PAL7358. Now Reorient() can work with edge, faces and volumes

This commit is contained in:
eap 2005-01-21 12:16:32 +00:00
parent 4f7811fdb1
commit 08e0a4de43
2 changed files with 31 additions and 26 deletions

View File

@ -470,34 +470,40 @@ bool SMESH_MeshEditor::DeleteDiag (const SMDS_MeshNode * theNode1,
//=======================================================================
//function : Reorient
//purpose : Reverse the normal of theFace
// Return false if theFace is null
//purpose : Reverse theElement orientation
//=======================================================================
bool SMESH_MeshEditor::Reorient (const SMDS_MeshElement * theFace)
bool SMESH_MeshEditor::Reorient (const SMDS_MeshElement * theElem)
{
if (!theFace) return false;
const SMDS_FaceOfNodes* F = dynamic_cast<const SMDS_FaceOfNodes*>( theFace );
if (!F) return false;
if (!theElem)
return false;
SMDS_ElemIteratorPtr it = theElem->nodesIterator();
if ( !it || !it->more() )
return false;
const SMDS_MeshNode* aNodes [4], *tmpNode;
int i = 0;
SMDS_ElemIteratorPtr it = theFace->nodesIterator();
while ( it->more() )
aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( it->next() );
switch ( theElem->GetType() ) {
// exchange nodes with indeces 0 and 2
tmpNode = aNodes[ 0 ];
aNodes[ 0 ] = aNodes[ 2 ];
aNodes[ 2 ] = tmpNode;
case SMDSAbs_Edge:
case SMDSAbs_Face:
{
int i = theElem->NbNodes();
vector<const SMDS_MeshNode*> aNodes( i );
while ( it->more() )
aNodes[ --i ]= static_cast<const SMDS_MeshNode*>( it->next() );
return GetMeshDS()->ChangeElementNodes( theElem, &aNodes[0], theElem->NbNodes() );
}
case SMDSAbs_Volume:
{
SMDS_VolumeTool vTool;
if ( !vTool.Set( theElem ))
return false;
vTool.Inverse();
return GetMeshDS()->ChangeElementNodes( theElem, vTool.GetNodes(), vTool.NbNodes() );
}
default:;
}
//MESSAGE( theFace );
GetMeshDS()->ChangeElementNodes( theFace, aNodes, theFace->NbNodes() );
//MESSAGE( theFace );
return true;
return false;
}
//=======================================================================

View File

@ -70,9 +70,8 @@ class SMESH_MeshEditor {
// with a quadrangle built on the same 4 nodes.
// Return false if proper faces not found
bool Reorient (const SMDS_MeshElement * theFace);
// Reverse the normal of theFace
// Return false if theFace is null
bool Reorient (const SMDS_MeshElement * theElement);
// Reverse theElement orientation
bool TriToQuad (std::set<const SMDS_MeshElement*> & theElems,