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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-27 01:40:33 +05:00
IPAL52499: Prismatic mesh is not computed on a prismatic shape
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@ -630,7 +630,7 @@ namespace
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};
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// is typeMsg complete? (compilation failure mains that enum SMDSAbs_EntityType changed)
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const int nbTypes = sizeof( typeMsg ) / sizeof( const char* );
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int _assert[( nbTypes == SMESH::Entity_Last ) ? 2 : -1 ]; _assert[0]=_assert[1];
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int _assert[( nbTypes == SMESH::Entity_Last ) ? 2 : -1 ]; _assert[0]=_assert[1]=0;
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QString andStr = " " + QObject::tr("SMESH_AND") + " ", comma(", ");
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for ( size_t iType = 0; iType < presentNotSupported.size(); ++iType ) {
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@ -4109,7 +4109,7 @@ static const char** getFunctNames()
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#ifdef _DEBUG_
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// check if functName is complete, compilation failure means that enum FunctorType changed
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const int nbFunctors = sizeof(functName) / sizeof(const char*);
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int _assert[( nbFunctors == SMESH::FT_Undefined + 1 ) ? 2 : -1 ]; _assert[0]=_assert[1];
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int _assert[( nbFunctors == SMESH::FT_Undefined + 1 ) ? 2 : -1 ]; _assert[0]=_assert[1]=0;
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#endif
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return functName;
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@ -2560,7 +2560,7 @@ SMESH_Gen_i::ConcatenateCommon(const SMESH::ListOfIDSources& theMeshesArray,
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const char* typeNames[] = { "All","Nodes","Edges","Faces","Volumes","0DElems","Balls" };
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{ // check of typeNames: compilation failure mains that NB_ELEMENT_TYPES changed:
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const int nbNames = sizeof(typeNames) / sizeof(const char*);
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int _assert[( nbNames == SMESH::NB_ELEMENT_TYPES ) ? 2 : -1 ]; _assert[0]=_assert[1];
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int _assert[( nbNames == SMESH::NB_ELEMENT_TYPES ) ? 2 : -1 ]; _assert[0]=_assert[1]=0;
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}
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string groupName = "Gr";
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SALOMEDS::SObject_wrap aMeshSObj = ObjectToSObject( myCurrentStudy, theMeshesArray[i] );
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@ -2690,6 +2690,11 @@ class Mesh:
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def FindElementByNodes(self, nodes):
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return self.mesh.FindElementByNodes(nodes)
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## Return elements including all given nodes.
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# @ingroup l1_meshinfo
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def GetElementsByNodes(self, nodes, elemType=SMESH.ALL):
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return self.mesh.GetElementsByNodes( nodes, elemType )
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## Return true if the given element is a polygon
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# @ingroup l1_meshinfo
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def IsPoly(self, id):
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@ -89,7 +89,7 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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//================================================================================
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StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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std::list<TopoDS_Edge>& theEdges,
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const std::list<TopoDS_Edge>& theEdges,
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SMESH_Mesh* theMesh,
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const bool theIsForward,
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const bool theIgnoreMediumNodes,
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@ -125,7 +125,7 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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SMESHDS_Mesh* meshDS = myProxyMesh->GetMeshDS();
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int nbDegen = 0;
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std::list<TopoDS_Edge>::iterator edge = theEdges.begin();
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std::list<TopoDS_Edge>::const_iterator edge = theEdges.begin();
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for ( int index = 0; edge != theEdges.end(); ++index, ++edge )
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{
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int i = theIsForward ? index : nbEdges-index-1;
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@ -83,7 +83,7 @@ public:
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* \brief Wrap several edges. Edges must be properly ordered and oriented.
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*/
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StdMeshers_FaceSide(const TopoDS_Face& theFace,
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std::list<TopoDS_Edge>& theEdges,
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const std::list<TopoDS_Edge>& theEdges,
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SMESH_Mesh* theMesh,
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const bool theIsForward,
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const bool theIgnoreMediumNodes,
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@ -121,7 +121,7 @@ public:
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( new StdMeshers_FaceSide( Face,Edge,Mesh,IsForward,IgnoreMediumNodes,FaceHelper,ProxyMesh ));
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}
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static StdMeshers_FaceSidePtr New (const TopoDS_Face& Face,
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std::list<TopoDS_Edge>& Edges,
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const std::list<TopoDS_Edge>& Edges,
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SMESH_Mesh* Mesh,
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const bool IsForward,
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const bool IgnoreMediumNodes,
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@ -141,9 +141,11 @@ public:
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( new StdMeshers_FaceSide( Side,Node,Pnt2d1,Pnt2d2,C2d,UFirst,ULast ));
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}
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static StdMeshers_FaceSidePtr New (UVPtStructVec& theSideNodes,
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const TopoDS_Face& theFace = TopoDS_Face())
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const TopoDS_Face& theFace = TopoDS_Face(),
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const TopoDS_Edge& theEdge = TopoDS_Edge(),
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SMESH_Mesh* theMesh = 0)
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{
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return StdMeshers_FaceSidePtr( new StdMeshers_FaceSide( theSideNodes, theFace ));
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return StdMeshers_FaceSidePtr( new StdMeshers_FaceSide( theSideNodes, theFace, theEdge, theMesh ));
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}
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/*!
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@ -51,6 +51,7 @@
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#include <Geom2d_Line.hxx>
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#include <GeomLib_IsPlanarSurface.hxx>
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#include <Geom_Curve.hxx>
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#include <TColStd_DataMapOfIntegerInteger.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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@ -1173,7 +1174,7 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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// Projections on the top and bottom faces are taken from nodes existing
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// on these faces; find correspondence between bottom and top nodes
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myUseBlock = false;
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myUseBlock = false; // is set to true if projection is done using "block approach"
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myBotToColumnMap.clear();
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if ( !assocOrProjBottom2Top( bottomToTopTrsf, thePrism ) ) // it also fills myBotToColumnMap
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return false;
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@ -1181,38 +1182,60 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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// Create nodes inside the block
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// use transformation (issue 0020680, IPAL0052499)
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StdMeshers_Sweeper sweeper;
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double tol;
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bool allowHighBndError;
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if ( !myUseBlock )
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{
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// use transformation (issue 0020680, IPAL0052499) or a "straight line" approach
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StdMeshers_Sweeper sweeper;
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// load boundary nodes into sweeper
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bool dummy;
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const SMDS_MeshNode* prevN0 = 0, *prevN1 = 0;
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list< TopoDS_Edge >::const_iterator edge = thePrism.myBottomEdges.begin();
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for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
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{
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int edgeID = meshDS->ShapeToIndex( *edge );
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TParam2ColumnMap* u2col = const_cast<TParam2ColumnMap*>
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( myBlock.GetParam2ColumnMap( edgeID, dummy ));
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TParam2ColumnMap::iterator u2colIt = u2col->begin();
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for ( ; u2colIt != u2col->end(); ++u2colIt )
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TParam2ColumnMap::iterator u2colIt = u2col->begin(), u2colEnd = u2col->end();
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const SMDS_MeshNode* n0 = u2colIt->second[0];
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const SMDS_MeshNode* n1 = u2col->rbegin()->second[0];
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if ( n0 == prevN0 || n0 == prevN1 ) ++u2colIt;
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if ( n1 == prevN0 || n1 == prevN1 ) --u2colEnd;
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prevN0 = n0; prevN1 = n1;
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for ( ; u2colIt != u2colEnd; ++u2colIt )
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sweeper.myBndColumns.push_back( & u2colIt->second );
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}
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// load node columns inside the bottom face
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// load node columns inside the bottom FACE
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TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
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sweeper.myIntColumns.reserve( myBotToColumnMap.size() );
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for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
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sweeper.myIntColumns.push_back( & bot_column->second );
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tol = getSweepTolerance( thePrism );
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allowHighBndError = !isSimpleBottom( thePrism );
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myHelper->SetElementsOnShape( true );
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// If all "vertical" EDGEs are straight, then all nodes of an internal node column
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// are located on a line connecting the top node and the bottom node.
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bool isStrightColunm = allVerticalEdgesStraight( thePrism );
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if ( !isStrightColunm )
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{
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double tol = getSweepTolerance( thePrism );
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bool allowHighBndError = !isSimpleBottom( thePrism );
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myUseBlock = !sweeper.ComputeNodes( *myHelper, tol, allowHighBndError );
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}
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else if ( sweeper.CheckSameZ() )
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{
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myUseBlock = !sweeper.ComputeNodesOnStraightSameZ( *myHelper );
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}
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else
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{
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myUseBlock = !sweeper.ComputeNodesOnStraight( *myHelper, thePrism.myBottom, thePrism.myTop );
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}
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myHelper->SetElementsOnShape( false );
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}
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if ( !myUseBlock && sweeper.ComputeNodes( *myHelper, tol, allowHighBndError ))
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{
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}
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else // use block approach
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if ( myUseBlock ) // use block approach
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{
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// loop on nodes inside the bottom face
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Prism_3D::TNode prevBNode;
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@ -2400,7 +2423,7 @@ double StdMeshers_Prism_3D::getSweepTolerance( const Prism_3D::TPrismTopo& thePr
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bool StdMeshers_Prism_3D::isSimpleBottom( const Prism_3D::TPrismTopo& thePrism )
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{
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if ( thePrism.myBottomEdges.size() != 4 )
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if ( thePrism.myNbEdgesInWires.front() != 4 )
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return false;
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// analyse angles between edges
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@ -2432,6 +2455,43 @@ bool StdMeshers_Prism_3D::isSimpleBottom( const Prism_3D::TPrismTopo& thePrism )
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return true;
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}
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//=======================================================================
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//function : allVerticalEdgesStraight
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//purpose : Defines if all "vertical" EDGEs are straight
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//=======================================================================
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bool StdMeshers_Prism_3D::allVerticalEdgesStraight( const Prism_3D::TPrismTopo& thePrism )
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{
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for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
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{
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const Prism_3D::TQuadList& quads = thePrism.myWallQuads[i];
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Prism_3D::TQuadList::const_iterator quadIt = quads.begin();
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TopoDS_Edge prevQuadEdge;
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for ( ; quadIt != quads.end(); ++quadIt )
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{
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StdMeshers_FaceSidePtr rightSide = (*quadIt)->side[ QUAD_RIGHT_SIDE ];
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if ( !prevQuadEdge.IsNull() &&
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!SMESH_Algo::IsContinuous( rightSide->Edge( 0 ), prevQuadEdge ))
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return false;
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for ( int iE = 0; iE < rightSide->NbEdges(); ++iE )
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{
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const TopoDS_Edge & rightE = rightSide->Edge( iE );
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if ( !SMESH_Algo::IsStraight( rightE, /*degenResult=*/true ))
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return false;
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if ( iE > 0 &&
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!SMESH_Algo::IsContinuous( rightSide->Edge( iE-1 ), rightE ))
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return false;
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prevQuadEdge = rightE;
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}
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}
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}
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return true;
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}
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//=======================================================================
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//function : project2dMesh
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//purpose : Project mesh faces from a source FACE of one prism (theSrcFace)
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@ -4732,7 +4792,7 @@ void StdMeshers_Sweeper::applyBoundaryError(const vector< gp_XYZ >& bndPoints,
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//================================================================================
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/*!
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* \brief Creates internal nodes of the prism
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* \brief Create internal nodes of the prism
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*/
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//================================================================================
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@ -5012,3 +5072,257 @@ bool StdMeshers_Sweeper::ComputeNodes( SMESH_MesherHelper& helper,
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return true;
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}
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//================================================================================
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/*!
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* \brief Check if all nodes of each layers have same logical Z
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*/
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//================================================================================
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bool StdMeshers_Sweeper::CheckSameZ()
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{
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myZColumns.resize( myBndColumns.size() );
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fillZColumn( myZColumns[0], *myBndColumns[0] );
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bool sameZ = true;
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const double tol = 0.1 * 1./ myBndColumns[0]->size();
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// check columns based on VERTEXes
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vector< int > vertexIndex;
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vertexIndex.push_back( 0 );
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for ( size_t iC = 1; iC < myBndColumns.size() && sameZ; ++iC )
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{
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if ( myBndColumns[iC]->front()->GetPosition()->GetDim() > 0 )
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continue; // not on VERTEX
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vertexIndex.push_back( iC );
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fillZColumn( myZColumns[iC], *myBndColumns[iC] );
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for ( size_t iZ = 0; iZ < myZColumns[0].size() && sameZ; ++iZ )
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sameZ = ( Abs( myZColumns[0][iZ] - myZColumns[iC][iZ]) < tol );
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}
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// check columns based on EDGEs, one per EDGE
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for ( size_t i = 1; i < vertexIndex.size() && sameZ; ++i )
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{
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if ( vertexIndex[i] - vertexIndex[i-1] < 2 )
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continue;
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int iC = ( vertexIndex[i] + vertexIndex[i-1] ) / 2;
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fillZColumn( myZColumns[iC], *myBndColumns[iC] );
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for ( size_t iZ = 0; iZ < myZColumns[0].size() && sameZ; ++iZ )
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sameZ = ( Abs( myZColumns[0][iZ] - myZColumns[iC][iZ]) < tol );
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}
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if ( sameZ )
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{
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myZColumns.resize(1);
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}
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else
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{
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for ( size_t iC = 1; iC < myBndColumns.size(); ++iC )
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fillZColumn( myZColumns[iC], *myBndColumns[iC] );
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}
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return sameZ;
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}
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//================================================================================
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/*!
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* \brief Create internal nodes of the prism all located on straight lines with
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* the same distribution along the lines.
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*/
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//================================================================================
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bool StdMeshers_Sweeper::ComputeNodesOnStraightSameZ( SMESH_MesherHelper& helper )
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{
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TZColumn& z = myZColumns[0];
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for ( size_t i = 0; i < myIntColumns.size(); ++i )
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{
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TNodeColumn& nodes = *myIntColumns[i];
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SMESH_NodeXYZ n0( nodes[0] ), n1( nodes.back() );
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for ( size_t iZ = 0; iZ < z.size(); ++iZ )
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{
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gp_XYZ p = n0 * ( 1 - z[iZ] ) + n1 * z[iZ];
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nodes[ iZ+1 ] = helper.AddNode( p.X(), p.Y(), p.Z() );
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}
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}
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return true;
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}
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//================================================================================
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/*!
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* \brief Create internal nodes of the prism all located on straight lines with
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* different distributions along the lines.
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*/
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//================================================================================
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bool StdMeshers_Sweeper::ComputeNodesOnStraight( SMESH_MesherHelper& helper,
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const TopoDS_Face& botFace,
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const TopoDS_Face& topFace )
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{
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// get data to create a Morph
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UVPtStructVec botUV( myBndColumns.size() + 1 );
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UVPtStructVec topUV( myBndColumns.size() + 1 );
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for ( size_t i = 0; i < myBndColumns.size(); ++i )
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{
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TNodeColumn& nodes = *myBndColumns[i];
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botUV[i].node = nodes[0];
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botUV[i].SetUV( helper.GetNodeUV( botFace, nodes[0] ));
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topUV[i].node = nodes.back();
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topUV[i].SetUV( helper.GetNodeUV( topFace, nodes.back() ));
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botUV[i].node->setIsMarked( true );
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}
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botUV.back() = botUV[0];
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topUV.back() = topUV[0];
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TopoDS_Edge dummyE;
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TSideVector botWires( 1, StdMeshers_FaceSide::New( botUV, botFace, dummyE, helper.GetMesh() ));
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TSideVector topWires( 1, StdMeshers_FaceSide::New( topUV, topFace, dummyE, helper.GetMesh() ));
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// use Morph to make delauney mesh on the FACEs. Locating of a node within a
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// delauney triangle will be used to get a weighted Z.
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NSProjUtils::Morph botDelauney( botWires );
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NSProjUtils::Morph topDelauney( topWires );
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if ( helper.GetIsQuadratic() )
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{
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// mark all medium nodes of faces on botFace to avoid their treating
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SMESHDS_SubMesh* smDS = helper.GetMeshDS()->MeshElements( botFace );
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SMDS_ElemIteratorPtr eIt = smDS->GetElements();
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while ( eIt->more() )
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{
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const SMDS_MeshElement* e = eIt->next();
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for ( int i = e->NbCornerNodes(), nb = e->NbNodes(); i < nb; ++i )
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e->GetNode( i )->setIsMarked( true );
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}
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}
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// map to get a node column by a bottom node
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TColStd_DataMapOfIntegerInteger iNode2iCol( myIntColumns.size() );
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// un-mark nodes to treat (internal bottom nodes); later we will mark treated nodes
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for ( size_t i = 0; i < myIntColumns.size(); ++i )
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{
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const SMDS_MeshNode* botNode = myIntColumns[i]->front();
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botNode->setIsMarked( false );
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iNode2iCol.Bind( botNode->GetID(), i );
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}
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const int botFaceID = helper.GetMesh()->GetSubMesh( botFace )->GetId();
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const SMDS_MeshNode *botNode, *topNode;
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const BRepMesh_Triangle *botTria, *topTria;
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double botBC[3], topBC[3]; // barycentric coordinates
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int botTriaNodes[3], topTriaNodes[3];
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bool checkUV = true;
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// a queue of bottom nodes with starting delauney triangles
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NSProjUtils::Morph::TNodeTriaList botNoTriQueue;
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size_t iBndN = 1; // index of a bottom boundary node
|
||||
int nbNodesToProcess = myIntColumns.size();
|
||||
while ( nbNodesToProcess > 0 )
|
||||
{
|
||||
while ( !botNoTriQueue.empty() ) // treat all nodes in the queue
|
||||
{
|
||||
botNode = botNoTriQueue.front().first;
|
||||
botTria = botNoTriQueue.front().second;
|
||||
botNoTriQueue.pop_front();
|
||||
if ( botNode->isMarked() )
|
||||
continue;
|
||||
--nbNodesToProcess;
|
||||
botNode->setIsMarked( true );
|
||||
|
||||
TNodeColumn* column = myIntColumns[ iNode2iCol( botNode->GetID() )];
|
||||
|
||||
// find a delauney triangle containing the botNode
|
||||
gp_XY botUV = helper.GetNodeUV( botFace, botNode, NULL, &checkUV );
|
||||
botUV *= botDelauney.GetScale();
|
||||
botTria = botDelauney.FindTriangle( botUV, botTria, botBC, botTriaNodes );
|
||||
if ( !botTria )
|
||||
return false;
|
||||
|
||||
// find a delauney triangle containing the topNode
|
||||
topNode = column->back();
|
||||
gp_XY topUV = helper.GetNodeUV( topFace, topNode, NULL, &checkUV );
|
||||
topUV *= topDelauney.GetScale();
|
||||
// get a starting triangle basing on that top and bot boundary nodes have same index
|
||||
topTria = topDelauney.GetTriangleNear( botTriaNodes[0] );
|
||||
topTria = topDelauney.FindTriangle( topUV, topTria, topBC, topTriaNodes );
|
||||
if ( !topTria )
|
||||
return false;
|
||||
|
||||
// create nodes along a line
|
||||
SMESH_NodeXYZ botP( botNode ), topP( topNode);
|
||||
for ( size_t iZ = 0; iZ < myZColumns[0].size(); ++iZ )
|
||||
{
|
||||
// use barycentric coordinates as weight of Z of boundary columns
|
||||
double botZ = 0, topZ = 0;
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
{
|
||||
botZ += botBC[i] * myZColumns[ botTriaNodes[i]-1 ][ iZ ];
|
||||
topZ += topBC[i] * myZColumns[ topTriaNodes[i]-1 ][ iZ ];
|
||||
}
|
||||
double rZ = double( iZ + 1 ) / ( myZColumns[0].size() + 1 );
|
||||
double z = botZ * ( 1 - rZ ) + topZ * rZ;
|
||||
gp_XYZ p = botP * ( 1 - z ) + topP * z;
|
||||
(*column)[ iZ+1 ] = helper.AddNode( p.X(), p.Y(), p.Z() );
|
||||
}
|
||||
|
||||
// add neighbor nodes to the queue
|
||||
botDelauney.AddCloseNodes( botNode, botTria, botFaceID, botNoTriQueue );
|
||||
}
|
||||
|
||||
if ( nbNodesToProcess > 0 ) // fill the queue
|
||||
{
|
||||
// assure that all bot nodes are visited
|
||||
for ( ; iBndN-1 < myBndColumns.size() && botNoTriQueue.empty(); ++iBndN )
|
||||
{
|
||||
botTria = botDelauney.GetTriangleNear( iBndN );
|
||||
const SMDS_MeshNode* bndNode = botDelauney.GetBndNodes()[ iBndN ];
|
||||
botDelauney.AddCloseNodes( bndNode, botTria, botFaceID, botNoTriQueue );
|
||||
}
|
||||
if ( botNoTriQueue.empty() )
|
||||
{
|
||||
for ( size_t i = 0; i < myIntColumns.size(); ++i )
|
||||
{
|
||||
botNode = myIntColumns[i]->front();
|
||||
if ( !botNode->isMarked() )
|
||||
botNoTriQueue.push_back( make_pair( botNode, botTria ));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Compute Z of nodes of a straight column
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void StdMeshers_Sweeper::fillZColumn( TZColumn& zColumn,
|
||||
TNodeColumn& nodes )
|
||||
{
|
||||
if ( zColumn.size() == nodes.size() - 2 )
|
||||
return;
|
||||
|
||||
gp_Pnt p0 = SMESH_NodeXYZ( nodes[0] );
|
||||
gp_Vec line( p0, SMESH_NodeXYZ( nodes.back() ));
|
||||
double len2 = line.SquareMagnitude();
|
||||
|
||||
zColumn.resize( nodes.size() - 2 );
|
||||
for ( size_t i = 0; i < zColumn.size(); ++i )
|
||||
{
|
||||
gp_Vec vec( p0, SMESH_NodeXYZ( nodes[ i+1] ));
|
||||
zColumn[i] = ( line * vec ) / len2; // param [0,1] on the line
|
||||
}
|
||||
}
|
||||
|
@ -29,15 +29,12 @@
|
||||
|
||||
#include "SMESH_StdMeshers.hxx"
|
||||
|
||||
#include "SMDS_MeshNode.hxx"
|
||||
#include "SMDS_TypeOfPosition.hxx"
|
||||
#include "SMESHDS_Mesh.hxx"
|
||||
#include "SMESH_Algo.hxx"
|
||||
#include "SMESH_Block.hxx"
|
||||
#include "SMESH_Comment.hxx"
|
||||
#include "SMESH_Mesh.hxx"
|
||||
#include "SMESH_MesherHelper.hxx"
|
||||
#include "SMESH_TypeDefs.hxx"
|
||||
#include "SMESH_Comment.hxx"
|
||||
#include "SMESH_subMesh.hxx"
|
||||
|
||||
#include <Adaptor2d_Curve2d.hxx>
|
||||
@ -421,10 +418,21 @@ struct StdMeshers_Sweeper
|
||||
std::vector< TNodeColumn* > myBndColumns; // boundary nodes
|
||||
std::vector< TNodeColumn* > myIntColumns; // internal nodes
|
||||
|
||||
typedef std::vector< double > TZColumn;
|
||||
std::vector< TZColumn > myZColumns; // Z distribution of boundary nodes
|
||||
|
||||
bool ComputeNodes( SMESH_MesherHelper& helper,
|
||||
const double tol,
|
||||
const bool allowHighBndError );
|
||||
|
||||
bool CheckSameZ();
|
||||
|
||||
bool ComputeNodesOnStraightSameZ( SMESH_MesherHelper& helper );
|
||||
|
||||
bool ComputeNodesOnStraight( SMESH_MesherHelper& helper,
|
||||
const TopoDS_Face& bottom,
|
||||
const TopoDS_Face& top);
|
||||
|
||||
private:
|
||||
|
||||
gp_XYZ bndPoint( int iP, int z ) const
|
||||
@ -446,6 +454,9 @@ private:
|
||||
const double r,
|
||||
std::vector< gp_XYZ >& toIntPoints,
|
||||
std::vector< double >& int2BndDist);
|
||||
|
||||
static void fillZColumn( TZColumn& zColumn,
|
||||
TNodeColumn& nodes );
|
||||
};
|
||||
|
||||
// ===============================================
|
||||
@ -545,6 +556,11 @@ public:
|
||||
*/
|
||||
bool isSimpleBottom( const Prism_3D::TPrismTopo& thePrism );
|
||||
|
||||
/*!
|
||||
* \brief Defines if all "vertical" EDGEs are straight
|
||||
*/
|
||||
bool allVerticalEdgesStraight( const Prism_3D::TPrismTopo& thePrism );
|
||||
|
||||
/*!
|
||||
* \brief Project mesh faces from a source FACE of one prism to
|
||||
* a source FACE of another prism
|
||||
|
@ -2796,9 +2796,7 @@ namespace StdMeshers_ProjectionUtils
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
typedef list< pair< const SMDS_MeshNode*, const BRepMesh_Triangle* > > TNodeTriaList;
|
||||
|
||||
void addCloseNodes( const SMDS_MeshNode* srcNode,
|
||||
void Morph::AddCloseNodes( const SMDS_MeshNode* srcNode,
|
||||
const BRepMesh_Triangle* bmTria,
|
||||
const int srcFaceID,
|
||||
TNodeTriaList & noTriQueue )
|
||||
@ -2813,7 +2811,7 @@ namespace StdMeshers_ProjectionUtils
|
||||
for ( int i = 0, nb = elem->NbNodes(); i < nb; ++i )
|
||||
{
|
||||
const SMDS_MeshNode* n = elem->GetNode( i );
|
||||
if ( !n->isMarked() )
|
||||
if ( !n->isMarked() /*&& n->getshapeId() == srcFaceID*/ )
|
||||
noTriQueue.push_back( make_pair( n, bmTria ));
|
||||
}
|
||||
}
|
||||
@ -2827,10 +2825,10 @@ namespace StdMeshers_ProjectionUtils
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
const BRepMesh_Triangle* findTriangle( const gp_XY& uv,
|
||||
const BRepMesh_Triangle* Morph::FindTriangle( const gp_XY& uv,
|
||||
const BRepMesh_Triangle* bmTria,
|
||||
Handle(BRepMesh_DataStructureOfDelaun)& triaDS,
|
||||
double bc[3] )
|
||||
double bc[3],
|
||||
int triaNodes[3] )
|
||||
{
|
||||
int nodeIDs[3];
|
||||
gp_XY nodeUVs[3];
|
||||
@ -2841,10 +2839,10 @@ namespace StdMeshers_ProjectionUtils
|
||||
{
|
||||
// check bmTria
|
||||
|
||||
triaDS->ElementNodes( *bmTria, nodeIDs );
|
||||
nodeUVs[0] = triaDS->GetNode( nodeIDs[0] ).Coord();
|
||||
nodeUVs[1] = triaDS->GetNode( nodeIDs[1] ).Coord();
|
||||
nodeUVs[2] = triaDS->GetNode( nodeIDs[2] ).Coord();
|
||||
_triaDS->ElementNodes( *bmTria, nodeIDs );
|
||||
nodeUVs[0] = _triaDS->GetNode( nodeIDs[0] ).Coord();
|
||||
nodeUVs[1] = _triaDS->GetNode( nodeIDs[1] ).Coord();
|
||||
nodeUVs[2] = _triaDS->GetNode( nodeIDs[2] ).Coord();
|
||||
|
||||
SMESH_MeshAlgos::GetBarycentricCoords( uv,
|
||||
nodeUVs[0], nodeUVs[1], nodeUVs[2],
|
||||
@ -2852,6 +2850,9 @@ namespace StdMeshers_ProjectionUtils
|
||||
if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
|
||||
{
|
||||
bc[2] = 1 - bc[0] - bc[1];
|
||||
triaNodes[0] = nodeIDs[0];
|
||||
triaNodes[1] = nodeIDs[1];
|
||||
triaNodes[2] = nodeIDs[2];
|
||||
return bmTria;
|
||||
}
|
||||
|
||||
@ -2862,19 +2863,19 @@ namespace StdMeshers_ProjectionUtils
|
||||
gp_XY seg = uv - gc;
|
||||
|
||||
bmTria->Edges( linkIDs, ori );
|
||||
int triaID = triaDS->IndexOf( *bmTria );
|
||||
int triaID = _triaDS->IndexOf( *bmTria );
|
||||
bmTria = 0;
|
||||
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
{
|
||||
const BRepMesh_PairOfIndex & triIDs = triaDS->ElementsConnectedTo( linkIDs[i] );
|
||||
const BRepMesh_PairOfIndex & triIDs = _triaDS->ElementsConnectedTo( linkIDs[i] );
|
||||
if ( triIDs.Extent() < 2 )
|
||||
continue; // no neighbor triangle
|
||||
|
||||
// check if a link intersects gc2uv
|
||||
const BRepMesh_Edge & link = triaDS->GetLink( linkIDs[i] );
|
||||
const BRepMesh_Vertex & n1 = triaDS->GetNode( link.FirstNode() );
|
||||
const BRepMesh_Vertex & n2 = triaDS->GetNode( link.LastNode() );
|
||||
const BRepMesh_Edge & link = _triaDS->GetLink( linkIDs[i] );
|
||||
const BRepMesh_Vertex & n1 = _triaDS->GetNode( link.FirstNode() );
|
||||
const BRepMesh_Vertex & n2 = _triaDS->GetNode( link.LastNode() );
|
||||
gp_XY uv1 = n1.Coord();
|
||||
gp_XY lin = n2.Coord() - uv1; // link direction
|
||||
|
||||
@ -2885,7 +2886,7 @@ namespace StdMeshers_ProjectionUtils
|
||||
double uSeg = ( uv1 - gc ) ^ lin / crossSegLin;
|
||||
if ( 0. <= uSeg && uSeg <= 1. )
|
||||
{
|
||||
bmTria = & triaDS->GetElement( triIDs.Index( 1 + ( triIDs.Index(1) == triaID )));
|
||||
bmTria = & _triaDS->GetElement( triIDs.Index( 1 + ( triIDs.Index(1) == triaID )));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -2893,6 +2894,22 @@ namespace StdMeshers_ProjectionUtils
|
||||
return bmTria;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Return a triangle sharing a given boundary node
|
||||
* \param [in] iBndNode - index of the boundary node
|
||||
* \return const BRepMesh_Triangle* - a found triangle
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
const BRepMesh_Triangle* Morph::GetTriangleNear( int iBndNode )
|
||||
{
|
||||
const BRepMesh::ListOfInteger & linkIds = _triaDS->LinksConnectedTo( iBndNode );
|
||||
const BRepMesh_PairOfIndex & triaIds = _triaDS->ElementsConnectedTo( linkIds.First() );
|
||||
const BRepMesh_Triangle& tria = _triaDS->GetElement( triaIds.Index(1) );
|
||||
return &tria;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief triangulate the srcFace in 2D
|
||||
@ -2997,19 +3014,6 @@ namespace StdMeshers_ProjectionUtils
|
||||
const SMDS_MeshNode *srcNode, *tgtNode;
|
||||
const BRepMesh_Triangle *bmTria;
|
||||
|
||||
// initialize a queue of nodes with starting triangles
|
||||
TNodeTriaList noTriQueue;
|
||||
size_t iBndSrcN = 1;
|
||||
for ( ; iBndSrcN < _bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
|
||||
{
|
||||
// get a triangle
|
||||
const BRepMesh::ListOfInteger & linkIds = _triaDS->LinksConnectedTo( iBndSrcN );
|
||||
const BRepMesh_PairOfIndex & triaIds = _triaDS->ElementsConnectedTo( linkIds.First() );
|
||||
const BRepMesh_Triangle& tria = _triaDS->GetElement( triaIds.Index(1) );
|
||||
|
||||
addCloseNodes( _bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
|
||||
}
|
||||
|
||||
// un-mark internal src nodes; later we will mark moved nodes
|
||||
int nbSrcNodes = 0;
|
||||
SMDS_NodeIteratorPtr nIt = _srcSubMesh->GetSubMeshDS()->GetNodes();
|
||||
@ -3033,6 +3037,10 @@ namespace StdMeshers_ProjectionUtils
|
||||
bool checkUV = true;
|
||||
const SMDS_FacePosition* pos;
|
||||
|
||||
// a queue of nodes with starting triangles
|
||||
TNodeTriaList noTriQueue;
|
||||
size_t iBndSrcN = 1;
|
||||
|
||||
while ( nbSrcNodes > 0 )
|
||||
{
|
||||
while ( !noTriQueue.empty() )
|
||||
@ -3048,16 +3056,16 @@ namespace StdMeshers_ProjectionUtils
|
||||
// find a delauney triangle containing the src node
|
||||
gp_XY uv = tgtHelper.GetNodeUV( srcFace, srcNode, NULL, &checkUV );
|
||||
uv *= _scale;
|
||||
bmTria = findTriangle( uv, bmTria, _triaDS, bc );
|
||||
bmTria = FindTriangle( uv, bmTria, bc, nodeIDs );
|
||||
if ( !bmTria )
|
||||
continue;
|
||||
|
||||
// compute new coordinates for a corresponding tgt node
|
||||
gp_XY uvNew( 0., 0. ), nodeUV;
|
||||
_triaDS->ElementNodes( *bmTria, nodeIDs );
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
uvNew += bc[i] * tgtVert( nodeIDs[i]).Coord();
|
||||
uvNew.SetCoord( uvNew.X() / _scale.X(), uvNew.Y() / _scale.Y() );
|
||||
uvNew.SetCoord( uvNew.X() / _scale.X(),
|
||||
uvNew.Y() / _scale.Y() );
|
||||
gp_Pnt xyz = tgtSurface->Value( uvNew );
|
||||
|
||||
// find and move tgt node
|
||||
@ -3069,7 +3077,7 @@ namespace StdMeshers_ProjectionUtils
|
||||
if (( pos = dynamic_cast< const SMDS_FacePosition* >( tgtNode->GetPosition() )))
|
||||
const_cast<SMDS_FacePosition*>( pos )->SetParameters( uvNew.X(), uvNew.Y() );
|
||||
|
||||
addCloseNodes( srcNode, bmTria, srcFaceID, noTriQueue );
|
||||
AddCloseNodes( srcNode, bmTria, srcFaceID, noTriQueue );
|
||||
}
|
||||
|
||||
if ( nbSrcNodes > 0 )
|
||||
@ -3077,10 +3085,8 @@ namespace StdMeshers_ProjectionUtils
|
||||
// assure that all src nodes are visited
|
||||
for ( ; iBndSrcN < _bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
|
||||
{
|
||||
const BRepMesh::ListOfInteger & linkIds = _triaDS->LinksConnectedTo( iBndSrcN );
|
||||
const BRepMesh_PairOfIndex & triaIds = _triaDS->ElementsConnectedTo( linkIds.First() );
|
||||
const BRepMesh_Triangle& tria = _triaDS->GetElement( triaIds.Index(1) );
|
||||
addCloseNodes( _bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
|
||||
const BRepMesh_Triangle* tria = GetTriangleNear( iBndSrcN );
|
||||
AddCloseNodes( _bndSrcNodes[ iBndSrcN ], tria, srcFaceID, noTriQueue );
|
||||
}
|
||||
if ( noTriQueue.empty() )
|
||||
{
|
||||
|
@ -159,11 +159,34 @@ namespace StdMeshers_ProjectionUtils
|
||||
const TNodeNodeMap& src2tgtNodes,
|
||||
const bool moveAll);
|
||||
|
||||
// return source boundary nodes. 0-th node is zero
|
||||
// find a triangle containing an UV starting from a given triangle;
|
||||
// return barycentric coordinates of the UV in the found triangle
|
||||
const BRepMesh_Triangle* FindTriangle( const gp_XY& uv,
|
||||
const BRepMesh_Triangle* bmTria,
|
||||
double bc[3],
|
||||
int triaNodes[3]);
|
||||
|
||||
// return any delauney triangle neighboring a given boundary node
|
||||
const BRepMesh_Triangle* GetTriangleNear( int iBndNode );
|
||||
|
||||
// return source boundary nodes. 0-th node is NULL so that indices of
|
||||
// boundary nodes correspond to indices used by Delauney mesh
|
||||
const std::vector< const SMDS_MeshNode* >& GetBndNodes() const { return _bndSrcNodes; }
|
||||
|
||||
// return UV of the i-th source boundary node
|
||||
gp_XY GetBndUV(const int iNode) const;
|
||||
|
||||
// return scale factor to convert real UV to/from UV used for Delauney meshing:
|
||||
// delauney_UV = real_UV * scale
|
||||
const gp_XY& GetScale() const { return _scale; }
|
||||
|
||||
typedef std::list< std::pair< const SMDS_MeshNode*, const BRepMesh_Triangle* > > TNodeTriaList;
|
||||
|
||||
// add non-marked nodes surrounding a given one to a list
|
||||
static void AddCloseNodes( const SMDS_MeshNode* node,
|
||||
const BRepMesh_Triangle* bmTria,
|
||||
const int faceID,
|
||||
TNodeTriaList & noTriQueue );
|
||||
};
|
||||
|
||||
/*!
|
||||
|
@ -1133,7 +1133,7 @@ namespace {
|
||||
{
|
||||
SMESH_subMesh* faceSM = helper.GetMesh()->GetSubMesh( helper.GetSubShape() );
|
||||
|
||||
if ( helper.IsDistorted2D( faceSM, /*checkUV=*/true ))
|
||||
//if ( helper.IsDistorted2D( faceSM, /*checkUV=*/true ))
|
||||
{
|
||||
SMESH_MeshEditor editor( helper.GetMesh() );
|
||||
SMESHDS_SubMesh* smDS = faceSM->GetSubMeshDS();
|
||||
|
Loading…
Reference in New Issue
Block a user