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https://git.salome-platform.org/gitpub/modules/smesh.git
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0021293: EDF 1887: Not conformal mesh between 2 boxes with viscous layer
Implement specific smoothing for analitic edges (lines and circles)
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@ -43,9 +43,18 @@
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#include "utilities.h"
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#include <BRep_Tool.hxx>
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#include <Bnd_B2d.hxx>
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#include <Bnd_B3d.hxx>
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#include <ElCLib.hxx>
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#include <GCPnts_AbscissaPoint.hxx>
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#include <Geom2d_Circle.hxx>
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#include <Geom2d_Line.hxx>
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#include <Geom2d_TrimmedCurve.hxx>
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#include <GeomAdaptor_Curve.hxx>
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#include <Geom_Circle.hxx>
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#include <Geom_Curve.hxx>
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#include <Geom_Line.hxx>
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#include <Geom_TrimmedCurve.hxx>
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#include <Precision.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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@ -268,6 +277,10 @@ namespace VISCOUS
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gp_XYZ* _plnNorm;
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_2NearEdges() { _nodes[0]=_nodes[1]=0; _plnNorm = 0; }
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void reverse() {
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std::swap( _nodes[0], _nodes[1] );
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std::swap( _wgt[0], _wgt[1] );
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}
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};
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//--------------------------------------------------------------------------------
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/*!
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@ -362,9 +375,8 @@ namespace VISCOUS
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// FACE's WOL, srink on which is forbiden due to algo on the adjacent SOLID
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set< TGeomID > _noShrinkFaces;
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// end index in _edges of _LayerEdge's based on EDGE (map key) to
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// FACE (maybe NULL) they are inflated along
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//map< int, TopoDS_Face > _endEdge2Face;
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// <EDGE to smooth on> to <it's curve>
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map< TGeomID,Handle(Geom_Curve)> _edge2curve;
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// end indices in _edges of _LayerEdge on one shape to smooth
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vector< int > _endEdgeToSmooth;
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@ -377,6 +389,13 @@ namespace VISCOUS
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const StdMeshers_ViscousLayers* h=0,
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_MeshOfSolid* m=0) :_solid(s), _hyp(h), _proxyMesh(m) {}
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~_SolidData();
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Handle(Geom_Curve) CurveForSmooth( const TopoDS_Edge& E,
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const int iFrom,
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const int iTo,
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Handle(Geom_Surface)& surface,
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const TopoDS_Face& F,
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SMESH_MesherHelper& helper);
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};
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//--------------------------------------------------------------------------------
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/*!
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@ -433,7 +452,13 @@ namespace VISCOUS
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const double cosin);
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void limitStepSize( _SolidData& data, const double minSize);
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bool inflate(_SolidData& data);
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bool smoothAndCheck(_SolidData& data, int nbSteps, double & distToIntersection);
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bool smoothAndCheck(_SolidData& data, const int nbSteps, double & distToIntersection);
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bool smoothAnalyticEdge( _SolidData& data,
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const int iFrom,
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const int iTo,
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Handle(Geom_Surface)& surface,
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const TopoDS_Face& F,
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SMESH_MesherHelper& helper);
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bool updateNormals( _SolidData& data, SMESH_MesherHelper& helper );
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bool refine(_SolidData& data);
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bool shrink();
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@ -1994,7 +2019,7 @@ bool _ViscousBuilder::inflate(_SolidData& data)
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//================================================================================
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bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
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int nbSteps,
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const int nbSteps,
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double & distToIntersection)
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{
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if ( data._endEdgeToSmooth.empty() )
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@ -2028,21 +2053,25 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
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TGeomID sInd = data._edges[ iBeg ]->_nodes[0]->getshapeId();
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if ( data._edges[ iBeg ]->IsOnEdge() )
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{
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dumpFunction(SMESH_Comment("smooth")<<data._index << "_Ed"<<sInd <<"_InfStep"<<nbSteps);
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// smooth on EDGE's
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int step = 0;
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do {
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moved = false;
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for ( int i = iBeg; i < iEnd; ++i )
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{
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moved |= data._edges[i]->SmoothOnEdge(surface, F, helper);
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{ // try a simple solution on an analytic EDGE
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if ( !smoothAnalyticEdge( data, iBeg, iEnd, surface, F, helper ))
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{
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dumpFunction(SMESH_Comment("smooth")<<data._index << "_Ed"<<sInd <<"_InfStep"<<nbSteps);
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// smooth on EDGE's
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int step = 0;
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do {
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moved = false;
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for ( int i = iBeg; i < iEnd; ++i )
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{
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moved |= data._edges[i]->SmoothOnEdge(surface, F, helper);
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}
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dumpCmd( SMESH_Comment("# end step ")<<step);
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}
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dumpCmd( SMESH_Comment("# end step ")<<step);
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}
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while ( moved && step++ < 5 );
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while ( moved && step++ < 5 );
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//cout << " NB STEPS: " << step << endl;
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dumpFunctionEnd();
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dumpFunctionEnd();
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}
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}
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else
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{
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@ -2094,7 +2123,7 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
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double dist;
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const SMDS_MeshElement* intFace = 0;
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#ifdef __myDEBUG
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const SMDS_MeshElement* *closestFace = 0;
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const SMDS_MeshElement* closestFace = 0;
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int iLE = 0;
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#endif
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for ( unsigned i = 0; i < data._edges.size(); ++i )
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@ -2124,6 +2153,253 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
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return true;
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}
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//================================================================================
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/*!
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* \brief Return a curve of the EDGE to be used for smoothing and arrange
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* _LayerEdge's to be in a consequent order
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*/
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//================================================================================
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Handle(Geom_Curve) _SolidData::CurveForSmooth( const TopoDS_Edge& E,
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const int iFrom,
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const int iTo,
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Handle(Geom_Surface)& surface,
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const TopoDS_Face& F,
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SMESH_MesherHelper& helper)
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{
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TGeomID eIndex = helper.GetMeshDS()->ShapeToIndex( E );
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map< TGeomID, Handle(Geom_Curve)>::iterator i2curve = _edge2curve.find( eIndex );
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if ( i2curve == _edge2curve.end() )
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{
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// sort _LayerEdge's by position on the EDGE
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{
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map< double, _LayerEdge* > u2edge;
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for ( int i = iFrom; i < iTo; ++i )
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u2edge.insert( make_pair( helper.GetNodeU( E, _edges[i]->_nodes[0] ), _edges[i] ));
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ASSERT( u2edge.size() == iTo - iFrom );
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map< double, _LayerEdge* >::iterator u2e = u2edge.begin();
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for ( int i = iFrom; i < iTo; ++i, ++u2e )
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_edges[i] = u2e->second;
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// set _2neibors according to the new order
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for ( int i = iFrom; i < iTo-1; ++i )
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if ( _edges[i]->_2neibors->_nodes[1] != _edges[i+1]->_nodes.back() )
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_edges[i]->_2neibors->reverse();
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if ( u2edge.size() > 1 &&
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_edges[iTo-1]->_2neibors->_nodes[0] != _edges[iTo-2]->_nodes.back() )
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_edges[iTo-1]->_2neibors->reverse();
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}
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SMESHDS_SubMesh* smDS = helper.GetMeshDS()->MeshElements( eIndex );
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TopLoc_Location loc; double f,l;
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Handle(Geom_Line) line;
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Handle(Geom_Circle) circle;
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bool isLine, isCirc;
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if ( F.IsNull() ) // 3D case
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{
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// check if the EDGE is a line
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Handle(Geom_Curve) curve = BRep_Tool::Curve( E, loc, f, l);
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if ( curve->IsKind( STANDARD_TYPE( Geom_TrimmedCurve )))
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curve = Handle(Geom_TrimmedCurve)::DownCast( curve )->BasisCurve();
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line = Handle(Geom_Line)::DownCast( curve );
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circle = Handle(Geom_Circle)::DownCast( curve );
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isLine = (!line.IsNull());
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isCirc = (!circle.IsNull());
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if ( !isLine && !isCirc ) // Check if the EDGE is close to a line
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{
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Bnd_B3d bndBox;
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SMDS_NodeIteratorPtr nIt = smDS->GetNodes();
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while ( nIt->more() )
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bndBox.Add( SMESH_TNodeXYZ( nIt->next() ));
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gp_XYZ size = bndBox.CornerMax() - bndBox.CornerMin();
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SMESH_TNodeXYZ p0( _edges[iFrom]->_2neibors->_nodes[0] );
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SMESH_TNodeXYZ p1( _edges[iFrom]->_2neibors->_nodes[1] );
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const double lineTol = 1e-2 * ( p0 - p1 ).Modulus();
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for ( int i = 0; i < 3 && !isLine; ++i )
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isLine = ( size.Coord( i+1 ) <= lineTol );
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}
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if ( !isLine && !isCirc && iTo-iFrom > 2) // Check if the EDGE is close to a circle
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{
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// TODO
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}
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}
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else // 2D case
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{
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// check if the EDGE is a line
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Handle(Geom2d_Curve) curve = BRep_Tool::CurveOnSurface( E, F, f, l);
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if ( curve->IsKind( STANDARD_TYPE( Geom2d_TrimmedCurve )))
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curve = Handle(Geom2d_TrimmedCurve)::DownCast( curve )->BasisCurve();
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Handle(Geom2d_Line) line2d = Handle(Geom2d_Line)::DownCast( curve );
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Handle(Geom2d_Circle) circle2d = Handle(Geom2d_Circle)::DownCast( curve );
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isLine = (!line2d.IsNull());
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isCirc = (!circle2d.IsNull());
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if ( !isLine && !isCirc) // Check if the EDGE is close to a line
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{
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Bnd_B2d bndBox;
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SMDS_NodeIteratorPtr nIt = smDS->GetNodes();
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while ( nIt->more() )
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bndBox.Add( helper.GetNodeUV( F, nIt->next() ));
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gp_XY size = bndBox.CornerMax() - bndBox.CornerMin();
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const double lineTol = 1e-2 * sqrt( bndBox.SquareExtent() );
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for ( int i = 0; i < 2 && !isLine; ++i )
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isLine = ( size.Coord( i+1 ) <= lineTol );
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}
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if ( !isLine && !isCirc && iTo-iFrom > 2) // Check if the EDGE is close to a circle
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{
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// TODO
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}
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if ( isLine )
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{
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line = new Geom_Line( gp::OX() ); // only type does matter
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}
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else if ( isCirc )
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{
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gp_Pnt2d p = circle2d->Location();
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gp_Ax2 ax( gp_Pnt( p.X(), p.Y(), 0), gp::DX());
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circle = new Geom_Circle( ax, 1.); // only center position does matter
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}
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}
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Handle(Geom_Curve)& res = _edge2curve[ eIndex ];
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if ( isLine )
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res = line;
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else if ( isCirc )
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res = circle;
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return res;
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}
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return i2curve->second;
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}
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//================================================================================
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/*!
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* \brief smooth _LayerEdge's on a staight EDGE or circular EDGE
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*/
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//================================================================================
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bool _ViscousBuilder::smoothAnalyticEdge( _SolidData& data,
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const int iFrom,
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const int iTo,
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Handle(Geom_Surface)& surface,
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const TopoDS_Face& F,
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SMESH_MesherHelper& helper)
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{
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TopoDS_Shape S = helper.GetSubShapeByNode( data._edges[ iFrom ]->_nodes[0],
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helper.GetMeshDS());
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TopoDS_Edge E = TopoDS::Edge( S );
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Handle(Geom_Curve) curve = data.CurveForSmooth( E, iFrom, iTo, surface, F, helper );
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if ( curve.IsNull() ) return false;
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// compute a relative length of segments
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vector< double > len( iTo-iFrom+1 );
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{
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double curLen, prevLen = len[0] = 1.0;
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for ( int i = iFrom; i < iTo; ++i )
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{
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curLen = prevLen * data._edges[i]->_2neibors->_wgt[0] / data._edges[i]->_2neibors->_wgt[1];
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len[i-iFrom+1] = len[i-iFrom] + curLen;
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prevLen = curLen;
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}
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}
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if ( curve->IsKind( STANDARD_TYPE( Geom_Line )))
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{
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if ( F.IsNull() ) // 3D
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{
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SMESH_TNodeXYZ p0( data._edges[iFrom]->_2neibors->_nodes[0]);
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SMESH_TNodeXYZ p1( data._edges[iTo-1]->_2neibors->_nodes[1]);
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for ( int i = iFrom; i < iTo; ++i )
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{
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double r = len[i-iFrom] / len.back();
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gp_XYZ newPos = p0 * ( 1. - r ) + p1 * r;
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data._edges[i]->_pos.back() = newPos;
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SMDS_MeshNode* tgtNode = const_cast<SMDS_MeshNode*>( data._edges[i]->_nodes.back() );
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tgtNode->setXYZ( newPos.X(), newPos.Y(), newPos.Z() );
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}
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}
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else
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{
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gp_XY uv0 = helper.GetNodeUV( F, data._edges[iFrom]->_2neibors->_nodes[0]);
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gp_XY uv1 = helper.GetNodeUV( F, data._edges[iTo-1]->_2neibors->_nodes[1]);
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for ( int i = iFrom; i < iTo; ++i )
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{
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double r = len[i-iFrom] / len.back();
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gp_XY newUV = uv0 * ( 1. - r ) + uv1 * r;
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data._edges[i]->_pos.back().SetCoord( newUV.X(), newUV.Y(), 0 );
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gp_Pnt newPos = surface->Value( newUV.X(), newUV.Y() );
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SMDS_MeshNode* tgtNode = const_cast<SMDS_MeshNode*>( data._edges[i]->_nodes.back() );
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tgtNode->setXYZ( newPos.X(), newPos.Y(), newPos.Z() );
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SMDS_FacePosition* pos = static_cast<SMDS_FacePosition*>( tgtNode->GetPosition() );
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pos->SetUParameter( newUV.X() );
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pos->SetVParameter( newUV.Y() );
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}
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}
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return true;
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}
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if ( curve->IsKind( STANDARD_TYPE( Geom_Circle )))
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{
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Handle(Geom_Circle) circle = Handle(Geom_Circle)::DownCast( curve );
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gp_Pnt center3D = circle->Location();
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if ( F.IsNull() ) // 3D
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{
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return false; // TODO ???
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}
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else // 2D
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{
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const gp_XY center( center3D.X(), center3D.Y() );
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gp_XY uv0 = helper.GetNodeUV( F, data._edges[iFrom]->_2neibors->_nodes[0]);
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gp_XY uvM = helper.GetNodeUV( F, data._edges[iFrom]->_nodes.back());
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gp_XY uv1 = helper.GetNodeUV( F, data._edges[iTo-1]->_2neibors->_nodes[1]);
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gp_Vec2d vec0( center, uv0 );
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gp_Vec2d vecM( center, uvM);
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gp_Vec2d vec1( center, uv1 );
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double uLast = vec0.Angle( vec1 ); // -PI - +PI
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double uMidl = vec0.Angle( vecM );
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if ( uLast < 0 ) uLast += 2*PI; // 0.0 - 2*PI
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if ( uMidl < 0 ) uMidl += 2*PI;
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const bool sense = ( uMidl < uLast );
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const double radius = 0.5 * ( vec0.Magnitude() + vec1.Magnitude() );
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gp_Ax2d axis( center, vec0 );
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gp_Circ2d circ ( axis, radius, sense );
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for ( int i = iFrom; i < iTo; ++i )
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{
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double newU = uLast * len[i-iFrom] / len.back();
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gp_Pnt2d newUV = ElCLib::Value( newU, circ );
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data._edges[i]->_pos.back().SetCoord( newUV.X(), newUV.Y(), 0 );
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gp_Pnt newPos = surface->Value( newUV.X(), newUV.Y() );
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SMDS_MeshNode* tgtNode = const_cast<SMDS_MeshNode*>( data._edges[i]->_nodes.back() );
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tgtNode->setXYZ( newPos.X(), newPos.Y(), newPos.Z() );
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SMDS_FacePosition* pos = static_cast<SMDS_FacePosition*>( tgtNode->GetPosition() );
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pos->SetUParameter( newUV.X() );
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pos->SetVParameter( newUV.Y() );
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}
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}
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return true;
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}
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return false;
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}
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//================================================================================
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/*!
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* \brief Modify normals of _LayerEdge's on EDGE's to avoid intersection with
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@ -3219,15 +3495,32 @@ bool _ViscousBuilder::shrink()
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if ( badNb > 0 )
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return error(SMESH_Comment("Can't shrink 2D mesh on face ") << f2sd->first );
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}
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// No wrongly shaped faces remain; final smooth. Set node XYZ
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for ( int st = 3; st; --st )
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// No wrongly shaped faces remain; final smooth. Set node XYZ.
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// First, find out a needed quality of smoothing (high for quadrangles only)
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bool highQuality;
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{
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const bool hasTria = _mesh->NbTriangles(), hasQuad = _mesh->NbQuadrangles();
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if ( hasTria != hasQuad )
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{
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highQuality = hasQuad;
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}
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else
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{
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set<int> nbNodesSet;
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SMDS_ElemIteratorPtr fIt = smDS->GetElements();
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while ( fIt->more() && nbNodesSet.size() < 2 )
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nbNodesSet.insert( fIt->next()->NbCornerNodes() );
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highQuality = ( *nbNodesSet.begin() == 4 );
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}
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}
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for ( int st = highQuality ? 8 : 3; st; --st )
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{
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dumpFunction(SMESH_Comment("shrinkFace")<<f2sd->first<<"_st"<<++smooStep); // debug
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for ( unsigned i = 0; i < nodesToSmooth.size(); ++i )
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nodesToSmooth[i].Smooth( badNb,surface,helper,refSign,/*set3D=*/st==1 );
|
||||
dumpFunctionEnd();
|
||||
}
|
||||
// Set event listener to clear FACE sub-mesh together with SOLID sub-mesh
|
||||
// Set an event listener to clear FACE sub-mesh together with SOLID sub-mesh
|
||||
_SrinkShapeListener::ToClearSubMeshWithSolid( sm, data._solid );
|
||||
|
||||
}// loop on FACES to srink mesh on
|
||||
|
Loading…
Reference in New Issue
Block a user