diff --git a/src/SMESHDS/SMESHDS_SubMesh.cxx b/src/SMESHDS/SMESHDS_SubMesh.cxx index 450c7f5a0..76b131c89 100644 --- a/src/SMESHDS/SMESHDS_SubMesh.cxx +++ b/src/SMESHDS/SMESHDS_SubMesh.cxx @@ -155,25 +155,28 @@ bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDele //function : AddNode //purpose : //======================================================================= + void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N) { if ( !IsComplexSubmesh() ) + { + int idInSubShape = N->getIdInShape(); + int shapeId = N->getshapeId(); + if ((shapeId > 0) && (idInSubShape >= 0)) { - int idInSubShape = N->getIdInShape(); - int shapeId = N->getshapeId(); - if ((shapeId > 0) && (idInSubShape >= 0)) - { -// MESSAGE("========== AddNode already belonging to other subShape " << N->GetID()); - // OK for vertex nodes - throw SALOME_Exception(LOCALIZED("add node in subshape already belonging to a subshape")); - } - SMDS_MeshNode* node = (SMDS_MeshNode*)(N); - node->setShapeId(myIndex); - node->setIdInShape(myNodes.size()); - myNodes.push_back(N); - //MESSAGE("in "<< myIndex << " AddNode " << node->GetID()); + if ( shapeId != myIndex ) + throw SALOME_Exception + (LOCALIZED("a node being in sub-mesh is added to another sub-mesh")); + if ( idInSubShape >= NbNodes() || myNodes[ idInSubShape ] != N ) + throw SALOME_Exception + (LOCALIZED("a node with wrong idInSubShape is re-added to the same sub-mesh")); + return; // already in } - //MESSAGE("try to add node in a complex submesh " << N->GetID()); + SMDS_MeshNode* node = (SMDS_MeshNode*)(N); + node->setShapeId(myIndex); + node->setIdInShape(myNodes.size()); + myNodes.push_back(N); + } } //=======================================================================