mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-03-04 04:45:38 +05:00
PAL12398. Fix "walls" creation when sweeping both 1D + 2D elements
This commit is contained in:
parent
45bfff6b5d
commit
0d350bc878
@ -2938,15 +2938,21 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
|
||||
static_cast<const SMDS_MeshNode*>( nList->first );
|
||||
SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
|
||||
int nbInitElems = 0;
|
||||
const SMDS_MeshElement* el;
|
||||
const SMDS_MeshElement* el = 0;
|
||||
SMDSAbs_ElementType highType = SMDSAbs_Edge; // count most complex elements only
|
||||
while ( eIt->more() && nbInitElems < 2 ) {
|
||||
el = eIt->next();
|
||||
//if ( elemSet.find( eIt->next() ) != elemSet.end() )
|
||||
SMDSAbs_ElementType type = el->GetType();
|
||||
if ( type == SMDSAbs_Volume || type < highType ) continue;
|
||||
if ( type > highType ) {
|
||||
nbInitElems = 0;
|
||||
highType = type;
|
||||
}
|
||||
if ( elemSet.find(el->GetID()) != elemSet.end() )
|
||||
nbInitElems++;
|
||||
}
|
||||
if ( nbInitElems < 2 ) {
|
||||
bool NotCreateEdge = el->IsQuadratic() && el->IsMediumNode(node);
|
||||
bool NotCreateEdge = el && el->IsQuadratic() && el->IsMediumNode(node);
|
||||
if(!NotCreateEdge) {
|
||||
vector<TNodeOfNodeListMapItr> newNodesItVec( 1, nList );
|
||||
list<const SMDS_MeshElement*> newEdges;
|
||||
@ -2965,16 +2971,20 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
|
||||
vector<TNodeOfNodeListMapItr>& vecNewNodes = itElemNodes->second;
|
||||
|
||||
if ( elem->GetType() == SMDSAbs_Edge ) {
|
||||
if(!elem->IsQuadratic()) {
|
||||
// create a ceiling edge
|
||||
myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
|
||||
vecNewNodes[ 1 ]->second.back()));
|
||||
// create a ceiling edge
|
||||
if (!elem->IsQuadratic()) {
|
||||
if ( !aMesh->FindEdge( vecNewNodes[ 0 ]->second.back(),
|
||||
vecNewNodes[ 1 ]->second.back()))
|
||||
myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
|
||||
vecNewNodes[ 1 ]->second.back()));
|
||||
}
|
||||
else {
|
||||
// create a ceiling edge
|
||||
myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
|
||||
vecNewNodes[ 1 ]->second.back(),
|
||||
vecNewNodes[ 2 ]->second.back()));
|
||||
if ( !aMesh->FindEdge( vecNewNodes[ 0 ]->second.back(),
|
||||
vecNewNodes[ 1 ]->second.back(),
|
||||
vecNewNodes[ 2 ]->second.back()))
|
||||
myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
|
||||
vecNewNodes[ 1 ]->second.back(),
|
||||
vecNewNodes[ 2 ]->second.back()));
|
||||
}
|
||||
}
|
||||
if ( elem->GetType() != SMDSAbs_Face )
|
||||
@ -2990,10 +3000,10 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
|
||||
set<const SMDS_MeshNode*> aFaceLastNodes;
|
||||
int iNode, nbNodes = vecNewNodes.size();
|
||||
if(!elem->IsQuadratic()) {
|
||||
// loop on a face nodes
|
||||
// loop on the face nodes
|
||||
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
|
||||
aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
|
||||
// look for free links of a face
|
||||
// look for free links of the face
|
||||
int iNext = ( iNode + 1 == nbNodes ) ? 0 : iNode + 1;
|
||||
const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
|
||||
const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
|
||||
@ -3070,6 +3080,7 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
|
||||
continue;
|
||||
|
||||
// create faces for all steps
|
||||
// if such a face has been already created by sweep of edge, assure that its orientation is OK
|
||||
for ( iStep = 0; iStep < nbSteps; iStep++ ) {
|
||||
vTool.Set( *v );
|
||||
vTool.SetExternalNormal();
|
||||
@ -3077,34 +3088,51 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
|
||||
for ( ; ind != fInd.end(); ind++ ) {
|
||||
const SMDS_MeshNode** nodes = vTool.GetFaceNodes( *ind );
|
||||
int nbn = vTool.NbFaceNodes( *ind );
|
||||
//switch ( vTool.NbFaceNodes( *ind ) ) {
|
||||
switch ( nbn ) {
|
||||
case 3:
|
||||
myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] )); break;
|
||||
case 4:
|
||||
myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] )); break;
|
||||
case 3: { ///// triangle
|
||||
const SMDS_MeshFace * f = aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ]);
|
||||
if ( !f )
|
||||
myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ));
|
||||
else if ( nodes[ 1 ] != f->GetNode( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
|
||||
aMesh->ChangeElementNodes( f, nodes, nbn );
|
||||
break;
|
||||
}
|
||||
case 4: { ///// quadrangle
|
||||
const SMDS_MeshFace * f = aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ]);
|
||||
if ( !f )
|
||||
myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] ));
|
||||
else if ( nodes[ 1 ] != f->GetNode( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
|
||||
aMesh->ChangeElementNodes( f, nodes, nbn );
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if( (*v)->IsQuadratic() ) {
|
||||
if(nbn==6) {
|
||||
if( (*v)->IsQuadratic() ) {
|
||||
if(nbn==6) { /////// quadratic triangle
|
||||
const SMDS_MeshFace * f = aMesh->FindFace( nodes[0], nodes[2], nodes[4],
|
||||
nodes[1], nodes[3], nodes[5] );
|
||||
if ( !f )
|
||||
myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4],
|
||||
nodes[1], nodes[3], nodes[5])); break;
|
||||
}
|
||||
else {
|
||||
myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
|
||||
nodes[1], nodes[3], nodes[5], nodes[7]));
|
||||
break;
|
||||
}
|
||||
nodes[1], nodes[3], nodes[5]));
|
||||
else if ( nodes[ 2 ] != f->GetNode( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
|
||||
aMesh->ChangeElementNodes( f, nodes, nbn );
|
||||
}
|
||||
else {
|
||||
int nbPolygonNodes = vTool.NbFaceNodes( *ind );
|
||||
vector<const SMDS_MeshNode*> polygon_nodes (nbPolygonNodes);
|
||||
for (int inode = 0; inode < nbPolygonNodes; inode++) {
|
||||
polygon_nodes[inode] = nodes[inode];
|
||||
}
|
||||
else { /////// quadratic quadrangle
|
||||
const SMDS_MeshFace * f = aMesh->FindFace( nodes[0], nodes[2], nodes[4], nodes[6],
|
||||
nodes[1], nodes[3], nodes[5], nodes[7] );
|
||||
if ( !f )
|
||||
myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
|
||||
nodes[1], nodes[3], nodes[5], nodes[7]));
|
||||
else if ( nodes[ 2 ] != f->GetNode( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
|
||||
aMesh->ChangeElementNodes( f, nodes, nbn );
|
||||
}
|
||||
}
|
||||
else { //////// polygon
|
||||
vector<const SMDS_MeshNode*> polygon_nodes ( nodes, &nodes[nbn] );
|
||||
const SMDS_MeshFace * f = aMesh->FindFace( polygon_nodes );
|
||||
if ( !f )
|
||||
myLastCreatedElems.Append(aMesh->AddPolygonalFace(polygon_nodes));
|
||||
}
|
||||
break;
|
||||
else if ( nodes[ 1 ] != f->GetNode( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
|
||||
aMesh->ChangeElementNodes( f, nodes, nbn );
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3136,36 +3164,29 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
|
||||
myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] ));
|
||||
break;
|
||||
default:
|
||||
{
|
||||
if(itElem->second.back()->IsQuadratic()) {
|
||||
if(nbn==6) {
|
||||
if (!hasFreeLinks ||
|
||||
!aMesh->FindFace(nodes[0], nodes[2], nodes[4],
|
||||
nodes[1], nodes[3], nodes[5]) ) {
|
||||
myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4],
|
||||
nodes[1], nodes[3], nodes[5])); break;
|
||||
}
|
||||
}
|
||||
else { // nbn==8
|
||||
if (!hasFreeLinks ||
|
||||
!aMesh->FindFace(nodes[0], nodes[2], nodes[4], nodes[6],
|
||||
nodes[1], nodes[3], nodes[5], nodes[7]) )
|
||||
myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
|
||||
nodes[1], nodes[3], nodes[5], nodes[7]));
|
||||
if(itElem->second.back()->IsQuadratic()) {
|
||||
if(nbn==6) {
|
||||
if (!hasFreeLinks ||
|
||||
!aMesh->FindFace(nodes[0], nodes[2], nodes[4],
|
||||
nodes[1], nodes[3], nodes[5]) ) {
|
||||
myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4],
|
||||
nodes[1], nodes[3], nodes[5]));
|
||||
}
|
||||
}
|
||||
else {
|
||||
int nbPolygonNodes = lastVol.NbFaceNodes( iF );
|
||||
vector<const SMDS_MeshNode*> polygon_nodes (nbPolygonNodes);
|
||||
for (int inode = 0; inode < nbPolygonNodes; inode++) {
|
||||
polygon_nodes[inode] = nodes[inode];
|
||||
}
|
||||
if (!hasFreeLinks || !aMesh->FindFace(polygon_nodes))
|
||||
myLastCreatedElems.Append(aMesh->AddPolygonalFace(polygon_nodes));
|
||||
else { // nbn==8
|
||||
if (!hasFreeLinks ||
|
||||
!aMesh->FindFace(nodes[0], nodes[2], nodes[4], nodes[6],
|
||||
nodes[1], nodes[3], nodes[5], nodes[7]) )
|
||||
myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
|
||||
nodes[1], nodes[3], nodes[5], nodes[7]));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
else {
|
||||
vector<const SMDS_MeshNode*> polygon_nodes ( nodes, &nodes[nbn] );
|
||||
if (!hasFreeLinks || !aMesh->FindFace(polygon_nodes))
|
||||
myLastCreatedElems.Append(aMesh->AddPolygonalFace(polygon_nodes));
|
||||
}
|
||||
} // switch
|
||||
}
|
||||
} // loop on swept elements
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user