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@ -13233,6 +13233,10 @@ void SMESH_MeshEditor::MakePolyLine( TListOfPolySegments& theSegments,
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SMESH_MeshAlgos::FaceNormal( face, const_cast< gp_XYZ& >( polySeg.myVector.XYZ() ));
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polySeg.myMidProjPoint = pMid + polySeg.myVector.XYZ();
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}
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else
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{
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polySeg.myVector = polySeg.myMidProjPoint.XYZ() - pMid;
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}
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}
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}
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@ -1641,7 +1641,7 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshFace* face,
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case POS_RIGHT:
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{
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// point is inside the face
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double distToFacePlane = tmpPnt.Y();
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double distToFacePlane = Abs( tmpPnt.Y() );
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if ( closestPnt )
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{
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if ( distToFacePlane < std::numeric_limits<double>::min() ) {
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@ -1653,7 +1653,7 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshFace* face,
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*closestPnt = tmpPnt;
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}
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}
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return Abs( distToFacePlane );
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return distToFacePlane;
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}
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case POS_VERTEX:
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{
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@ -6864,12 +6864,14 @@ void SMESH_MeshEditor_i::MakePolyLine(SMESH::ListOfPolySegments& theSegments,
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initData(/*deleteSearchers=*/false);
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SMESHDS_Group* groupDS = 0;
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SMESHDS_Mesh* meshDS = getMeshDS();
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if ( myIsPreviewMode ) // copy faces to the tmp mesh
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{
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TPreviewMesh * tmpMesh = getPreviewMesh( SMDSAbs_Edge );
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SMDS_ElemIteratorPtr faceIt = getMeshDS()->elementsIterator( SMDSAbs_Face );
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while ( faceIt->more() )
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tmpMesh->Copy( faceIt->next() );
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meshDS = tmpMesh->GetMeshDS();
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}
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else if ( theGroupName[0] ) // find/create a group of segments
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{
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@ -6898,10 +6900,10 @@ void SMESH_MeshEditor_i::MakePolyLine(SMESH::ListOfPolySegments& theSegments,
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{
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SMESH::PolySegment& segIn = theSegments[ i ];
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::SMESH_MeshEditor::PolySegment& segOut = segments[ i ];
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segOut.myNode1[0] = getMeshDS()->FindNode( segIn.node1ID1 );
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segOut.myNode2[0] = getMeshDS()->FindNode( segIn.node1ID2 );
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segOut.myNode1[1] = getMeshDS()->FindNode( segIn.node2ID1 );
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segOut.myNode2[1] = getMeshDS()->FindNode( segIn.node2ID2 );
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segOut.myNode1[0] = meshDS->FindNode( segIn.node1ID1 );
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segOut.myNode2[0] = meshDS->FindNode( segIn.node1ID2 );
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segOut.myNode1[1] = meshDS->FindNode( segIn.node2ID1 );
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segOut.myNode2[1] = meshDS->FindNode( segIn.node2ID2 );
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segOut.myVector.SetCoord( segIn.vector.PS.x,
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segIn.vector.PS.y,
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segIn.vector.PS.z );
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