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Another fix like previous one.
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@ -149,7 +149,7 @@ namespace SMESH
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vtkActorCollection *actors = aCopy.GetActors();
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for (int i = 0; i < actors->GetNumberOfItems(); ++i ) {
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// size of actors changes inside the loop
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while (SMESH_Actor *actor = dynamic_cast<SMESH_Actor*>(actors->GetItemAsObject(i)))
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if (SMESH_Actor *actor = dynamic_cast<SMESH_Actor*>(actors->GetItemAsObject(i)))
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{
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vtkWnd->RemoveActor(actor);
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actor->Delete();
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