diff --git a/src/SMESH/SMESH_MesherHelper.cxx b/src/SMESH/SMESH_MesherHelper.cxx index 47feba98b..decd8803a 100644 --- a/src/SMESH/SMESH_MesherHelper.cxx +++ b/src/SMESH/SMESH_MesherHelper.cxx @@ -32,6 +32,7 @@ #include "SMDS_IteratorOnIterators.hxx" #include "SMDS_VolumeTool.hxx" #include "SMESH_Block.hxx" +#include "SMESH_MeshAlgos.hxx" #include "SMESH_ProxyMesh.hxx" #include "SMESH_subMesh.hxx" @@ -165,14 +166,14 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh) } else { // fill TLinkNodeMap - switch ( e->NbNodes() ) { - case 3: + switch ( e->NbCornerNodes() ) { + case 2: AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(2)); break; - case 6: + case 3: AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(3)); AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(4)); AddTLinkNode(e->GetNode(2),e->GetNode(0),e->GetNode(5)); break; - case 8: + case 4: AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(4)); AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(5)); AddTLinkNode(e->GetNode(2),e->GetNode(3),e->GetNode(6)); @@ -388,15 +389,26 @@ void SMESH_MesherHelper::AddTLinks(const SMDS_MeshFace* f) { if ( !f->IsPoly() ) switch ( f->NbNodes() ) { + case 7: + // myMapWithCentralNode.insert + // ( make_pair( TBiQuad( f->GetNode(0),f->GetNode(1),f->GetNode(2) ), + // f->GetNode(6))); + // break; -- add medium nodes as well case 6: AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(3)); AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(4)); AddTLinkNode(f->GetNode(2),f->GetNode(0),f->GetNode(5)); break; + + case 9: + // myMapWithCentralNode.insert + // ( make_pair( TBiQuad( f->GetNode(0),f->GetNode(1),f->GetNode(2),f->GetNode(3) ), + // f->GetNode(8))); + // break; -- add medium nodes as well case 8: AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(4)); AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(5)); AddTLinkNode(f->GetNode(2),f->GetNode(3),f->GetNode(6)); - AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7)); + AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7)); break; default:; } } @@ -431,6 +443,15 @@ void SMESH_MesherHelper::AddTLinks(const SMDS_MeshVolume* volume) else addedLinks.erase( it_isNew.first ); // each link encounters only twice } + if ( vTool.NbNodes() == 27 ) + { + const SMDS_MeshNode* nFCenter = nodes[ vTool.GetCenterNodeIndex( iF )]; + if ( nFCenter->GetPosition()->GetTypeOfPosition() == SMDS_TOP_3DSPACE ) + myMapWithCentralNode.insert + ( make_pair( TBiQuad( nodes[ iNodes[0]], nodes[ iNodes[1]], + nodes[ iNodes[2]], nodes[ iNodes[3]] ), + nFCenter )); + } } } } @@ -1045,7 +1066,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1, // Find an existing central node TBiQuad keyOfMap(n1,n2,n3,n4); - std::map::iterator itMapCentralNode; + std::map::iterator itMapCentralNode; itMapCentralNode = myMapWithCentralNode.find( keyOfMap ); if ( itMapCentralNode != myMapWithCentralNode.end() ) { @@ -1055,7 +1076,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1, // Get type of shape for the new central node TopAbs_ShapeEnum shapeType = TopAbs_SHAPE; - int shapeID = -1; + int solidID = -1; int faceID = -1; TopoDS_Shape shape; TopTools_ListIteratorOfListOfShape it; @@ -1065,7 +1086,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1, SMESHDS_Mesh* meshDS = GetMeshDS(); - // check if a face lie on a FACE, i.e. its all corner nodes lie either on the FACE or + // check if a face lies on a FACE, i.e. its all corner nodes lie either on the FACE or // on sub-shapes of the FACE if ( GetMesh()->HasShapeToMesh() ) { @@ -1076,7 +1097,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1, if ( shape.IsNull() ) break; if ( shape.ShapeType() == TopAbs_SOLID ) { - shapeID = nodes[i]->getshapeId(); + solidID = nodes[i]->getshapeId(); shapeType = TopAbs_SOLID; break; } @@ -1098,7 +1119,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1, } } } - if ( shapeID < 1 && !faceId2nbNodes.empty() ) // SOLID not found + if ( solidID < 1 && !faceId2nbNodes.empty() ) // SOLID not found { // find ID of the FACE the four corner nodes belong to itMapWithIdFace = faceId2nbNodes.begin(); @@ -1123,48 +1144,183 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1, gp_XY uvAvg; gp_Pnt P; - if ( !F.IsNull() ) + if ( !F.IsNull() && !force3d ) { - if ( !force3d ) + uvAvg = calcTFI (0.5, 0.5, + GetNodeUV(F,n1,n3), GetNodeUV(F,n2,n4), + GetNodeUV(F,n3,n1), GetNodeUV(F,n4,n2), + GetNodeUV(F,n12,n3), GetNodeUV(F,n23,n4), + GetNodeUV(F,n34,n2), GetNodeUV(F,n41,n2)); + TopLoc_Location loc; + Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc ); + P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc ); + centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() ); + // if ( mySetElemOnShape ) node is not elem! + meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() ); + } + else // ( force3d || F.IsNull() ) + { + P = ( SMESH_TNodeXYZ( n1 ) + + SMESH_TNodeXYZ( n2 ) + + SMESH_TNodeXYZ( n3 ) + + SMESH_TNodeXYZ( n4 ) ) / 4; + centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() ); + + if ( !F.IsNull() ) // force3d { - uvAvg = calcTFI (0.5, 0.5, - GetNodeUV(F,n1,n3), GetNodeUV(F,n2,n4), - GetNodeUV(F,n3,n1), GetNodeUV(F,n4,n2), - GetNodeUV(F,n12,n3), GetNodeUV(F,n23,n4), - GetNodeUV(F,n34,n2), GetNodeUV(F,n41,n2)); - TopLoc_Location loc; - Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc ); - P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc ); - centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() ); - // if ( mySetElemOnShape ) node is not elem! + uvAvg = (GetNodeUV(F,n1,n3) + + GetNodeUV(F,n2,n4) + + GetNodeUV(F,n3,n1) + + GetNodeUV(F,n4,n2)) / 4; + //CheckNodeUV( F, centralNode, uvAvg, 2*BRep_Tool::Tolerance( F ), /*force=*/true); meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() ); - myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) ); - return centralNode; + } + else if ( solidID > 0 ) + { + meshDS->SetNodeInVolume( centralNode, solidID ); + } + else if ( myShapeID > 0 && mySetElemOnShape ) + { + meshDS->SetMeshElementOnShape( centralNode, myShapeID ); + } + } + myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) ); + return centralNode; +} + +//======================================================================= +//function : GetCentralNode +//purpose : Return existing or create a new central node for a +// quadratic triangle given its 6 nodes. +//@param : force3d - true means node creation in between the given nodes, +// else node position is found on a geometrical face if any. +//======================================================================= + +const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const SMDS_MeshNode* n3, + const SMDS_MeshNode* n12, + const SMDS_MeshNode* n23, + const SMDS_MeshNode* n31, + bool force3d) +{ + SMDS_MeshNode *centralNode = 0; // central node to return + + // Find an existing central node + + TBiQuad keyOfMap(n1,n2,n3); + std::map::iterator itMapCentralNode; + itMapCentralNode = myMapWithCentralNode.find( keyOfMap ); + if ( itMapCentralNode != myMapWithCentralNode.end() ) + { + return (*itMapCentralNode).second; + } + + // Get type of shape for the new central node + + TopAbs_ShapeEnum shapeType = TopAbs_SHAPE; + int solidID = -1; + int faceID = -1; + TopoDS_Shape shape; + TopTools_ListIteratorOfListOfShape it; + + std::map< int, int > faceId2nbNodes; + std::map< int, int > ::iterator itMapWithIdFace; + + SMESHDS_Mesh* meshDS = GetMeshDS(); + + // check if a face lies on a FACE, i.e. its all corner nodes lie either on the FACE or + // on sub-shapes of the FACE + if ( GetMesh()->HasShapeToMesh() ) + { + const SMDS_MeshNode* nodes[] = { n1, n2, n3 }; + for(int i = 0; i < 3; i++) + { + shape = GetSubShapeByNode( nodes[i], meshDS ); + if ( shape.IsNull() ) break; + if ( shape.ShapeType() == TopAbs_SOLID ) + { + solidID = nodes[i]->getshapeId(); + shapeType = TopAbs_SOLID; + break; + } + if ( shape.ShapeType() == TopAbs_FACE ) + { + faceID = nodes[i]->getshapeId(); + itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first; + itMapWithIdFace->second++; + } + else + { + PShapeIteratorPtr it = GetAncestors(shape, *GetMesh(), TopAbs_FACE ); + while ( const TopoDS_Shape* face = it->next() ) + { + faceID = meshDS->ShapeToIndex( *face ); + itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first; + itMapWithIdFace->second++; + } + } + } + } + if ( solidID < 1 && !faceId2nbNodes.empty() ) // SOLID not found + { + // find ID of the FACE the four corner nodes belong to + itMapWithIdFace = faceId2nbNodes.begin(); + for ( ; itMapWithIdFace != faceId2nbNodes.end(); ++itMapWithIdFace) + { + if ( itMapWithIdFace->second == 3 ) + { + shapeType = TopAbs_FACE; + faceID = (*itMapWithIdFace).first; + break; + } } } - P = ( SMESH_TNodeXYZ( n1 ) + - SMESH_TNodeXYZ( n2 ) + - SMESH_TNodeXYZ( n3 ) + - SMESH_TNodeXYZ( n4 ) ) / 4; - centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() ); - - if ( !F.IsNull() ) + TopoDS_Face F; + if ( shapeType == TopAbs_FACE ) { - uvAvg = (GetNodeUV(F,n1,n3) + - GetNodeUV(F,n2,n4) + - GetNodeUV(F,n3,n1) + - GetNodeUV(F,n4,n2)) / 4; - CheckNodeUV( F, centralNode, uvAvg, 2*BRep_Tool::Tolerance( F ), /*force=*/true); + F = TopoDS::Face( meshDS->IndexToShape( faceID )); + } + + // Create a node + + gp_XY uvAvg; + gp_Pnt P; + if ( !F.IsNull() && !force3d ) + { + uvAvg = ( GetNodeUV(F,n12,n3) + + GetNodeUV(F,n23,n1) + + GetNodeUV(F,n31,n2) ) / 3.; + TopLoc_Location loc; + Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc ); + P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc ); + centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() ); + // if ( mySetElemOnShape ) node is not elem! meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() ); } - else if ( shapeID > 0 ) + else // ( force3d || F.IsNull() ) { - meshDS->SetNodeInVolume( centralNode, shapeID ); - } - else if ( myShapeID > 0 && mySetElemOnShape ) - { - meshDS->SetMeshElementOnShape( centralNode, myShapeID ); + P = ( SMESH_TNodeXYZ( n12 ) + + SMESH_TNodeXYZ( n23 ) + + SMESH_TNodeXYZ( n31 ) ) / 3; + centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() ); + + if ( !F.IsNull() ) // force3d + { + uvAvg = ( GetNodeUV(F,n12,n3) + + GetNodeUV(F,n23,n1) + + GetNodeUV(F,n31,n2) ) / 3.; + meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() ); + } + else if ( solidID > 0 ) + { + meshDS->SetNodeInVolume( centralNode, solidID ); + } + else if ( myShapeID > 0 && mySetElemOnShape ) + { + meshDS->SetMeshElementOnShape( centralNode, myShapeID ); + } } myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) ); return centralNode; @@ -1203,6 +1359,9 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1, bool uvOK[2] = { false, false }; pair pos = GetMediumPos( n1, n2, mySetElemOnShape ); + // calling GetMediumPos() with useCurSubShape=mySetElemOnShape is OK only for the + // case where the lower dim mesh is already constructed, else, nodes on EDGEs are + // assigned to FACE, for example. // get positions of the given nodes on shapes if ( pos.second == TopAbs_FACE ) @@ -1476,11 +1635,21 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1, const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d); const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d); const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d); - - if(id) - elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id); + if(myCreateBiQuadratic) + { + const SMDS_MeshNode* nCenter = GetCentralNode(n1, n2, n3, n12, n23, n31, force3d); + if(id) + elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, nCenter, id); + else + elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31, nCenter); + } else - elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31); + { + if(id) + elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id); + else + elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31); + } } if ( mySetElemOnShape && myShapeID > 0 ) meshDS->SetMeshElementOnShape( elem, myShapeID ); @@ -2105,7 +2274,7 @@ bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2 const SMDS_MeshNode *n2 = nCol2[ prevNbRows-1 ]; // find face sharing node n1 and n2 and belonging to faceSubMesh while ( const SMDS_MeshElement* face = - SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2)) + SMESH_MeshAlgos::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2)) { if ( faceSubMesh->Contains( face )) { @@ -3698,7 +3867,7 @@ namespace { // Structures used by FixQuadraticElements() if ( nOnFace && nOnEdge.size() == 2 ) { theHelper.AddTLinks( static_cast< const SMDS_MeshFace* > ( f )); - if ( !SMESH_Algo::FaceNormal( f, faceNorm, /*normalized=*/false )) + if ( !SMESH_MeshAlgos::FaceNormal( f, faceNorm, /*normalized=*/false )) continue; gp_XYZ edgeDir = SMESH_TNodeXYZ( nOnEdge[0] ) - SMESH_TNodeXYZ( nOnEdge[1] ); gp_XYZ edgeNorm = faceNorm ^ edgeDir; @@ -3788,7 +3957,7 @@ namespace { // Structures used by FixQuadraticElements() // a seacher to check if a volume is close to a concave face std::auto_ptr< SMESH_ElementSearcher > faceSearcher - ( SMESH_MeshEditor( theHelper.GetMesh() ).GetElementSearcher( faceIter )); + ( SMESH_MeshAlgos::GetElementSearcher( *theHelper.GetMeshDS(), faceIter )); // classifier //BRepClass3d_SolidClassifier solidClassifier( shape ); @@ -3862,7 +4031,7 @@ namespace { // Structures used by FixQuadraticElements() // to nInSolid than the link middle bool isDistorted = false; SMDS_FaceOfNodes onFaceTria( nOnFace[0], nOnFace[1], nOnFace[2] ); - if ( !SMESH_Algo::FaceNormal( &onFaceTria, faceNorm, /*normalized=*/false )) + if ( !SMESH_MeshAlgos::FaceNormal( &onFaceTria, faceNorm, /*normalized=*/false )) continue; theHelper.AddTLinks( static_cast< const SMDS_MeshVolume* > ( vol )); vector< pair< SMESH_TLink, const SMDS_MeshNode* > > links; @@ -4299,9 +4468,10 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError, // 4. Move nodes // ------------- - TIDSortedElemSet biQuadQuas, triQuadHexa; + TIDSortedElemSet biQuadQuas, biQuadTris, triQuadHexa; const SMDS_MeshElement *biQuadQua, *triQuadHex; const bool toFixCentralNodes = ( myMesh->NbBiQuadQuadrangles() + + myMesh->NbBiQuadTriangles() + myMesh->NbTriQuadraticHexas() ); for ( pLink = links.begin(); pLink != links.end(); ++pLink ) { @@ -4318,23 +4488,22 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError, while ( eIt->more() ) { const SMDS_MeshElement* e = eIt->next(); - SMDSAbs_EntityType type = e->GetEntityType(); - if ( type == SMDSEntity_BiQuad_Quadrangle ) - biQuadQuas.insert( e ); - else if ( type == SMDSEntity_TriQuad_Hexa ) - triQuadHexa.insert( e ); + switch( e->GetEntityType() ) { + case SMDSEntity_BiQuad_Quadrangle: biQuadQuas.insert( e ); break; + case SMDSEntity_BiQuad_Triangle: biQuadTris.insert( e ); break; + case SMDSEntity_TriQuad_Hexa: triQuadHexa.insert( e ); break; + default:; + } } } } } - // Fix positions of central nodes of bi-tri-quadratic elements // treat bi-quad quadrangles { vector< const SMDS_MeshNode* > nodes( 9 ); gp_XY uv[ 9 ]; - //TIDSortedNodeSet checkedNodes; TIDSortedElemSet::iterator quadIt = biQuadQuas.begin(); for ( ; quadIt != biQuadQuas.end(); ++quadIt ) { @@ -4357,13 +4526,46 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError, if ( i > 3 && nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true ); } - // move central node + // move the central node gp_XY uvCent = calcTFI (0.5, 0.5, uv[0],uv[1],uv[2],uv[3],uv[4],uv[5],uv[6],uv[7] ); gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc ); GetMeshDS()->MoveNode( nodes[8], p.X(), p.Y(), p.Z()); } } + // treat bi-quad triangles + { + const SMDS_MeshNode* nodes[3]; // medium nodes + gp_XY uv[ 3 ]; // UV of medium nodes + TIDSortedElemSet::iterator triIt = biQuadTris.begin(); + for ( ; triIt != biQuadTris.end(); ++triIt ) + { + const SMDS_MeshElement* tria = *triIt; + // nodes + for ( int i = 3; i < 6; ++i ) + nodes[ i-3 ] = tria->GetNode( i ); + // FACE + const TopoDS_Shape& S = GetMeshDS()->IndexToShape( tria->getshapeId() ); + if ( S.IsNull() || S.ShapeType() != TopAbs_FACE ) continue; + const TopoDS_Face& F = TopoDS::Face( S ); + Handle( Geom_Surface ) surf = BRep_Tool::Surface( F, loc ); + const double tol = BRep_Tool::Tolerance( F ); + // UV + for ( int i = 0; i < 3; ++i ) + { + uv[ i ] = GetNodeUV( F, nodes[i], nodes[(i+1)%3], &checkUV ); + // as this method is used after mesh generation, UV of nodes is not + // updated according to bending links, so we update + if ( nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) + CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true ); + } + // move the central node + gp_XY uvCent = ( uv[0] + uv[1] + uv[2] ) / 3.; + gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc ); + GetMeshDS()->MoveNode( tria->GetNode(6), p.X(), p.Y(), p.Z() ); + } + } + // treat tri-quadratic hexahedra { SMDS_VolumeTool volExp; diff --git a/src/SMESH/SMESH_MesherHelper.hxx b/src/SMESH/SMESH_MesherHelper.hxx index 90ded720e..3ac5547cb 100644 --- a/src/SMESH/SMESH_MesherHelper.hxx +++ b/src/SMESH/SMESH_MesherHelper.hxx @@ -585,6 +585,19 @@ public: const SMDS_MeshNode* n34, const SMDS_MeshNode* n41, bool force3d); + /*! + * \brief Return existing or create a new central node for a + * quadratic triangle given its 6 nodes. + * \param force3d - true means node creation in between the given nodes, + * else node position is found on a geometrical face if any. + */ + const SMDS_MeshNode* GetCentralNode(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const SMDS_MeshNode* n3, + const SMDS_MeshNode* n12, + const SMDS_MeshNode* n23, + const SMDS_MeshNode* n31, + bool force3d); /*! * \brief Return index and type of the shape (EDGE or FACE only) to set a medium node on */ @@ -646,13 +659,13 @@ public: TBiQuad(const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const SMDS_MeshNode* n3, - const SMDS_MeshNode* n4) + const SMDS_MeshNode* n4=0) { TIDSortedNodeSet s; s.insert(n1); s.insert(n2); s.insert(n3); - s.insert(n4); + if ( n4 ) s.insert(n4); TIDSortedNodeSet::iterator n = s.begin(); first = (*n++)->GetID(); second.first = (*n++)->GetID(); @@ -661,8 +674,8 @@ public: }; // maps used during creation of quadratic elements - TLinkNodeMap myTLinkNodeMap; // medium nodes on links - std::map< TBiQuad, SMDS_MeshNode* > myMapWithCentralNode; // central nodes of faces + TLinkNodeMap myTLinkNodeMap; // medium nodes on links + std::map< TBiQuad, const SMDS_MeshNode* > myMapWithCentralNode; // central nodes of faces std::set< int > myDegenShapeIds; std::set< int > mySeamShapeIds;