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0021859: SMESH : Add conversion from QUAD8 to QUAD9 and from HEXA20 to HEXA27
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\n MESH module allows you to work with <b>Quadratic Elements</b>.
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Quadratic Edge is not a straight but a broken line and can be defined
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by three points: first, middle and last. All more complex \b Quadratic
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\b Elements differ from ordinary ones in that they consist of Quadratic
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Edges.
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Quadratic elements are defined by same corner nodes as the
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corresponding linear ones, and in addition they bear \a midside nodes
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located between the corner nodes on element sides.
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The quadratic quadrilateral element can bear an additional node at the
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element center, then it is referred as bi-quadratic one (or
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QUAD9). The quadratic hexahedral element can bear 7 additional nodes:
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at the element center and at centers of sides, then it is referred as
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tri-quadratic one (or HEXA27).
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There are several ways you can create quadratic elements in your mesh:
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- manually create quadratic elements (the way described below);
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- use \ref quadratic_mesh_anchor "Quadratic Mesh" hypothesis to
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generate quadratic mesh on your geometry;
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- convert an existing linear mesh to a quadratic one
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(see \ref convert_to_from_quadratic_mesh_page).
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<em>To add a quadratic element to your mesh:</em>
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<ol>
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@ -23,6 +23,9 @@ Quadratic Mesh hypothesis allows to build a quadratic mesh (whose
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edges are not straight but curved lines and can be defined by three
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points: first, middle and last instead of an ordinary two).
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See \ref adding_quadratic_elements_page
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for more information about quadratic meshes.
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\anchor propagation_anchor
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<h2>Propagation of 1D Hypothesis on opposite edges</h2>
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\page convert_to_from_quadratic_mesh_page Convert to/from Quadratic Mesh
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\n This functionality allows transforming linear meshes (or
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sub-meshes) to quadratic (or bi-quadratic) and vice versa.
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See \ref adding_quadratic_elements_page "Adding quadratic elements"
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for more information about quadratic meshes.
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Note that conversion of a sub-mesh most probably will
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produce a non-conformal mesh. Elements on the boundary between
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quadratic (or bi-quadratic) and linear sub-meshes become (or remain)
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quadratic (or bi-quadratic).
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sub-meshes) to quadratic and vice versa.
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Note that conversion of a sub-mesh most probably will produce a
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non-conformal mesh. Elements on the boundary between quadratic and
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linear sub-meshes become (or remain) quadratic.
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See \ref adding_quadratic_elements_page for more information about
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quadratic meshes.
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<em>To produce a conversion:</em>
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<ol>
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@ -19,8 +19,10 @@ Viewer.</li>
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Mesh item </b>, or click <em>"Convert to/from quadratic"</em> button in the
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toolbar.
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<center>
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\image html image154.png
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<center><em>"Convert to/from quadratic" button</em></center>
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<em>"Convert to/from quadratic" button</em>
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</center>
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The following dialog box will appear:
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@ -31,10 +33,12 @@ The following dialog box will appear:
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<ul>
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<li>If it is necessary to convert a linear mesh to quadratic or a quadratic
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mesh to linear. Note that the choice is available only if the selected mesh
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mesh to linear. **Convert to bi-quadratic** option means same as
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**Convert to quadratic** except that QUAD9 elements are created
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instead of QUAD8, and HEXA27 elements are created instead of
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HEXA20. Note that the choice is available only if the selected mesh
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(or sub-mesh) contains both quadratic and linear elements, else the
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direction of conversion is selected automatically.</li>
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<li>If it is necessary to place medium nodes of the quadratic mesh on the
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geometry (meshed object). This option is relevant for conversion to
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quadratic provided that the mesh is based on a geometry (not imported from file).</li>
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