23151: EDF 9626 SMESH: Opening an existing study makes salome end with an allocation error when closing.

Fix ~SMESH_Gen_i()

Regression 2D_mesh_Polygons_00/A2
  Fix DriverSTL_W_SMDS_Mesh.cxx

IPAL52658: Quadrangle (Mapping) makes invalid mesh with Enforced vertices
IPAL52654: Quadrangle (Mapping) with enforced vertices works wrong
IPAL20729: Difference in behaviour of selection for Rotation against Translation, Symmetry after Apply.
IPAL9947: SMESH – Merge nodes dialog box
This commit is contained in:
eap 2015-09-02 17:39:00 +03:00
parent 859219d598
commit 081f12102e
13 changed files with 365 additions and 308 deletions

View File

@ -43,7 +43,8 @@ information about the selected mesh node(s) or element(s), namely:
- For a node:
- Node ID;
- Coordinates (X, Y, Z);
- Connectivity information (connected elements);
- Connectivity information (connected elements); double click in
this line makes the dialog show information of these elements;
- Position on a shape (for meshes built on a geometry);
- Groups information (names of groups the node belongs to).
@ -55,7 +56,8 @@ information about the selected mesh node(s) or element(s), namely:
- Element ID;
- Type (triangle, quadrangle, etc.);
- Gravity center (X, Y, Z coordinates);
- Connectivity information (connected nodes);
- Connectivity information (connected nodes); double click in
a line of a node makes the dialog show information of this node;
- Quality controls (area, aspect ration, volume, etc.);
- Position on a shape (for meshes built on a geometry);
- Groups information (names of groups the element belongs to).
@ -63,7 +65,7 @@ information about the selected mesh node(s) or element(s), namely:
<center>\image html eleminfo2.png
<em>"Element Info" page, element information</em></center>
The use can either input the ID of a node or element he wants to
The user can either input the ID of a node or element he wants to
analyze directly in the dialog box or select the node(s) or element(s) in
the 3D viewer.

View File

@ -252,9 +252,10 @@ namespace
gp_XY p = _prev->_xy - v->_xy;
gp_XY t = this->_xy - v->_xy;
gp_XY n = _next->_xy - v->_xy;
return (( p ^ t ) > 0 &&
( t ^ n ) > 0 &&
( n ^ p ) > 0 );
const double tol = -1e-12;
return (( p ^ t ) >= tol &&
( t ^ n ) >= tol &&
( n ^ p ) >= tol );
// return ( Area( _prev, this, v ) > 0 &&
// Area( this, _next, v ) > 0 &&
// Area( _next, _prev, v ) > 0 );
@ -370,8 +371,9 @@ namespace
v->GetTriaNodes( &nodes[ iN ] );
iN += 3;
v = v->Delete();
--nbVertices;
}
return true;
} // triangulate()

View File

@ -1011,7 +1011,7 @@ bool SMDS_VolumeTool::IsFaceExternal( int faceIndex ) const
ori = ( minProj < 0 ? +1 : -1 );
me->myPolyFacetOri[ faceIndex ] = ori;
if ( !me->myFwdLinks.empty() ) // concave polyhedron; collect oriented links
if ( !myFwdLinks.empty() ) // concave polyhedron; collect oriented links
for ( int i = 0; i < myCurFace.myNbNodes; ++i )
{
NLink link( myCurFace.myNodes[i], myCurFace.myNodes[i+1], ori );
@ -1024,10 +1024,10 @@ bool SMDS_VolumeTool::IsFaceExternal( int faceIndex ) const
// concave polyhedron
if ( me->myFwdLinks.empty() ) // get links of the least ambiguously oriented facet
if ( myFwdLinks.empty() ) // get links of the least ambiguously oriented facet
{
for ( size_t i = 0; i < myPolyFacetOri.size() && !ori; ++i )
ori = me->myPolyFacetOri[ i ];
ori = myPolyFacetOri[ i ];
if ( !ori ) // none facet is oriented yet
{
@ -1058,10 +1058,10 @@ bool SMDS_VolumeTool::IsFaceExternal( int faceIndex ) const
me->myPolyFacetOri[ faceMostConvex ] = ori;
}
}
// collect links of the oriented facets in me->myFwdLinks
// collect links of the oriented facets in myFwdLinks
for ( size_t iF = 0; iF < myPolyFacetOri.size(); ++iF )
{
ori = me->myPolyFacetOri[ iF ];
ori = myPolyFacetOri[ iF ];
if ( !ori ) continue;
setFace( iF );
for ( int i = 0; i < myCurFace.myNbNodes; ++i )
@ -1079,8 +1079,8 @@ bool SMDS_VolumeTool::IsFaceExternal( int faceIndex ) const
for ( int i = 0; i < myCurFace.myNbNodes && !ori; ++i )
{
NLink link( myCurFace.myNodes[i], myCurFace.myNodes[i+1] );
std::map<Link, int>::iterator l2o = me->myFwdLinks.find( link );
if ( l2o != me->myFwdLinks.end() )
std::map<Link, int>::const_iterator l2o = myFwdLinks.find( link );
if ( l2o != myFwdLinks.end() )
ori = link.myOri * l2o->second * -1;
links[ i ] = link;
}
@ -1089,15 +1089,15 @@ bool SMDS_VolumeTool::IsFaceExternal( int faceIndex ) const
// orient and collect links of other non-oriented facets
for ( size_t iF = 0; iF < myPolyFacetOri.size(); ++iF )
{
if ( me->myPolyFacetOri[ iF ] ) continue; // already oriented
if ( myPolyFacetOri[ iF ] ) continue; // already oriented
setFace( iF );
links2.clear();
ori = 0;
for ( int i = 0; i < myCurFace.myNbNodes && !ori; ++i )
{
NLink link( myCurFace.myNodes[i], myCurFace.myNodes[i+1] );
std::map<Link, int>::iterator l2o = me->myFwdLinks.find( link );
if ( l2o != me->myFwdLinks.end() )
std::map<Link, int>::const_iterator l2o = myFwdLinks.find( link );
if ( l2o != myFwdLinks.end() )
ori = link.myOri * l2o->second * -1;
links2.push_back( link );
}
@ -1116,8 +1116,8 @@ bool SMDS_VolumeTool::IsFaceExternal( int faceIndex ) const
ori = 0;
for ( size_t i = 0; i < links.size() && !ori; ++i )
{
std::map<Link, int>::iterator l2o = me->myFwdLinks.find( links[i] );
if ( l2o != me->myFwdLinks.end() )
std::map<Link, int>::const_iterator l2o = myFwdLinks.find( links[i] );
if ( l2o != myFwdLinks.end() )
ori = links[i].myOri * l2o->second * -1;
}
me->myPolyFacetOri[ faceIndex ] = ori;

View File

@ -649,10 +649,10 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
}
catch (Standard_Failure& exc) {
}
if ( !uvOK ) {
for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !uvOK && vert.More(); vert.Next() )
uvOK = ( V == vert.Current() );
if ( !uvOK ) {
if ( !uvOK )
{
if ( !IsSubShape( V, F ))
{
MESSAGE ( "SMESH_MesherHelper::GetNodeUV(); Vertex " << vertexID
<< " not in face " << GetMeshDS()->ShapeToIndex( F ) );
// get UV of a vertex closest to the node
@ -669,7 +669,8 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
}
}
}
else {
else
{
uvOK = false;
TopTools_ListIteratorOfListOfShape it( myMesh->GetAncestors( V ));
for ( ; it.More(); it.Next() ) {
@ -678,13 +679,23 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
double f,l;
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(edge, F, f, l);
if ( !C2d.IsNull() ) {
double u = ( V == TopExp::FirstVertex( edge ) ) ? f : l;
double u = ( V == IthVertex( 0, edge )) ? f : l;
uv = C2d->Value( u );
uvOK = true;
break;
}
}
}
if ( !uvOK && V.Orientation() == TopAbs_INTERNAL )
{
Handle(ShapeAnalysis_Surface) projector = GetSurface( F );
if ( n2 ) uv = GetNodeUV( F, n2 );
if ( Precision::IsInfinite( uv.X() ))
uv = projector->NextValueOfUV( uv, BRep_Tool::Pnt( V ), BRep_Tool::Tolerance( F ));
else
uv = projector->ValueOfUV( BRep_Tool::Pnt( V ), BRep_Tool::Tolerance( F ));
uvOK = ( projector->Gap() < getFaceMaxTol( F ));
}
}
}
if ( n2 && IsSeamShape( vertexID ))
@ -812,7 +823,7 @@ GeomAPI_ProjectPointOnSurf& SMESH_MesherHelper::GetProjector(const TopoDS_Face&
//purpose : Return a cached ShapeAnalysis_Surface of a FACE
//=======================================================================
Handle(ShapeAnalysis_Surface) SMESH_MesherHelper::GetSurface(const TopoDS_Face& F )
Handle(ShapeAnalysis_Surface) SMESH_MesherHelper::GetSurface(const TopoDS_Face& F ) const
{
Handle(Geom_Surface) surface = BRep_Tool::Surface( F );
int faceID = GetMeshDS()->ShapeToIndex( F );

View File

@ -532,14 +532,14 @@ public:
/*!
* \brief Return a cached ShapeAnalysis_Surface of a FACE
*/
Handle(ShapeAnalysis_Surface) GetSurface(const TopoDS_Face& F );
Handle(ShapeAnalysis_Surface) GetSurface(const TopoDS_Face& F ) const;
/*!
* \brief Check if shape is a degenerated edge or it's vertex
* \param subShape - edge or vertex index in SMESHDS
* \retval bool - true if subShape is a degenerated shape
*
* It works only if IsQuadraticSubMesh() or SetSubShape() has been called
* \param subShape - edge or vertex index in SMESHDS
* \retval bool - true if subShape is a degenerated shape
*
* It works only if IsQuadraticSubMesh() or SetSubShape() has been called
*/
bool IsDegenShape(const int subShape) const
{ return myDegenShapeIds.find( subShape ) != myDegenShapeIds.end(); }
@ -739,7 +739,7 @@ public:
typedef std::map< int, Handle(ShapeAnalysis_Surface)> TID2Surface;
typedef std::map< int, GeomAPI_ProjectPointOnSurf* > TID2ProjectorOnSurf;
typedef std::map< int, GeomAPI_ProjectPointOnCurve* > TID2ProjectorOnCurve;
TID2Surface myFace2Surface;
mutable TID2Surface myFace2Surface;
TID2ProjectorOnSurf myFace2Projector;
TID2ProjectorOnCurve myEdge2Projector;

View File

@ -898,7 +898,13 @@ void SMESHGUI_MergeDlg::updateControls()
{
if (ListEdit->count() == 0)
SetFirstButton->setEnabled(false);
bool enable = !(myMesh->_is_nil()) && (ListCoincident->count() || (myTypeId == TYPE_AUTO));
bool groupsEmpty = ( myTypeId != TYPE_AUTO );
for (int i = 0; i < ListCoincident->count() && groupsEmpty; i++) {
QStringList aListIds = ListCoincident->item(i)->text().split(" ", QString::SkipEmptyParts);
groupsEmpty = ( aListIds.count() < 2 );
}
bool enable = ( !myMesh->_is_nil() && !groupsEmpty );
buttonOk->setEnabled(enable);
buttonApply->setEnabled(enable);
DetectButton->setEnabled( !myMesh->_is_nil() );
@ -973,7 +979,7 @@ void SMESHGUI_MergeDlg::onDetect()
ListCoincident->addItem(anIDs.join(" "));
}
} catch(...) {
} catch(...) {
}
ListCoincident->selectAll();
@ -997,7 +1003,7 @@ void SMESHGUI_MergeDlg::onSelectGroup()
myIsBusy = true;
ListEdit->clear();
TColStd_MapOfInteger anIndices;
QList<QListWidgetItem*> selItems = ListCoincident->selectedItems();
QListWidgetItem* anItem;
@ -1010,7 +1016,7 @@ void SMESHGUI_MergeDlg::onSelectGroup()
for (int i = 0; i < aListIds.count(); i++)
anIndices.Add(aListIds[i].toInt());
}
if (selItems.count() == 1) {
ListEdit->addItems(aListIds);
ListEdit->selectAll();

View File

@ -32,7 +32,6 @@
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
@ -362,9 +361,21 @@ void SMESHGUI_RotationDlg::Init (bool ResetControls)
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
myActor && !myActor->getIO().IsNull() &&
ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
!CheckBoxMesh->isChecked() ) // move selected elements
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
{
aViewWindow->highlight( myActor->getIO(), false, false );
aViewWindow->highlight( myActor->getIO(), true, true );
}
}
myActor = 0;
if (ResetControls) {
if (ResetControls)
{
SpinBox_X->SetValue(0.0);
SpinBox_Y->SetValue(0.0);
SpinBox_Z->SetValue(0.0);
@ -378,10 +389,6 @@ void SMESHGUI_RotationDlg::Init (bool ResetControls)
CheckBoxMesh->setChecked(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
// MakeGroupsCheck->setChecked(false);
// MakeGroupsCheck->setEnabled(false);
// onSelectMesh(false);
}
onSelectMesh(CheckBoxMesh->isChecked());
@ -524,7 +531,6 @@ bool SMESHGUI_RotationDlg::ClickOnApply()
anApp->browseObjects( anEntryList, isApplyAndClose() );
}
Init(false);
SelectionIntoArgument();
SMESHGUI::Modified();
}
@ -747,52 +753,13 @@ void SMESHGUI_RotationDlg::SelectionIntoArgument()
if ( myMeshes.isEmpty() )
return;
// get IDs from mesh
/*
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
if (!aSMDSMesh)
return;
for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++) {
const SMDS_MeshElement * e = aSMDSMesh->FindElement(i);
if (e) {
myElementsId += QString(" %1").arg(i);
aNbUnits++;
}
}
} else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
// get submesh
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
// get IDs from submesh
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aSubMesh->GetElementsId();
for (int i = 0; i < anElementsIds->length(); i++) {
myElementsId += QString(" %1").arg(anElementsIds[i]);
}
aNbUnits = anElementsIds->length();
} else { // GROUP
// get smesh group
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
if (aGroup->_is_nil())
return;
// get IDs from smesh group
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aGroup->GetListOfID();
for (int i = 0; i < anElementsIds->length(); i++) {
myElementsId += QString(" %1").arg(anElementsIds[i]);
}
aNbUnits = anElementsIds->length();
}
*/
} else {
}
else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
}
}
myNbOkElements = true;
@ -800,13 +767,13 @@ void SMESHGUI_RotationDlg::SelectionIntoArgument()
Handle(SALOME_InteractiveObject) IO = aList.First();
if ((SMESH::GetMeshByIO(IO))->_is_nil())
return;
SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
if (!anActor)
anActor = SMESH::FindActorByEntry(IO->getEntry());
if (!anActor && !CheckBoxMesh->isChecked())
return;
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
@ -980,7 +947,6 @@ void SMESHGUI_RotationDlg::onSelectMesh (bool toSelectMesh)
aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
hidePreview();
}

View File

@ -407,7 +407,7 @@ bool SMESHGUI_SmoothingDlg::ClickOnApply()
if (aResult) {
SMESH::Update(myIO, SMESH::eDisplay);
SMESHGUI::Modified();
Init();
//Init();
mySelectedObject = SMESH::SMESH_IDSource::_nil();
}
@ -560,7 +560,7 @@ void SMESHGUI_SmoothingDlg::onTextChange (const QString& theNewText)
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
// purpose : Called when selection has changed or other cases
//=================================================================================
void SMESHGUI_SmoothingDlg::SelectionIntoArgument()
{
@ -594,44 +594,44 @@ void SMESHGUI_SmoothingDlg::SelectionIntoArgument()
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
int nbSel = aList.Extent();
if (nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
if (myEditCurrentArgument == LineEditElements) {
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
myIO = IO;
myActor = SMESH::FindActorByObject(myMesh);
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
SMESH::SMESH_IDSource_var obj = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( myIO );
if ( !CORBA::is_nil( obj ) )
mySelectedObject = obj;
else
return;
myNbOkElements = true;
} else {
// get indices of selected elements
TColStd_IndexedMapOfInteger aMapIndex;
mySelector->GetIndex(IO,aMapIndex);
myNbOkElements = aMapIndex.Extent();
if (myNbOkElements < 1)
return;
QStringList elements;
for ( int i = 0; i < myNbOkElements; ++i )
elements << QString::number( aMapIndex( i+1 ) );
aString = elements.join(" ");
}
} else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myIO->isSame(IO) )
if (nbSel == 1)
{
myNbOkNodes = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
Handle(SALOME_InteractiveObject) IO = aList.First();
if (myEditCurrentArgument == LineEditElements) {
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
myIO = IO;
myActor = SMESH::FindActorByObject(myMesh);
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
SMESH::SMESH_IDSource_var obj = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( myIO );
if ( !CORBA::is_nil( obj ) )
mySelectedObject = obj;
else
return;
myNbOkElements = true;
} else {
// get indices of selected elements
TColStd_IndexedMapOfInteger aMapIndex;
mySelector->GetIndex(IO,aMapIndex);
myNbOkElements = aMapIndex.Extent();
if (myNbOkElements < 1)
return;
QStringList elements;
for ( int i = 0; i < myNbOkElements; ++i )
elements << QString::number( aMapIndex( i+1 ) );
aString = elements.join(" ");
}
} else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myIO->isSame(IO) )
{
myNbOkNodes = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
}
}
myEditCurrentArgument->setText(aString);

View File

@ -32,7 +32,6 @@
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
@ -358,14 +357,25 @@ void SMESHGUI_SymmetryDlg::Init (bool ResetControls)
myObjects.clear();
myObjectsNames.clear();
myEditCurrentArgument = 0;
LineEditElements->clear();
myEditCurrentArgument = LineEditElements;
LineEditElements->setFocus();
myElementsId = "";
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
myActor && !myActor->getIO().IsNull() &&
ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
!CheckBoxMesh->isChecked() ) // move selected elements
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
{
aViewWindow->highlight( myActor->getIO(), false, false );
aViewWindow->highlight( myActor->getIO(), true, true );
}
}
myActor = 0;
if (ResetControls) {
@ -380,11 +390,8 @@ void SMESHGUI_SymmetryDlg::Init (bool ResetControls)
CheckBoxMesh->setChecked(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
// MakeGroupsCheck->setChecked(false);
// MakeGroupsCheck->setEnabled(false);
onSelectMesh(false);
}
onSelectMesh(CheckBoxMesh->isChecked());
}
//=================================================================================
@ -584,8 +591,6 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply()
anApp->browseObjects( anEntryList, isApplyAndClose() );
}
Init(false);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
SMESHGUI::Modified();
}

View File

@ -362,14 +362,25 @@ void SMESHGUI_TranslationDlg::Init (bool ResetControls)
myObjectsNames.clear();
myMeshes.clear();
myEditCurrentArgument = 0;
LineEditElements->clear();
myEditCurrentArgument = LineEditElements;
LineEditElements->setFocus();
myElementsId = "";
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
myActor && !myActor->getIO().IsNull() &&
ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
!CheckBoxMesh->isChecked() ) // move selected elements
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
{
aViewWindow->highlight( myActor->getIO(), false, false );
aViewWindow->highlight( myActor->getIO(), true, true );
}
}
myActor = 0;
if (ResetControls) {
@ -382,12 +393,10 @@ void SMESHGUI_TranslationDlg::Init (bool ResetControls)
ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false);
// MakeGroupsCheck->setChecked(false);
// MakeGroupsCheck->setEnabled(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
onSelectMesh(false);
}
onSelectMesh(CheckBoxMesh->isChecked());
}
//=================================================================================
@ -593,7 +602,6 @@ bool SMESHGUI_TranslationDlg::ClickOnApply()
Init(false);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
SMESHGUI::Modified();
}
@ -999,7 +1007,6 @@ void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh)
aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
hidePreview();
}
@ -1138,12 +1145,13 @@ bool SMESHGUI_TranslationDlg::isValid()
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) {
void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview )
{
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
if (isValid() && myNbOkElements) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
@ -1179,7 +1187,7 @@ void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) {
}
setSimulationPreview( aMeshPreviewStruct );
} catch (...) {
}
}
else {

View File

@ -339,10 +339,17 @@ SMESH_Gen_i::~SMESH_Gen_i()
MESSAGE( "SMESH_Gen_i::~SMESH_Gen_i" );
// delete hypothesis creators
map<string, GenericHypothesisCreator_i*>::iterator itHyp;
map<string, GenericHypothesisCreator_i*>::iterator itHyp, itHyp2;
for (itHyp = myHypCreatorMap.begin(); itHyp != myHypCreatorMap.end(); itHyp++)
{
delete (*itHyp).second;
// same creator can be mapped under different names
GenericHypothesisCreator_i* creator = (*itHyp).second;
if ( !creator )
continue;
delete creator;
for (itHyp2 = itHyp; itHyp2 != myHypCreatorMap.end(); itHyp2++)
if ( creator == (*itHyp2).second )
(*itHyp2).second = 0;
}
myHypCreatorMap.clear();

View File

@ -228,6 +228,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
myHelper = &helper;
_quadraticMesh = myHelper->IsQuadraticSubMesh(aShape);
myHelper->SetElementsOnShape( true );
myNeedSmooth = false;
myCheckOri = false;
@ -249,7 +250,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
enum { NOT_COMPUTED = -1, COMPUTE_FAILED = 0, COMPUTE_OK = 1 };
int res = NOT_COMPUTED;
if (myQuadranglePreference)
if ( myQuadranglePreference )
{
int nfull = n1+n2+n3+n4;
if ((nfull % 2) == 0 && ((n1 != n3) || (n2 != n4)))
@ -258,7 +259,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
res = computeQuadPref( aMesh, F, quad );
}
}
else if (myQuadType == QUAD_REDUCED)
else if ( myQuadType == QUAD_REDUCED )
{
int n13 = n1 - n3;
int n24 = n2 - n4;
@ -471,10 +472,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
b = quad->uv_grid[ j * nbhoriz + i + 1].node;
c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
d = quad->uv_grid[(j + 1) * nbhoriz + i ].node;
SMDS_MeshFace* face = myHelper->AddFace(a, b, c, d);
if (face) {
meshDS->SetMeshElementOnShape(face, geomFaceID);
}
myHelper->AddFace(a, b, c, d);
}
}
@ -558,8 +556,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
}
if (near == g) { // make triangle
SMDS_MeshFace* face = myHelper->AddFace(a, b, c);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, b, c);
}
else { // make quadrangle
if (near - 1 < ilow)
@ -569,8 +566,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
if (!myTrianglePreference){
SMDS_MeshFace* face = myHelper->AddFace(a, b, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, b, c, d);
}
else {
splitQuadFace(meshDS, geomFaceID, a, b, c, d);
@ -584,8 +580,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
d = uv_e3[1].node;
else
d = quad->uv_grid[nbhoriz + k - 1].node;
SMDS_MeshFace* face = myHelper->AddFace(a, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, c, d);
}
}
g = near;
@ -642,14 +637,12 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
d = quad->UVPt( g, nbvertic-2 ).node;
if ( myTrianglePreference )
{
if ( SMDS_MeshFace* face = myHelper->AddFace(a, d, c))
meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, d, c);
}
else
{
if ( SMDS_MeshFace* face = myHelper->AddFace(a, b, d, c))
{
meshDS->SetMeshElementOnShape(face, geomFaceID);
SMESH_ComputeErrorPtr& err = aMesh.GetSubMesh( aFace )->GetComputeError();
if ( !err || err->IsOK() || err->myName < COMPERR_WARNING )
{
@ -696,8 +689,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
}
if (near == g) { // make triangle
SMDS_MeshFace* face = myHelper->AddFace(a, b, c);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, b, c);
}
else { // make quadrangle
if (near + 1 > iup)
@ -706,8 +698,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
if (!myTrianglePreference){
SMDS_MeshFace* face = myHelper->AddFace(a, b, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, b, c, d);
}
else {
splitQuadFace(meshDS, geomFaceID, a, b, c, d);
@ -720,8 +711,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
d = uv_e1[nbright - 2].node;
else
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
SMDS_MeshFace* face = myHelper->AddFace(a, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, c, d);
}
}
g = near;
@ -770,8 +760,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
}
if (near == g) { // make triangle
SMDS_MeshFace* face = myHelper->AddFace(a, b, c);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, b, c);
}
else { // make quadrangle
if (near - 1 < jlow)
@ -781,8 +770,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
if (!myTrianglePreference){
SMDS_MeshFace* face = myHelper->AddFace(a, b, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, b, c, d);
}
else {
splitQuadFace(meshDS, geomFaceID, a, b, c, d);
@ -795,8 +783,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
d = uv_e0[nbdown - 2].node;
else
d = quad->uv_grid[nbhoriz*k - 2].node;
SMDS_MeshFace* face = myHelper->AddFace(a, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, c, d);
}
}
g = near;
@ -823,14 +810,12 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
d = quad->UVPt( 1, g ).node;
if ( myTrianglePreference )
{
if ( SMDS_MeshFace* face = myHelper->AddFace(a, d, c))
meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, d, c);
}
else
{
if ( SMDS_MeshFace* face = myHelper->AddFace(a, b, d, c))
{
meshDS->SetMeshElementOnShape(face, geomFaceID);
SMESH_ComputeErrorPtr& err = aMesh.GetSubMesh( aFace )->GetComputeError();
if ( !err || err->IsOK() || err->myName < COMPERR_WARNING )
{
@ -876,8 +861,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
}
if (near == g) { // make triangle
SMDS_MeshFace* face = myHelper->AddFace(a, b, c);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, b, c);
}
else { // make quadrangle
if (near + 1 > jup)
@ -885,8 +869,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
else
d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
if (!myTrianglePreference) {
SMDS_MeshFace* face = myHelper->AddFace(a, b, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, b, c, d);
}
else {
splitQuadFace(meshDS, geomFaceID, a, b, c, d);
@ -899,8 +882,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh,
d = quad->uv_grid[nbhoriz*jup + 1].node; //uv_e2[1].node;
else
d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
SMDS_MeshFace* face = myHelper->AddFace(a, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
myHelper->AddFace(a, c, d);
}
}
g = near;
@ -1453,6 +1435,8 @@ bool StdMeshers_Quadrangle_2D::setNormalizedGrid (FaceQuadStruct::Ptr quad)
int nbhoriz = Min( bSide.NbPoints(), tSide.NbPoints() );
int nbvertic = Min( rSide.NbPoints(), lSide.NbPoints() );
if ( nbhoriz < 1 || nbvertic < 1 )
return error("Algo error: empty quad");
if ( myQuadList.size() == 1 )
{
@ -1853,6 +1837,10 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
}
sideLCb = StdMeshers_FaceSide::New( pointsLCb, aFace );
p3dom = pointsLCb.back();
gp_Pnt xyz = S->Value( p3dom.u, p3dom.v );
p3dom.node = myHelper->AddNode( xyz.X(), xyz.Y(), xyz.Z(), 0, p3dom.u, p3dom.v );
pointsLCb.back() = p3dom;
}
// Make a side separating domains L and Ct
StdMeshers_FaceSidePtr sideLCt;
@ -2004,6 +1992,16 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
sideRCb = StdMeshers_FaceSide::New( pointsRCb, aFace );
pTBL = pointsLCb.back();
pTBR = pointsRCb.back();
{
gp_Pnt xyz = S->Value( pTBL.u, pTBL.v );
pTBL.node = myHelper->AddNode( xyz.X(), xyz.Y(), xyz.Z(), 0, pTBL.u, pTBL.v );
pointsLCb.back() = pTBL;
}
{
gp_Pnt xyz = S->Value( pTBR.u, pTBR.v );
pTBR.node = myHelper->AddNode( xyz.X(), xyz.Y(), xyz.Z(), 0, pTBR.u, pTBR.v );
pointsRCb.back() = pTBR;
}
}
// Make sides separating domains Ct and L and R
StdMeshers_FaceSidePtr sideLCt, sideRCt;
@ -2207,10 +2205,8 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
for (i=1; i<=dl; i++) {
for (j=1; j<nl; j++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
myHelper->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
}
}
}
@ -2264,10 +2260,8 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
for (i=1; i<=dr; i++) {
for (j=1; j<nr; j++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
myHelper->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
}
}
}
@ -2337,10 +2331,8 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
for (i=1; i<nb; i++) {
for (j=1; j<nbv; j++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
}
}
}
@ -2369,10 +2361,8 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
for (j=1; j<nnn-1; j++) {
for (i=1; i<nb; i++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesBRD.Value(i,j), NodesBRD.Value(i+1,j),
NodesBRD.Value(i+1,j+1), NodesBRD.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
myHelper->AddFace(NodesBRD.Value(i,j), NodesBRD.Value(i+1,j),
NodesBRD.Value(i+1,j+1), NodesBRD.Value(i,j+1));
}
}
}
@ -2475,10 +2465,8 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
for (j=1; j<=drl+addv; j++) {
for (i=1; i<nb; i++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
}
}
} // end nr<nl
@ -2502,10 +2490,8 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
}
for (i=1; i<nt; i++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesLast.Value(i,1), NodesLast.Value(i+1,1),
NodesLast.Value(i+1,2), NodesLast.Value(i,2));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
myHelper->AddFace(NodesLast.Value(i,1), NodesLast.Value(i+1,1),
NodesLast.Value(i+1,2), NodesLast.Value(i,2));
}
}
} // if ((drl+addv) > 0)
@ -2664,21 +2650,16 @@ void StdMeshers_Quadrangle_2D::splitQuadFace(SMESHDS_Mesh * theMeshDS,
const SMDS_MeshNode* theNode3,
const SMDS_MeshNode* theNode4)
{
SMDS_MeshFace* face;
if ( SMESH_TNodeXYZ( theNode1 ).SquareDistance( theNode3 ) >
SMESH_TNodeXYZ( theNode2 ).SquareDistance( theNode4 ) )
{
face = myHelper->AddFace(theNode2, theNode4 , theNode1);
if (face) theMeshDS->SetMeshElementOnShape(face, theFaceID);
face = myHelper->AddFace(theNode2, theNode3, theNode4);
if (face) theMeshDS->SetMeshElementOnShape(face, theFaceID);
myHelper->AddFace(theNode2, theNode4 , theNode1);
myHelper->AddFace(theNode2, theNode3, theNode4);
}
else
{
face = myHelper->AddFace(theNode1, theNode2 ,theNode3);
if (face) theMeshDS->SetMeshElementOnShape(face, theFaceID);
face = myHelper->AddFace(theNode1, theNode3, theNode4);
if (face) theMeshDS->SetMeshElementOnShape(face, theFaceID);
myHelper->AddFace(theNode1, theNode2 ,theNode3);
myHelper->AddFace(theNode1, theNode3, theNode4);
}
}
@ -3090,10 +3071,8 @@ bool StdMeshers_Quadrangle_2D::computeReduced (SMESH_Mesh & aMesh,
// create faces
for (i=1; i<=dl; i++) {
for (j=1; j<nl; j++) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
myHelper->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
}
}
}
@ -3145,10 +3124,8 @@ bool StdMeshers_Quadrangle_2D::computeReduced (SMESH_Mesh & aMesh,
// create faces
for (i=1; i<=dr; i++) {
for (j=1; j<nr; j++) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
myHelper->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
}
}
}
@ -3209,10 +3186,8 @@ bool StdMeshers_Quadrangle_2D::computeReduced (SMESH_Mesh & aMesh,
// create faces
for (i=1; i<nb; i++) {
for (j=1; j<nbv; j++) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
}
}
} // end Multiple Reduce implementation
@ -3312,8 +3287,6 @@ bool StdMeshers_Quadrangle_2D::computeReduced (SMESH_Mesh & aMesh,
if (uv_eb.size() != nb || uv_er.size() != nr || uv_et.size() != nt || uv_el.size() != nl)
return error(COMPERR_BAD_INPUT_MESH);
myHelper->SetElementsOnShape( true );
gp_UV uv[ UV_SIZE ];
uv[ UV_A0 ].SetCoord( uv_eb.front().u, uv_eb.front().v);
uv[ UV_A1 ].SetCoord( uv_eb.back().u, uv_eb.back().v );
@ -3906,29 +3879,72 @@ void StdMeshers_Quadrangle_2D::smooth (FaceQuadStruct::Ptr quad)
{
if ( !myNeedSmooth ) return;
// Get nodes to smooth
SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
const double tol = BRep_Tool::Tolerance( quad->face );
Handle(ShapeAnalysis_Surface) surface = myHelper->GetSurface( quad->face );
// TODO: do not smooth fixed nodes
if ( myHelper->HasDegeneratedEdges() && myForcedPnts.empty() )
{
// "smooth" by computing node positions using 3D TFI and further projection
int nbhoriz = quad->iSize;
int nbvertic = quad->jSize;
SMESH_TNodeXYZ a0( quad->UVPt( 0, 0 ).node );
SMESH_TNodeXYZ a1( quad->UVPt( nbhoriz-1, 0 ).node );
SMESH_TNodeXYZ a2( quad->UVPt( nbhoriz-1, nbvertic-1 ).node );
SMESH_TNodeXYZ a3( quad->UVPt( 0, nbvertic-1 ).node );
for (int i = 1; i < nbhoriz-1; i++)
{
SMESH_TNodeXYZ p0( quad->UVPt( i, 0 ).node );
SMESH_TNodeXYZ p2( quad->UVPt( i, nbvertic-1 ).node );
for (int j = 1; j < nbvertic-1; j++)
{
SMESH_TNodeXYZ p1( quad->UVPt( nbhoriz-1, j ).node );
SMESH_TNodeXYZ p3( quad->UVPt( 0, j ).node );
UVPtStruct& uvp = quad->UVPt( i, j );
gp_Pnt p = myHelper->calcTFI(uvp.x,uvp.y, a0,a1,a2,a3, p0,p1,p2,p3);
gp_Pnt2d uv = surface->NextValueOfUV( uvp.UV(), p, 10*tol );
gp_Pnt pnew = surface->Value( uv );
meshDS->MoveNode( uvp.node, pnew.X(), pnew.Y(), pnew.Z() );
uvp.u = uv.X();
uvp.v = uv.Y();
}
}
return;
}
// Get nodes to smooth
typedef map< const SMDS_MeshNode*, TSmoothNode, TIDCompare > TNo2SmooNoMap;
TNo2SmooNoMap smooNoMap;
const TopoDS_Face& geomFace = TopoDS::Face( myHelper->GetSubShape() );
Handle(Geom_Surface) surface = BRep_Tool::Surface( geomFace );
double U1, U2, V1, V2;
surface->Bounds(U1, U2, V1, V2);
GeomAPI_ProjectPointOnSurf proj;
proj.Init( surface, U1, U2, V1, V2, BRep_Tool::Tolerance( geomFace ) );
SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
SMESHDS_SubMesh* fSubMesh = meshDS->MeshElements( geomFace );
SMDS_NodeIteratorPtr nIt = fSubMesh->GetNodes();
// fixed nodes
set< const SMDS_MeshNode* > fixedNodes;
for ( size_t i = 0; i < myForcedPnts.size(); ++i )
{
fixedNodes.insert( myForcedPnts[i].node );
if ( myForcedPnts[i].node->getshapeId() != myHelper->GetSubShapeID() )
{
TSmoothNode & sNode = smooNoMap[ myForcedPnts[i].node ];
sNode._uv = myForcedPnts[i].uv;
sNode._xyz = SMESH_TNodeXYZ( myForcedPnts[i].node );
}
}
SMESHDS_SubMesh* fSubMesh = meshDS->MeshElements( quad->face );
SMDS_NodeIteratorPtr nIt = fSubMesh->GetNodes();
while ( nIt->more() ) // loop on nodes bound to a FACE
{
const SMDS_MeshNode* node = nIt->next();
TSmoothNode & sNode = smooNoMap[ node ];
sNode._uv = myHelper->GetNodeUV( geomFace, node );
sNode._uv = myHelper->GetNodeUV( quad->face, node );
sNode._xyz = SMESH_TNodeXYZ( node );
if ( fixedNodes.count( node ))
continue; // fixed - no triangles
// set sNode._triangles
SMDS_ElemIteratorPtr fIt = node->GetInverseElementIterator( SMDSAbs_Face );
@ -3946,16 +3962,22 @@ void StdMeshers_Quadrangle_2D::smooth (FaceQuadStruct::Ptr quad)
}
}
// set _uv of smooth nodes on FACE boundary
for ( unsigned i = 0; i < quad->side.size(); ++i )
{
const vector<UVPtStruct>& uvVec = quad->side[i].GetUVPtStruct();
for ( unsigned j = 0; j < uvVec.size(); ++j )
{
TSmoothNode & sNode = smooNoMap[ uvVec[j].node ];
sNode._uv = uvVec[j].UV();
sNode._xyz = SMESH_TNodeXYZ( uvVec[j].node );
}
}
set< StdMeshers_FaceSide* > sidesOnEdge;
list< FaceQuadStruct::Ptr >::iterator q = myQuadList.begin();
for ( ; q != myQuadList.end() ; ++q )
for ( size_t i = 0; i < (*q)->side.size(); ++i )
if ( ! (*q)->side[i].grid->Edge(0).IsNull() &&
//(*q)->nbNodeOut( i ) == 0 &&
sidesOnEdge.insert( (*q)->side[i].grid.get() ).second )
{
const vector<UVPtStruct>& uvVec = (*q)->side[i].grid->GetUVPtStruct();
for ( unsigned j = 0; j < uvVec.size(); ++j )
{
TSmoothNode & sNode = smooNoMap[ uvVec[j].node ];
sNode._uv = uvVec[j].UV();
sNode._xyz = SMESH_TNodeXYZ( uvVec[j].node );
}
}
// define refernce orientation in 2D
TNo2SmooNoMap::iterator n2sn = smooNoMap.begin();
@ -3984,22 +4006,16 @@ void StdMeshers_Quadrangle_2D::smooth (FaceQuadStruct::Ptr quad)
{
// compute a new XYZ
gp_XYZ newXYZ (0,0,0);
for ( unsigned i = 0; i < sNode._triangles.size(); ++i )
for ( size_t i = 0; i < sNode._triangles.size(); ++i )
newXYZ += sNode._triangles[i]._n1->_xyz;
newXYZ /= sNode._triangles.size();
// compute a new UV by projection
proj.Perform( newXYZ );
isValid = ( proj.IsDone() && proj.NbPoints() > 0 );
if ( isValid )
{
// check validity of the newUV
Quantity_Parameter u,v;
proj.LowerDistanceParameters( u, v );
newUV.SetCoord( u, v );
for ( unsigned i = 0; i < sNode._triangles.size() && isValid; ++i )
isValid = ( sNode._triangles[i].IsForward( newUV ) == refForward );
}
newUV = surface->NextValueOfUV( sNode._uv, newXYZ, 10*tol ).XY();
// check validity of the newUV
for ( size_t i = 0; i < sNode._triangles.size() && isValid; ++i )
isValid = ( sNode._triangles[i].IsForward( newUV ) == refForward );
}
if ( !isValid )
{
@ -4017,7 +4033,7 @@ void StdMeshers_Quadrangle_2D::smooth (FaceQuadStruct::Ptr quad)
if ( isValid )
{
sNode._uv = newUV;
sNode._xyz = surface->Value( newUV.X(), newUV.Y() ).XYZ();
sNode._xyz = surface->Value( newUV ).XYZ();
}
}
}
@ -4031,7 +4047,7 @@ void StdMeshers_Quadrangle_2D::smooth (FaceQuadStruct::Ptr quad)
continue; // not movable node
SMDS_MeshNode* node = const_cast< SMDS_MeshNode*>( n2sn->first );
gp_Pnt xyz = surface->Value( sNode._uv.X(), sNode._uv.Y() );
gp_Pnt xyz = surface->Value( sNode._uv );
meshDS->MoveNode( node, xyz.X(), xyz.Y(), xyz.Z() );
// store the new UV
@ -4051,13 +4067,13 @@ void StdMeshers_Quadrangle_2D::smooth (FaceQuadStruct::Ptr quad)
if ( node->getshapeId() != myHelper->GetSubShapeID() )
continue; // medium node is on EDGE or VERTEX
gp_XY uv1 = myHelper->GetNodeUV( geomFace, link.node1(), node );
gp_XY uv2 = myHelper->GetNodeUV( geomFace, link.node2(), node );
gp_XYZ pm = 0.5 * ( SMESH_TNodeXYZ( link.node1() ) + SMESH_TNodeXYZ( link.node2() ));
gp_XY uvm = myHelper->GetNodeUV( quad->face, node );
gp_Pnt2d uv = surface->NextValueOfUV( uvm, pm, 10*tol );
gp_Pnt xyz = surface->Value( uv );
gp_XY uv = myHelper->GetMiddleUV( surface, uv1, uv2 );
node->SetPosition( SMDS_PositionPtr( new SMDS_FacePosition( uv.X(), uv.Y() )));
gp_Pnt xyz = surface->Value( uv.X(), uv.Y() );
meshDS->MoveNode( node, xyz.X(), xyz.Y(), xyz.Z() );
}
}
@ -4158,6 +4174,7 @@ bool StdMeshers_Quadrangle_2D::check()
if ( !myHelper->IsSeamShape( nn[i]->getshapeId() ))
nInFace = nn[i];
toCheckUV = true;
for ( int i = 0; i < nbN; ++i )
uv[ i ] = myHelper->GetNodeUV( geomFace, nn[i], nInFace, &toCheckUV );
@ -4253,7 +4270,7 @@ int StdMeshers_Quadrangle_2D::getCorners(const TopoDS_Face& theFace,
if ( !theConsiderMesh || faceSide.VertexNode( iE ))
{
TopoDS_Vertex v = helper.IthVertex( 0, *edge );
double angle = SMESH_MesherHelper::GetAngle( prevE, *edge, theFace, v );
double angle = helper.GetAngle( prevE, *edge, theFace, v );
vertexByAngle.insert( make_pair( angle, v ));
angleByVertex.Bind( v, angle );
}
@ -4645,49 +4662,66 @@ bool StdMeshers_Quadrangle_2D::getEnforcedUV()
Standard_Real u1,u2,v1,v2;
const TopoDS_Face& face = TopoDS::Face( myHelper->GetSubShape() );
const double tol = BRep_Tool::Tolerance( face );
Handle(Geom_Surface) surf = BRep_Tool::Surface( face );
surf->Bounds( u1,u2,v1,v2 );
GeomAPI_ProjectPointOnSurf project;
project.Init(surf, u1,u2, v1,v2, tol );
Handle(ShapeAnalysis_Surface) project = myHelper->GetSurface( face );
project->Bounds( u1,u2,v1,v2 );
Bnd_Box bbox;
BRepBndLib::Add( face, bbox );
double farTol = 0.01 * sqrt( bbox.SquareExtent() );
// get internal VERTEXes of the FACE to use them instead of equal points
typedef map< pair< double, double >, TopoDS_Vertex > TUV2VMap;
TUV2VMap uv2intV;
for ( TopExp_Explorer vExp( face, TopAbs_VERTEX, TopAbs_EDGE ); vExp.More(); vExp.Next() )
{
TopoDS_Vertex v = TopoDS::Vertex( vExp.Current() );
gp_Pnt2d uv = project->ValueOfUV( BRep_Tool::Pnt( v ), tol );
uv2intV.insert( make_pair( make_pair( uv.X(), uv.Y() ), v ));
}
for ( size_t iP = 0; iP < points.size(); ++iP )
{
project.Perform( points[ iP ]);
if ( !project.IsDone() )
{
if ( isStrictCheck && iP < nbPoints )
return error
(TComm("Projection of an enforced point to the face failed - (")
<< points[ iP ].X() << ", "<< points[ iP ].Y() << ", "<< points[ iP ].Z() << " )");
continue;
}
if ( project.LowerDistance() > farTol )
gp_Pnt2d uv = project->ValueOfUV( points[ iP ], tol );
if ( project->Gap() > farTol )
{
if ( isStrictCheck && iP < nbPoints )
return error
(COMPERR_BAD_PARMETERS, TComm("An enforced point is too far from the face, dist = ")
<< project.LowerDistance() << " - ("
<< points[ iP ].Distance( project->Value( uv )) << " - ("
<< points[ iP ].X() << ", "<< points[ iP ].Y() << ", "<< points[ iP ].Z() << " )");
continue;
}
Quantity_Parameter u, v;
project.LowerDistanceParameters(u, v);
gp_Pnt2d uv( u, v );
BRepClass_FaceClassifier clsf ( face, uv, tol );
switch ( clsf.State() ) {
case TopAbs_IN:
{
double edgeDist = ( Min( Abs( u - u1 ), Abs( u - u2 )) +
Min( Abs( v - v1 ), Abs( v - v2 )));
double edgeDist = ( Min( Abs( uv.X() - u1 ), Abs( uv.X() - u2 )) +
Min( Abs( uv.Y() - v1 ), Abs( uv.Y() - v2 )));
ForcedPoint fp;
fp.uv = uv.XY();
fp.xyz = points[ iP ].XYZ();
if ( iP >= nbPoints )
fp.vertex = TopoDS::Vertex( vMap( iP - nbPoints + 1 ));
TUV2VMap::iterator uv2v = uv2intV.lower_bound( make_pair( uv.X()-tol, uv.Y()-tol ));
for ( ; uv2v != uv2intV.end() && uv2v->first.first <= uv.X()+tol; ++uv2v )
if ( uv.SquareDistance( gp_Pnt2d( uv2v->first.first, uv2v->first.second )) < tol*tol )
{
fp.vertex = uv2v->second;
break;
}
fp.node = 0;
if ( myHelper->IsSubShape( fp.vertex, myHelper->GetMesh() ))
{
SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( fp.vertex );
sm->ComputeStateEngine( SMESH_subMesh::COMPUTE );
fp.node = SMESH_Algo::VertexNode( fp.vertex, myHelper->GetMeshDS() );
}
else
{
fp.node = myHelper->AddNode( fp.xyz.X(), fp.xyz.Y(), fp.xyz.Z(),
0, fp.uv.X(), fp.uv.Y() );
}
sortedFP.insert( make_pair( edgeDist, fp ));
break;
}
@ -4756,7 +4790,7 @@ bool StdMeshers_Quadrangle_2D::addEnforcedNodes()
{
bool isNodeEnforced = false;
// look for a quad enclosing a enforced point
// look for a quad enclosing an enforced point
for ( quadIt = myQuadList.begin(); quadIt != myQuadList.end(); ++quadIt )
{
FaceQuadStruct::Ptr quad = *quadIt;
@ -4811,8 +4845,9 @@ bool StdMeshers_Quadrangle_2D::addEnforcedNodes()
}
// make a node of a side forced
vector<UVPtStruct>& points = (vector<UVPtStruct>&) side.GetUVPtStruct();
points[ sideNodeIndex ].u = myForcedPnts[ iFP ].U();
points[ sideNodeIndex ].v = myForcedPnts[ iFP ].V();
points[ sideNodeIndex ].u = myForcedPnts[ iFP ].U();
points[ sideNodeIndex ].v = myForcedPnts[ iFP ].V();
points[ sideNodeIndex ].node = myForcedPnts[ iFP ].node;
updateSideUV( side, sideNodeIndex, quadsBySide );
@ -4859,6 +4894,9 @@ bool StdMeshers_Quadrangle_2D::addEnforcedNodes()
FaceQuadStruct::Ptr newQuad = myQuadList.back();
FaceQuadStruct::Side& newSide = newQuad->side[ iNewSide ];
vector<UVPtStruct>& points = (vector<UVPtStruct>&) newSide.GetUVPtStruct();
points[ indForced ].node = myForcedPnts[ iFP ].node;
newSide.forced_nodes.insert( indForced );
quad->side[( iNewSide+2 ) % 4 ].forced_nodes.insert( indForced );
@ -4895,6 +4933,7 @@ bool StdMeshers_Quadrangle_2D::addEnforcedNodes()
<< myForcedPnts[iFP].xyz.Y() << ", "
<< myForcedPnts[iFP].xyz.Z() << " )");
}
myNeedSmooth = true;
} // loop on enforced points
@ -4912,25 +4951,31 @@ bool StdMeshers_Quadrangle_2D::addEnforcedNodes()
if ( quadVec.size() <= 1 )
continue; // outer side
bool missedNodesOnSide = false;
const vector<UVPtStruct>& points = side.grid->GetUVPtStruct();
for ( size_t iC = 0; iC < side.contacts.size(); ++iC )
{
if ( side.contacts[iC].point < side.from ||
side.contacts[iC].point >= side.to )
continue;
if ( side.contacts[iC].other_point < side.contacts[iC].other_side->from ||
side.contacts[iC].other_point >= side.contacts[iC].other_side->to )
continue;
const vector<UVPtStruct>& oGrid = side.contacts[iC].other_side->grid->GetUVPtStruct();
const UVPtStruct& uvPt = points[ side.contacts[iC].point ];
if ( side.contacts[iC].other_point >= oGrid.size() ||
if ( side.contacts[iC].other_point >= oGrid .size() ||
side.contacts[iC].point >= points.size() )
throw SALOME_Exception( "StdMeshers_Quadrangle_2D::addEnforcedNodes(): wrong contact" );
if ( oGrid[ side.contacts[iC].other_point ].node )
(( UVPtStruct& ) uvPt).node = oGrid[ side.contacts[iC].other_point ].node;
}
bool missedNodesOnSide = false;
for ( size_t iP = 0; iP < points.size(); ++iP )
if ( !points[ iP ].node )
{
UVPtStruct& uvPnt = ( UVPtStruct& ) points[ iP ];
gp_Pnt P = surf->Value( uvPnt.u, uvPnt.v );
uvPnt.node = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace( uvPnt.node, myHelper->GetSubShapeID(), uvPnt.u, uvPnt.v );
gp_Pnt P = surf->Value( uvPnt.u, uvPnt.v );
uvPnt.node = myHelper->AddNode(P.X(), P.Y(), P.Z(), 0, uvPnt.u, uvPnt.v );
missedNodesOnSide = true;
}
if ( missedNodesOnSide )
@ -4990,8 +5035,10 @@ int StdMeshers_Quadrangle_2D::splitQuad(FaceQuadStruct::Ptr quad, int I, int J)
newQuad->side[ QUAD_TOP_SIDE ].from = iTop;
newQuad->name = ( TComm("Right of I=") << I );
quad->side[ QUAD_BOTTOM_SIDE ].to = iBot + 1;
quad->side[ QUAD_TOP_SIDE ].to = iTop + 1;
bool bRev = quad->side[ QUAD_BOTTOM_SIDE ].IsReversed();
bool tRev = quad->side[ QUAD_TOP_SIDE ].IsReversed();
quad->side[ QUAD_BOTTOM_SIDE ].to = iBot + ( bRev ? -1 : +1 );
quad->side[ QUAD_TOP_SIDE ].to = iTop + ( tRev ? -1 : +1 );
quad->uv_grid.clear();
return QUAD_LEFT_SIDE;
@ -5579,6 +5626,8 @@ void FaceQuadStruct::Side::AddContact( int ip, Side* side, int iop )
if ( ip >= GetUVPtStruct().size() ||
iop >= side->GetUVPtStruct().size() )
throw SALOME_Exception( "FaceQuadStruct::Side::AddContact(): wrong point" );
if ( ip < from || ip >= to )
return;
{
contacts.resize( contacts.size() + 1 );
Contact& c = contacts.back();

View File

@ -244,9 +244,10 @@ class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
struct ForcedPoint
{
gp_XY uv;
gp_XYZ xyz;
TopoDS_Vertex vertex;
gp_XY uv;
gp_XYZ xyz;
TopoDS_Vertex vertex;
const SMDS_MeshNode* node;
double U() const { return uv.X(); }
double V() const { return uv.Y(); }