0021859: SMESH : Add conversion from QUAD8 to QUAD9 and from HEXA20 to HEXA27

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eap 2013-03-06 11:20:41 +00:00
parent 52ffb07d75
commit 0a56ccc761
3 changed files with 35 additions and 16 deletions

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\n MESH module allows you to work with <b>Quadratic Elements</b>.
Quadratic Edge is not a straight but a broken line and can be defined
by three points: first, middle and last. All more complex \b Quadratic
\b Elements differ from ordinary ones in that they consist of Quadratic
Edges.
Quadratic elements are defined by same corner nodes as the
corresponding linear ones, and in addition they bear \a midside nodes
located between the corner nodes on element sides.
The quadratic quadrilateral element can bear an additional node at the
element center, then it is referred as bi-quadratic one (or
QUAD9). The quadratic hexahedral element can bear 7 additional nodes:
at the element center and at centers of sides, then it is referred as
tri-quadratic one (or HEXA27).
There are several ways you can create quadratic elements in your mesh:
- manually create quadratic elements (the way described below);
- use \ref quadratic_mesh_anchor "Quadratic Mesh" hypothesis to
generate quadratic mesh on your geometry;
- convert an existing linear mesh to a quadratic one
(see \ref convert_to_from_quadratic_mesh_page).
<em>To add a quadratic element to your mesh:</em>
<ol>

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@ -23,6 +23,9 @@ Quadratic Mesh hypothesis allows to build a quadratic mesh (whose
edges are not straight but curved lines and can be defined by three
points: first, middle and last instead of an ordinary two).
See \ref adding_quadratic_elements_page
for more information about quadratic meshes.
\anchor propagation_anchor
<h2>Propagation of 1D Hypothesis on opposite edges</h2>

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\page convert_to_from_quadratic_mesh_page Convert to/from Quadratic Mesh
\n This functionality allows transforming linear meshes (or
sub-meshes) to quadratic (or bi-quadratic) and vice versa.
See \ref adding_quadratic_elements_page "Adding quadratic elements"
for more information about quadratic meshes.
Note that conversion of a sub-mesh most probably will
produce a non-conformal mesh. Elements on the boundary between
quadratic (or bi-quadratic) and linear sub-meshes become (or remain)
quadratic (or bi-quadratic).
sub-meshes) to quadratic and vice versa.
Note that conversion of a sub-mesh most probably will produce a
non-conformal mesh. Elements on the boundary between quadratic and
linear sub-meshes become (or remain) quadratic.
See \ref adding_quadratic_elements_page for more information about
quadratic meshes.
<em>To produce a conversion:</em>
<ol>
@ -19,8 +19,10 @@ Viewer.</li>
Mesh item </b>, or click <em>"Convert to/from quadratic"</em> button in the
toolbar.
<center>
\image html image154.png
<center><em>"Convert to/from quadratic" button</em></center>
<em>"Convert to/from quadratic" button</em>
</center>
The following dialog box will appear:
@ -31,10 +33,12 @@ The following dialog box will appear:
<ul>
<li>If it is necessary to convert a linear mesh to quadratic or a quadratic
mesh to linear. Note that the choice is available only if the selected mesh
(or sub-mesh) contains both quadratic and linear elements, else the
direction of conversion is selected automatically.</li>
mesh to linear. **Convert to bi-quadratic** option means same as
**Convert to quadratic** except that QUAD9 elements are created
instead of QUAD8, and HEXA27 elements are created instead of
HEXA20. Note that the choice is available only if the selected mesh
(or sub-mesh) contains both quadratic and linear elements, else the
direction of conversion is selected automatically.</li>
<li>If it is necessary to place medium nodes of the quadratic mesh on the
geometry (meshed object). This option is relevant for conversion to
quadratic provided that the mesh is based on a geometry (not imported from file).</li>