitExceeded && !aMesh->_is_nil() )
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{
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SUIT_MessageBox::warning( desktop(),
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tr( "SMESH_WRN_WARNING" ),
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tr( "SMESH_WRN_SIZE_LIMIT_EXCEEDED" ).arg( nbElements ).arg( limitSize ) );
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}
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}
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}
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LightApp_SelectionMgr *Sel = selectionMgr();
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